David Walker
07b18edb5c
REFACTOR: Post-PR changes to NetscriptHelpers.runOptions() ( #442 )
2023-03-23 12:01:20 -04:00
David Walker
2b54c6c9b9
NETSCRIPT: Add ramOverride as a RunOption ( #441 )
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Allows overriding the static ram calculation. Dynamic ram limit still applies.
2023-03-22 10:09:12 -04:00
omuretsu
a03a441906
Merge branch 'dev' of https://github.com/bitburner-official/bitburner-src into dev
2023-03-21 21:25:33 -04:00
omuretsu
4934801073
quick docfix
2023-03-21 21:25:24 -04:00
Snarling
a774592e64
fix crash when renaming server while connected to that server ( #438 )
2023-03-21 21:21:15 -04:00
Eric
39d26673c4
Refactor flipForecastForecast ( #437 )
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Algebraic reduction of Stock.flipForecastForecast() to make it more readable.
2023-03-21 20:36:54 -04:00
David Walker
98f7f473b4
NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn ( #432 )
2023-03-21 18:54:49 -04:00
omuretsu
042a476f78
Update electron package version info
2023-03-20 23:38:18 -04:00
hydroflame
7ee36cf22c
Fix inconsistent magic number in skill/exp calculation ( #434 )
2023-03-20 05:16:26 -04:00
Mughur
1ef99f0c35
my bad
2023-03-18 12:15:00 +02:00
David Walker
c77b89d4d9
PERFORMANCE: Improve speed of saving when there are lots of scripts ( #430 )
2023-03-17 23:59:27 -04:00
Mughur
be5bba8ad6
small fixes ( #429 )
2023-03-18 03:34:28 +02:00
Mughur
1f98eecb57
CORP: rework ( #428 )
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* corp overhaul: Corp production quality now depends on materials
* corp overhaul: Product price can be set separately for each city
* corp overhaul: export uses relatives
* corp overhaul: ignore energy in quality
* corp overhaul: getProduct() is city dependant
* corp overhaul: bulkbuy available from start
* corp overhaul: add multibuy for leveled upgrads
* corp overhaul: changes to UI
* corp overhaul: base quality 1, reqmat changes
* corp overhaul: puchased material quality is 1
* corp overhaul: get rid of the text box from ta2
* corp overhaul: sold shares limitations
* corp overhaul: coffee -> tea, training -> intern
* corp overhaul: smartsupply has multiple options
* corp overhaul: restart, literature, investore, ui
* corp overhaul: nerf advertising
* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00
Zelow79
5ffefcca80
Show on tooltip that bladeburner augs can be grafted ( #427 )
2023-03-17 07:57:38 -04:00
Zelow79
4723984bf8
MISC: More Bladeburner Dev menu options ( #414 )
2023-03-15 21:41:18 -04:00
David Walker
b92e0f1468
BUGFIX: Allow (attempting) importing the same save filename twice in a row ( #424 )
2023-03-15 21:10:48 -04:00
David Walker
028d9f9462
BUGFIX: Fix order-of-ops issue with SCRIPT_32GB achievement ( #422 )
2023-03-13 21:20:56 -04:00
David Walker
02a436dc79
ENGINE: Use setTimeout() instead of requestAnimationFrame() ( #421 )
2023-03-12 18:31:58 -04:00
omuretsu
f2e1a67ec1
Changelog update and steam dev updater v2
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Attempting to build using ubuntu 20.04 to possibly fix Linux issue.
2023-03-11 17:07:08 -05:00
LiamGeorge1999
e84e734171
Updated "next equipment unlock" text for gang equipment ( #418 )
2023-03-10 23:51:33 -05:00
omuretsu
057aeaea83
Doc update
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* Added notes about whether ns API layers contain spoilers.
* Add some more info to checkFactionInvitation doc
2023-03-08 01:39:05 -05:00
Zelow79
d7380a9243
Sleeve crime kills add to numPeopleKilled ( #413 )
2023-03-07 19:35:01 -05:00
omuretsu
b9ffb9e42e
Add triggers for faction invite check
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Manually check for faction invites whenever a server is backdoored, and whenever the player uses ns.singularity.checkFactionInvites
2023-03-07 19:31:54 -05:00
Snarling
401bfe9f31
Sleeve work type changes ( #412 )
2023-03-07 18:03:13 -05:00
Snarling
51bf0d1904
Stanek performance boost + bonus time rework ( #410 )
2023-03-07 14:45:22 -05:00
Zelow79
701f063642
Blade Contracts/Operations now reduce count on fails. ( #411 )
2023-03-07 14:45:05 -05:00
omuretsu
c2cd5845b2
Refactor ls
2023-03-07 08:04:08 -05:00
omuretsu
0442f3d5e9
Rework roughlyIs internal function
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Now named missingKey, is much faster (approx 4x faster based on testing), and provides better error info when it fails (which property was missing from the provided object).
