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loosewheel
75d51c7b4d Add files via upload 2022-03-06 17:02:22 +10:00
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loosewheel
c43dab66d7 Add files via upload 2021-12-06 21:15:05 +10:00
loosewheel
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loosewheel
2b61dfb872 Add files via upload 2021-11-29 11:29:56 +10:00
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1459dc2029 Add files via upload 2021-11-29 11:27:33 +10:00
loosewheel
a3f6a4d203 Add files via upload 2021-11-29 11:25:24 +10:00
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loosewheel
ec08eebfd3 Add files via upload 2021-11-25 07:15:45 +10:00
loosewheel
cf8c44cb80 Add files via upload 2021-11-25 07:06:57 +10:00
loosewheel
46d8b2fcff Update readme.txt 2021-11-24 19:53:05 +10:00
loosewheel
2dabff4239 Add files via upload 2021-11-24 19:36:15 +10:00
loosewheel
b931c3105c Add files via upload 2021-11-24 19:35:15 +10:00
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61825c93af Add files via upload 2021-11-24 19:33:57 +10:00
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loosewheel
16db2b969f Add files via upload 2021-11-24 19:28:07 +10:00
loosewheel
e845b002b4 Create lwcomponents_cannon_barrel.obj 2021-11-24 19:27:35 +10:00
loosewheel
17d23114fc Add files via upload 2021-11-23 04:48:27 +10:00
loosewheel
de9638b85b Add files via upload 2021-11-21 02:12:13 +10:00
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f728c4d246 Add files via upload 2021-11-21 02:10:31 +10:00
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92138ff625 Add files via upload 2021-11-21 02:09:17 +10:00
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09dc9951ab Add files via upload 2021-11-19 10:37:11 +10:00
loosewheel
b3604d044d Add files via upload 2021-11-19 10:36:28 +10:00
loosewheel
d91c820ac9 Add files via upload 2021-11-19 10:34:48 +10:00
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69135632d4 Add files via upload 2021-11-16 04:45:47 +10:00
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582ac287f8 Add files via upload 2021-11-16 04:44:02 +10:00
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0248d0929b Add files via upload 2021-11-16 04:42:28 +10:00
loosewheel
c30e5b6947 Add files via upload 2021-11-14 06:05:23 +10:00
loosewheel
92a065b591 Add files via upload 2021-11-14 06:04:46 +10:00
loosewheel
af812515bb Create api.txt 2021-11-14 06:00:58 +10:00
145 changed files with 17161 additions and 731 deletions

12
api.lua Normal file
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@@ -0,0 +1,12 @@
local utils = ...
-- function (spawn_pos, itemstack, owner, spawner_pos, spawner_dir, force)
function lwcomponents.register_spawner (itemname, spawn_func)
return utils.register_spawner (itemname, spawn_func)
end
--

887
breaker.lua Normal file
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local utils = ...
local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local break_interval = 1.0
local function get_breaker_side (pos, param2, side)
local base = nil
if side == "left" then
base = { x = -1, y = pos.y, z = 0 }
elseif side == "right" then
base = { x = 1, y = pos.y, z = 0 }
elseif side == "back" then
base = { x = 0, y = pos.y, z = -1 }
else -- "front"
base = { x = 0, y = pos.y, z = 1 }
end
if param2 == 3 then -- +x
return { x = base.z + pos.x, y = base.y, z = (base.x * -1) + pos.z }
elseif param2 == 0 then -- -z
return { x = (base.x * -1) + pos.x, y = base.y, z = (base.z * -1) + pos.z }
elseif param2 == 1 then -- -x
return { x = (base.z * -1) + pos.x, y = base.y, z = base.x + pos.z }
else -- param2 == 2 +z
return { x = base.x + pos.x, y = base.y, z = base.z + pos.z }
end
end
local function get_break_pos (pos, param2, range)
local breakpos = { x = pos.x, y = pos.y, z = pos.z }
for i = 1, range do
breakpos = get_breaker_side (breakpos, param2, "front")
if i < range then
local node = minetest.get_node_or_nil (breakpos)
if not node or node.name ~= "air" then
return nil
end
end
end
return breakpos
end
local function send_break_message (pos, action, name, range)
if utils.digilines_supported then
local meta = minetest.get_meta (pos)
if meta then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
{ action = action,
name = name,
range = range })
end
end
end
end
local function get_tool (pos)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
local stack = inv:get_stack ("tool", 1)
if stack and not stack:is_empty () then
return stack
end
end
end
return nil
end
local function add_wear (pos, wear)
if wear > 0 then
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
local stack = inv:get_stack ("tool", 1)
if stack and not stack:is_empty () then
local cur_wear = stack:get_wear ()
if (cur_wear + wear) >= 65535 then
inv:set_stack ("tool", 1, nil)
send_break_message (pos, "tool", stack:get_name ())
else
stack:set_wear (cur_wear + wear)
inv:set_stack ("tool", 1, stack)
end
end
end
end
end
end
local function can_break_node (pos, breakpos)
local node = minetest.get_node (pos)
if node then
local dig_node = minetest.get_node_or_nil (breakpos)
if dig_node and dig_node.name ~= "air" then
local node_def = minetest.registered_nodes[dig_node.name]
if node_def then
-- try tool first
local tool = get_tool (pos)
local dig_params = nil
if tool then
local tool_def = minetest.registered_items[tool:get_name ()]
if tool_def then
dig_params =
minetest.get_dig_params (node_def.groups,
tool_def.tool_capabilities)
if dig_params.diggable then
return true, tool:get_name (), dig_params.wear
end
end
end
-- then try hand
dig_params =
minetest.get_dig_params (node_def.groups,
minetest.registered_items[""].tool_capabilities)
if dig_params.diggable then
return true, nil, 0
end
end
end
end
return false
end
local function dig_node (pos, toolname)
local node = minetest.get_node_or_nil (pos)
local dig = false
local drops = nil
if toolname == true then
dig = true
toolname = nil
end
if node and node.name ~= "air" and node.name ~= "ignore" then
local def = utils.find_item_def (node.name)
if not dig then
if def and def.can_dig then
local result, can_dig = pcall (def.can_dig, pos)
dig = ((not result) or (result and (can_dig == nil or can_dig == true)))
else
dig = true
end
end
if dig then
local items = minetest.get_node_drops (node, toolname)
if items then
drops = { }
for i = 1, #items do
drops[i] = ItemStack (items[i])
end
if def and def.preserve_metadata then
def.preserve_metadata (pos, node, minetest.get_meta (pos), drops)
end
end
if def and def.sounds and def.sounds.dug then
pcall (minetest.sound_play, def.sounds.dug, { pos = pos })
end
minetest.remove_node (pos)
end
end
return drops
end
local function eject_item (pos, stack, eject_pos)
if utils.pipeworks_supported then
local node = utils.get_far_node (eject_pos)
if node and minetest.get_item_group (node.name, "tube") > 0 then
local owner = nil
local meta = minetest.get_meta (pos)
if meta then
local o = meta:get_string ("owner")
if o ~= "" then
owner = o
end
end
local vel = vector.subtract (eject_pos, pos)
pipeworks.tube_inject_item (pos, pos, vel, stack, owner)
return
end
end
utils.item_drop (stack, nil, eject_pos)
end
local function break_node (pos, range)
local node = minetest.get_node_or_nil (pos)
if node then
local breakpos = get_break_pos (pos, node.param2, range)
if breakpos then
local diggable, toolname, wear = can_break_node (pos, breakpos)
if diggable then
local breaknode = minetest.get_node_or_nil (breakpos)
if breaknode and breaknode.name ~= "air" then
local drops = dig_node (breakpos, toolname)
if drops then
local break_name = breaknode.name
local eject_pos = get_breaker_side (pos, node.param2, "back")
for i = 1, #drops do
eject_item (pos, drops[i], eject_pos)
end
add_wear (pos, wear)
send_break_message (pos, "break", break_name, range)
end
end
end
end
end
end
local function breaker_off (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:breaker_on" then
node.name = "lwcomponents:breaker"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
elseif node.name == "lwcomponents:breaker_locked_on" then
node.name = "lwcomponents:breaker_locked"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
end
end
end
local function breaker_on (pos, range)
local node = minetest.get_node (pos)
range = tonumber (range) or 1
if node and range < 6 and range > 0 then
if node.name == "lwcomponents:breaker" then
node.name = "lwcomponents:breaker_on"
minetest.swap_node (pos, node)
break_node (pos, range)
minetest.get_node_timer (pos):start (break_interval)
elseif node.name == "lwcomponents:breaker_locked" then
node.name = "lwcomponents:breaker_locked_on"
minetest.swap_node (pos, node)
break_node (pos, range)
minetest.get_node_timer (pos):start (break_interval)
end
end
end
local function eject_tool (pos, side)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if meta and node then
local inv = meta:get_inventory ()
if inv then
local stack = inv:get_stack ("tool", 1)
if stack and not stack:is_empty () then
utils.item_drop (stack, nil, get_breaker_side (pos, node.param2, side))
inv:set_stack ("tool", 1, nil)
end
end
end
end
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
"size[11.75,10.75;true]\n"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]\n"..
"list[context;tool;5.0,2.75;1,1;]\n"..
"list[current_player;main;1.0,5.0;8,4;]\n"..
"listring[]"
meta:set_string ("inventory", "{ tool = { } }")
meta:set_string ("formspec", spec)
local inv = meta:get_inventory ()
inv:set_size ("tool", 1)
inv:set_width ("tool", 1)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Breaker (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
if fields.setchannel then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("channel", fields.channel)
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
if not inv:is_empty ("tool") then
return false
end
end
end
return true
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("tool")
for slot = 1, slots do
local stack = inv:get_stack ("tool", slot)
if stack and not stack:is_empty () then
if math.floor (math.random (0, 5)) == 3 then
utils.item_drop (stack, nil, pos)
else
utils.on_destroy (stack)
end
end
end
end
minetest.remove_node (pos)
else -- intensity < 1.0
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("tool")
for slot = 1, slots do
local stack = inv:get_stack ("tool", slot)
if stack and not stack:is_empty () then
utils.item_drop (stack, nil, pos)
end
end
end
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function on_timer (pos, elapsed)
breaker_off (pos)
end
local function allow_metadata_inventory_put (pos, listname, index, stack, player)
if listname == "tool" then
if stack and not stack:is_empty () then
local def = utils.find_item_def (stack:get_name ())
if def and def.tool_capabilities then
return 1
end
end
end
return 0
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "break" then
breaker_on (pos, m[2])
elseif m[1] == "eject" then
eject_tool (pos, m[2])
end
end
end
end,
}
}
end
return nil
end
local function mesecon_support ()
if utils.mesecon_supported then
return
{
effector =
{
rules = utils.mesecon_default_rules,
action_on = function (pos, node)
-- do something to turn the effector on
breaker_on (pos, 1)
end,
}
}
end
return nil
end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "tool",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("tool", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
if stack and not stack:is_empty () then
local def = utils.find_item_def (stack:get_name ())
if def and def.tool_capabilities then
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("tool", stack)
end
end
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("tool")
for i = 1, slots, 1 do
local s = inv:get_stack ("tool", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("tool")
for i = 1, slots, 1 do
local s = inv:get_stack ("tool", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("tool", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("tool", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local breaker_groups = { cracky = 3 }
if utils.pipeworks_supported then
breaker_groups.tubedevice = 1
breaker_groups.tubedevice_receiver = 1
end
local breaker_on_groups = { cracky = 3, not_in_creative_inventory = 1 }
if utils.pipeworks_supported then
breaker_on_groups.tubedevice = 1
breaker_on_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:breaker", {
description = S("Breaker"),
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face.png"},
is_ground_content = false,
groups = table.copy (breaker_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
drop = "lwcomponents:breaker",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put
})
minetest.register_node("lwcomponents:breaker_locked", {
description = S("Breaker (locked)"),
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face.png"},
is_ground_content = false,
groups = table.copy (breaker_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
drop = "lwcomponents:breaker_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put
})
minetest.register_node("lwcomponents:breaker_on", {
description = S("Breaker"),
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face_on.png"},
is_ground_content = false,
groups = table.copy (breaker_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
light_source = 3,
floodable = false,
drop = "lwcomponents:breaker",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put
})
minetest.register_node("lwcomponents:breaker_locked_on", {
description = S("Breaker (locked)"),
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face_on.png"},
is_ground_content = false,
groups = table.copy (breaker_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
light_source = 3,
floodable = false,
drop = "lwcomponents:breaker_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put
})
utils.hopper_add_container({
{"bottom", "lwcomponents:breaker", "tool"}, -- insert items below from hopper above
{"side", "lwcomponents:breaker", "tool"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"bottom", "lwcomponents:breaker_locked", "tool"}, -- insert items below from hopper above
{"side", "lwcomponents:breaker_locked", "tool"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"bottom", "lwcomponents:breaker_on", "tool"}, -- insert items below from hopper above
{"side", "lwcomponents:breaker_on", "tool"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"bottom", "lwcomponents:breaker_locked_on", "tool"}, -- insert items below from hopper above
{"side", "lwcomponents:breaker_locked_on", "tool"}, -- insert items from hopper at side
})
end -- utils.digilines_supported or utils.mesecon_supported

