Michael Ficocelli
057ccc2a2b
IPVGO: Improve error logging to include stacktraces ( #1212 )
2024-04-09 06:36:05 -07:00
Michael Ficocelli
6c9555ba32
IPVGO: Tweak cheat success scaling so it is applicable even to endgame stats ( #1194 )
2024-03-30 16:22:53 -07:00
Snarling
6669c4da6a
BLADEBURNER: Typesafety / refactoring ( #1154 )
2024-03-28 21:52:37 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes ( #1193 )
...
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
Michael Ficocelli
d8de22a273
IPVGO: Nerf overly-difficult handicap, [issue #1169 ] misc bugfixes ( #1188 )
...
* IPVGO: Nerf overly-difficult handicap on 5x5 board
* IPVGO: Tweak 5x5 handicap
2024-03-25 16:12:35 -07:00
Michael Ficocelli
1e5f7184a2
IPVGO: Remove current game history from savefile, re-implement superko ( #1175 )
2024-03-20 20:37:20 -04:00
Michael Ficocelli
6b9f9ef7fa
IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate ( #1176 )
...
* IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate
* Fix ts doc format
* Do not show "No AI" opponent in stat summary page
2024-03-20 14:12:35 -07:00
Michael Ficocelli
dd4b54406c
IPVGO: Bugfix: Require special opponent to be on the fixed size board ( #1170 )
2024-03-19 14:23:50 -04:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
Michael Ficocelli
edf8e24046
IPvGO: Bugfix: ensure the 'No Ai' white player can still pass, and fix missing dead nodes ( #1165 )
2024-03-17 14:15:53 -07:00
Michael Ficocelli
c703b71871
IPVGO: Ensure that the player has the prerequisites to face the secret opponent ( #1157 )
2024-03-11 12:57:44 -04:00
Michael Ficocelli
33af6685f8
IPVGO: Fix displayed maximum favor in tooltip to update with player bitnode status ( #1143 )
2024-03-07 23:46:08 -05:00
Michael Ficocelli
1547581c24
IPVGO: Fix self-capture move evaluation ( #1140 )
2024-03-06 16:23:16 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
Michael Ficocelli
ac05135f59
IPVGO: Ensure favor text is only shown for even-numbered winstreaks, not even loss streaks ( #1110 )
...
closes #1109
Ensure that loss streak tracking does not display the favor gain text, to avoid misleading players
2024-02-20 14:36:06 -08:00
Michael Ficocelli
ca374076b8
[IPvGO] Remove testing flag ( #1016 )
2024-02-10 08:04:21 -05:00
LJ
fd5b0f8241
MISC: Use structuredClone() for deep cloning ( #1077 )
2024-02-10 04:10:19 -05:00
Michael Ficocelli
cf45981cd2
[PATCH][IPVGO] Use colors from theme for white and black, to support lower-contrast options ( #1074 )
2024-01-31 19:32:28 -05:00
Michael Ficocelli
87c4cbbc57
[IPvGO] Performance enhancement: async move option lookup ( #1028 )
2024-01-09 18:46:01 -05:00
LJ
a433c8284c
NETSCRIPT: Add .script deprecation notice & migration guide ( #1007 )
2024-01-07 08:15:24 -05:00
Michael Ficocelli
7e721c144e
[IPvGO] Docs improvements and other feedback ( #1011 )
2024-01-05 20:50:28 -05:00
Snarling
550829a1c3
Fix #944 merge errors
2023-12-27 04:35:58 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00