2019-03-25 04:03:24 +01:00
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/**
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* Generic Game Constants
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*
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* Constants for specific mechanics or features will NOT be here.
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*/
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2021-09-04 20:09:57 +02:00
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export const CONSTANTS: {
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2021-11-03 03:49:46 +01:00
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VersionString: string;
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2023-05-16 05:05:36 +02:00
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isDevBranch: boolean;
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2021-11-03 03:49:46 +01:00
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VersionNumber: number;
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2021-09-05 01:09:30 +02:00
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MaxSkillLevel: number;
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MilliPerCycle: number;
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2023-10-23 11:00:16 +02:00
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OfflineHackingIncome: number;
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2021-09-05 01:09:30 +02:00
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CorpFactionRepRequirement: number;
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2021-09-27 03:11:49 +02:00
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BaseFocusBonus: number;
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2021-09-05 01:09:30 +02:00
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TravelCost: number;
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BaseFavorToDonate: number;
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DonateMoneyToRepDivisor: number;
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NeuroFluxGovernorLevelMult: number;
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NumNetscriptPorts: number;
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MultipleAugMultiplier: number;
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TorRouterCost: number;
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HospitalCostPerHp: number;
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IntelligenceCrimeWeight: number;
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IntelligenceCrimeBaseExpGain: number;
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IntelligenceProgramBaseExpGain: number;
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2022-03-29 20:09:17 +02:00
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IntelligenceGraftBaseExpGain: number;
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2021-09-05 01:09:30 +02:00
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IntelligenceTerminalHackBaseExpGain: number;
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IntelligenceSingFnBaseExpGain: number;
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MillisecondsPer20Hours: number;
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GameCyclesPer20Hours: number;
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MillisecondsPer10Hours: number;
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GameCyclesPer10Hours: number;
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MillisecondsPer8Hours: number;
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GameCyclesPer8Hours: number;
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MillisecondsPer4Hours: number;
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GameCyclesPer4Hours: number;
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MillisecondsPer2Hours: number;
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GameCyclesPer2Hours: number;
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MillisecondsPerHour: number;
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GameCyclesPerHour: number;
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MillisecondsPerHalfHour: number;
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GameCyclesPerHalfHour: number;
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MillisecondsPerQuarterHour: number;
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GameCyclesPerQuarterHour: number;
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MillisecondsPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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CodingContractBaseFactionRepGain: number;
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CodingContractBaseCompanyRepGain: number;
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CodingContractBaseMoneyGain: number;
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2022-03-29 20:09:17 +02:00
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AugmentationGraftingCostMult: number;
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AugmentationGraftingTimeBase: number;
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2022-04-22 21:30:49 +02:00
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SoACostMult: number;
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SoARepMult: number;
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2022-03-19 19:15:31 +01:00
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EntropyEffect: number;
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2022-04-14 21:17:46 +02:00
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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2021-09-05 01:09:30 +02:00
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LatestUpdate: string;
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2021-09-04 20:09:57 +02:00
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} = {
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2024-03-06 02:54:11 +01:00
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VersionString: "2.6.1dev",
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isDevBranch: true,
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2024-03-06 02:46:46 +01:00
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VersionNumber: 38,
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2021-09-05 01:09:30 +02:00
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
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*/
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MaxSkillLevel: 975,
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// Milliseconds per game cycle
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MilliPerCycle: 200,
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2023-10-23 11:00:16 +02:00
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// Multiplier for hacking income earned from offline scripts
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OfflineHackingIncome: 0.75,
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2021-09-05 01:09:30 +02:00
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// How much reputation is needed to join a megacorporation's faction
