bitburner-src/src/engine.js

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JavaScript
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var Engine = {
Debug: true,
//Clickable objects
Clickables: {
//Main menu buttons
terminalMainMenuButton: null,
characterMainMenuButton: null,
scriptEditorMainMenuButton: null,
activeScriptsMainMenuButton: null,
hacknetNodesMainMenuButton: null,
worldMainMenuButton: null,
createProgramMainMenuButton: null,
factionsMainMenuButton: null,
augmentationsMainMenuButton: null,
tutorialMainMenuButton: null,
saveMainMenuButton: null,
deleteMainMenuButton: null,
//Tutorial buttons
tutorialGettingStartedButton: null,
tutorialNetworkingButton: null,
tutorialHackingButton: null,
tutorialScriptsButton: null,
tutorialTravelingButton: null,
tutorialJobsButton: null,
tutorialFactionsButton: null,
tutorialAugmentationsButton: null,
tutorialBackButton: null,
},
//Display objects
Display: {
//Progress bar
progress: null,
//Display for status text (such as "Saved" or "Loaded")
statusText: null,
hacking_skill: null,
//Main menu content
terminalContent: null,
characterContent: null,
scriptEditorContent: null,
activeScriptsContent: null,
hacknetNodesContent: null,
worldContent: null,
createProgramContent: null,
factionsContent: null,
factionContent: null,
factionAugmentationsContent: null,
augmentationsContent: null,
tutorialContent: null,
locationContent: null,
workInProgressContent: null,
//Character info
characterInfo: null,
//Script editor text
scriptEditorText: null,
},
//Current page status
Page: {
Terminal: "Terminal",
CharacterInfo: "CharacterInfo",
ScriptEditor: "ScriptEditor",
ActiveScripts: "ActiveScripts",
HacknetNodes: "HacknetNodes",
World: "World",
CreateProgram: "CreateProgram",
Factions: "Factions",
Faction: "Faction",
Augmentations: "Augmentations",
Tutorial: "Tutorial",
Location: "Location",
workInProgress: "WorkInProgress",
},
currentPage: null,
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//Time variables (milliseconds unix epoch time)
_lastUpdate: new Date().getTime(),
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
Engine.hideAllContent();
Engine.Display.terminalContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Terminal;
},
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.visibility = "visible";
Engine.displayCharacterInfo();
Engine.currentPage = Engine.Page.CharacterInfo;
},
loadScriptEditorContent: function(filename = "", code = "") {
Engine.hideAllContent();
Engine.Display.scriptEditorContent.style.visibility = "visible";
if (filename == "") {
document.getElementById("script-editor-filename").value = "untitled";
} else {
document.getElementById("script-editor-filename").value = filename;
}
document.getElementById("script-editor-text").value = code;
Engine.currentPage = Engine.Page.ScriptEditor;
},
loadActiveScriptsContent: function() {
Engine.hideAllContent();
Engine.Display.activeScriptsContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.ActiveScripts;
},
loadHacknetNodesContent: function() {
Engine.hideAllContent();
Engine.Display.hacknetNodesContent.style.visibility = "visible";
displayHacknetNodesContent();
Engine.currentPage = Engine.Page.HacknetNodes;
},
loadWorldContent: function() {
Engine.hideAllContent();
Engine.Display.worldContent.style.visibility = "visible";
Engine.displayWorldInfo();
Engine.currentPage = Engine.Page.World;
},
loadCreateProgramContent: function() {
Engine.hideAllContent();
Engine.Display.createProgramContent.style.visibility = "visible";
displayCreateProgramContent();
Engine.currentPage = Engine.Page.CreateProgram;
},
loadFactionsContent: function() {
Engine.hideAllContent();
Engine.Display.factionsContent.style.visibility = "visible";
Engine.displayFactionsInfo();
Engine.currentPage = Engine.Page.Factions;
},
loadFactionContent: function() {
Engine.hideAllContent();
Engine.Display.factionContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Faction;
},
loadAugmentationsContent: function() {
Engine.hideAllContent();
Engine.Display.augmentationsContent.style.visibility = "visible";
Engine.displayAugmentationsContent();
Engine.currentPage = Engine.Page.Augmentations;
},
loadTutorialContent: function() {
Engine.hideAllContent();
Engine.Display.tutorialContent.style.visibility = "visible";
Engine.displayTutorialContent();
Engine.currentPage = Engine.Page.Tutorial;
