Michael Ficocelli
cf48d666f5
IPVGO: Add history, and details to status, to go API ( #1348 )
2024-06-05 18:24:48 -07:00
Michael Ficocelli
bd5c502f53
IPVGO: Support bonus cycles from offline time ( #1345 )
2024-06-04 18:43:29 -07:00
Michael Ficocelli
d9f04203cf
IPVGO: Record full history to avoid infinite ko capture loops on larger boards ( #1299 )
2024-06-02 20:19:26 -07:00
Caldwell
f40d4f8e92
BUGFIX: fix relative imports ( #1305 )
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Relative paths work in imports, at last.
2024-06-02 17:38:01 -07:00
catloversg
c2a56a6150
MISC: Refactor favor code ( #1321 )
2024-05-28 12:04:16 -07:00
catloversg
25afecc0ec
CORPORATION: Rename functions in Actions.ts ( #1272 )
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This should be a straight rename, no functionality changes.
2024-05-12 14:52:07 -07:00
catloversg
eba86e4bf0
BUGFIX: Fix #997 ( #1226 )
2024-04-23 20:05:24 -04:00
Michael Ficocelli
6c9555ba32
IPVGO: Tweak cheat success scaling so it is applicable even to endgame stats ( #1194 )
2024-03-30 16:22:53 -07:00
Snarling
6669c4da6a
BLADEBURNER: Typesafety / refactoring ( #1154 )
2024-03-28 21:52:37 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes ( #1193 )
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* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
catloversg
8553bcb8fc
MISC: Support compression of save data ( #1162 )
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* Use Compression Streams API instead of jszip or other libraries.
* Remove usage of base64 in the new binary format.
* Do not convert binary data to string and back. The type of save data is SaveData, it's either string (old base64 format) or Uint8Array (new binary format).
* Proper support for interacting with electron-related code. Electron-related code assumes that save data is in the base64 format.
* Proper support for other tools (DevMenu, pretty-save.js). Full support for DevMenu will be added in a follow-up PR. Check the comments in src\DevMenu\ui\SaveFileDev.tsx for details.
2024-03-27 21:08:09 -07:00
Michael Ficocelli
d8de22a273
IPVGO: Nerf overly-difficult handicap, [issue #1169 ] misc bugfixes ( #1188 )
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* IPVGO: Nerf overly-difficult handicap on 5x5 board
* IPVGO: Tweak 5x5 handicap
2024-03-25 16:12:35 -07:00
adeilt
08097aaf09
CORPORATION: more granular office size upgrades ( #1179 )
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Allows corporation.upgradeOfficeSize to increase the size of a Corporation office by a non-multiple of 3 and also be charged a corresponding amount of corporate funds. See #1166 for details of current behavior.
2024-03-24 17:37:08 -07:00
Michael Ficocelli
1e5f7184a2
IPVGO: Remove current game history from savefile, re-implement superko ( #1175 )
2024-03-20 20:37:20 -04:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
Michael Ficocelli
c703b71871
IPVGO: Ensure that the player has the prerequisites to face the secret opponent ( #1157 )
2024-03-11 12:57:44 -04:00
Snarling
e9d1ddfaf3
SAVEGAME: Reduce size of savefile ( #1148 )
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Storing less info in the save for Factions/Companies if it's still the default info
2024-03-11 08:58:10 -04:00
Michael Ficocelli
1547581c24
IPVGO: Fix self-capture move evaluation ( #1140 )
2024-03-06 16:23:16 -05:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it ( #1059 )
2024-03-05 19:22:45 -05:00
hydroflame
483d554fc2
MISC: Update donation counter ( #1118 )
2024-02-26 09:42:31 -05:00
Snarling
91105c6d8c
TESTS: Prevent some test spam ( #1126 )
2024-02-26 08:22:33 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
Caldwell
84c4dba1e2
UI: fix scripts recorded offline income ( #1025 )
2024-02-10 07:24:55 -05:00
David Walker
55e21d1e19
Make grow formulas faster and more accurate. ( #1044 )
2024-01-31 19:27:31 -05:00
deansvendsen
cb7c75a3ce
MISC: Gang Expenses category in MoneySource ( #1043 )
2024-01-23 18:18:56 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00
TheAimMan
5482848eeb
SLEEVE: Add task counter to Crimes and BladeBurner ( #930 )
2023-12-07 21:24:50 -05:00
Jesse Clark
ecc63eb07e
FACTIONS: Fix for faction names staying scrambled after joining ( #968 )
2023-12-07 20:53:28 -05:00
Snarling
2997384403
FACTIONS: Followup changes for Rumors PR ( #910 )
2023-11-02 11:02:12 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 ( #868 )
2023-10-17 07:19:32 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field ( #859 )
2023-10-17 05:33:16 -04:00
Caldwell
269a74d5c0
CODEBASE: update dependencies ( #852 )
2023-10-07 18:52:48 -04:00
Jesse Clark
ad6f919d64
CORPORATION: Dramatically lower API RAM costs ( #818 )
2023-09-27 17:38:30 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements ( #782 )
2023-09-20 00:36:48 -04:00
Yichi Zhang
1b81fe8766
CORPORATION: Rework valuation calculation ( #789 )
2023-09-19 08:47:16 -04:00
Michael Ficocelli
79b677973b
MESSAGES: Re-implement limit on Icarus messages after a bitnode is completed ( #742 )
2023-08-28 14:38:15 -04:00
Michael Ficocelli
93235570d0
TERMINAL: Prevent recursive aliases from being resolved. ( #741 )
2023-08-28 14:26:25 -04:00
Snarling
4ca598defb
API: Fix removed functions ( #720 )
2023-08-07 02:38:38 -04:00
Caldwell
a85efbc4da
STOCKMARKET: Move and Reorganize Constants ( #688 )
2023-07-31 22:12:49 -04:00
omuretsu
fc86895c30
Some quick 2.4.0 fixes
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* No longer tells player it is a dev version and shows changelog every load
* Updated snapshot for player save format continuity test (changed due to number of donations changing)
* Fixed some display issues surrounding augmentations page (newlines were not displaying in tooltip, and NFG is sorted at the top again)
2023-07-31 04:26:15 -04:00
Your Name
b4836e5329
v2.4.0
2023-07-30 22:08:36 -04:00
Snarling
e2655793f4
TYPESAFETY: CompanyName ( #650 )
2023-07-11 09:23:17 -04:00
Snarling
9a0a843ffc
TYPESAFETY: FactionName ( #644 )
2023-06-25 22:53:35 -04:00
Snarling
1de676972f
TEST: Add savegame continuity test ( #645 )
2023-06-24 10:08:21 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization ( #596 )
2023-06-12 00:34:20 -04:00
Snarling
40b89baca1
MISC: Various small fixes ( #574 )
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* ns.ls filter can include leading slash in filename
* scp from terminal accepts multiple filenames
* terminal displays root / instead of ~ as base
* cd with no args returns to root
2023-06-06 08:46:07 -04:00
Aleksei Bezrodnov
027db7e867
MISC: optimize corp affordable upgrade level calculation ( #570 )
2023-06-06 01:45:28 -04:00
Snarling
5f2a1c3f27
TERMINAL: Fix original alias syntax ( #545 )
2023-05-29 06:54:51 -04:00
omuretsu
7f852373d8
Fix test
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Was using old method of saving scripts which is now removed (was removing possible sources of the script hostname mismatch error)
2023-05-28 05:43:09 -04:00