440
camera.lua Normal file
View File

@@ -0,0 +1,440 @@
local utils = ...
local S = utils.S
if utils.digilines_supported then
local function get_entity_dims (obj)
local dims = { -0.5, 0, -0.5, 0.5, 2, 0.5 }
local found = false
if obj.get_luaentity then
local entity = obj:get_luaentity ()
if entity and entity.name then
local def = minetest.registered_entities[entity.name]
if def and type (def.collisionbox) == "table" then
dims = { def.collisionbox[1] or -0.5,
def.collisionbox[2] or -0.5,
def.collisionbox[3] or -0.5,
def.collisionbox[4] or 0.5,
def.collisionbox[5] or 0.5,
def.collisionbox[6] or 0.5 }
found = true
end
end
end
if not found then
local props = obj:get_properties ()
if props and props.collisionbox and type (props.collisionbox) == "table" then
dims = { props.collisionbox[1] or -0.5,
props.collisionbox[2] or -0.5,
props.collisionbox[3] or -0.5,
props.collisionbox[4] or 0.5,
props.collisionbox[5] or 0.5,
props.collisionbox[6] or 0.5 }
end
end
dims[1] = math.min (dims[1], dims[3])
dims[3] = dims[1]
dims[4] = math.max (dims[4], dims[6])
dims[6] = dims[4]
if (dims[3] - dims[1]) < 1 then
dims[1] = -0.5
dims[3] = -0.5
dims[4] = 0.5
dims[6] = 0.5
end
return dims
end
local function get_entity (pos)
local objects = minetest.get_objects_inside_radius (pos, 2.0)
if #objects > 0 then
for _, obj in ipairs (objects) do
if obj.get_pos then
if obj:is_player () then
local epos = vector.round (obj:get_pos ())
if epos.x == pos.x and epos.z == pos.z and
(epos.y == pos.y or epos.y == pos.y - 1) then
return 1
end
end
if not utils.is_drop (obj) then
local epos = vector.new (obj:get_pos ())
local dims = get_entity_dims (obj)
if pos.x >= (epos.x + dims[1]) and pos.x <= (epos.x + dims[4]) and
pos.y >= (epos.y + dims[2]) and pos.y <= (epos.y + dims[5]) and
pos.z >= (epos.z + dims[3]) and pos.z <= (epos.z + dims[6]) then
return 2
end
end
end
end
end
return nil
end
local function camera_scan (pos, resolution, distance)
local node = utils.get_far_node (pos)
local image = { }
for y = 1, resolution, 1 do
image[y] = { }
for x = 1, resolution, 1 do
image[y][x] = "000000"
end
end
if node then
local dir = vector.multiply (minetest.facedir_to_dir (node.param2), -1)
local last_pos = nil
local last_color = "000000"
local view = (distance * 1.414213562) / resolution
for dist = distance, 1, -1 do
local scale = dist / distance
for y = 1, resolution, 1 do
for x = 1, resolution, 1 do
local horz = (x - (resolution / 2)) * scale * view
local vert = (y - (resolution / 2)) * scale * view
local tpos = nil
if dir.x ~= 0 then
tpos = vector.round ({ x = (dist * dir.x) + pos.x, y = pos.y - vert, z = horz + pos.z })
else
tpos = vector.round ({ x = horz + pos.x, y = pos.y - vert, z = (dist * dir.z) + pos.z })
end
if last_pos and vector.equals (last_pos, tpos) then
if last_color then
image[y][x] = last_color
end
else
local entity = get_entity (tpos)
if entity == 1 then
local color = (((distance - dist) / distance) * 98) + 30
last_color = string.format ("00%02X00", color)
image[y][x] = last_color
elseif entity == 2 then
local color = (((distance - dist) / distance) * 98) + 30
last_color = string.format ("0000%02X", color)
image[y][x] = last_color
else
local node = utils.get_far_node (tpos)
if node and node.name ~= "air" then
local color = (((distance - dist) / distance) * 98) + 30
last_color = string.format ("%02X%02X%02X", color, color, color)
image[y][x] = last_color
else
last_color = nil
end
end
end
last_pos = tpos
end
end
end
end
return image
end
local function send_scan (pos)
local meta = minetest.get_meta (pos)
if meta then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
local image = camera_scan (pos,
tonumber (meta:get_string ("resolution")),
tonumber (meta:get_string ("distance")))
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
image)
end
end
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]"..
"size[8.5,5.5;true]"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]"..
"field[1.0,2.5;4.0,0.8;distance;Distance;${distance}]"..
"button[5.5,2.5;2.0,0.8;setdistance;Set]"..
"field[1.0,4.0;4.0,0.8;resolution;Resolution;${resolution}]"..
"button[5.5,4.0;2.0,0.8;setresolution;Set]"
meta:set_string ("formspec", spec)
meta:set_string ("distance", "5")
meta:set_string ("resolution", "16")
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Camera (owned by "..placer:get_player_name ()..")")
end
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
if fields.setchannel then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("channel", fields.channel)
end
end
if fields.setdistance then
local meta = minetest.get_meta (pos)
if meta then
local distance = math.min (math.max (tonumber (fields.distance) or 1, 1), 16)
fields.distance = tostring (distance)
meta:set_string ("distance", tostring (distance))
end
end
if fields.setresolution then
local meta = minetest.get_meta (pos)
if meta then
local resolution = math.min (math.max (tonumber (fields.resolution) or 1, 1), 128)
fields.resolution = tostring (resolution)
meta:set_string ("resolution", tostring (resolution))
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
return true
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
minetest.remove_node (pos)
else -- intensity < 1.0
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "scan" then
send_scan (pos)
elseif m[1] == "distance" then
local distance = math.min (math.max (tonumber (m[2] or 5) or 5, 1), 16)
meta:set_string ("distance", tostring (distance))
elseif m[1] == "resolution" then
local resolution = math.min (math.max (tonumber (m[2] or 16) or 16, 1), 128)
meta:set_string ("resolution", tostring (resolution))
end
end
end
end,
}
}
end
return nil
end
minetest.register_node("lwcomponents:camera", {
description = S("Camera"),
tiles = { "lwcamera.png", "lwcamera.png", "lwcamera.png",
"lwcamera.png", "lwcamera.png", "lwcamera_lens.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:camera",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:camera_locked", {
description = S("Camera (locked)"),
tiles = { "lwcamera.png", "lwcamera.png", "lwcamera.png",
"lwcamera.png", "lwcamera.png", "lwcamera_lens.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:camera_locked",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_rightclick = on_rightclick
})
end -- utils.digilines_supported
--

1181
cannon.lua Normal file

File diff suppressed because it is too large Load Diff

297
cannon_shell.lua Normal file
View File

@@ -0,0 +1,297 @@
local utils = ...
local S = utils.S
--[[
on_step info
info.touching_ground = bool
info.standing_on_object = bool
info.collides = bool
info.collisions[n].type = "node"
info.collisions[n].node_pos = vector
info.collisions[n].old_velocity = vector
info.collisions[n].now_velocity = vector
info.collisions[n].axis = "x" | "y" | "z" - axis hit
or
info.collisions[n].type = "object"
info.collisions[n].object = userdata
info.collisions[n].old_velocity = vector
info.collisions[n].now_velocity = vector
info.collisions[n].axis = "x" | "y" | "z" - axis hit
]]
local function get_adjacent_node (collision_info, spawn_pos)
if vector.equals (collision_info.node_pos, spawn_pos) then
return collision_info.node_pos
end
local adj = { x = 0, y = 0, z = 0 }
if collision_info.axis == "x" then
adj.x = (collision_info.old_velocity.x > 0 and -1) or 1
elseif collision_info.axis == "y" then
adj.y = (collision_info.old_velocity.y > 0 and -1) or 1
elseif collision_info.axis == "z" then
adj.z = (collision_info.old_velocity.z > 0 and -1) or 1
end
local pos = vector.new (collision_info.node_pos)
local node = utils.get_far_node (pos)
local def = minetest.registered_nodes[node and node.name or nil]
while (node and node.name ~= "air") and (def and not def.buildable_to) do
local next_pos = vector.add (pos, adj)
if vector.equals (next_pos, spawn_pos) then
return pos
end
pos = next_pos
node = utils.get_far_node (pos)
def = minetest.registered_nodes[node and node.name or nil]
end
return pos
end
local function register_shell (name, description, texture, inventory_image,
stack_max, shell_speed, explode_func)
minetest.register_entity (name.."_entity", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = { -0.25, -0.125, -0.25, 0.25, 0.125, 0.25 },
pointable = false,
visual_size = { x = 0.7, y = 0.7, z = 0.7 },
visual = "mesh",
mesh = "lwcomponents_shell.obj",
textures = { texture },
use_texture_alpha = false,
is_visible = true,
makes_footstep_sound = false,
automatic_face_movement_dir = false,
automatic_face_movement_max_rotation_per_sec = false,
automatic_rotate = 0,
backface_culling = true,
damage_texture_modifier = "",
glow = 0,
static_save = false,
shaded = true,
show_on_minimap = false,
},
on_activate = function (self, staticdata, dtime_s)
if not self.spawn_pos then
self.spawn_pos = vector.new (self.object:get_pos ())
end
if not self.time_lived then
self.time_lived = 0
end
if not self.shell_speed then
self.shell_speed = shell_speed
end
self.staticdata = staticdata
end,
get_staticdata = function (self)
return self.staticdata
end,
on_step = function (self, dtime, info)
local explode_pos = nil
self.object:set_rotation (vector.dir_to_rotation (self.object:get_velocity ()))
if self.time_lived then
self.time_lived = self.time_lived + dtime
if self.time_lived > self.shell_speed then
self.object:remove ()
return
end
end
if info.collides then
--For each collision that was found in reverse order
for i = #info.collisions, 1, -1 do
local c = info.collisions[i]
if c.type == "node" then
local node = utils.get_far_node (c.node_pos)
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if def and def.walkable then
-- adjacent for explosion
explode_pos = get_adjacent_node (c, self.spawn_pos)
--minetest.log ("action", "Shell on node "..node.name.." at "..minetest.pos_to_string (explode_pos)..
--" node at "..minetest.pos_to_string (c.node_pos))
break
end
end
if not explode_pos then
self.object:set_velocity (c.old_velocity)
end
elseif c.type == "object" then
local c_name = (c.object.get_luaentity and
c.object:get_luaentity () and
c.object:get_luaentity ().name) or ""
local s_name = (self.name) or ""
-- explode at this pos
if c.object:get_armor_groups ().immortal or s_name == c_name then
self.object:set_velocity (c.old_velocity)
else
explode_pos = vector.new (c.object:get_pos ())
--minetest.log ("action", "Shell on entity "..c.object:get_luaentity ().name.." at "..minetest.pos_to_string (explode_pos))
break
end
end
end
end
if explode_pos then
self.object:remove ()
explode_func (explode_pos)
end
end,
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
return true
end,
})
minetest.register_craftitem (name, {
description = description,
short_description = description,
groups = { },
inventory_image = inventory_image,
wield_image = inventory_image,
stack_max = stack_max,
})
lwcomponents.register_spawner (name,
function (spawn_pos, itemstack, owner, spawner_pos, spawner_dir, force)
if not itemstack:is_empty() then
local def = minetest.registered_entities[name.."_entity"]
if def then
local obj = minetest.add_entity (spawn_pos, name.."_entity")
if obj then
obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
obj:set_velocity (vector.multiply (spawner_dir, shell_speed))
local luaent = obj:get_luaentity ()
if luaent then
luaent.spawn_pos = { x = spawn_pos.x, y = spawn_pos.y, z = spawn_pos.z }
luaent.time_lived = 0
luaent.shell_speed = shell_speed
end
return obj, false
end
end
end
return nil, false
end)
end
register_shell ("lwcomponents:cannon_shell",
S("Shell"),
"lwcannon_shell.png",
"lwcannon_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
70, -- node_chance in 100
2, -- fire_radius
5, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
nil, -- node_filter
false, -- burn_all
nil) -- sound
end)
register_shell ("lwcomponents:cannon_soft_shell",
S("Soft Shell"),
"lwcannon_soft_shell.png",
"lwcannon_soft_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
50, -- node_chance in 100
2, -- fire_radius
5, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
{
buildable_to = true,
buildable_to_undefined = false,
}, -- node_filter
false, -- burn_all
nil) -- sound
end)
if minetest.global_exists ("fire") then
register_shell ("lwcomponents:cannon_fire_shell",
S("Fire Shell"),
"lwcannon_fire_shell.png",
"lwcannon_fire_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
0, -- node_chance in 100
2, -- fire_radius
70, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
nil, -- node_filter
true, -- burn_all
nil) -- sound
end)
end
--