},
loadLocationContent: function() {
Engine.hideAllContent();
Engine.Display.locationContent.style.visibility = "visible";
displayLocationContent();
Engine.currentPage = Engine.Page.Location;
},
loadWorkInProgressContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.WorkInProgress;
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.visibility = "hidden";
Engine.Display.characterContent.style.visibility = "hidden";
Engine.Display.scriptEditorContent.style.visibility = "hidden";
Engine.Display.activeScriptsContent.style.visibility = "hidden";
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
Engine.Display.worldContent.style.visibility = "hidden";
Engine.Display.createProgramContent.style.visibility = "hidden";
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.factionAugmentationsContent.style.visibility = "hidden";
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent.style.visibility = "hidden";
Engine.Display.locationContent.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.visibility = "hidden";
//Location lists
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
},
/* Display character info */
displayCharacterInfo: function() {
var companyPosition = "";
if (Player.companyPosition != "") {
companyPosition = Player.companyPosition.positionName;
}
Engine.Display.characterInfo.innerHTML =
('<b>General</b><br><br>' +
'Current City: ' + Player.city + '<br><br>' +
'Employer: ' + Player.companyName + '<br>' +
'Job Title: ' + companyPosition + '<br><br>' +
'Money: $' + formatNumber(Player.money, 2)+ '<br><br><br>' +
'<b>Stats</b><br><br>' +
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
" (" + formatNumber(Player.hacking_exp, 4) + ' experience)<br>' +
'Strength: ' + (Player.strength).toLocaleString() +
" (" + formatNumber(Player.strength_exp, 4) + ' experience)<br>' +
'Defense: ' + (Player.defense).toLocaleString() +
" (" + formatNumber(Player.defense_exp, 4) + ' experience)<br>' +
'Dexterity: ' + (Player.dexterity).toLocaleString() +
" (" + formatNumber(Player.dexterity_exp, 4) + ' experience)<br>' +
'Agility: ' + (Player.agility).toLocaleString() +
" (" + formatNumber(Player.agility_exp, 4) + ' experience)<br>' +
'Charisma: ' + (Player.charisma).toLocaleString() +
" (" + formatNumber(Player.charisma_exp, 4) + ' experience)<br><br><br>' +
'<b>Multipliers</b><br><br>' +
'Hacking Chance multiplier: ' + formatNumber(Player.hacking_chance_mult * 100, 2) + '%<br>' +
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
'Hacking money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br><br>' +
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
'Hacking Experience multiplier: ' + formatNumber(Player.hacking_exp_mult * 100, 2) + '%<br><br>' +
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
'Strength Experience multiplier: ' + formatNumber(Player.strength_exp_mult * 100, 2) + '%<br><br>' +
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
'Defense Experience multiplier: ' + formatNumber(Player.defense_exp_mult * 100, 2) + '%<br><br>' +
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
'Dexterity Experience multiplier: ' + formatNumber(Player.dexterity_exp_mult * 100, 2) + '%<br><br>' +
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
'Agility Experience multiplier: ' + formatNumber(Player.agility_exp_mult * 100, 2) + '%<br><br>' +
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
'Charisma Experience multiplier: ' + formatNumber(Player.charisma_exp_mult * 100, 2) + '%<br><br>' +
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
'Hacknet Node purchase cost multiplier: ' + formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node Core purchase cost multiplier: ' + formatNumber(Player.hacknet_node_core_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br><br><br>' +
'<b>Misc</b><br><br>' +
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>').replace( / /g, "&nbsp;" );
},
/* Display locations in the world*/
aevumLocationsList: null,
chongqingLocationsList: null,
sector12LocationsList: null,
newTokyoLocationsList: null,
ishimaLocationsList: null,
volhavenLocationsList: null,
displayWorldInfo: function() {
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
switch(Player.city) {
case Locations.Aevum:
Engine.aevumLocationsList.style.display = "inline";
break;
case Locations.Chongqing:
