hydroflame
db2bf79e3b
v0.51.1 ( #835 )
...
* infiltration use buttons instead of a links
* minor accessibility patch
* Hospitalization will not cost more than 10% of the players money.
* Adde hospitalization netscript function
* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.
* getMemberInformation now returns everything about the member.
* New netscript function to get the players hacknet server hash capacity
* yesno dialog box will not keep older messages anymore
* v0.51.1
2021-04-06 03:50:09 -04:00
hydroflame
e572c6dad8
v0.51.0 ( #826 )
...
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard
* Aug purchase confirmation popup displays money in 0.000a format
* Character now displays hacknet server info properly
* Character,Info now displays hacknet server info correctly.
* Formulas (#825 )
Formulas API v0.1
* Make all money the same color, same for reputation, format all numbers consistently.
* rename a lot of the formulas function to no longer contain calculate
* added hacking related formulas
* removed unused variable
* v0.51.0
2021-03-31 00:45:21 -04:00
Olivier Gagnon
28584c8461
executeCommand has been removed in favor of connect and manualHack, which is what people have been asking for.
2021-03-23 21:30:15 -04:00
Olivier Gagnon
1eddddd14f
Added executeCommand netscript function
2021-03-23 16:02:34 -04:00
Olivier Gagnon
2ce6ff2041
work to make documentation unified.
2021-03-12 02:51:56 -05:00
Olivier Gagnon
cd972dabe3
crash now prints ns stack trace, workerscript now does the shouldLog check on its own, many ns function are way simpler.
2021-03-11 03:02:05 -05:00
Olivier Gagnon
e1aec379c1
getCrimeStats returns the inner stats of a crime
2021-03-07 22:22:23 -05:00
Olivier Gagnon
619db14622
Added gang.getTaskStats which returns the stats of a gang task
2021-03-07 22:12:02 -05:00
Olivier Gagnon
84423e6309
gang.getEquipmentStats added, returns equipment multipliers
2021-03-07 22:01:31 -05:00
Olivier Gagnon
bbe4f9c286
Pid resets to 1 when installing or destroying a BitNode.
2021-03-07 13:08:12 -05:00
Olivier Gagnon
dc402bef68
added getAugmentationStats to netscript, it returns the stat boost of an aug
2021-03-07 04:57:49 -05:00
Olivier Gagnon
64272c99fb
Added softReset to netscript
2021-03-07 04:49:57 -05:00
danielyxie
042f926700
Minor bugfixes with killing Netscript scripts, and cleaned up text
2019-07-15 21:40:43 -07:00
danielyxie
3a374de210
killWorkerScript() now takes an optional argument for whether to rerenderUI. This is used to batch UI updates on killall()
2019-06-24 22:48:54 -07:00
danielyxie
4cc6437408
Updated WorkerScript-related code for the workerScripts array->map change
2019-06-24 22:48:54 -07:00
danielyxie
821725cf4d
Initial commit for converting workerScripts pool to Map data structure
2019-06-24 22:48:54 -07:00
danielyxie
3b7f9c9fb0
Fixed issues with Active Scripts UI. Implemented event emitter for Active Scripts UI
2019-05-17 13:41:16 -07:00
danielyxie
c1ec3c5eba
Finished refactoring Active Scripts UI into React/TypeScript. Currently untested
2019-05-16 23:44:59 -07:00
danielyxie
42804b0cd3
Refactored 'workerScripts' array and killWorkerScript() fn to be their own modules in TypeScript
2019-05-15 23:05:36 -07:00
danielyxie
fef7aaba8f
Adding more directory-related unit tests. Several more bug fixes and QoL improvements
2019-05-14 01:35:37 -07:00
danielyxie
9dd68947f1
Added Dynamic RAM calculation unit tests
2019-05-10 02:24:50 -07:00
danielyxie
ece246b391
Converted mocha unit tests to run using mocha-webpack (mochapack) package
2019-05-09 19:03:13 -07:00
danielyxie
8a5b6f6cbc
Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies
2019-05-04 21:03:40 -07:00
Daniel Xie
78c3d0d060
Moved netscript files into src folder and renamed
2017-05-13 02:42:25 -05:00
Daniel Xie
55ded7d60c
Rebalanced part tiem company position wages
2017-05-12 00:25:54 -05:00
Daniel Xie
c44b514342
If statements in NetScript should work now
2017-05-11 23:59:07 -05:00
Daniel Xie
3ac33cd9e7
Added commands for port breaking programs in Netscript
2017-05-10 23:20:17 -05:00
Daniel Xie
f2287b5696
Lots of changes, didn't keep track ofthem all
2017-05-10 12:42:46 -05:00
Daniel Xie
315940112c
UI Improvements
2017-05-06 17:19:18 -05:00
Daniel Xie
66e4fa26a2
Added Dark web. Needs testing
2017-05-05 10:50:55 -05:00
Daniel Xie
c749c275f2
Playtesting - Minor rebalancing, UI improvements, and bug fixes
2017-05-05 09:21:08 -05:00
Daniel Xie
56ebfaf2bf
refactored saving/loading by making it into a class. Tested and debugged prestige mechanic
2017-05-04 20:08:44 -05:00
Daniel Xie
8917284f27
Removed some console.log statements. Fixed bug with displaying Factions Content
2017-05-04 14:29:50 -05:00
Daniel Xie
