wsor4035
5aa0501872
make pipeworks Game agnostic ( #16 )
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* make it boot in non mtg
* make water flow
* fix water texture warnings
* fix missing steel texture issues
* remove depreciated/unnessary default function calls
* make sounds work
* fix default formspec crashes
* fix wierd tab spacing
* additionally game dig group support
* move crafts to crafts.lua
* make crafts support various games
2022-03-14 21:39:58 -04:00
OgelGames
5618003be3
fix remaining use_texture_alpha
warnings
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extension of d2954c52, using the same compatibility check for now, though it would be good to bump the minimum minetest version to 5.4 at some point
fixes #11
2022-02-07 15:53:29 +11:00
OgelGames
e082ea473b
fix missing argument when calling on_rightclick
2021-11-28 14:40:40 +11:00
Vanessa Dannenberg
fc6efb450c
add support for Unified Inventory categories
2021-04-02 15:48:28 -04:00
HybridDog
a2c0dd1130
Various small fixes
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* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
2021-02-07 11:58:18 +01:00
HybridDog
17a602a5a1
Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations
2021-02-05 17:17:50 +01:00
HybridDog
b2d2ccbcba
Remove or comment unused code and declare some variables local
2021-02-03 18:08:50 +01:00
Louis Royer
62bc13078f
Add translation support
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- Created `locale/template.txt`
- Fixed some typos
- Replace some `print("[pipeworks]"..` with `pipeworks.logger()`
- Removed "You hacker, you" from descriptions
2020-02-18 17:34:52 +00:00
Vanessa Dannenberg
75cfac34e6
add signs_lib placement rules
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only works on signs_lib commit dcdee222 or later.
2019-09-23 15:41:56 -04:00
Vanessa Dannenberg
d5fe933456
use default metal sounds on all pipes and pipe devices
2019-09-23 15:40:28 -04:00
Vanessa Dannenberg
a69c210b56
remove value/sensor conversion LBM
...
no longer needed, broken anyway
2018-09-08 16:20:27 -04:00
Vanessa Ezekowitz
ee0c276900
added straight-only pipe
...
(for situations where one might want to run
several closely-spaced parallel pipelines)
Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water
Only tested under "classic" flowing logic mode.
2017-11-03 23:02:36 -04:00
Vanessa Ezekowitz
8817918a53
add low-poly mode
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to enable, set pipeworks_enable_lowpoly = true in minetest.conf
2017-10-26 04:11:30 -04:00
thetaepsilon-gamedev
b7714df954
devices.lua: convert spigot to single-ended horizontally rotating flowable
2017-10-19 13:41:37 +01:00
thetaepsilon-gamedev
b2b29a1737
pressure logic: rewrite callbacks for horizontal rotation flowables to support singular and double-ended devices
2017-10-19 13:35:31 +01:00
thetaepsilon-gamedev
9df0ec7edb
devices.lua: convert entry panel and valve to horizontal rotation flowable class
2017-10-19 13:05:16 +01:00
thetaepsilon-gamedev
fd4bd8eadc
devices.lua: make flow sensor use the horizontally rotating flowable class
2017-10-19 12:30:28 +01:00
thetaepsilon-gamedev
3a85152e4d
devices.lua: make fountainheads directional using fixed vertical helper
2017-10-18 21:44:36 +01:00
thetaepsilon-gamedev
7f7dfb79d5
pressure logic/flowable node registry: move pump directionality code to dedicated fixed vertical helper
2017-10-18 21:20:19 +01:00
thetaepsilon-gamedev
a69c5e24a9
devices.lua: implement directionfn for pump registration
2017-10-17 23:42:05 +01:00
thetaepsilon-gamedev
c55374cdfa
devices.lua: convert pump to use new directional flow class
2017-10-16 23:39:30 +01:00
thetaepsilon-gamedev
d5e3f1cf68
new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor
2017-10-08 17:38:28 +01:00
thetaepsilon-gamedev
ce0983d239
devices.lua: adjust flow sensor threshold to more closely model classic mode
2017-10-08 16:41:00 +01:00
thetaepsilon-gamedev
32a24730f1
new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe
2017-10-08 15:07:12 +01:00
thetaepsilon-gamedev
6a25e56336
new flow logic: algorithmic and value tuning for non-finite mode
2017-10-08 11:32:08 +01:00
thetaepsilon-gamedev