Engine.chongqingLocationsList.style.display = "inline";
break;
case Locations.Sector12:
Engine.sector12LocationsList.style.display = "inline";
break;
case Locations.NewTokyo:
Engine.newTokyoLocationsList.style.display = "inline";
break;
case Locations.Ishima:
Engine.ishimaLocationsList.style.display = "inline";
break;
case Locations.Volhaven:
Engine.volhavenLocationsList.style.display = "inline";
break;
default:
console.log("Invalid city value in Player object!");
break;
}
},
/* Functions used to update information on the Active Scripts page */
ActiveScriptsList: null,
//Creates and adds the <li> object for a given workerScript
addActiveScriptsItem: function(workerscript) {
var item = document.createElement("li");
Engine.createActiveScriptsText(workerscript, item);
//Add the li element onto the list
if (Engine.ActiveScriptsList == null) {
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
}
Engine.ActiveScriptsList.appendChild(item);
},
deleteActiveScriptsItem: function(i) {
var list = Engine.ActiveScriptsList.querySelectorAll('#active-scripts-list li');
if (i >= list.length) {
throw new Error("Trying to delete an out-of-range Active Scripts item");
}
var li = list[i];
li.parentNode.removeChild(li);
},
//Update the ActiveScriptsItems array
updateActiveScriptsItems: function() {
for (var i = 0; i < workerScripts.length; ++i) {
Engine.updateActiveScriptsItemContent(i, workerScripts[i]);
}
},
//Updates the content of the given item in the Active Scripts list
updateActiveScriptsItemContent: function(i, workerscript) {
var list = Engine.ActiveScriptsList.getElementsByTagName("li");
if (i >= list.length) {
throw new Error("Trying to update an out-of-range Active Scripts Item");
}
var item = list[i];
//Clear the item
while (item.firstChild) {
item.removeChild(item.firstChild);
}
//Add the updated text back
Engine.createActiveScriptsText(workerscript, item);
},
createActiveScriptsText: function(workerscript, item) {
//Script name
var scriptName = document.createElement("h2");
scriptName.appendChild(document.createTextNode(workerscript.name));
item.appendChild(scriptName);
var itemText = document.createElement("p");
//Server ip/hostname
var hostname = workerscript.getServer().hostname;
var serverIpHostname = "Server: " + hostname + "(" + workerscript.serverIp + ")";
//Online
var onlineTotalMoneyMade = "Total online production: $" + formatNumber(workerscript.scriptRef.onlineMoneyMade, 2);
var onlineTotalExpEarned = (Array(26).join(" ") + formatNumber(workerscript.scriptRef.onlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var onlineMps = workerscript.scriptRef.onlineMoneyMade / workerscript.scriptRef.onlineRunningTime;
var onlineMpsText = "Online production rate: $" + formatNumber(onlineMps, 2) + "/second";
var onlineEps = workerscript.scriptRef.onlineExpGained / workerscript.scriptRef.onlineRunningTime;
var onlineEpsText = (Array(25).join(" ") + formatNumber(onlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
//Offline
var offlineTotalMoneyMade = "Total offline production: $" + formatNumber(workerscript.scriptRef.offlineMoneyMade, 2);
var offlineTotalExpEarned = (Array(27).join(" ") + formatNumber(workerscript.scriptRef.offlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var offlineMps = workerscript.scriptRef.offlineMoneyMade / workerscript.scriptRef.offlineRunningTime;
var offlineMpsText = "Offline production rate: $" + formatNumber(offlineMps, 2) + "/second";
var offlineEps = workerscript.scriptRef.offlineExpGained / workerscript.scriptRef.offlineRunningTime;
var offlineEpsText = (Array(26).join(" ") + formatNumber(offlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
itemText.innerHTML = serverIpHostname + "<br>" + onlineTotalMoneyMade + "<br>" + onlineTotalExpEarned + "<br>" +
onlineMpsText + "<br>" + onlineEpsText + "<br>" + offlineTotalMoneyMade + "<br>" + offlineTotalExpEarned + "<br>" +
offlineMpsText + "<br>" + offlineEpsText + "<br>";
item.appendChild(itemText);
},
displayFactionsInfo: function() {
var factionsList = document.getElementById("factions-list");
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//Clear the list
while (factionsList.firstChild) {
factionsList.removeChild(factionsList.firstChild);
}
//Re-add a link for each faction you are a member of
for (var i = 0; i < Player.factions.length; ++i) {