2023-03-07 06:33:24 -05:00
Snarling
e74dfe9b79
NETSCRIPTSLEEVE: Add cyclesWorked to ns.sleeve.getTask return ( #409 )
2023-03-07 05:30:15 -05:00
omuretsu
4ebfdcc4a8
Changelog + misc minor changes
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Recovery textarea no longer spellchecks, fixed some "as" type assertions that were not necessary.
2023-03-06 11:45:36 -05:00
Snarling
759f86d6e5
NETSCRIPT: Rework script ram updates ( #408 )
2023-03-05 22:39:42 -05:00
zerbosh
14aafbe0a3
SLEEVES: fix typo in MoneySourceTracker call ( #405 )
2023-03-03 01:03:09 -05:00
Tyasuh
a01da24c10
Complete partial revert of infinite loop detection ( #406 )
2023-03-03 01:02:45 -05:00
Snarling
ea8ee743cc
NETSCRIPT: Revert infinite loop detection ( #404 )
2023-03-02 17:29:18 -05:00
Snarling
59389b164a
Update electronbuild.yaml
2023-03-01 01:00:35 -05:00
Snarling
89baa19bbf
Update package-electron.sh
2023-03-01 00:50:53 -05:00
Snarling
26c7556091
Create test workflow for linux electron build
2023-03-01 00:45:52 -05:00
omuretsu
75481aa195
Fix growthAnalyzeSecurity doc
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Also a format fix from a previous sloppy commit
2023-02-28 09:57:02 -05:00
omuretsu
f16246f939
Fix Math Expressions contract
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Previously player could submit as many wrong answers in the solution as they wanted, as long as all correct answers were included. Fixed by ensuring length matches actual answer.
2023-02-28 09:14:12 -05:00
omuretsu
45ca94b1dc
Fix hackAnalyzeThreads
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It was previously returning infinity any time a single thread was calculated to hack less than $1, due to an improper use of Math.floor.
2023-02-28 09:02:14 -05:00
Aditya Hegde
2f4c29fdf0
Clarifying that netscript ports are across servers ( #268 )
2023-02-28 06:59:37 -05:00
Snarling
ee3c412933
SETTINGS: Add infinite loop detection setting ( #402 )
2023-02-28 06:54:01 -05:00
lucebac
ae92ea0f94
ns.scp: strip leading slashes from filenames if file is in root ( #263 )
2023-02-28 06:53:42 -05:00
David Walker
f1793b187b
SOURCEFILE: Fix calculation of decMult ( #385 )
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Changed SF1 to apply a 1/incMult multiplier to hacknet costs to match how NFG, SF12, etc. handle it. Previously was calculated as a %reduction.
Changed wording on SF9 to include a %reduction in hacknet costs.
Buffed SF9 effect to 12% base from 8%, to make up for weaker hacknet cost mults from SF1.
2023-02-27 20:41:42 -05:00
T.J. Eckman
33f0150d25
BUGFIX: Memory Leak in NetscriptPorts ( #399 )
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Co-authored-by: Snarling <84951833+Snarling@users.noreply.github.com>
2023-02-27 19:54:04 -05:00
Mughur
9d504b0dfb
updated node starting messages actually show up ( #397 )
2023-02-27 21:46:01 +02:00
CJ Bok
5cef60cd21
Fixed the year for v2.2.2 ( #398 )
2023-02-26 19:20:04 -05:00
omuretsu
93939431e9
Remove some unused electron code
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Verified that steam exits the game even when a link has been opened, no need for utils.openExternal or tracking app_playerOpenedExternalLink.
Also removed some unneeded eslint override comments
2023-02-26 19:18:54 -05:00
Snarling
b9b5a62105
Fix electron link handling ( #396 )
2023-02-25 17:42:26 -05:00
LiamGeorge1999
3d9993215c
Fix double percentage sign in product creation ( #395 )
2023-02-25 08:20:59 -05:00