bitburner-src/src/Faction.js

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//Netburner Faction class
function Faction(name) {
this.name = name;
this.augmentations = []; //Name of augmentation only
this.information = ""; //Introductory/informational text about the faction
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//Player-related properties for faction
this.isMember = false; //Whether player is member
this.isBanned = false; //Whether or not player is banned from joining this faction
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this.playerReputation = 0; //"Reputation" within faction
};
Faction.prototype.setInformation = function(info) {
this.information = info;
}
Faction.prototype.toJSON = function() {
return Generic_toJSON("Faction", this);
}
Faction.fromJSON = function(value) {
return Generic_fromJSON(Faction, value.data);
}
Reviver.constructors.Faction = Faction;
//Map of factions indexed by faction name
Factions = {}
AddToFactions = function(faction) {
var name = faction.name;
Factions[name] = faction;
}
//TODO Add faction information
initFactions = function() {
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//Endgame
var Illuminati = new Faction("Illuminati");
AddToFactions(Illuminati);
var Daedalus = new Faction("Daedalus");
AddToFactions(Daedalus);
var Covenant = new Faction("The Covenant");
AddToFactions(Covenant);
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//Megacorporations, each forms its own faction
var ECorp = new Faction("ECorp");
AddToFactions(ECorp);
var MegaCorp = new Faction("MegaCorp");
AddToFactions(MegaCorp);
var BachmanAndAssociates = new Faction("Bachman & Associates");
AddToFactions(BachmanAndAssociates);
var BladeIndustries = new Faction("Blade Industries");
AddToFactions(BladeIndustries);
var NWO = new Faction("NWO");
AddToFactions(NWO);
var ClarkeIncorporated = new Faction("Clarke Incorporated");
AddToFactions(ClarkeIncorporated);
var OmniTekIncorporated = new Faction("OmniTek Incorporated");
AddToFactions(OmniTekIncorporated);
var FourSigma = new Faction("Four Sigma");
AddToFactions(FourSigma);
var KuaiGongInternational = new Faction("KuaiGong International");
AddToFactions(KuaiGongInternational);
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//Other corporations
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
AddToFactions(FulcrumTechnologies);
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//Hacker groups
var BitRunners = new Faction("BitRunners");
AddToFactions(BitRunners);
var BlackHand = new Faction("The Black Hand");
AddToFactions(BlackHand);
var NiteSec = new Faction("NiteSec");
AddToFactions(NiteSec);
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//City factions, essentially governments
var Chongqing = new Faction("Chongqing");
AddToFactions(Chongqing);
var Sector12 = new Faction("Sector-12");
AddToFactions(Sector12);
var NewTokyo = new Faction("New Tokyo");
AddToFactions(NewTokyo);
var Aevum = new Faction("Aevum");
AddToFactions(Aevum);
var Ishima = new Faction("Ishima");
AddToFactions(Ishima);
var Volhaven = new Faction("Volhaven");
AddToFactions(Volhaven);
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//Criminal Organizations/Gangs
var SpeakersForTheDead = new Faction("Speakers for the Dead");
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AddToFactions(SpeakersForTheDead);
var DarkArmy = new Faction("The Dark Army");
AddToFactions(DarkArmy);
var TheSyndicate = new Faction("The Syndicate");
AddToFactions(TheSyndicate);
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//Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories
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var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth
AddToFactions(TianDiHui);
var CyberSec = new Faction("CyberSec");
AddToFactions(CyberSec);
}
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//This function sets the requirements to join a Faction. It checks whether the Player meets
//those requirements and will return an array of all factions that the Player should
//receive an invitation to
PlayerObject.prototype.checkForFactionInvitations() {
invitedFactions = []; //Array which will hold NAMES of all Factions player should be invited to
var companyRep = Companies[this.companyName].playerReputation;
//Illuminati
var illuminatiFac = Factions["Illuminati"];
if (illuminatiFac.isBanned == false && illuminatiFac.isMember == false &&
this.numAugmentations >= 10 &&
this.money >= 10000000000 && this.total_money >= 20000000000 &&
this.hacking_skill >= 800 && this.total_hacking >= 7000 &&
this.strength >= 900 && this.total_strength >= 10000 &&
this.defense >= 900 && this.total_defense >= 10000 &&
this.dexterity >= 900 && this.total_dexterity >= 10000 &&
this.agility >= 900 && this.total_agility >= 10000) {
invitedFactions.push("Illuminati");
}
//Daedalus
var daedalusFac = Factions["Daedalus"];
if (daedalusFac.isBanned == false && daedalusFac.isMember == false &&
this.numAugmentations >= 15 &&
this.money >= 1000000000 && this.total_money >= 10000000000 &&
this.hacking_skill >= 1000 && this.total_hacking >= 10000 &&
this.strength >= 500 && this.total_strength >= 8000 &&
this.defense >= 500 && this.total_defense >= 8000 &&
this.dexterity >= 500 && this.total_dexterity >= 8000 &&
this.agility >= 500 && this.total_agility >= 8000) {
invitedFactions.push("Daedalus");
}
//The Covenant
var covenantFac = Factions["The Covenant"];
if (covenantFac.isBanned == false && covenantFac.isMember == false &&
this.numAugmentations >= 12 &&
this.money >= 5000000000 && this.total_money >= 10000000000 &&
this.hacking_skill >= 850 && this.total_hack >= 5000 &&
this.strength >= 850 && this.total_strength >= 5000 &&
this.defense >= 850 && this.total_defense >= 5000 &&
this.dexterity >= 850 && this.total_dexterity >= 5000 &&
this.agility >= 850 && this.total_agility >= 5000) {
invitedFactions.push("The Covenant");
}
//ECorp
var ecorpFac = Factions["ECorp"];
if (ecorpFac.isBanned == false && ecorpFac.isMember == false &&
this.companyName == Locations.AevumECorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("ECorp");
}
//MegaCorp
var megacorpFac = Factions["MegaCorp"];
if (megacorpFac.isBanned == false && megacorpFac.isMember == false &&
this.companyName == Locations.Sector12MegaCorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("MegaCorp");
}
//Bachman & Associates
var bachmanandassociatesFac = Factions["Bachman & Associates"];