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2022-07-19 19:09:56 +02:00
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CorpFactionRepRequirement: 400e3,
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2021-09-05 01:09:30 +02:00
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// Cost to travel to another city
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TravelCost: 200e3,
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// Faction and Company favor-related things
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BaseFavorToDonate: 150,
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DonateMoneyToRepDivisor: 1e6,
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// NeuroFlux Governor Augmentation cost multiplier
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NeuroFluxGovernorLevelMult: 1.14,
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2022-09-01 16:33:31 +02:00
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NumNetscriptPorts: Number.MAX_SAFE_INTEGER,
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2021-09-05 01:09:30 +02:00
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// Augmentation Constants
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MultipleAugMultiplier: 1.9,
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// TOR Router
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TorRouterCost: 200e3,
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// Hospital/Health
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HospitalCostPerHp: 100e3,
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// Intelligence-related constants
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IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
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IntelligenceCrimeBaseExpGain: 0.05,
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2021-10-30 02:27:20 +02:00
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IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
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2022-03-29 20:09:17 +02:00
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IntelligenceGraftBaseExpGain: 0.05,
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2021-09-05 01:09:30 +02:00
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IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain
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IntelligenceSingFnBaseExpGain: 1.5,
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// Time-related constants
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MillisecondsPer20Hours: 72000000,
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GameCyclesPer20Hours: 72000000 / 200,
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MillisecondsPer10Hours: 36000000,
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GameCyclesPer10Hours: 36000000 / 200,
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MillisecondsPer8Hours: 28800000,
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GameCyclesPer8Hours: 28800000 / 200,
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MillisecondsPer4Hours: 14400000,
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GameCyclesPer4Hours: 14400000 / 200,
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MillisecondsPer2Hours: 7200000,
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GameCyclesPer2Hours: 7200000 / 200,
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MillisecondsPerHour: 3600000,
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GameCyclesPerHour: 3600000 / 200,
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MillisecondsPerHalfHour: 1800000,
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GameCyclesPerHalfHour: 1800000 / 200,
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MillisecondsPerQuarterHour: 900000,
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GameCyclesPerQuarterHour: 900000 / 200,
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MillisecondsPerFiveMinutes: 300000,
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GameCyclesPerFiveMinutes: 300000 / 200,
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// Player Work & Action
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BaseFocusBonus: 0.8,
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// Coding Contract
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// TODO: Move this into Coding contract implementation?
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CodingContractBaseFactionRepGain: 2500,
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CodingContractBaseCompanyRepGain: 4000,
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CodingContractBaseMoneyGain: 75e6,
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2022-04-11 18:07:15 +02:00
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// Augmentation grafting multipliers
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2022-03-29 20:09:17 +02:00
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AugmentationGraftingCostMult: 3,
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AugmentationGraftingTimeBase: 3600000,
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2022-03-19 19:15:31 +01:00
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2022-04-22 21:30:49 +02:00
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// SoA mults
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SoACostMult: 7,
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SoARepMult: 1.3,
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2022-03-27 21:40:24 +02:00
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// Value raised to the number of entropy stacks, then multiplied to player multipliers
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EntropyEffect: 0.98,
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2022-03-19 17:03:18 +01:00
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2024-02-26 15:42:31 +01:00
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Donations: 151,
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2022-04-14 21:17:46 +02:00
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2023-05-25 22:45:51 +02:00
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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2024-04-24 03:03:58 +02:00
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## v2.6.1 dev - last updated 23 Apr 2024
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2024-03-06 02:54:11 +01:00
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2024-03-11 18:14:33 +01:00
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See 2.6.0 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.0/src/Documentation/doc/changelog.md
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2024-03-29 06:20:49 +01:00
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### MAJOR CHANGES
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- Exported savegames are now compressed. This means that savegames from 2.6.1dev will need to be manually converted before backloading into 2.6.0 (@catloversg)
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2024-03-11 18:14:33 +01:00
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### API