(function () {
var factionName = Player.factions[i];
//Add the faction to the Factions page content
var item = document.createElement("li");
var aElem = document.createElement("a");
aElem.setAttribute("href", "#");
aElem.setAttribute("class", "a-link-button");
aElem.innerHTML = factionName;
aElem.addEventListener("click", function() {
console.log("factionName:" + factionName)
Engine.loadFactionContent();
displayFactionContent(factionName);
return false;
});
item.appendChild(aElem);
factionsList.appendChild(item);
}()); //Immediate invocation
}
},
displayAugmentationsContent: function() {
var augmentationsList = document.getElementById("augmentations-list");
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while (augmentationsList.firstChild) {
augmentationsList.removeChild(augmentationsList.firstChild);
}
for (var i = 0; i < Player.augmentations.length; ++i) {
var augName = Player.augmentations[i];
var aug = Augmentations[augName];
var item = document.createElement("li");
var hElem = document.createElement("h2");
var pElem = document.createElement("p");
item.setAttribute("class", "installed-augmentation");
hElem.innerHTML = augName;
pElem.innerHTML = aug.info;
item.appendChild(hElem);
item.appendChild(pElem);
augmentationsList.appendChild(item);
}
},
displayTutorialContent: function() {
Engine.Clickables.tutorialGettingStartedButton.style.display = "block";
Engine.Clickables.tutorialNetworkingButton.style.display = "block";
Engine.Clickables.tutorialHackingButton.style.display = "block";
Engine.Clickables.tutorialScriptsButton.style.display = "block";
Engine.Clickables.tutorialTravelingButton.style.display = "block";
Engine.Clickables.tutorialJobsButton.style.display = "block";
Engine.Clickables.tutorialFactionsButton.style.display = "block";
Engine.Clickables.tutorialAugmentationsButton.style.display = "block";
Engine.Clickables.tutorialBackButton.style.display = "none";
document.getElementById("tutorial-text").style.display = "none";
},
//Displays the text when a section of the Tutorial is opened
displayTutorialPage: function(text) {
Engine.Clickables.tutorialGettingStartedButton.style.display = "none";
Engine.Clickables.tutorialNetworkingButton.style.display = "none";
Engine.Clickables.tutorialHackingButton.style.display = "none";
Engine.Clickables.tutorialScriptsButton.style.display = "none";
Engine.Clickables.tutorialTravelingButton.style.display = "none";
Engine.Clickables.tutorialJobsButton.style.display = "none";
Engine.Clickables.tutorialFactionsButton.style.display = "none";
Engine.Clickables.tutorialAugmentationsButton.style.display = "none";
Engine.Clickables.tutorialBackButton.style.display = "inline-block";
document.getElementById("tutorial-text").style.display = "block";
document.getElementById("tutorial-text").innerHTML = text;
},
/* Main Event Loop */
idleTimer: function() {
//Get time difference
var _thisUpdate = new Date().getTime();
var diff = _thisUpdate - Engine._lastUpdate;
var offset = diff % Engine._idleSpeed;
//Divide this by cycle time to determine how many cycles have elapsed since last update
diff = Math.floor(diff / Engine._idleSpeed);
if (diff > 0) {
//Update the game engine by the calculated number of cycles
Engine.updateGame(diff);
Engine._lastUpdate = _thisUpdate - offset;
Player.lastUpdate = _thisUpdate - offset;
}
window.requestAnimationFrame(Engine.idleTimer);
},
updateGame: function(numCycles = 1) {
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//Start Manual hack
if (Player.startAction == true) {
Engine._totalActionTime = Player.actionTime;
Engine._actionTimeLeft = Player.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Player.startAction = false;
}
//Working
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if (Player.isWorking) {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCycles);
} else {
Player.work(numCycles);
}
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}
//Counters
Engine.decrementAllCounters(numCycles);
Engine.checkCounters();
//Manual hacks
if (Engine._actionInProgress == true) {
Engine.updateHackProgress(numCycles);
}
//Update the running time of all active scripts
updateOnlineScriptTimes(numCycles);
//Hacknet Nodes
processAllHacknetNodeEarnings(numCycles);
},
//Counters for the main event loop. Represent the number of game cycles are required
//for something to happen.