View File

@@ -26,3 +26,138 @@ v0.1.3
v0.1.4
* Bug fix to spawning owned mobs.
v0.1.5
* Added setting Spawn mobs.
* Added lwcomponents.register_spawner api.
v0.1.6
* Added holograms.
* Added breakers.
* Added fans.
v0.1.7
* Fixed fan description.
* Breakers can break nodes up to 5 forward with digilines message.
* Added deployers.
v0.1.8
* Changed detector digilines message to single message with list of
detected items.
* Added conduits.
* Fixed fans not blowing upward.
* Made changes to lwcomponents.register_spawner api - called function
must now set velocity, can use force parameter.
* Removed spawning from this mod. Created lwcomponents_spawners to
register spawners.
v0.1.9
* Fixed infotext on various nodes.
v0.1.10
* Added cannons.
v0.1.11
* Fix to breakers (?).
* Added position aiming to cannons.
v0.1.12
* Added sensitivity option for game controller in cannons.
* Added cannon shells.
* Fixed bug in utils.is_creative.
* Increased cannon pitch to -20 to 70.
v0.1.13
* Removed optional dependency lwdrops.
v0.1.14
* Calls on_drop when item is dropped.
v0.1.15
* Fixed bug call to clear_map in fan on_blast.
* Added pistons.
v0.1.16
* Fixed piston interaction with non-walkable nodes.
v0.1.17
* Fixed unintended global variable in pistons.lua.
v0.1.18
* Added mesecons through wire.
v0.1.19
* Added camera.
v0.1.20
* Valid distance and resolution for camera set by digilines message.
* Imposed maximum resolution of 128 for cameras.
v0.1.21
* Minor bug fix, movefloor global.
* Fixed movefloor so player doesn't fall through floor.
* Transfer timer in moved nodes for pistons.
v0.1.22
* Added storage.
v0.1.23
* Fixed storage indexer not taking items from storage properly.
* Added pipeworks support for:
Storage Indexer
Dropper
Collector
Dispenser
Breaker
Deployer
Cannon
Conduit
* Conduits now work in unloaded blocks.
* Fixed conduits sending items in groups.
* Fixed player attached to controller moving forever when they get blown up.
* Fixed pistons being powered from the pusher side.
v0.1.24
* Limited requested count from storage indexer from digilines message to max stack.
* Fixed receptor state in detector.
* Fixed receptor state in digiswitch.
* Fixed bug in utils.is_same_item ().
* Added force field generators.
* Removed immortal from cannon shells (shells test for same type of shell and ignore).
v0.1.25
* Added hoppers.
* Added "inventory" message to conduits.
* Removed digilines or mesecons requirement for conduits.
* Improved unescaping item description.
* Fixed custom item output from storage.
* Added filtering to conduit forms.
v0.1.26
* Added support for stickblocks to pistons.
* Changed description of hoppers to avoid confusion.
* Added destroyer.
* Cleaned up hopper code.
* Fixed recipe for solid conductor blocks.

View File

@@ -148,7 +148,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local is_off = itemstack and (itemstack:get_name () == "lwcomponents:collector" or
itemstack:get_name () == "lwcomponents:collector_locked")
@@ -162,6 +162,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_width ("main", 4)
inv:set_size ("filter", 8)
inv:set_width ("filter", 2)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -170,7 +177,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -179,6 +186,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Collector (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -400,7 +409,9 @@ local function digilines_support ()
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
@@ -425,12 +436,120 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local collector_groups = { cracky = 3 }
if utils.pipeworks_supported then
collector_groups.tubedevice = 1
collector_groups.tubedevice_receiver = 1
end
local collector_on_groups = { cracky = 3, not_in_creative_inventory = 1 }
if utils.pipeworks_supported then
collector_on_groups.tubedevice = 1
collector_on_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:collector", {
description = S("Collector"),
tiles = { "lwcollector.png", "lwcollector.png", "lwcollector.png",
"lwcollector.png", "lwcollector.png", "lwcollector.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (collector_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -439,11 +558,13 @@ minetest.register_node("lwcomponents:collector", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -456,7 +577,7 @@ minetest.register_node("lwcomponents:collector_locked", {
tiles = { "lwcollector.png", "lwcollector.png", "lwcollector.png",
"lwcollector.png", "lwcollector.png", "lwcollector.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (collector_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -465,11 +586,13 @@ minetest.register_node("lwcomponents:collector_locked", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -482,7 +605,7 @@ minetest.register_node("lwcomponents:collector_on", {
tiles = { "lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png",
"lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (collector_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -491,11 +614,13 @@ minetest.register_node("lwcomponents:collector_on", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -508,7 +633,7 @@ minetest.register_node("lwcomponents:collector_locked_on", {
tiles = { "lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png",
"lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (collector_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -517,11 +642,13 @@ minetest.register_node("lwcomponents:collector_locked_on", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick

1267
conduit.lua Normal file

File diff suppressed because it is too large Load Diff

334
connections.lua Normal file
View File

@@ -0,0 +1,334 @@
local connections = { }
function connections:new (mod_storage, name)
local obj = { }
setmetatable (obj, self)
self.__index = self
obj.connector_list = { }
obj.name = tostring (name)
obj.storage = mod_storage
if mod_storage then
local stored = mod_storage:get_string (obj.name)
if stored == "" then
stored = "{ }"
end
obj.connector_list = minetest.deserialize (stored)
if not obj.connector_list then
obj.connector_list = { }
end
end
return obj
end
function connections:load ()
if self.storage then
local stored = self.storage:get_string (self.name)
if stored == "" then
stored = "{ }"
end
self.connector_list = minetest.deserialize (stored)
end
end
function connections:store ()
if self.storage then
self.storage:set_string (self.name, minetest.serialize (self.connector_list))
end
end
function connections:add_node (pos, id)
self.connector_list[minetest.pos_to_string (pos, 0)] =
{
id = (id and tostring (id)) or nil,
checked = false
}
self:store ()
end
function connections:remove_node (pos)
self.connector_list[minetest.pos_to_string (pos, 0)] = nil
self:store ()
end
function connections:set_id (pos, id)
local con = self.connector_list[minetest.pos_to_string (pos, 0)]
if con then
con.id = (id and tostring (id)) or nil
self:store ()
return true
end
return false
end
local function is_connected (self, pos, id, tally, test_coords)
if not id then
return nil
end
local con = self.connector_list[minetest.pos_to_string (pos, 0)]
if con and not con.checked then
con.checked = true
if con.id == id then
con.checked = false
return pos, tally
end
for i = 1, #test_coords do
local result, agg = is_connected (self,
{
x = pos.x + test_coords[i].x,
y = pos.y + test_coords[i].y,
z = pos.z + test_coords[i].z
},
id,
tally,
test_coords)
if result then
con.checked = false
return result, (tally + agg + 1)
end
end
con.checked = false
end
return nil, 0
end
function connections:is_connected (pos, id)
return is_connected (self,
pos,
tostring (id),
0,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
})
end
function connections:is_connected_horizontal (pos, id)
return is_connected (self,
pos,
tostring (id),
0,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }
})
end
function connections:is_connected_vertical (pos, id)
return is_connected (self,
pos,
tostring (id),
0,
{
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
})
end
local function get_connected_ids (self, pos, test_coords, list)
local con = self.connector_list[minetest.pos_to_string (pos, 0)]
if con and not con.checked then
con.checked = true
if con.id then
list[#list + 1] =
{
pos = { x = pos.x, y = pos.y, z = pos.z },
id = con.id
}
end
for i = 1, #test_coords do
get_connected_ids (self,
{
x = pos.x + test_coords[i].x,
y = pos.y + test_coords[i].y,
z = pos.z + test_coords[i].z
},
test_coords,
list)
end
con.checked = false
end
return list
end
function connections:get_connected_ids (pos)
local list = get_connected_ids (self,
pos,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
},
{ })
for i = #list, 1, -1 do
for j = 1, i - 1, 1 do
if list[i].pos.x == list[j].pos.x and
list[i].pos.y == list[j].pos.y and
list[i].pos.z == list[j].pos.z then
list[i] = nil
break
end
end
end
return list
end
function connections:get_connected_ids_horizontal (pos)
return get_connected_ids (self,
pos,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }
},
{ })
end
function connections:get_connected_ids_vertical (pos)
return get_connected_ids (self,
pos,
{
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
},
{ })
end
function connections:get_connected_ids_north_south (pos)
return get_connected_ids (self,
pos,
{
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }
},
{ })
end
function connections:get_connected_ids_east_west (pos)
return get_connected_ids (self,
pos,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 }
},
{ })
end
function connections:get_id_list ()
local list = { }
for spos, data in pairs (self.connector_list) do
if data.id then
list[#list + 1] =
{
pos = minetest.string_to_pos (spos),
id = data.id
}
end
end
return list
end
function connections:get_full_list ()
local list = { }
for spos, data in pairs (self.connector_list) do
list[#list + 1] =
{
pos = minetest.string_to_pos (spos),
id = data.id
}
end
return list
end
return connections
--