ea92bfe4d3
devices.lua: raise maximum pressure for pumps
2017-10-07 21:36:41 +01:00
thetaepsilon-gamedev
4f58a3039c
new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values
2017-10-07 13:05:52 +01:00
thetaepsilon-gamedev
465e28cbd3
devices.lua: factor out usage of flowlogic helper into dedicated registry function
2017-10-07 12:16:36 +01:00
thetaepsilon-gamedev
8e53526b54
new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
2017-10-01 21:20:30 +01:00
thetaepsilon-gamedev
76ebd0a0e1
devices.lua: make fountains functional under new flow logic using new neighbour output helper
2017-10-01 21:17:05 +01:00
thetaepsilon-gamedev
667eeb7d09
new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
2017-10-01 21:04:07 +01:00
thetaepsilon-gamedev
df3d54f58a
move flowable registration for flow sensor to devices.lua near node definition
2017-10-01 18:34:55 +01:00
thetaepsilon-gamedev
de44593b41
move flowable registration for airtight entry panel to devices.lua near node definition
2017-10-01 18:30:32 +01:00
thetaepsilon-gamedev
13383770ef
move spigot behaviour registration to devices.lua
2017-10-01 18:18:47 +01:00
thetaepsilon-gamedev
a1fc493de1
migrate flowable registration for valve nodes to devices.lua
2017-10-01 18:05:44 +01:00
thetaepsilon-gamedev
e6b55028fc
move pump flow logic registration to devices.lua
2017-10-01 17:36:03 +01:00
thetaepsilon-gamedev
caacc2a261
devices.lua: create local variables for device node names in preparation for flow logic registration
2017-10-01 17:24:39 +01:00
thetaepsilon-gamedev
d6dcd51302
devices.lua: replace calls to add_node() with swap_node() to preserve node metadata
2017-09-27 16:42:15 +01:00
Vanessa Ezekowitz
f44993cd84
allow external devices to connect to pipes
...
and use that feature to handle most of the existing devices)
also, fix the "xray" glitch in the grating
2017-04-12 07:10:48 -04:00
Vanessa Ezekowitz
64b2611d8a
prevent being able to place "loaded" and "on" items
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(forces them to "empty" and "off")
2017-03-17 11:04:59 -04:00
Vanessa Ezekowitz
e5ee0dee90
add turn-to-vertical handling to valve, flow sensor
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reuse the code from entry panel
2017-03-17 10:07:34 -04:00
Vanessa Ezekowitz
88ad79163d
add screwdriver rotation handling on most pipes-related nodes
...
caveats: in order to cleanly handle the entry panel, valve, and sensor
I had to rotate the valve and sensor models 90 degrees
so that their in-/outlet pipes point the same direction as the
entry panel.
This also enables proper handling of a valve or sensor turned vertically.
Some objects have rotation disabled entirely (as flipping them over/around makes
no sense)
When a valve is rotated, it is turned off automatically, to work around a glitch in
the rotation code.
2017-03-17 10:07:34 -04:00
Vanessa Ezekowitz
bd4a27d172
make valve and pump turn on/off via on_rightclick
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(instead of on_punch)
2017-03-17 10:07:34 -04:00
Auke Kok
66cfc745e1
Squelch a warning if no mesecons.
2016-04-14 22:24:43 -07:00
Vanessa Ezekowitz
f80dec1220
drop direct support for dedicated protection mods
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just use minetest's standard protection functions instead
(leave it up to those protection mods to do their job properly)
2015-03-23 17:40:00 -04:00
Vanessa Ezekowitz
c4aa351fa0
add missing alias for entry panel
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side effect left over from new_flow_logic tests
2015-03-12 10:21:55 -04:00
Vanessa Ezekowitz
dad386b564
use animated water for pouring spigot
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also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-16 04:38:17 -05:00
Vanessa Ezekowitz
50359104c7
Use mesh nodes for all nodebox-based pipe-related nodes
2015-01-15 06:25:41 -05:00
Vanessa Ezekowitz
28cef5e82f
update to use current mesecons API
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requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or newer.
2014-11-22 13:55:54 -05:00
Zefram
a7cd0e3ddb
Fix drops for storage tanks
2014-07-02 21:40:36 -04:00