Counters: {
autoSaveCounter: 300, //Autosave every minute
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
updateDisplays: 3, //Update displays such as Active Scripts display and character display
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
serverGrowth: 450, //Process server growth every minute and a half
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checkFactionInvitations: 1500, //Check whether you qualify for any faction invitations every 5 minutes
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passiveFactionGrowth: 600,
},
decrementAllCounters: function(numCycles = 1) {
for (var counter in Engine.Counters) {
if (Engine.Counters.hasOwnProperty(counter)) {
Engine.Counters[counter] = Engine.Counters[counter] - numCycles;
}
}
},
//Checks if any counters are 0 and if they are, executes whatever
//is necessary and then resets the counter
checkCounters: function() {
if (Engine.Counters.autoSaveCounter <= 0) {
saveObject.saveGame();
Engine.Counters.autoSaveCounter = 300;
}
if (Engine.Counters.updateSkillLevelsCounter <= 0) {
Player.updateSkillLevels();
Engine.Counters.updateSkillLevelsCounter = 10;
}
if (Engine.Counters.updateDisplays <= 0) {
if (Engine.currentPage == Engine.Page.ActiveScripts) {
Engine.updateActiveScriptsItems();
} else if (Engine.currentPage == Engine.Page.CharacterInfo) {
Engine.displayCharacterInfo();
} else if (Engine.currentPage == Engine.Page.HacknetNodes) {
updateHacknetNodesContent();
}
Engine.Counters.updateDisplays = 3;
}
if (Engine.Counters.createProgramNotifications <= 0) {
var num = getNumAvailableCreateProgram();
var elem = document.getElementById("create-program-notification");
if (num > 0) {
elem.innerHTML = num;
elem.setAttribute("class", "notification-on");
} else {
elem.innerHTML = "";
elem.setAttribute("class", "notification-off");
}
Engine.Counters.createProgramNotifications = 10;
}
if (Engine.Counters.serverGrowth <= 0) {
var numCycles = Math.floor((450 - Engine.Counters.serverGrowth));
processServerGrowth(numCycles);
Engine.Counters.serverGrowth = 450;
}
if (Engine.Counters.checkFactionInvitations <= 0) {
var invitedFactions = Player.checkForFactionInvitations();
if (invitedFactions.length > 0) {
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
inviteToFaction(randFaction);
}
Engine.Counters.checkFactionInvitations = 1500;
}
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if (Engine.Counters.passiveFactionGrowth <= 0) {
var adjustedCycles = Math.floor((600 - Engine.Counters.passiveFactionGrowth));
processPassiveFactionRepGain(adjustedCycles);
Engine.Counters.passiveFactionGrowth = 600;
}
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
_totalActionTime: 0,
_actionTimeLeft: 0,
_actionTimeStr: "Time left: ",
_actionProgressStr: "[ ]",
_actionProgressBarCount: 1,
_actionInProgress: false,
updateHackProgress: function(numCycles = 1) {
var timeElapsedMilli = numCycles * Engine._idleSpeed;
Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0);
//Calculate percent filled
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
//Update progress bar
while (Engine._actionProgressBarCount * 2 <= percent) {
Engine._actionProgressStr = Engine._actionProgressStr.replaceAt(Engine._actionProgressBarCount, "|");
Engine._actionProgressBarCount += 1;
}
//Update hack time remaining
Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
//Dynamically update progress bar
document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, "&nbsp;" );
//Once percent is 100, the hack is completed
if (percent >= 100) {
Engine._actionInProgress = false;
Terminal.finishAction();
}
},
/* Initialization */
init: function() {
//Main menu buttons and content
Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
Engine.loadTerminalContent();
return false;
});
Engine.Clickables.characterMainMenuButton = document.getElementById("character-menu-link");
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
Engine.loadCharacterContent();
return false;
});
Engine.Clickables.scriptEditorMainMenuButton = document.getElementById("create-script-menu-link");
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
Engine.loadScriptEditorContent();
return false;
});
Engine.Clickables.activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
Engine.Clickables.activeScriptsMainMenuButton.addEventListener("click", function() {
Engine.loadActiveScriptsContent();
return false;
});
Engine.Clickables.hacknetNodesMainMenuButton = document.getElementById("hacknet-nodes-menu-link");
Engine.Clickables.hacknetNodesMainMenuButton.addEventListener("click", function() {
