bitburner-src/src/PersonObjects/IPlayer.ts

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/**
* Interface for an object that represents the player (PlayerObject)
* Used because at the time of implementation, the PlayerObject
* cant be converted to TypeScript.
*/
import { Sleeve } from "./Sleeve/Sleeve";
import { IMap } from "../types";
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import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { Augmentation } from "../Augmentation/Augmentation";
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import { Company } from "../Company/Company";
import { CompanyPosition } from "../Company/CompanyPosition";
import { CityName } from "../Locations/data/CityNames";
import { Faction } from "../Faction/Faction";
import { HashManager } from "../Hacknet/HashManager";
import { HacknetNode } from "../Hacknet/HacknetNode";
import { LocationName } from "../Locations/data/LocationNames";
import { Server } from "../Server/Server";
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import { BaseServer } from "../Server/BaseServer";
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import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
import { Exploit } from "../Exploits/Exploit";
import { ICorporation } from "../Corporation/ICorporation";
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import { IGang } from "../Gang/IGang";
import { IBladeburner } from "../Bladeburner/IBladeburner";
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import { ICodingContractReward } from "../CodingContracts";
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import { HacknetServer } from "../Hacknet/HacknetServer";
import { ISkillProgress } from "./formulas/skill";
import { PlayerAchievement } from "../Achievements/Achievements";
import { IPerson } from "./IPerson";
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import { Work } from "src/Work/Work";
export interface IPlayer extends IPerson {
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bitNodeN: number;
city: CityName;
companyName: string;
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corporation: ICorporation | null;
gang: IGang | null;
bladeburner: IBladeburner | null;
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currentServer: string;
factions: string[];
factionInvitations: string[];
hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server
has4SData: boolean;
has4SDataTixApi: boolean;
hashManager: HashManager;
hasTixApiAccess: boolean;
hasWseAccount: boolean;
hp: number;
jobs: IMap<string>;
karma: number;
numPeopleKilled: number;
location: LocationName;
max_hp: number;
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readonly money: number;
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moneySourceA: MoneySourceTracker;
moneySourceB: MoneySourceTracker;
playtimeSinceLastAug: number;
playtimeSinceLastBitnode: number;
purchasedServers: any[];
queuedAugmentations: IPlayerOwnedAugmentation[];
scriptProdSinceLastAug: number;
sleeves: Sleeve[];
sleevesFromCovenant: number;
sourceFiles: IPlayerOwnedSourceFile[];
exploits: Exploit[];
achievements: PlayerAchievement[];
terminalCommandHistory: string[];
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lastUpdate: number;
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totalPlaytime: number;
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// Stats
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hacking: number;
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strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
intelligence: number;
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// Experience
hacking_exp: number;
strength_exp: number;
defense_exp: number;
dexterity_exp: number;
agility_exp: number;
charisma_exp: number;
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intelligence_exp: number;
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// Multipliers
hacking_chance_mult: number;
hacking_speed_mult: number;
hacking_money_mult: number;
hacking_grow_mult: number;
hacking_mult: number;
hacking_exp_mult: number;
strength_mult: number;
strength_exp_mult: number;
defense_mult: number;
defense_exp_mult: number;
dexterity_mult: number;
dexterity_exp_mult: number;
agility_mult: number;
agility_exp_mult: number;
charisma_mult: number;
charisma_exp_mult: number;
hacknet_node_money_mult: number;
hacknet_node_purchase_cost_mult: number;
hacknet_node_ram_cost_mult: number;
hacknet_node_core_cost_mult: number;
hacknet_node_level_cost_mult: number;
company_rep_mult: number;
faction_rep_mult: number;
work_money_mult: number;
crime_success_mult: number;
crime_money_mult: number;
bladeburner_max_stamina_mult: number;
bladeburner_stamina_gain_mult: number;
bladeburner_analysis_mult: number;
bladeburner_success_chance_mult: number;
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currentWork: Work | null;
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focus: boolean;
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entropy: number;
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// Methods
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init: () => void;
startWork(w: Work): void;
processWork(cycles: number): void;
finishWork(cancelled: boolean): void;
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applyForAgentJob(sing?: boolean): boolean;
applyForBusinessConsultantJob(sing?: boolean): boolean;
applyForBusinessJob(sing?: boolean): boolean;
applyForEmployeeJob(sing?: boolean): boolean;
applyForItJob(sing?: boolean): boolean;
applyForJob(entryPosType: CompanyPosition, sing?: boolean): boolean;
applyForNetworkEngineerJob(sing?: boolean): boolean;
applyForPartTimeEmployeeJob(sing?: boolean): boolean;
applyForPartTimeWaiterJob(sing?: boolean): boolean;
applyForSecurityEngineerJob(sing?: boolean): boolean;
applyForSecurityJob(sing?: boolean): boolean;
applyForSoftwareConsultantJob(sing?: boolean): boolean;
applyForSoftwareJob(sing?: boolean): boolean;
applyForWaiterJob(sing?: boolean): boolean;
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canAccessBladeburner(): boolean;
canAccessCorporation(): boolean;
canAccessGang(): boolean;
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canAccessGrafting(): boolean;
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canAfford(cost: number): boolean;
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gainMoney(money: number, source: string): void;
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getCurrentServer(): BaseServer;
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getGangFaction(): Faction;
getGangName(): string;
getHomeComputer(): Server;
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getNextCompanyPosition(company: Company, entryPosType: CompanyPosition): CompanyPosition | null;
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getUpgradeHomeRamCost(): number;
getUpgradeHomeCoresCost(): number;
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gotoLocation(to: LocationName): boolean;
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hasAugmentation(aug: string | Augmentation, installed?: boolean): boolean;
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hasCorporation(): boolean;
hasGangWith(facName: string): boolean;
hasTorRouter(): boolean;
hasProgram(program: string): boolean;
inBladeburner(): boolean;
inGang(): boolean;
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isAwareOfGang(): boolean;
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isQualified(company: Company, position: CompanyPosition): boolean;
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loseMoney(money: number, source: string): void;
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reapplyAllAugmentations(resetMultipliers?: boolean): void;
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reapplyAllSourceFiles(): void;
setMoney(amt: number): void;
startBladeburner(p: any): void;
startCorporation(corpName: string, additionalShares?: number): void;
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startFocusing(): void;
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startGang(facName: string, isHacking: boolean): void;
travel(to: CityName): boolean;
giveExploit(exploit: Exploit): void;
giveAchievement(achievementId: string): void;
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getCasinoWinnings(): number;
quitJob(company: string, sing?: boolean): void;
hasJob(): boolean;
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createHacknetServer(): HacknetServer;
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queueAugmentation(augmentationName: string): void;
receiveInvite(factionName: string): void;
updateSkillLevels(): void;
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gainCodingContractReward(reward: ICodingContractReward, difficulty?: number): string;
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stopFocusing(): void;
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resetMultipliers(): void;
prestigeAugmentation(): void;
prestigeSourceFile(): void;
calculateSkillProgress(exp: number, mult?: number): ISkillProgress;
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hospitalize(): void;
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checkForFactionInvitations(): Faction[];
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setBitNodeNumber(n: number): void;
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getMult(name: string): number;
setMult(name: string, mult: number): void;
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canAccessCotMG(): boolean;
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sourceFileLvl(n: number): number;
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applyEntropy(stacks?: number): void;
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focusPenalty(): number;
}