View File

@@ -3,6 +3,172 @@ local S = utils.S
minetest.register_craft( {
output = "lwcomponents:cannon",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "default:chest", "default:wood", "" },
{ "default:copper_ingot", "default:stone", "" },
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_locked",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "default:chest_locked", "default:wood", "" },
{ "default:copper_ingot", "default:stone", "" },
},
})
minetest.register_craft( {
output = "lwcomponents:storage_unit 2",
recipe = {
{ "default:steel_ingot", "group:wood", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:wood", "default:chest" },
},
})
minetest.register_craft( {
output = "lwcomponents:storage_unit_locked 2",
recipe = {
{ "default:steel_ingot", "group:wood", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:wood", "default:chest_locked" },
},
})
minetest.register_craft( {
output = "lwcomponents:storage_indexer",
recipe = {
{ "default:steel_ingot", "group:wood" },
{ "group:wood", "default:chest" }
},
})
minetest.register_craft( {
output = "lwcomponents:storage_indexer_locked",
recipe = {
{ "default:steel_ingot", "group:wood" },
{ "group:wood", "default:chest_locked" }
},
})
minetest.register_craft( {
output = "lwcomponents:force_field",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest" }
},
})
minetest.register_craft( {
output = "lwcomponents:force_field_locked",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest_locked" }
},
})
minetest.register_craft( {
output = "lwcomponents:conduit 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:conduit_locked 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest_locked", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:destroyer",
recipe = {
{ "default:stone", "", "group:wood" },
{ "", "default:steel_ingot", "" },
{ "group:wood", "", "default:stone" }
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "", "default:coalblock" },
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_soft_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "default:copper_lump", "default:coalblock" },
},
})
if minetest.global_exists ("fire") then
minetest.register_craft( {
output = "lwcomponents:cannon_fire_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "default:iron_lump", "default:coalblock" },
},
})
end -- minetest.global_exists ("fire")
if utils.mesecon_supported then
minetest.register_craft( {
output = "lwcomponents:through_wire_off 2",
recipe = {
{ "", "mesecons:wire_00000000_off" },
{ "mesecons:wire_00000000_off", "" },
},
})
end -- utils.mesecon_supported
if utils.hopper_supported then
minetest.register_craft( {
output = "lwcomponents:hopper",
recipe = {
{ "default:stone", "default:steel_ingot", "default:stone" },
{ "", "default:stone", "" },
},
})
end
if utils.digilines_supported or utils.mesecon_supported then
minetest.register_craft( {
@@ -94,6 +260,80 @@ minetest.register_craft( {
},
})
minetest.register_craft( {
output = "lwcomponents:breaker",
recipe = {
{ "default:chest", "default:pick_stone" },
{ "default:copper_ingot", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "lwcomponents:breaker_locked",
recipe = {
{ "default:chest_locked", "default:pick_stone" },
{ "default:copper_ingot", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "lwcomponents:deployer",
recipe = {
{ "default:chest", "group:wood" },
{ "default:copper_ingot", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "lwcomponents:deployer_locked",
recipe = {
{ "default:chest_locked", "group:wood" },
{ "default:copper_ingot", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "lwcomponents:fan",
recipe = {
{ "default:chest", "default:steel_ingot" },
{ "default:copper_ingot", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "lwcomponents:fan_locked",
recipe = {
{ "default:chest_locked", "default:steel_ingot" },
{ "default:copper_ingot", "default:steel_ingot" },
},
})
minetest.register_craft({
output = "lwcomponents:piston 2",
recipe = {
{ "group:wood", "group:wood", "group:wood" },
{ "default:cobble", "default:steel_ingot", "default:cobble" },
{ "default:stone", "default:copper_ingot", "default:stone" },
}
})
minetest.register_craft({
output = "lwcomponents:piston_sticky",
recipe = {
{"group:sapling"},
{"lwcomponents:piston"},
}
})
end -- utils.digilines_supported or utils.mesecon_supported
@@ -117,6 +357,44 @@ minetest.register_craft( {
},
})
minetest.register_craft( {
output = "lwcomponents:hologram",
recipe = {
{ "dye:red", "dye:green", "dye:blue" },
{ "default:copper_ingot", "default:steel_ingot", "default:copper_ingot" },
{ "default:chest", "default:stone", "default:glass" },
},
})
minetest.register_craft( {
output = "lwcomponents:hologram_locked",
recipe = {
{ "dye:red", "dye:green", "dye:blue" },
{ "default:copper_ingot", "default:steel_ingot", "default:copper_ingot" },
{ "default:chest_locked", "default:stone", "default:glass" },
},
})
minetest.register_craft( {
output = "lwcomponents:camera",
recipe = {
{ "default:copper_ingot", "default:iron_lump" },
{ "default:chest", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:camera_locked",
recipe = {
{ "default:copper_ingot", "default:iron_lump" },
{ "default:chest_locked", "default:stone" },
},
})
end -- utils.digilines_supported
@@ -136,7 +414,7 @@ end -- utils.digilines_supported and utils.digistuff_supported
if utils.mesecon_supported and mesecon.mvps_push then
if utils.mesecon_supported then
minetest.register_craft ({
output = "lwcomponents:movefloor",
@@ -147,7 +425,7 @@ minetest.register_craft ({
}
})
end -- utils.mesecon_supported and mesecon.mvps_push
end -- utils.mesecon_supported
@@ -169,7 +447,7 @@ end -- utils.digilines_supported and utils.mesecon_supported
if utils.unifieddyes_supported and utils.mesecon_supported then
minetest.register_craft ({
output = "lwcomputers:solid_conductor_off 3",
output = "lwcomponents:solid_conductor_off 3",
recipe = {
{ "default:mese_crystal_fragment", "group:wood", ""},
{ "group:wood", "group:wood", "dye:white" },
@@ -178,7 +456,7 @@ minetest.register_craft ({
minetest.register_craft ({
output = "lwcomputers:solid_horizontal_conductor_off 3",
output = "lwcomponents:solid_horizontal_conductor_off 3",
recipe = {
{ "group:wood", "group:wood", ""},
{ "default:mese_crystal_fragment", "group:wood", "dye:white" },

View File

@@ -1,9 +1,8 @@
default
lwdrops?
mesecons?
digilines?
unifieddyes?
intllib?
hopper?
mobs?
digistuff?
pipeworks?

806
deployer.lua Normal file
View File

@@ -0,0 +1,806 @@
local utils = ...
local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local deploy_interval = 1.0
local function send_deploy_message (pos, slot, name, range)
if utils.digilines_supported then
local meta = minetest.get_meta (pos)
if meta then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
{ action = "deploy",
name = name,
slot = slot,
range = range })
end
end
end
end
local function deployer_front (pos, param2)
if param2 == 0 then
return { x = pos.x, y = pos.y, z = pos.z - 1 }
elseif param2 == 1 then
return { x = pos.x - 1, y = pos.y, z = pos.z }
elseif param2 == 2 then
return { x = pos.x, y = pos.y, z = pos.z + 1 }
elseif param2 == 3 then
return { x = pos.x + 1, y = pos.y, z = pos.z }
else
return { x = pos.x, y = pos.y, z = pos.z }
end
end
local function get_deploy_pos (pos, param2, range)
local deploypos = { x = pos.x, y = pos.y, z = pos.z }
for i = 1, range do
deploypos = deployer_front (deploypos, param2)
if i < range then
local node = minetest.get_node_or_nil (deploypos)
if not node or node.name ~= "air" then
local nodedef = utils.find_item_def (node.name)
if not nodedef or not nodedef.buildable_to then
return nil
end
end
end
end
return deploypos
end
local function place_node (item, pos)
local node = minetest.get_node_or_nil ({ x = pos.x, y = pos.y - 1, z = pos.z })
if not node then
return false
end
local nodedef = utils.find_item_def (node.name)
if node.name == "air" or not nodedef or (nodedef and nodedef.buildable_to) then
return false
end
node = minetest.get_node_or_nil (pos)
if not node then
return false
end
nodedef = utils.find_item_def (node.name)
if node.name ~= "air" then
if not nodedef or not nodedef.buildable_to or minetest.is_protected (pos, "") then
return false
end
end
local stack = ItemStack (item)
local itemdef = utils.find_item_def (stack:get_name ())
if stack and itemdef then
local placed = false
local pointed_thing =
{
type = "node",
under = { x = pos.x, y = pos.y - 1, z = pos.z },
above = pos,
}
if node.name ~= "air" and nodedef and nodedef.buildable_to then
pointed_thing =
{
type = "node",
under = pos,
above = { x = pos.x, y = pos.y + 1, z = pos.z },
}
end
if itemdef and itemdef.on_place then
local result, leftover = pcall (itemdef.on_place, stack, nil, pointed_thing)
placed = result
if not placed then
if utils.settings.alert_handler_errors then
minetest.log ("error", "on_place handler for "..stack:get_name ().." crashed - "..leftover)
end
end
end
if not placed then
if not minetest.registered_nodes[stack:get_name ()] then
return false
end
minetest.set_node (pos, { name = stack:get_name (), param1 = 0, param2 = 0 })
if itemdef and itemdef.after_place_node then
local result, msg = pcall (itemdef.after_place_node, pos, nil, stack, pointed_thing)
if not result then
if utils.settings.alert_handler_errors then
minetest.log ("error", "after_place_node handler for "..nodename.." crashed - "..msg)
end
end
end
if itemdef and itemdef.sounds and itemdef.sounds.place then
pcall (minetest.sound_play, itemdef.sounds.place, { pos = pos })
end
end
return true
end
return false
end
-- slot:
-- nil - next item, no drop if empty
-- number - 1 item from slot, no drop if empty
-- string - name of item to drop, no drop if none
-- range:
-- 1 - 5 from front of deployer
local function deploy_item (pos, node, slot, range)
local meta = minetest.get_meta (pos)
range = math.min (math.max (tonumber (range) or 1, 1), 5)
if meta then
local inv = meta:get_inventory ()
if inv then
if not slot then
local slots = inv:get_size ("main")
for i = 1, slots do
local stack = inv:get_stack ("main", i)
if not stack:is_empty () and stack:get_count () > 0 then
slot = i
break
end
end
elseif type (slot) == "string" then
local name = slot
slot = nil
local slots = inv:get_size ("main")
for i = 1, slots do
local stack = inv:get_stack ("main", i)
if not stack:is_empty () and stack:get_count () > 0 then
if name == stack:get_name () then
slot = i
break
end
end
end
else
slot = tonumber (slot)
end
if slot then
local stack = inv:get_stack ("main", slot)
if not stack:is_empty () and stack:get_count () > 0 then
local name = stack:get_name ()
local item = ItemStack (stack)
local deploypos = get_deploy_pos (pos, node.param2, range)
if item and deploypos then
if place_node (stack, deploypos) then
stack:set_count (stack:get_count () - 1)
inv:set_stack ("main", slot, stack)
send_deploy_message (pos, slot, name, range)
return true, slot, name, range
end
end
end
end
end
end
return false
end
local function deployer_off (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:deployer_on" then
node.name = "lwcomponents:deployer"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
elseif node.name == "lwcomponents:deployer_locked_on" then
node.name = "lwcomponents:deployer_locked"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
end
end
end
local function deployer_on (pos, node, slot, range)
local node = minetest.get_node (pos)
range = tonumber (range) or 1
if slot and tostring (slot) == "nil" then
slot = nil
end
if node and range < 6 and range > 0 then
if node.name == "lwcomponents:deployer" then
node.name = "lwcomponents:deployer_on"
minetest.swap_node (pos, node)
deploy_item (pos, node, slot, range)
minetest.get_node_timer (pos):start (deploy_interval)
elseif node.name == "lwcomponents:deployer_locked" then
node.name = "lwcomponents:deployer_locked_on"
minetest.swap_node (pos, node)
deploy_item (pos, node, slot, range)
minetest.get_node_timer (pos):start (deploy_interval)
end
end
end
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
"size[11.75,13.75;true]\n"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]\n"..
"list[context;main;3.5,2.5;4,4;]\n"..
"list[current_player;main;1.0,8.0;8,4;]\n"..
"listring[]"
meta:set_string ("inventory", "{ main = { } }")
meta:set_string ("formspec", spec)
local inv = meta:get_inventory ()
inv:set_size ("main", 16)
inv:set_width ("main", 4)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Deployer (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
if fields.setchannel then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("channel", fields.channel)
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
if not inv:is_empty ("main") then
return false
end
end
end
return true
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("main")
for slot = 1, slots do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
if math.floor (math.random (0, 5)) == 3 then
utils.item_drop (stack, nil, pos)
else
utils.on_destroy (stack)
end
end
end
end
minetest.remove_node (pos)
else -- intensity < 1.0
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("main")
for slot = 1, slots do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
utils.item_drop (stack, nil, pos)
end
end
end
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function on_timer (pos, elapsed)
deployer_off (pos)
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "deploy" then
if tostring (m[2]) == nil then
m[2] = "nil"
elseif m[2] and tonumber (m[2]) then
m[2] = tonumber (m[2])
end
deployer_on (pos, node, m[2], m[3])
end
end
end
end,
}
}
end
return nil
end
local function mesecon_support ()
if utils.mesecon_supported then
return
{
effector =
{
rules = utils.mesecon_flat_rules,
action_on = function (pos, node)
deployer_on (pos, node, "nil", 1)
end
}
}
end
return nil
end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local deployer_groups = { cracky = 3 }
if utils.pipeworks_supported then
deployer_groups.tubedevice = 1
deployer_groups.tubedevice_receiver = 1
end
local deployer_on_groups = { cracky = 3, not_in_creative_inventory = 1 }
if utils.pipeworks_supported then
deployer_on_groups.tubedevice = 1
deployer_on_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:deployer", {
description = S("Deployer"),
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face.png"},
is_ground_content = false,
groups = table.copy (deployer_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:deployer_locked", {
description = S("Deployer (locked)"),
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face.png"},
is_ground_content = false,
groups = table.copy (deployer_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:deployer_on", {
description = S("Deployer"),
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face_on.png"},
is_ground_content = false,
groups = table.copy (deployer_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
light_source = 3,
floodable = false,
drop = "lwcomponents:deployer",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:deployer_locked_on", {
description = S("Deployer (locked)"),
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face_on.png"},
is_ground_content = false,
groups = table.copy (deployer_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
light_source = 3,
floodable = false,
drop = "lwcomponents:deployer_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
utils.hopper_add_container({
{"top", "lwcomponents:deployer", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:deployer", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:deployer", "main"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"top", "lwcomponents:deployer_locked", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:deployer_locked", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:deployer_locked", "main"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"top", "lwcomponents:deployer_on", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:deployer_on", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:deployer_on", "main"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"top", "lwcomponents:deployer_locked_on", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:deployer_locked_on", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:deployer_locked_on", "main"}, -- insert items from hopper at side
})
end -- utils.digilines_supported or utils.mesecon_supported
--