Engine.loadHacknetNodesContent();
return false;
});
Engine.Clickables.worldMainMenuButton = document.getElementById("world-menu-link");
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
Engine.loadWorldContent();
return false;
});
Engine.Clickables.createProgramMainMenuButton = document.getElementById("create-program-menu-link");
Engine.Clickables.createProgramMainMenuButton.addEventListener("click", function() {
Engine.loadCreateProgramContent();
return false;
});
Engine.Clickables.factionsMainMenuButton = document.getElementById("factions-menu-link");
Engine.Clickables.factionsMainMenuButton.addEventListener("click", function() {
Engine.loadFactionsContent();
return false;
});
Engine.Clickables.augmentationsMainMenuButton = document.getElementById("augmentations-menu-link");
Engine.Clickables.augmentationsMainMenuButton.addEventListener("click", function() {
Engine.loadAugmentationsContent();
return false;
});
Engine.Clickables.tutorialMainMenuButton = document.getElementById("tutorial-menu-link");
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
Engine.loadTutorialContent();
return false;
});
//Active scripts list
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
//Save and Delete buttons
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
saveObject.saveGame();
return false;
});
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
saveObject.deleteGame();
return false;
});
//Tutorial buttons
Engine.Clickables.tutorialGettingStartedButton = document.getElementById("tutorial-getting-started-link");
Engine.Clickables.tutorialGettingStartedButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialGettingStartedText);
});
Engine.Clickables.tutorialNetworkingButton = document.getElementById("tutorial-networking-link");
Engine.Clickables.tutorialNetworkingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialNetworkingText);
});
Engine.Clickables.tutorialHackingButton = document.getElementById("tutorial-hacking-link");
Engine.Clickables.tutorialHackingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialHackingText);
});
Engine.Clickables.tutorialScriptsButton = document.getElementById("tutorial-scripts-link");
Engine.Clickables.tutorialScriptsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialScriptsText);
});
Engine.Clickables.tutorialTravelingButton = document.getElementById("tutorial-traveling-link");
Engine.Clickables.tutorialTravelingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialTravelingText);
});
Engine.Clickables.tutorialJobsButton = document.getElementById("tutorial-jobs-link");
Engine.Clickables.tutorialJobsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialJobsText);
});
Engine.Clickables.tutorialFactionsButton = document.getElementById("tutorial-factions-link");
Engine.Clickables.tutorialFactionsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialFactionsText);
});
Engine.Clickables.tutorialAugmentationsButton = document.getElementById("tutorial-augmentations-link");
Engine.Clickables.tutorialAugmentationsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialAugmentationsText);
});
Engine.Clickables.tutorialBackButton = document.getElementById("tutorial-back-button");
Engine.Clickables.tutorialBackButton.addEventListener("click", function() {
Engine.displayTutorialContent();
});
//Content elements
Engine.Display.terminalContent = document.getElementById("terminal-container");
Engine.currentPage = Engine.Page.Terminal;
Engine.Display.characterContent = document.getElementById("character-container");
Engine.Display.characterContent.style.visibility = "hidden";
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
Engine.Display.scriptEditorContent.style.visibility = "hidden";
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
Engine.Display.activeScriptsContent.style.visibility = "hidden";
Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container");
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
Engine.Display.worldContent = document.getElementById("world-container");
Engine.Display.worldContent.style.visibility = "hidden";
Engine.Display.createProgramContent = document.getElementById("create-program-container");
Engine.Display.createProgramContent.style.visibility = "hidden";
Engine.Display.factionsContent = document.getElementById("factions-container");
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent = document.getElementById("faction-container");
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.factionAugmentationsContent = document.getElementById("faction-augmentations-container");