3eccf23a41
Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times
2017-05-02 23:38:58 -05:00
Daniel Xie
36a261bd2e
Rebalancing to job wages, hack time, and create program level requirements
2017-05-02 12:06:46 -05:00
Daniel Xie
6edd7f1a49
Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes
2017-05-02 11:28:54 -05:00
Daniel Xie
9fa616b61a
More bugfixes for failed Netscript code
2017-05-01 12:04:30 -05:00
Daniel Xie
37a38c1e27
Fixed at least some of the bugs with Evaluator. needs more testing
2017-05-01 00:39:48 -05:00
Daniel Xie
53273596e2
Playtesting - Small UI improvements. Bug in evaluator that needs fixing
2017-04-27 17:01:26 -05:00
Daniel Xie
2e73efc6ef
Playtesting - Fixes and rebalancing
2017-04-27 15:59:57 -05:00
Daniel Xie
d6c094f4de
Playtesting - Rebalancing
2017-04-22 21:32:51 -05:00
Daniel Xie
c1c37f008e
Playtesting - Fixed bugs and some rebalancing with foreign servers
2017-04-20 03:29:07 -05:00
Daniel Xie
77f386d14a
Playtesting - Fixed some bugs, refactoring
2017-04-17 23:32:17 -05:00
Daniel Xie
ffda024431
fixe some bugs
2017-04-17 07:26:54 -05:00
Daniel Xie
685103c5d4
Implemented 'rm' command. FIxed some bugs
2017-04-13 14:36:03 -05:00
Daniel Xie
52297268f6
Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands
2017-04-13 12:33:34 -05:00
Daniel Xie
e9c2fd46ff
Added logging to scripts
2017-04-11 08:59:48 -05:00
Daniel Xie
8de538a59a
More work on Create Program
2017-03-31 07:32:04 -05:00
Daniel Xie
db476ee902
Changed text to show 'Apply for Promotion' At a company if you already have a job there. Script runtime errors create dialog boxes now
2017-02-24 09:11:45 -06:00
Daniel Xie
fa456c48b6
Added Prestiging
2017-02-20 16:06:16 -06:00
Daniel Xie
0ed3d65ae5
Added a bunch of small fixes and features, don't remember exactly what lol
2017-02-16 12:52:11 -06:00
Daniel Xie
f1ec376f33
Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab
2016-12-20 14:18:34 -06:00
Daniel Xie
e2316e4a1d
Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
2016-12-19 14:59:13 -06:00
Daniel Xie
962b057ff8
Implemented basic functionality for the Active Tabs menu. Works for online production
2016-12-19 12:20:19 -06:00
Daniel Xie
5f1b58fd86
Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
2016-12-15 16:22:42 -06:00
Daniel Xie
96fb37c6d1
Fixed loadAllRunningScripts(), now seems to be working properly
2016-12-15 11:51:23 -06:00
Daniel Xie
7ec22480a2
Trying to get the functionality to load all running scripts upon load to work
2016-12-14 15:44:18 -06:00
Daniel Xie
23c036827f
Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
2016-12-14 14:29:40 -06:00
Daniel Xie
c485f28e20
updated README with TODOS. FIxed kill command and sleep() command in script
2016-12-13 17:52:32 -06:00
Daniel Xie
7a5a9ccb65
Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN
2016-12-06 12:09:23 -06:00
Daniel Xie
8c58710495
Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
2016-12-06 10:59:20 -06:00
Daniel Xie
437ebc2703
Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command
2016-12-05 16:31:46 -06:00
Daniel Xie
6d9f0669ba
Added an autosave feature that auto saves every minute. Made the updateHackProgress() take in the number of cycles that have passed when calculating its progress
2016-12-02 15:57:20 -06:00
Daniel Xie
b821fc2ea9
Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects
2016-11-30 16:08:21 -06:00
Daniel Xie
2d41a63707
Added some TODOs
2016-11-29 17:38:50 -06:00
Daniel Xie
867ae191b5
Refactored Netscript code into their respective files since it will no longer be done in Web Worker
2016-11-29 17:07:24 -06:00
Daniel Xie
77f0c31777
Got NetScript working asyhcronously with Promises! Only for loops have been tested though. Still need to test while loops and ifs. While loops should work if the for loops do, idk about if statements though. If statements aren't a high priority right now though
2016-11-29 16:56:05 -06:00
Daniel Xie
1efee3b7d6
Testing making the script runner NOT be a different web worker thread.
2016-11-28 16:13:13 -06:00
Daniel Xie
4687b80256
Tried to integrate Promises + web workers into Netscript code. Doesn't work at all right now
2016-11-28 16:02:06 -06:00
Daniel Xie
320526ebb3
Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e
2016-11-25 16:08:04 -06:00
Daniel Xie
d372ce5980
Fixed some bugs, began adding a Script class
2016-11-21 00:11:14 -06:00
Daniel Xie
8d87b74eaf
Finished implementing Netscript. Not completely tested yet. Find out how to make it multithreaded (Web Workers is the best way according to internet
2016-11-17 16:25:40 -06:00
Daniel Xie
40b0b585e1
Added InputStream, Tokenizer, and Parser(unfinished) class. Changed Newerth to Aevum
2016-11-14 00:42:31 -06:00