164
destroyer.lua Normal file
View File

@@ -0,0 +1,164 @@
local utils = ...
local S = utils.S
local function trash (pos)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local stack = inv:get_stack ("trash", 1)
if stack and not stack:is_empty () then
utils.on_destroy (stack)
inv:set_stack ("trash", 1, nil)
end
end
end
local function trash_delayed (pos)
minetest.after (0.1, trash, pos)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
meta:set_string ("inventory", "{ trash = { [1] = '' } }")
meta:set_string ("formspec",
"formspec_version[3]"..
"size[11.75,8.5,false]"..
"label[5.15,1.0;Destroy]"..
"list[context;trash;5.3,1.25;1,1;]"..
"list[current_player;main;1.0,2.75;8,4;]"..
"listring[]")
inv:set_size ("trash", 1)
inv:set_width ("trash", 1)
end
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function on_metadata_inventory_put (pos, listname, index, stack, player)
if listname == "trash" then
trash_delayed (pos)
end
end
local function on_metadata_inventory_move (pos, from_list, from_index,
to_list, to_index, count, player)
if to_list == "trash" then
trash_delayed (pos)
end
end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "trash",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
trash_delayed (pos)
return inv:add_item ("trash", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("trash", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
return stack
end
}
end
return nil
end
local destroyer_groups = { cracky = 3 }
if utils.pipeworks_supported then
destroyer_groups.tubedevice = 1
destroyer_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:destroyer", {
description = S("Destroyer"),
drawtype = "normal",
tiles = { "lwcomponents_destroyer_top.png", "lwcomponents_destroyer_top.png",
"lwcomponents_destroyer_side.png", "lwcomponents_destroyer_side.png",
"lwcomponents_destroyer_side.png", "lwcomponents_destroyer_side.png" },
is_ground_content = false,
groups = table.copy (destroyer_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "none",
param2 = 0,
floodable = false,
tube = pipeworks_support (),
after_place_node = after_place_node,
after_dig_node = utils.pipeworks_after_dig,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
})
utils.hopper_add_container({
{"bottom", "lwcomponents:destroyer", "trash"}, -- insert items below from hopper above
{"side", "lwcomponents:destroyer", "trash"}, -- insert items from hopper at side
})
--

View File

@@ -18,6 +18,12 @@ local function mesecons_on (pos)
if meta:get_int ("power_on") == 0 then
utils.mesecon_receptor_on (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 1)
local node = utils.get_far_node (pos)
if node then
node.param1 = 1
minetest.swap_node (pos, node)
end
end
end
end
@@ -31,6 +37,12 @@ local function mesecons_off (pos)
if meta:get_int ("power_on") ~= 0 then
utils.mesecon_receptor_off (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 0)
local node = utils.get_far_node (pos)
if node then
node.param1 = 0
minetest.swap_node (pos, node)
end
end
end
end
@@ -60,7 +72,7 @@ end
local function send_detect_message (pos, item_type, name, label, item_pos, count, hp, height)
local function send_detect_message (pos, detected_list)
if utils.digilines_supported then
local meta = minetest.get_meta (pos)
@@ -72,13 +84,7 @@ local function send_detect_message (pos, item_type, name, label, item_pos, count
utils.digilines_default_rules,
channel,
{ action = "detect",
type = item_type,
name = name,
label = label,
pos = to_relative_coords (pos, item_pos),
count = count,
hp = hp,
height = height })
detected = detected_list })
end
end
end
@@ -136,7 +142,7 @@ end
local function get_entity_height (objref)
if objref.get_luaentity then
entity = objref:get_luaentity ()
local entity = objref:get_luaentity ()
if entity and entity.name then
def = minetest.registered_entities[entity.name]
@@ -169,22 +175,25 @@ local function detect (pos)
local radius = meta:get_int ("radius")
local mode = meta:get_int ("mode")
local object = minetest.get_objects_inside_radius (pos, radius + 0.5)
local detected_list = { }
for i = 1, #object do
for i = 1, #object, 1 do
if object[i]:is_player () then
-- player
if meta:get_string ("players") == "true" and
filter_item (pos, mode, object[i]:get_pos ()) then
send_detect_message (pos,
"player",
object[i]:get_player_name (),
object[i]:get_player_name (),
object[i]:get_pos (),
1,
object[i]:get_hp (),
get_entity_height (object[i]))
detected_list[#detected_list + 1] =
{
type = "player",
name = object[i]:get_player_name (),
label = object[i]:get_player_name (),
pos = to_relative_coords (pos, object[i]:get_pos ()),
count = 1,
hp = object[i]:get_hp (),
height = get_entity_height (object[i])
}
detected = true
end
@@ -200,14 +209,17 @@ local function detect (pos)
local stack = ItemStack (object[i]:get_luaentity ().itemstring or "")
if stack and not stack:is_empty () then
send_detect_message (pos,
"drop",
stack:get_name (),
stack:get_name (),
object[i]:get_pos (),
stack:get_count (),
0,
0)
detected_list[#detected_list + 1] =
{
type = "drop",
name = stack:get_name (),
label = stack:get_name (),
pos = to_relative_coords (pos, object[i]:get_pos ()),
count = stack:get_count (),
hp = 0,
height = 0
}
detected = true
end
@@ -231,14 +243,16 @@ local function detect (pos)
object[i]:get_luaentity () and
object[i]:get_luaentity ().name) or ""
send_detect_message (pos,
"entity",
name,
label,
object[i]:get_pos (),
1,
object[i]:get_hp (),
get_entity_height (object[i]))
detected_list[#detected_list + 1] =
{
type = "entity",
name = name,
label = label,
pos = to_relative_coords (pos, object[i]:get_pos ()),
count = 1,
hp = object[i]:get_hp (),
height = get_entity_height (object[i])
}
detected = true
@@ -258,14 +272,16 @@ local function detect (pos)
if node and node.name ~= "air" and node.name ~= "ignore" and
filter_item (pos, mode, testpos) then
send_detect_message (pos,
"node",
node.name,
node.name,
testpos,
1,
0,
0)
detected_list[#detected_list + 1] =
{
type = "node",
name = node.name,
label = node.name,
pos = testpos,
count = 1,
hp = 0,
height = 0
}
detected = true
end
@@ -276,6 +292,8 @@ local function detect (pos)
if detected then
mesecons_on (pos)
send_detect_message (pos, detected_list)
else
mesecons_off (pos)
end
@@ -404,7 +422,6 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
local is_off = itemstack and (itemstack:get_name () == "lwcomponents:detector" or
itemstack:get_name () == "lwcomponents:detector_locked")
meta:set_string ("inventory", "{ main = { }, filter = { } }")
meta:set_string ("formspec", get_form_spec (is_off, 1, 0, 0, 0, 0, 1))
meta:set_string ("entities", "false")
@@ -613,7 +630,9 @@ local function digilines_support ()
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
@@ -685,8 +704,10 @@ local function mesecon_support ()
{
receptor =
{
state = utils.mesecon_state_off,
rules = utils.mesecon_default_rules
state = utils.mesecon_state_on,
rules = function (node)
return (node.param1 == 0 and { }) or utils.mesecon_default_rules
end
}
}
end

View File

@@ -13,7 +13,7 @@ local function get_mesecon_rule_for_side (side)
if side == "white" then
return { { x = 0, y = 1, z = 0 } }
elseif side == "black" then
return { { x = 0, y = -1, z = 0 } } -- down doesn't work
return { { x = 0, y = -1, z = 0 } }
elseif side == "red" then
return { { x = -1, y = 0, z = 0 } }
elseif side == "green" then
@@ -32,13 +32,106 @@ local function get_mesecon_rule_for_side (side)
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }, -- down doesn't work
{ x = 0, y = -1, z = 0 },
}
end
end
local side_bits =
{
["white"] = 0,
["black"] = 1,
["red"] = 2,
["green"] = 3,
["blue"] = 4,
["yellow"] = 5
}
local function get_side_bit (side)
if side then
if side == "switch" then
return 64
end
local bit = side_bits[side]
if bit then
return math.pow (2, bit)
end
end
return 63
end
local function is_side_on (bits, side)
local bit = get_side_bit (side)
for i = 0, 6, 1 do
if (bit % 2) == 1 and (bits % 2) ~= 1 then
return false
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return true
end
local function set_side_bit (bits, side, on)
local bit = get_side_bit (side)
local result = 0
for i = 0, 6, 1 do
if (bit % 2) == 1 then
if on then
result = result + math.pow (2, i)
end
elseif (bits % 2) == 1 then
result = result + math.pow (2, i)
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return result
end
local function switch_on (pos, side)
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, true)
minetest.swap_node (pos, node)
end
end
local function switch_off (pos, side)
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, false)
minetest.swap_node (pos, node)
end
end
local function digilines_support ()
return
{
@@ -80,9 +173,9 @@ local function digilines_support ()
end
if words[1] == "on" then
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (words[2]))
switch_on (pos, words[2])
elseif words[1] == "off" then
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (words[2]))
switch_off (pos, words[2])
end
end
end
@@ -99,16 +192,32 @@ local function mesecon_support ()
{
receptor =
{
state = mesecon.state.off,
rules =
state = mesecon.state.on,
rules = function (node)
if is_side_on (node.param1, "switch") then
return utils.mesecon_default_rules
end
local r = { }
local sides =
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }, -- down doesn't work
"white",
"black",
"red",
"green",
"blue",
"yellow",
}
for _, side in ipairs (sides) do
if is_side_on (node.param1, side) then
r[#r + 1] = get_mesecon_rule_for_side (side)[1]
end
end
return r
end
},
}
end
@@ -124,7 +233,7 @@ local function on_construct (pos)
local formspec =
"formspec_version[3]\n"..
"size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;${channel}]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec)
@@ -145,14 +254,6 @@ local function on_receive_fields (pos, formname, fields, sender)
if meta then
meta:set_string ("channel", fields.channel or "")
local formspec =
"formspec_version[3]\n"..
"size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;"..minetest.formspec_escape (meta:get_string ("channel")).."]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec)
end
end
end
@@ -172,6 +273,8 @@ minetest.register_node ("lwcomponents:digiswitch", {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
paramtype = "none",
param1 = 0,
groups = { cracky = 2, oddly_breakable_by_hand = 2 },
sounds = default.node_sound_stone_defaults (),
mesecons = mesecon_support (),

