Olivier Gagnon
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64272c99fb
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Added softReset to netscript
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2021-03-07 04:49:57 -05:00 |
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danielyxie
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042f926700
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Minor bugfixes with killing Netscript scripts, and cleaned up text
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2019-07-15 21:40:43 -07:00 |
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danielyxie
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3a374de210
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killWorkerScript() now takes an optional argument for whether to rerenderUI. This is used to batch UI updates on killall()
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2019-06-24 22:48:54 -07:00 |
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danielyxie
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4cc6437408
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Updated WorkerScript-related code for the workerScripts array->map change
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2019-06-24 22:48:54 -07:00 |
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danielyxie
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821725cf4d
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Initial commit for converting workerScripts pool to Map data structure
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2019-06-24 22:48:54 -07:00 |
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danielyxie
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3b7f9c9fb0
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Fixed issues with Active Scripts UI. Implemented event emitter for Active Scripts UI
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2019-05-17 13:41:16 -07:00 |
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danielyxie
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c1ec3c5eba
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Finished refactoring Active Scripts UI into React/TypeScript. Currently untested
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2019-05-16 23:44:59 -07:00 |
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danielyxie
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42804b0cd3
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Refactored 'workerScripts' array and killWorkerScript() fn to be their own modules in TypeScript
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2019-05-15 23:05:36 -07:00 |
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danielyxie
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fef7aaba8f
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Adding more directory-related unit tests. Several more bug fixes and QoL improvements
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2019-05-14 01:35:37 -07:00 |
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danielyxie
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9dd68947f1
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Added Dynamic RAM calculation unit tests
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2019-05-10 02:24:50 -07:00 |
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danielyxie
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ece246b391
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Converted mocha unit tests to run using mocha-webpack (mochapack) package
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2019-05-09 19:03:13 -07:00 |
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danielyxie
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8a5b6f6cbc
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Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies
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2019-05-04 21:03:40 -07:00 |
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Daniel Xie
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78c3d0d060
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Moved netscript files into src folder and renamed
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2017-05-13 02:42:25 -05:00 |
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Daniel Xie
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55ded7d60c
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Rebalanced part tiem company position wages
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2017-05-12 00:25:54 -05:00 |
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Daniel Xie
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c44b514342
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If statements in NetScript should work now
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2017-05-11 23:59:07 -05:00 |
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Daniel Xie
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3ac33cd9e7
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Added commands for port breaking programs in Netscript
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2017-05-10 23:20:17 -05:00 |
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Daniel Xie
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f2287b5696
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Lots of changes, didn't keep track ofthem all
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2017-05-10 12:42:46 -05:00 |
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Daniel Xie
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315940112c
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UI Improvements
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2017-05-06 17:19:18 -05:00 |
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Daniel Xie
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66e4fa26a2
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Added Dark web. Needs testing
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2017-05-05 10:50:55 -05:00 |
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Daniel Xie
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c749c275f2
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Playtesting - Minor rebalancing, UI improvements, and bug fixes
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2017-05-05 09:21:08 -05:00 |
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Daniel Xie
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56ebfaf2bf
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refactored saving/loading by making it into a class. Tested and debugged prestige mechanic
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2017-05-04 20:08:44 -05:00 |
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Daniel Xie
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8917284f27
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Removed some console.log statements. Fixed bug with displaying Factions Content
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2017-05-04 14:29:50 -05:00 |
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Daniel Xie
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3eccf23a41
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Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times
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2017-05-02 23:38:58 -05:00 |
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Daniel Xie
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36a261bd2e
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Rebalancing to job wages, hack time, and create program level requirements
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2017-05-02 12:06:46 -05:00 |
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Daniel Xie
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6edd7f1a49
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Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes
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2017-05-02 11:28:54 -05:00 |
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Daniel Xie
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9fa616b61a
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More bugfixes for failed Netscript code
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2017-05-01 12:04:30 -05:00 |
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Daniel Xie
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37a38c1e27
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Fixed at least some of the bugs with Evaluator. needs more testing
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2017-05-01 00:39:48 -05:00 |
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Daniel Xie
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53273596e2
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Playtesting - Small UI improvements. Bug in evaluator that needs fixing
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2017-04-27 17:01:26 -05:00 |
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Daniel Xie
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2e73efc6ef
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Playtesting - Fixes and rebalancing
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2017-04-27 15:59:57 -05:00 |
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Daniel Xie
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d6c094f4de
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Playtesting - Rebalancing
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2017-04-22 21:32:51 -05:00 |
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Daniel Xie
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c1c37f008e
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Playtesting - Fixed bugs and some rebalancing with foreign servers
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2017-04-20 03:29:07 -05:00 |
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Daniel Xie
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77f386d14a
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Playtesting - Fixed some bugs, refactoring
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2017-04-17 23:32:17 -05:00 |
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Daniel Xie
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ffda024431
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fixe some bugs
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2017-04-17 07:26:54 -05:00 |
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Daniel Xie
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685103c5d4
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Implemented 'rm' command. FIxed some bugs
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2017-04-13 14:36:03 -05:00 |
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Daniel Xie
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52297268f6
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Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands
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2017-04-13 12:33:34 -05:00 |
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Daniel Xie
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e9c2fd46ff
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Added logging to scripts
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2017-04-11 08:59:48 -05:00 |
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Daniel Xie
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8de538a59a
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More work on Create Program
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2017-03-31 07:32:04 -05:00 |
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Daniel Xie
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db476ee902
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Changed text to show 'Apply for Promotion' At a company if you already have a job there. Script runtime errors create dialog boxes now
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2017-02-24 09:11:45 -06:00 |
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Daniel Xie
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fa456c48b6
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Added Prestiging
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2017-02-20 16:06:16 -06:00 |
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Daniel Xie
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0ed3d65ae5
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Added a bunch of small fixes and features, don't remember exactly what lol
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2017-02-16 12:52:11 -06:00 |
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Daniel Xie
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f1ec376f33
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Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab
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2016-12-20 14:18:34 -06:00 |
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Daniel Xie
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e2316e4a1d
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Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
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2016-12-19 14:59:13 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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5f1b58fd86
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Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
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2016-12-15 16:22:42 -06:00 |
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Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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7ec22480a2
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Trying to get the functionality to load all running scripts upon load to work
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2016-12-14 15:44:18 -06:00 |
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Daniel Xie
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23c036827f
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Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
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2016-12-14 14:29:40 -06:00 |
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Daniel Xie
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c485f28e20
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updated README with TODOS. FIxed kill command and sleep() command in script
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2016-12-13 17:52:32 -06:00 |
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Daniel Xie
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7a5a9ccb65
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Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN
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2016-12-06 12:09:23 -06:00 |
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Daniel Xie
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8c58710495
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Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
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2016-12-06 10:59:20 -06:00 |
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