Engine.Display.factionAugmentationsContent.style.visibility = "hidden";
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
Engine.Display.tutorialContent.style.visibility = "hidden";
//Character info
Engine.Display.characterInfo = document.getElementById("character-info");
//Create Program buttons
var portHackALink = document.getElementById("create-program-porthack");
var bruteSshALink = document.getElementById("create-program-brutessh");
var ftpCrackALink = document.getElementById("create-program-ftpcrack");
var relaySmtpALink = document.getElementById("create-program-relaysmtp");
var httpWormALink = document.getElementById("create-program-httpworm");
var sqlInjectALink = document.getElementById("create-program-sqlinject");
portHackALink.addEventListener("click", function() {
createProgram(Programs.PortHackProgram, CONSTANTS.MillisecondsPerQuarterHour);
});
bruteSshALink.addEventListener("click", function() {
Player.startCreateProgramWork(Programs.BruteSSHProgram, CONSTANTS.MillisecondsPerQuarterHour);
});
ftpCrackALink.addEventListener("click", function() {
Player.startCreateProgramWork(Programs.FTPCrackProgram, CONSTANTS.MillisecondsPerHalfHour);
});
relaySmtpALink.addEventListener("click", function() {
Player.startCreateProgramWork(Programs.RelaySMTPProgram. CONSTANTS.MillisecondsPer2Hours);
});
httpWormALink.addEventListener("click", function() {
Player.startCreateProgramWork(Programs.HTTPWormProgram, CONSTANTS.MillisecondsPer4Hours);
});
sqlInjectALink.addEventListener("click", function() {
Player.startCreateProgramWork(Programs.SQLInjectProgram, CONSTANTS.MillisecondsPer8Hours);
});
//Location lists
Engine.aevumLocationsList = document.getElementById("aevum-locations-list");
Engine.chongqingLocationsList = document.getElementById("chongqing-locations-list");
Engine.sector12LocationsList = document.getElementById("sector12-locations-list");
Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
//Location page (page that shows up when you visit a specific location in World)
Engine.Display.locationContent = document.getElementById("location-container");
Engine.Display.locationContent.style.visibility = "hidden";
//Work In Progress
Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container");
Engine.Display.workInProgressContent.style.visibility = "hidden";
//Init Location buttons
initLocationButtons();
//Script editor
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
//Load game from save or create new game
if (loadGame(saveObject)) {
console.log("Loaded game from save");
CompanyPositions.init();
//Calculate the number of cycles have elapsed while offline
var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var numCyclesOffline = Math.floor((thisUpdate - lastUpdate) / Engine._idleSpeed);
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/* Process offline progress */
processServerGrowth(numCyclesOffline); //Should be done before offline production for scripts
loadAllRunningScripts(); //This also takes care of offline production for those scripts
if (Player.isWorking) {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCyclesOffline);
} else {
Player.work(numCyclesOffline);
}
}
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//Hacknet Nodes offline progress
processAllHacknetNodeEarnings(numCyclesOffline);
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//Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
} else {
//No save found, start new game
console.log("Initializing new game");
SpecialServerIps = new SpecialServerIpsMap();
Player.init();
initForeignServers();
initCompanies();
initFactions();
CompanyPositions.init();
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initAugmentations();
}
//Message at the top of terminal
postNetburnerText();
//Player was working
if (Player.isWorking) {
var cancelButton = document.getElementById("work-in-progress-cancel-button");
cancelButton.addEventListener("click", function() {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
var fac = Factions[Player.currentWorkFactionName];
Player.finishFactionWork(true, fac);
} else if (Player.WorkType == CONSTANTS.WorkTypeCreateProgram) {
Player.finishCreateProgramWork(true, Player.createProgramName);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.finishClass();
} else {
Player.finishWork(true);
}
});
Engine.loadWorkInProgressContent();
}
//Run main loop
Engine.idleTimer();
//Scripts
runScriptsLoop();
}
};
window.onload = function() {
Engine.init();
};