View File

@@ -7,6 +7,26 @@ if utils.digilines_supported or utils.mesecon_supported then
local dispenser_force = 25
local function dispense_dir (node)
if node.param2 == 0 then
return { x = 0, y = 0, z = -1 }
elseif node.param2 == 1 then
return { x = -1, y = 0, z = 0 }
elseif node.param2 == 2 then
return { x = 0, y = 0, z = 1 }
elseif node.param2 == 3 then
return { x = 1, y = 0, z = 0 }
else
return { x = 0, y = 0, z = 0 }
end
end
local function dispense_pos (pos, node)
if node.param2 == 0 then
return { x = pos.x, y = pos.y, z = pos.z - 1 }
@@ -24,18 +44,17 @@ end
local function dispense_velocity (node)
local force = 25 --math.random (30 , 35)
local tilt = (math.random (1 , 2001) - 1001) / 1000
local sway = (math.random (1 , 4001) - 2001) / 1000
if node.param2 == 0 then
return { x = sway, y = tilt, z = -force }
return { x = sway, y = tilt, z = -dispenser_force }
elseif node.param2 == 1 then
return { x = -force, y = tilt, z = sway }
return { x = -dispenser_force, y = tilt, z = sway }
elseif node.param2 == 2 then
return { x = sway, y = tilt, z = force }
return { x = sway, y = tilt, z = dispenser_force }
elseif node.param2 == 3 then
return { x = force, y = tilt, z = sway }
return { x = dispenser_force, y = tilt, z = sway }
else
return { x = 0, y = 0, z = 0 }
end
@@ -64,90 +83,6 @@ end
local function try_spawn (pos, node, item)
if utils.mobs_supported then
local mob = item:get_name ()
local item_def = minetest.registered_craftitems[mob]
local spawn_pos = dispense_pos (pos, node)
if item_def and item_def.groups and item_def.groups.spawn_egg then
if mob:sub (mob:len () - 3) == "_set" then
mob = mob:sub (1, mob:len () - 4)
if minetest.registered_entities[mob] then
local data = item:get_metadata ()
local smob = minetest.add_entity (spawn_pos, mob, data)
local ent = smob and smob:get_luaentity ()
if ent then
local meta = minetest.get_meta (pos)
if meta then
local owner = meta:get_string ("owner")
-- set owner if not a monster
if owner:len () > 0 and ent.type ~= "monster" then
ent.owner = owner
ent.tamed = true
end
end
end
return smob
end
else
if minetest.registered_entities[mob] then
local smob = minetest.add_entity (spawn_pos, mob)
local ent = smob and smob:get_luaentity ()
if ent then
local meta = minetest.get_meta (pos)
if meta then
local owner = meta:get_string ("owner")
-- set owner if not a monster
if owner:len () > 0 and ent.type ~= "monster" then
ent.owner = owner
ent.tamed = true
end
end
end
return smob
end
end
elseif mob == "mobs:egg" then
if math.random (1, 10) == 1 then
local smob = minetest.add_entity (spawn_pos, "mobs_animal:chicken")
local ent = smob and smob:get_luaentity ()
if ent then
local meta = minetest.get_meta (pos)
if meta then
local owner = meta:get_string ("owner")
-- set owner if not a monster
if owner:len () > 0 and ent.type ~= "monster" then
ent.owner = owner
ent.tamed = true
end
end
end
return smob
end
end
end
return nil
end
-- slot:
-- nil - next item, no dispense if empty
-- number - 1 item from slot, no dispense if empty
@@ -202,16 +137,33 @@ local function dispense_item (pos, node, slot)
if item then
item:set_count (1)
local spawn_pos = dispense_pos (pos, node)
local owner = meta:get_string ("owner")
local obj, cancel = nil, false
local obj = try_spawn (pos, node, item)
if utils.settings.spawn_mobs then
obj, cancel = utils.spawn_registered (name,
spawn_pos,
item,
owner,
pos,
dispense_dir (node),
dispenser_force)
if obj == nil and cancel then
return false
end
end
if not obj then
obj = minetest.add_item (dispense_pos (pos, node), item)
end
obj = minetest.add_item (spawn_pos, item)
if obj then
obj:set_velocity (dispense_velocity (node))
end
end
if obj then
stack:set_count (stack:get_count () - 1)
inv:set_stack ("main", slot, stack)
@@ -230,7 +182,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
@@ -248,6 +200,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_size ("main", 16)
inv:set_width ("main", 4)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -256,7 +215,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -265,6 +224,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Dispenser (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -413,7 +374,9 @@ local function digilines_support ()
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
@@ -458,12 +421,112 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local dispenser_groups = { cracky = 3 }
if utils.pipeworks_supported then
dispenser_groups.tubedevice = 1
dispenser_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:dispenser", {
description = S("Dispenser"),
tiles = { "lwdispenser.png", "lwdispenser.png", "lwdispenser.png",
"lwdispenser.png", "lwdispenser.png", "lwdispenser_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dispenser_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -474,10 +537,12 @@ minetest.register_node("lwcomponents:dispenser", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})
@@ -489,7 +554,7 @@ minetest.register_node("lwcomponents:dispenser_locked", {
tiles = { "lwdispenser.png", "lwdispenser.png", "lwdispenser.png",
"lwdispenser.png", "lwdispenser.png", "lwdispenser_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dispenser_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -500,10 +565,12 @@ minetest.register_node("lwcomponents:dispenser_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})

51
docs/api.txt Normal file
View File

@@ -0,0 +1,51 @@
lwcomponents.version ()
Returns this mod version as a string. eg. "0.1.5".
lwcomponents.register_spawner (itemname, spawn_func)
itemname:
Registered string name of the spawner item
spawn_func:
The function to call to spawn the mob of the form -
spawn_func (spawn_pos, itemstack, owner, spawner_pos, spawner_dir, force)
spawn_pos:
The position the entity should be spawned at.
itemstack:
The spawner ItemStack, of the name itemname.
owner:
As string of the player's name that will own the spawned entity,
if applicable. This may be "" for no owner.
spawner_pos:
The position of the block calling this function.
spawner_dir:
A single unit vector of the direction the spawner block is facing.
eg. { x = -1, y = 0, z = 0 }
force:
Recommended force (for velocity) of spawned entity.
Can use vector.multiply (spawner_dir, force).
This function should return the ObjectRef of the spawned entity or
nil. If this function returns nil for ObjectRef a second boolean
value should be returned for whether to cancel the action.
eg. If too many mobs:
return nil, true
eg. If only chance of spawn and out of luck:
return nil, false
The register function return true on success, or false on failure
(parameter type check failed or the spawn item has already been
registered).

54
docs/breaker.txt Normal file
View File

@@ -0,0 +1,54 @@
Breaker
-------
* This block is only available if digilines and/or mesecons are loaded.
Breakers dig the node up to 5 nodes directly in front of them and drop
the item at the back of them, or into a pipeworks tube if one is placed
behind it. The node is only dug if the breaker has a tool that can dig it
or if it can be dug by hand, and there are no nodes before of it. ie.
cannot dig 2nd node if 1st node has something in it. The tool is worn if
used. Also acts as a digilines conductor. If the hopper mod is loaded,
will take tools from the top and sides. Pipeworks tubes can push items
into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of breaker.
Top 1 slot inventory - tool to use.
Bottom 32 slot inventory - player's inventory.
Mesecons
Digs the node in front (always the 1st node position) when power is
turned on, if it can.
Digilines messages
"break n"
Digs the node at n nodes in front when power is turned on, if it can.
n should be a number between 1 and 5. If omitted 1 is assumed.
"eject side"
Drop the tool in the tool slot at the given side. Valid sides are "left",
"right", "back", "front". If side is omitted or invalid "front" is used.
When a breaker digs a node or wears out the tool a digilines message is
sent with the breaker's channel. The message is a table with the following
keys:
{
action = "<action>",
name = "<name>",
range = <number>
}
action
Will be "break" or "tool".
name
For "break" action the registered node name of what was dug.
For "tool" action the registered tool name of the tool that wore out.
range
For "break" action the nodes forward that was dug.
For "tool" action always nil.

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Camera
------
* This block is only available if digilines is loaded.
Cameras take an image in the direction they are facing. The colors in the
image represent what is being viewed. Nodes are gray, entities are blue and
players are green. The closer they are to the camera the brighter the color.
The viewing distance of the camera is 1 to 16 nodes. Also acts as a
digilines conductor.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of camera.
Distance - the viewing distance forward from the camera (1 to 16).
Resolution - the image resolution (for both width and height, 1 to 128).
Digilines messages
"scan"
Sends a digilines message with the camera's channel and a table of the
image as the message (see below).
"distance n"
Sets the viewing distance of the camera. Will be clipped between 1 and
16.
"resolution n"
Sets the image resolution of the camera.
The image is an indexed table of indexed tables. Each inner table is one
line of the image ordered top to bottom. There are resolution number of
lines. Each line has a string value for each pixel of that line left to
right. The string is a hex color string eg. "00FF00". There are resolution
number of pixels per line.
The image format is compatible with digistuff's digiscreens and lwcomputers'
digiscreens and digipanels. It is best to set the resolution of the camera
to the resolution of the display, then the image from the camera can be sent
straight to the display device.