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2024-04-24 03:03:58 +02:00
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- (Corporation) Add a missing check on exportMaterial (@catloversg)
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- (Corporation) Add ns.corporation.sellDivision (@catloversg)
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2024-03-29 06:20:49 +01:00
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- (Formulas) Add ns.formulas.hacking.growAmount (@d0sboots)
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2024-03-22 02:36:18 +01:00
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- (Go) Some changes to the Go API, including some minor breaking changes. Please refer to the API documentation in the script editor or at https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.go.md (@ficocelliguy)
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- (Go) Fix a bug that allowed facing secret opponent early or with wrong board size (@ficoccelliguy)
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2024-03-29 06:20:49 +01:00
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- (Singularity) Added ns.singularity.getFactionEnemies function (@jaguardeer)
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2024-03-22 02:36:18 +01:00
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- (Sleeve) SleeveInfiltrationWork now has a nextCompletion promise (@Caldwell-74)
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2024-04-24 03:03:58 +02:00
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- Fixed an issue that caused ns.disableLog to work incorrectly for some functions (@ficocelliguy)
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2024-03-29 06:20:49 +01:00
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2024-03-11 18:14:33 +01:00
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### UI
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2024-03-29 06:20:49 +01:00
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- (Corporation) More granular control of office size increases (@adeilt)
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2024-03-11 18:14:33 +01:00
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- (Gang) Fix inaccurate display of wanted reduction rate when performing "justice" tasks (@LJNeon)
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- (Go) Fix an incorrect displayed max favor on Go history page (@ficocelliguy)
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2024-03-29 06:20:49 +01:00
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- Text files (.txt and .json) posted to the terminal from the ls command are now clickable (@catloversg)
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2024-03-11 18:14:33 +01:00
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- Fixed a display issue on the bitverse page (@LJNeon)
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2024-04-24 03:03:58 +02:00
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- Fixed a display issue on the stats page (@catloversg)
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2024-03-11 18:14:33 +01:00
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### MISC
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2024-03-29 06:20:49 +01:00
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- (Bladeburner) Internal code refactoring (@Snarling)
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2024-04-24 03:03:58 +02:00
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- (Corporation) Fix an issue that could cause incorrect average material prices via bulk purchases (@catloversg)
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2024-03-22 02:36:18 +01:00
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- (Go) "No AI" white player can now pass (@ficocelliguy)
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- (Go) Reimplement superko rule, adjust save data (@ficocelliguy)
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2024-03-29 06:20:49 +01:00
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- (Go) Balance tweaks and other bugfixes (@ficocelliguy)
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2024-04-24 03:03:58 +02:00
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- (Hacknet) Fixed an issue in the engine loop that could cause offline earnings with hacknet to be inaccurate (@d0sboots)
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2024-03-22 02:36:18 +01:00
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- Update Credits page to show @d0sboots as an active maintainer (@Snarling)
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2024-04-24 03:03:58 +02:00
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- Miscellaneous documentation fixes (@adeilt, @User670, @catloversg, @gmcew, @jeek, @pontsuyo, @ficocelliguy, @d0sboots)
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- Changed the name of an augmentation at the request of the original author (@hydroflame)
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2024-03-11 18:14:33 +01:00
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- Allow .json files (@shyguy1412)
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2024-03-22 02:36:18 +01:00
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- Remove jquery dependency (@catloversg)
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- Disable text translation, which commonly causes crashes (@catloversg)
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- Fix an incorrect unit in ns.spawn logs (@FoGsesipod)
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- Servers that don't exist yet will not show up in autocomplete data (@catloversg)
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2024-03-29 06:20:49 +01:00
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- Add optional file for ignoring some specific commits with git blame (@adeilt)
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2024-03-11 18:14:33 +01:00
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- Remove some unnecessary data from save file (@Snarling)
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2024-04-24 03:03:58 +02:00
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- Remove an internal dependency and streamline code for downloading files (@catloversg)
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- Remove some unused internal constants (@catloversg)
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- Ensure lastNodeReset property is initialized correctly on the player object (@catloversg)
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- The value of "this" within the main function will no longer be the script module itself (@d0sboots)
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2024-03-11 18:14:33 +01:00
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- Nerf noodle bar (various contributors)
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2023-07-31 16:38:13 +02:00
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`,
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2021-09-05 01:09:30 +02:00
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};
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