if (bachmanandassociatesFac.isBanned == false && bachmanandassociatesFac.isMember == false &&
this.companyName == Locations.AevumBachmanAndAssociates && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("Bachman & Associates");
}
//Blade Industries
var bladeindustriesFac = Factions["Blade Industries"];
if (bladeindustriesFac.isBanned == false && bladeindustriesFac.isMember == false &&
this.companyName == Locations.Sector12BladeIndustries && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("Blade Industries");
}
//NWO
var nwoFac = Factions["NWO"];
if (nwoFac.isBanned == false && nwoFac.isMember == false &&
this.companyName == Locations.VolhavenNWO && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("NWO");
}
//Clarke Incorporated
var clarkeincorporatedFac = Factions["Clarke Incorporated"];
if (clarkeincorporatedFac.isBanned == false && clarkeincorporatedFac.isMember == false &&
this.companyName == Locations.AevumClarkeIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("Clarke Incorporated");
}
//OmniTek Incorporated
var omnitekincorporatedFac = Factions["OmniTek Incorporated"];
if (omnitekincorporatedFac.isBanned == false && omnitekincorporatedFac.isMember == false &&
this.companyName == Locations.VolhavenOmniTekIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("OmniTek Incorporated");
}
//Four Sigma
var foursigmaFac = Factions["Four Sigma"];
if (foursigmaFac.isBanned == false && foursigmaFac.isMember == false &&
this.companyName == Locations.Sector12FourSigma && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("Four Sigma");
}
//KuaiGong International
var kuaigonginternationalFac = Factions["KuaiGong International"];
if (kuaigonginternationalFac.isBanned == false && kuaigonginternationalFac.isMember == false &&
this.companyName == Locations.ChongqingKuaiGongInternational && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push("KuaiGong International");
}
//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
var fulcrumSecretServer = AllServers[SpecialServerIps.fulcrumSecretServer];
if (fulcrumSecretServer == null) {
console.log("Error: Could not find Fulcrum Secret Technologies Server");
}
if (fulcrumsecrettechonologiesFac.isBanned == false && fulcrumsecrettechonologiesFac.isMember == false &&
fulcrumSecretServer.hasAdminRights &&
this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
invitedFactions.push("Fulcrum Secret Technologies");
}
//BitRunners
var bitrunnersFac = Factions["BitRunners"];
var homeComp = AllServers[this.homeComputer];
if (bitrunnersFac.isBanned == false && bitrunnersFac.isMember == false &&
this.hacking_skill >= 600 && homeComp.maxRam >= 32) {
invitedFactions.push("BitRunners");
}
//The Black Hand
var theblackhandFac = Factions["The Black Hand"];
if (theblackhandFac.isBanned == false && theblackhandFac.isMember == false &&
this.hacking_skill >= 400 && this.strength >= 300 && this.defense >= 300 &&
this.agility >= 300 && this.dexterity >= 300 && homeComp.maxRam >= 16) {
invitedFactions.push("The Black Hand");
}
//NiteSec
var nitesecFac = Factions["NiteSec"];
if (nitesecFac.isBanned == false && nitesecFac.isMember == false &&
this.hacking_skill >= 500 && homeComp.maxRam >= 32) {
invitedFactions.push("NiteSec");
}
//Chongqing
//Sector-12
//New Tokyo
//Aevum
//Ishima
//Volhaven
//Speakers for the Dead
//The Dark Army
//The Syndicate
//Tian Di Hui
//CyberSec
}
joinFaction = function(faction) {
faction.isMember = true;
//Add the faction to the Factions page content
var item = document.createElement("li");
var aElem = document.createElement("a");
aElem.setAttribute("href", "#");
aElem.innerHTML = faction.name;
aElem.addEventListener("click", function() {
displayFactionContent(faction.name);
return false;
});
item.appendChild(aElem);
var factionsList = document.getElementById("factions-list");
factionsList.appendChild(item);
}
//Displays the HTML content for this faction
displayFactionContent = function(factionName) {
var faction = Factions[factionName];
var hackDiv = document.getElementById("faction-hack-div");
var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
var securityWorkDiv = document.getElementById("faction-securitywork-div");
var hackButton = document.getElementById("faction-hack-button");
var fieldWorkButton = document.getElementById("faction-fieldwork-button");
var securityWorkButton = document.getElementById("faction-securitywork-button");
//TODO Add event listeners for the buttons
if (faction.isMember) {
switch(faction.name) {
case "Illuminati":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "Daedalus":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "The Covenant":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "ECorp":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "MegaCorp":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Bachman & Associates":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Blade Industries":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "NWO":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Clarke Incorporated":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "OmniTek Incorporated":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Four Sigma":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "KuaiGong International":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "BitRunners":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "The Black Hand":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "NiteSec":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "Chongqing":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Sector-12":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "New Tokyo":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Aevum":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Ishima":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Volhaven":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Speakers for the Dead":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "The Dark Army":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "The Syndicate":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Tian Di Hui":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline";
break;
case "CyberSec":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
default:
console.log("Faction does not exist");
break;
}
} else {
console.log("Not a member of this faction, cannot display faction information");
}
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}