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Cannon
------
This item is available without digilines or mesecons as it can be used
manually.
Contains a single inventory slot and shoots an item on command.
If the hopper mod is loaded, will take items from the top and sides, and
release them from the bottom. Pipeworks tubes can push items into and pull
items from the inventory.
Cannon rotation range:
side to side - +/-60 degrees (- = left, + = right)
down to up: -20 to 70 degrees (- = down, + = up)
To spawn entities from cannons include the lwcomponents_spawners mod.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of cannon.
Hide - hides the form so the cannon can be used manually, double right click
any other face besides the rear to bring up the form.
Controller - digistuff game controller digilines channel.
Sensitive - if checked game controller movements have a x3 sensitivity.
Top 1 slot inventory - storage of items to shoot.
Bottom 32 slot inventory - player's inventory.
Manual control
Place some items in the single slot, and click the Hide button. On the
rear panel their are 4 gray buttons. Right clicking them turns the barrel
in that direction 10 degrees. aux + right click turns 1 degree. Clicking
the red button fires an item. To bring up the form again double right click
any other face besides the rear.
Digistuff game controller
Connect a game controller to the cannon with digilines cable. Enter the
game controller's channel in the Controller field of the cannon's form
(click Set). Your turning movements turn the cannon's barrel in the
direction the cannon is facing. If Sensitive is checked the movements
have an increased sensitivity (x3) to try and keep the target in your view,
otherwise x1. Punching shoots an item. The game controller updates every
0.2 seconds, so a quick punch may not register. A locked cannon can only
be controlled by it's owner with a game controller.
Mesecons
Shoots an item when power is turned on.
Digilines messages
"pitch <n>"
Sets the pitch of the barrel. n should be between -20 to 70, and will
be clipped to this range.
eg. "pitch 22"
"rotation <n>"
Sets the rotation of the barrel. n should be between -60 to 60, and will
be clipped to this range.
eg. "rotation 45"
table - aim position
{
action = "aim",
aim = { x, y, z }
}
x is the horizontal left (negative) to right. 0 is straight ahead.
y is the vertical down (negative) to up. 0 is straight ahead.
z is the depth. Must be > 0 or ignored. 1 is the position directly in
front of the cannon.
* The cannon barrel's height is 0.65 above the cannon's placed position.
When aiming for height, if the cannon's base height is taken as -0.5,
and consider height from there. This allows for the barrel height
and a little drop in the projectile at close range.
"fire"
Shoots an item.
* Note: turning the barrel is animated and takes 0.1 seconds per 10
degrees of movement. A fire command while moving is ignored.
Three shells are provided for cannons.
Shell
This shell has a 70% chance of destroying a node within a radius of 2 from
the impact, a 5% chance a flammable node will be set on fire within a
radius of 2 (if fire is installed), and damages players and entities within
a radius of 4 with a maximum of 20 damage points.
Soft Shell
This shell has a 50% chance of destroying only soft (buildable_to) nodes,
such as grass, within a radius of 2 from the impact, a 5% chance a flammable
node will be set on fire within a radius of 2 (if fire is installed), and
damages players and entities within a radius of 4 with a maximum of 20
damage points.
Fire Shell
* This item is only available if fire is installed.
This shell does not destroying nodes, has a 70% chance of setting a node
on fire, whether its flammable or not within a radius of 2, and damages
players and entities within a radius of 4 with a maximum of 20 damage
points.

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Collector
---------
* This block is only available if digilines is loaded.
Picks up dropped items in adjacent block, with optional filtering. Also
acts as a digilines conductor. If the hopper mod is loaded, will take items
from the top and sides, and release them from the bottom. Pipeworks tubes
can push items into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of collector.
Left 16 slot inventory - storage of picked up items.
Right 8 slot inventory - Filter list. Place what items should be picked
up in this list. Leave empty to pick up all.
Bottom 32 slot inventory - player's inventory.
Digilines messages
"start"
Start the collector.
"stop"
Stop the collector.
When items are picked up a digilines message is sent with the collector's
channel. The message is a table with the following keys:
{
action = "collect",
name = "<itemname>", -- name of picked up items.
count = <count> -- number of the item picked up.
}

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Conduit
-------
Conduits are connected in a circuit, and can move items from their
inventory to another conduit in the same circuit.
When a conduit node is placed it has a simple form that asks for a channel.
This channel is both the digilines' channel and the target id of this
conduit within the circuit. A conduit does not have to be given a channel.
Most of them are just used to connect other conduits together.
Transfer of items takes 0.1 seconds per conduit node moved, and will work
in unloaded blocks.
Filtering of items can be done by placing an item into a filter slot and
setting a target for that item. If an item is not filtered it is sent to
the main target. Filtering can also be implemented through digilines.
Conduits also act as a digilines conductor. If the hopper mod is loaded,
the conduit will take items from the top and sides, and release them from
the bottom. Be aware that hoppers from the hopper mod have some deficits
that can cause some nodes from this mod to not function correctly in
multi-player environments. The hoppers from this mod are more compatible.
Pipeworks tubes can push items into and pull items from the inventory.
Note that if a sending conduit is moved (as with a piston) while in the
process of sending items, when the conduit is moved back into a circuit
a duplicate of the last sent item/s can be resent.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel/target id of conduit.
Target - target id/channel of conduit this conduit will transfer to.
Automatic - if checked transfers next item every second without command.
Top center 16 slot inventory - storage of items.
Bottom 32 slot inventory - player's inventory.
Filter - 8 vertical slot inventory on the right, each with their accompanying
target field.
Mesecons
Transfers the next item when power is turned on to the target conduit.
Digilines messages
"target <id>"
Set the target of the conduit. id should be the channel of another
conduit on the same circiut. This takes a moment to take effect, so
delay any transfers.
"targets"
Conduit will send a digilines message with its own channel in the form:
{
action = "targets",
targets = { ... } -- list of string channels of all other conduits
-- with a channel on the same circuit.
}
"transfer"
Simple transfer. Transfers the next item in the inventory to the target
conduit (same as mesecons power).
table message
{
action = "transfer",
target = "<channel>",
slot = <number>,
item = "<itemname>"
}
If target is not given, the conduit determines the target from it's
own settings.
slot should be a number between 1 to 16. If the slot is empty nothing
is transferred.
item should be the registered item name. If the conduit's inventory
does not contain any nothing is transferred.
Only slot or item should be given. If both are given slot is used. If
neither are given the next item in the inventory is transferred.
"inventory"
Sends a digilines message with it's own channel in the following form:
{
action = "inventory",
inventory = {
<items>
}
}
The inventory key is an indexed list of items in the conduit in slot
order. Each item entry is a table with the following keys:
{
name -- string, the name of the item, as <mod>:<name>
description -- string, description of the item, same as in UI
count -- number, the total number of this item in storage
custom -- true if a custom item (has metadata), false if not
pallet_index -- string if the item has a pallet index, otherwise nil
}
The description is derived from the short description, if none
then the description, and if none then the item's name, as
<mod>:<name>.
Note: When sending transfer messages the simple item name, as <mod>:<name>,
will work for most items, but not for custom items. With custom items, or
to play it safe, use the table form of the transfer message and use the
index for the item from an inventory message as the slot for the transfer
message.

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Deployer
-------
* This block is only available if digilines and/or mesecons are loaded.
Deployers place the node up to 5 nodes directly in front of them. The
node is only placed if there are no nodes before of it which are not
replaceable. ie. cannot place 2nd node if 1st node has something in it.
Also acts as a digilines conductor. If the hopper mod is loaded, will
take items from the top and sides, and release them from the bottom.
Pipeworks tubes can push items into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of breaker.
Top 16 slot inventory - storage of items to place.
Bottom 32 slot inventory - player's inventory.
Mesecons
Places the node in front (always the 1st node position) when power is
turned on, if it can.
Digilines messages
"deploy <slot or itemname> <n>"
Places the node at n nodes in front when power is turned on, if it can.
n should be a number between 1 and 5. If omitted 1 is assumed.
If slot is a number, places an item from that slot. No placement if
slot is empty.
eg. "deploy 7"
If itemname is given, places the item of the name given. No placement
if deployer does not contain the item.
eg. "deploy default:stone"
If n is given with no slot/itemname use "nil".
eg. "deploy nil 3"
When a deployer places a node a digilines message is sent with the
deployer's channel. The message is a table with the following
keys:
{
action = "deploy",
name = "<name>",
slot = <slot>,
range = <number>
}
action
Will be "deploy".
name
The registered node name of what was placed.
range
The nodes forward that was placed.

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Destroyer
---------
Destroyers dispose of items placed in their single slot inventory (basically
a trash). Items can be push into destroyers with tubes from pipeworks or
hoppers attached to the top or sides, so they are suitable for automation.
Items cannot be pulled out of destroyers.
Note that destroyers act when an item is placed in their inventory, as with
storage indexers it is best to use the hopper from this mod to feed them
in multi-player games.

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Detector
--------
* This block is only available if digilines and/or mesecons are loaded.
Detects items or entities within a given radius. Also acts as a
digilines conductor.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of detector.
Radius - block distance from detector to detect.
Entities - if checked detects entities.
Players - if checked detects players.
Drops - if checked detects drops.
Nodes - if checked detects nodes.
mode:
All - detects to radius in all directions, including diagonal.
Forward - detects to radius directly in front of the detector (one block high).
Up - detects to radius directly above the detector (one block wide).
Down - detects to radius directly below the detector (one block wide).
Mesecons
Mesecons power is turned on when something is detected, and turned off
when nothing is detected.
Digilines messages
"start"
Start the detector.
"stop"
Stop the detector.
"radius <n>"
Set radius of the detector. <n> should be a number from 1 to 5, and is
trimmed to this range.
"entities <true|false>"
Set detection of entities on or off.
"players <true|false>"
Set detection of players on or off.
"drops <true|false>"
Set detection of drops on or off.
"nodes <true|false>"
Set detection of nodes on or off.
"mode all"
"mode forward"
"mode up"
"mode down"
Set the detector's mode.
When items or entities are detected a digilines message is sent with the
detector's channel. A message is sent for each found item/entity. The
message is a table with the following keys:
{
action = "detect",
detected = table
}
The detected field is a list of detected items. Each entry is of the form:
{
type = "<type>", -- will be "entity", "player", "drop" or "node"
name = "<name>",
label = "<label>",
pos = { x = n, y = n, z = n },
count = <count>,
hp = <number>,
height = <number>
}
type
Will be "entity", "player", "drop" or "node".
name
For "entity" the registered entity name.
For "player" the player's name.
For "drop" the registered item name.
For "node" the registered item name.
label
For "entity" the name tag text.
For "player" the player's name.
For "drop" the registered item name.
For "node" the registered item name.
pos
The relative position of the detected item/entity from the detector,
facing the direction of the detector.
+x = right
-x = left
+z = forward
-z = behind
+y = above
-y = below
count
The count of items for a "drop", or 1 for everything else.
hp
Health points for players and entities. Zero for everything else.
height
Height for players and entities. Zero for everything else. This is simply
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1st right click - set channel, can't be changed after that.
Following right clicks displays touchscreen form.
Sent message as a table. Each command can be sent individually or as
indexes of a table to run as batch.
Clears the current form.
{
command = "clear"
}
Adds elements to the form. The form is size[10,8]. The parameters are as
for formspec (see api docs). No version is specified.
{
command = "realcoordinates",
enabled = true or false
}
{
command = "addimage",
X = n,
Y = n,
W = n,
H = n,
texture_name = string
}
{
command = "addfield",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string,
default = string
}
{
command = "addpwdfield",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addtextarea",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string,
default = string
}
{
command = "addlabel",
X = n,
Y = n,
label = string
}
{
command = "addvertlabel",
X = n,
Y = n,
label = string
}
{
command = "addbutton",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addbutton_exit",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addimage_button",
X = n,
Y = n,
W = n,
H = n,
image = string,
name = string,
label = string
}
{
command = "addimage_button_exit",
X = n,
Y = n,
W = n,
H = n,
image = string,
name = string,
label = string
}
{
command = "adddropdown",
X = n,
Y = n,
W = n,
H = n,
name = string,
selected_id = n,
choices = { string [, string ... ] }
}
{
command = "addtextlist",
X = n,
Y = n,
W = n,
H = n,
transparent = true/false,
name = string,
selected_id = n,
listelements = { string [, string ... ] }
}
If unlocked ignores protection.
{
command = "lock"
}
{
command = "locked"
}
When the touchscreen form is accessed a message is sent with the
touchscreen's channel with the 'fields' parameter from the on_receive_fields
handler, with an additional field 'clicker' with the name of the player
that accessed the form.

