bitburner-src/README.md

77 lines
2.6 KiB
Markdown
Raw Normal View History

2016-10-14 21:53:30 +02:00
# netburner
Netburner Idle Game
2016-12-07 22:23:39 +01:00
TESTING TODO:
hack() and sleep() in a script
hack() seems to be working
Sleep() seems to be working
Creating the foreign server network doesn't seem to be working
--Seems to be fixed
Script RAM Usage and corresponding terminal commands
If a server has no more money available it cannot be hacked anymore
Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts
- Seems to be working
Update skill level on cycle
If a script has bad syntax...it fucks everything up when you try to run it so fix that
Try catch for script?
Check that killing scripts still works fine (TESTED - LOoks to work fine)
Check that if script has bad syntax it wont run at all and everthing works normally (Seems to work fine)
Check if script throws during runtime it shuts down correctly (seems to work fine)
Adjust leveling formula. Goes up way too high at first
http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
- might be too slow now?
Scripts tab that shows script stats
Seems to work, at least the basics (for online production)
2016-12-07 22:23:39 +01:00
Script offline progress
Delete a script from Active scripts when the WorkerScript is deleted
Seems to work
Server growth
Implemented but it might need to be balance/formula readjusted
ctrl+C functionality for all running command like hack(), analyze(), and tail
Implemented for hack() and analyze(). Seems to work
Saving/Loading factions
No errors thrown when saving/loading game at the start
Scroll all the way down when something is post()ed
Purchasing Servers
Work
Companies
Add possible CompanyPositions for every Company
Applying/working for companies
Factions
Change Company pages to display "apply for promotion" and other stuff when you are already employed there
Augmentations
Make it so that a script cannot be edited if it is running
Script logging functionality? Logs to internal "log file" (property of script itself)
Can see log with tail.
Should add something where if you click it in the "Active Scripts" GUI you can see the logs too
Tasks TODO:
Tutorial and help
Secret Servers
Hack time formula needs rebalancing I think
Create new menu page for purchased servers
Update CONSTANTS.HelpText
Account for Max possible int when gaining exp (it will overflow)
Text in script editor that says ("ctrl + x" to save and quit)
OPTIMIZATION
https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/