Saved scripts is stored on servers with its starting & trailing whitespace removed, so
comparison would fail and show the file as dirty when there was a
trailing newline in the script.
Found most (hopefully all) places where the error message wording
incorrectly was shown to the tune of 'no script exists', where it should
have been showing to the effect of 'script is not running'.
Also cleaned up some of the consistency in the wording and added a
'helper' export for knowing valid script extensions used in validation
of 'isScriptFilename', so we can have consistent error messaging.
Resolvesdanielyxie/bitburner#1966
For some time now, filenames have included the extension, so there's no need to append ".js" either on a single-file download or zip download.
While I was in the area, I also fixed .txt files in a folder - they had the same bug as scripts used to (appear in the zip as an underscore). I consolidated the code since it was the same for script files and text files.
I also added the ability to download *.js and *.ns (previously only supported *, *.script, and *.txt)
I also made the wildcard matching just a bit more flexible, so if someone really wanted to, they could go "download *blah.js" and get all scripts ending with that pattern ¯\_(ツ)_/¯
* Make command `cd` without arguments an alias for `cd /` (#853)
In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.
There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.
* Add new `backdoor` terminal command (#852)
* Add the backdoor command to the terminal
This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests
* Add tab completion for backdoor command
* Add help text for backdoor command
* Change condition syntax to be more consistent with others
* Extract reused code block so it is always called after actions
* Update documentation for new backdoor command
Modified references to manual hack as it isn't for factions anymore
* Remove extra parenthesis
* Rename manuallyHacked to backdoorInstalled
* Fix typo
* Change faction test messages to use backdoor instad of hack
* Rename more instances of manuallyHacked
* fixed typo in helptext of darkweb buy (#858)
* Fix typos and unify descriptions of augmentations (#859)
Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period
* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold
* fix typo in docs (#860)
* Initial code for Casino Card Deck implementation
* Casino Blackjack Implementation
* Update some tools (eslint, typescript)
* Blackjack code cleanup
* Update README_contribution
* Update ScriptHelpers.js (#861)
expand error message
* More augmentation typo fixes (#862)
* Add Netscript function getCurrentScript (#856)
Add netscript function that returns the current script.
* Added milestones menu to guide new players. (#865)
Milestone menu
* fix typos in milestones (#866)
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
* Corrupt location title when backdoor is installed (#864)
* Add corruptableText component
* Corrupt location title if backdoor is installed
* Formatting
* Add helper to check value of backdoorInstalled
Helper could be oneline but it would make it less readable
* Fix some formatting
* Add settings option to disable text effects
* Import useState
* getRunningScript (#867)
* Replaced getCurrentScript with getRunningScript
* Bunch of smaller fixes (#904)
Fix#884Fix#879Fix#878Fix#876Fix#874Fix#873Fix#887Fix#891Fix#895
* rework the early servers to be more noob friendly (#903)
* v0.51.6
Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
* BladeBurner
* nerfed int exp gained.
Documentation
* purchaseServer specifies what happens on failure.
* Fixed typo in recommended bitnode page.
* Removed misleading ram requirements for hacking factions.
Netscript
* growthAnalyze handles Infinity correctly.
Misc.
* Faction Augmentation will list how much reputation is required even after
that goal has been reached.
* Removed dollar sign in travel agency confirmation.
* Fixed typo in alpha-omega.lit
* the game save text no longer obstruct the save game and options button
* the text editors now remember where your cursor was and restores it when loading the same script again.
* v0.51.4
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard
* Aug purchase confirmation popup displays money in 0.000a format
* Character now displays hacknet server info properly
* Character,Info now displays hacknet server info correctly.
* Formulas (#825)
Formulas API v0.1
* Make all money the same color, same for reputation, format all numbers consistently.
* rename a lot of the formulas function to no longer contain calculate
* added hacking related formulas
* removed unused variable
* v0.51.0