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DigiSwitch
----------
* This block is only available if both digilines and mesecons are loaded.
Digiswitches act as both a digilines message target and a digilines cable,
as well as a mesecons power source. They can be placed beside each other
to form a bank, horizontally or vertically.
Right click the digiswitch to give it a channel.
Mesecon power can be delivered at 6 sides of the digiswitch, the adjacent
4 in the (x, z), above and below. Around the connector on these sides are a
colored border indicating the side. The sides are named "red", "green",
"blue", "yellow", "white" and "black".
The digilines message sent to the digiswitch dictates the action, "on" or
"off". The action can be followed with the side to act upon, separated by
a space. eg. "on white". If a side is stated only that side is acted upon.
If the side is omitted (or is invalid) all 6 sides are acted upon. If the
side name "switch" is give the power is supplied the same as a mesecons
switch (all horizontal sides, one below, this height and one above).

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Dispenser
---------
* This block is only available if digilines and/or mesecons are loaded.
Contains an inventory and dispenses (with velocity) an item on command.
Also acts as a digilines conductor. If the hopper mod is loaded, will take
items from the top and sides, and release them from the bottom. Pipeworks
tubes can push items into and pull items from the inventory.
To spawn entities from dispensers include the lwcomponents_spawners mod.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of dispenser.
Top 16 slot inventory - storage of items to dispense.
Bottom 32 slot inventory - player's inventory.
Mesecons
Dispenses the next item when power is turned on.
Digilines messages
"dispense"
Dispenses the next item. No dispense if dispenser is empty.
"dispense <slot>"
Dispenses 1 item from the given slot (1 to 16). No dispense if slot is
empty.
eg. "dispense 7"
"dispense <itemname>"
Dispenses 1 item of the given name. No dispense if dispenser does not
contain the item.
eg. "dispense default:stone"
When an item is dropped a digilines message is sent with the dropper's
channel. The message is a table with the following keys:
{
action = "dispense",
name = "<itemname>", -- name of dropped item
slot = <slot> -- slot number the item was taken from (1 to 16).
}

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Dropper
-------
* This block is only available if digilines and/or mesecons are loaded.
Contains an inventory and drops an item on command. Also acts as a
digilines conductor. If the hopper mod is loaded, will take items from the
top and sides, and release them from the bottom. Pipeworks tubes can push
items into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of dropper.
Top 16 slot inventory - storage of items to drop.
Bottom 32 slot inventory - player's inventory.
Mesecons
Drops the next item when power is turned on.
Digilines messages
"drop"
Drops the next item. No drop if dropper is empty.
"drop <slot>"
Drops 1 item from the given slot (1 to 16). No drop if slot is empty.
eg. "drop 7"
"drop <itemname>"
Drops 1 item of the given name. No drop if dropper does not contain the
item.
eg. "drop default:stone"
When an item is dropped a digilines message is sent with the dropper's
channel. The message is a table with the following keys:
{
action = "drop",
name = "<itemname>", -- name of dropped item
slot = <slot> -- slot number the item was taken from (1 to 16).
}

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Fan
---
* This block is only available if digilines and/or mesecons are loaded.
Fans blow any entity, player or drop in front of the fan for 5 node
spaces in the direction of the fan. A node placed in these 5 spaces blocks
the fan's action beyond the placed node. Also acts as a digilines conductor.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of fan.
Mesecons
Fan runs while power is turned on.
Digilines messages
"start"
Starts the fan.
"stop"
Stops the fan.

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Force Field Generator
---------------------
Force field generators repel players and mobs within a given radius from
the generator. The radius can be 5 to 25 and is in all directions. An
'electric dome' appears marking the field. The generator consumes fuel
relative to the radius. A radius of 25 uses 1 coal in 10 seconds, 5 uses
1 coal in 50 seconds. Each time an entity is repelled it cost 1 fuel value
(1/40 of a coal). Any players or mobs permitted inside the field can be
added to the Permit list. Each entry must be on a new line with no extra
spaces. Empty lines (not even a space) are ignored. The mob's registered
name or tag can be used. The owner of a locked generator will not be
repelled. When something is repelled it takes a small amount of damage.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of generator.
Radius - the node radius to repel, in every direction. 5 to 25.
Permit - list of players or mobs to allow within field. Mobs can be registered
entity name or tag.
Start/Stop button - starts and stops the field.
Fuel - single slot inventory.
Player inventor - 32 slot inventory at bottom.
Mesecons
Turns the generator on and off.
Digilines messages
"start"
Start the generator.
"stop"
Stop the generator.
"radius n"
Set the radius to n, where n is a number between 5 to 25.
"add <name>"
Add a name to the permit list.
"remove <name>"
Remove a name from the permit list.
"status"
Query the status of the generator. The generator will send a digilines
message with its own channel as the following table:
{
action = "status",
state = "on" | "off",
radius = n, -- radius as number
permit =
{
<list of names>
},
fuel =
{
name = name, -- eg. "default:coal_lump", will be "" if empty
count = n, -- count of fuel
}
}
Hoppers and pipeworks tubes can be used to push or pull the fuel.

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Hologram
--------
* This block is only available if digilines is loaded.
Projects a hologram above the hologram node. Also acts as a digilines
conductor.
The hologram occupies a space 15x15x15. The lower level of the hologram
is 2 blocks above the hologram node (so the hologram node can be hidden
beneath a floor). The hologram node is in the x, z horizontal center, ie.
the hologram can extend 7 blocks in each direction from the node.
Colored blocks cannot be interacted with, but will be replaced if built
into. If a block already exists where the hologram requires a color, it
is not placed unless the block is a color block from this hologram block.
If an existing block is dug while a holograms is displayed it is not
filled in, the hologram has to be re-displayed.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of hologram.
Digilines messages
"clear"
Removes any hologram currently projected.
table
To display a hologram a table of dimensions holo[15][15][15] is sent as
the message. The table structure is holo[layer][line][block]. In the
direction the hologram block is facing, the layers run from bottom to
top, the lines run from back to front, and the blocks run from right to
left. Each block value can be nil for no display, or a string with the
color. Valid colors are:
"black"
"gray"
"silver"
"white"
"sky"
"blue"
"cyan"
"lime"
"green"
"magenta"
"purple"
"pink"
"red"
"yellow"
"orange"
"brown"
If anything else no color block is placed.
For example:
{
{
{ "black", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "green" },
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{ "blue", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "red" }
},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{
{ "orange", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "lime" },
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{ "purple", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "yellow" }
},
}
will display a hologram with a black and green block at the back of
the bottom layer, and orange and lime at the back of the top layer.

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Hopper
------
* This block is only available if the hopper mod is loaded.
This version of a hopper will transfer items from a drop or inventory in
the node at the wide end of the hopper to the inventory in the node at the
narrow end of the hopper. The hopper has no inventory itself, and always
moves items one at a time, every second. These hoppers cannot be chained
to transfer items, but work in unloaded blocks. This hopper uses the
hopper mod's registered list of nodes, and should work with nodes with
hopper support. These hoppers can be rotated with a screwdriver, but
function as their typical placement when rotated.

17
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MoveFloor
---------
* This block is only available if mesecons is loaded.
The MoveFloor block responds to a mesecons power source in the 4 horizontal
directions. If the power source is one higher the MoveFloor moves up to
that height. If the power source is one lower the MoveFloor moves down to
that height. Powering an adjacent block has no effect. The power source
should be turned off before another move or the MoveFloor will oscillate.
Any horizontally adjoining MoveFloor acts as a single block (only one
needs to be powered).
The MoveFloor will move up to 3 blocks stacked on it.
If using a DigiSwitch as the power source use the side name "switch" or
the MoveFloor will not move.

43
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@@ -0,0 +1,43 @@
Pistons and sticky pistons
--------------------------
* These blocks are only available if digilines and/or mesecons are loaded.
Pistons push up to the setting Maximum piston nodes (default 15) in front
of the pusher when extended. Sticky piston draw back a single node in
front of the pusher when retracted. Piston also act as a digilines
conductor.
Sticky blocks are also supported. Any sticky block structure attached to
the pusher will also be pushed, up to the maximum setting. Any free blocks
(not attached to the sticky blocks) in front will be pushed up to the
maximum setting. This limit is from the pusher, not the sticky block. When
retracting a maximum of one free block depth will be pulled. Any sticky
block structure extending laterally by more than half the maximum limit
will not be pushed.
Any entities in front of or standing on a moving node are pushed/pulled,
if nothing is in the way of their base position. Any entities against a
sticky face are not pulled.
UI
Channel - digilines channel of piston.
Single move - pusher extends 1 node if checked, otherwise 2 nodes.
Mesecons
Piston extends while power is turned on.
Digilines messages
"extend n"
Extends the piston pusher to extent n (0, 1 or 2). If n is not given
pusher extends to maximum extent. 0 is retracted.
"retract"
Same as 'extend 0'.
"single"
Sets piston to single move mode.
"double"
Sets piston to double move mode.

21
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Player Button
-------------
* This block is only available if both digilines and digistuff are loaded.
When pressed sends a digilines message with the name of the player that
pressed the button.
The first time the button is right clicked a form opens to set the
digilines channel. After that right click presses the button. The
digilines cannot be changed after its set.
UI
Channel - digilines channel of button.
When the button is pressed a digilines message is sent with the button's
channel in the form:
{
action = "player",
name = <player name>
}

69
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@@ -0,0 +1,69 @@
Puncher
-------
* This block is only available if digilines and/or mesecons are loaded.
Punches players or entities within a given reach. Also acts as a
digilines conductor.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of puncher.
Reach - block distance from puncher to punch.
Entities - if checked punches entities.
Players - if checked punches players.
mode:
Forward - punches to reach extent directly in front of the puncher (one block high).
Up - detects to reach extent directly above the puncher (one block wide).
Down - detects to reach extent directly below the puncher (one block wide).
Mesecons
Punches the next item when power is turned on.
Digilines messages
"start"
Start the puncher.
"stop"
Stop the puncher.
"reach <n>"
Set reach of the puncher. <n> should be a number from 1 to 5, and is
trimmed to this range.
"entities <true|false>"
Set punching of entities on or off.
"players <true|false>"
Set punching of players on or off.
"mode forward"
"mode up"
"mode down"
Set the puncher's mode.
"punch"
Action a single punch if the puncher is turned on.
When a player or entity is punched a digilines message is sent with the
puncher's channel. The message is a table with the following keys:
{
action = "punch",
type = "<type>", -- will be "entity" or "player"
name = "<name>",
label = "<label>"
}
type
Will be "entity" or "player".
name
For "entity" the registered entity name.
For "player" the player's name.
label
For "entity" the name tag text.
For "player" the player's name.

46
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@@ -0,0 +1,46 @@
Siren
-----
* This block is only available if digilines and/or mesecons are loaded.
Plays a sound repeatedly while active. Also acts as a digilines conductor.
digilines conductor.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of siren.
Distance - block distance the sound can be heard (range 0 to 100).
Volume - volume the sound is played.
Sound - select Buzzer, Horn, Raid or Siren.
Mesecons
Sound plays while mesecons power is applied.
Digilines messages
"start"
Start the siren (turn on).
"stop"
Stop the siren (turn off).
"distance <n>"
Set block distance the sound can be heard. <n> should be a number
from 1 to 100, and is trimmed to this range.
"volume <n>"
Set the sound volume. <n> should be a number from 1 to 100, and is
trimmed to this range.
"sound buzzer"
"sound horn"
"sound raid"
"sound siren"
Set the sound of the siren.
"siren on"
Activate the siren, if its on.
"siren off"
deactivate the siren.

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@@ -0,0 +1,9 @@
Solid Color Conductors
----------------------
* These blocks are only defined if mesecons and unifieddyes are loaded.
Provides 2 blocks that can be colored the same as Solid Color Block (with
the air brush) and is both a mesecons and digilines conductor.
The Solid Color Conductor block conducts in the 'default' directions and
the Solid Color Horizontal Conductor only conducts horizontally.

105
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Storage
-------
Storage is accommodated with two nodes, Storage Unit and Storage Indexer.
Storage units can be interacted with like a basic chest, each with 32 slots,
and visually join together when placed adjacent to each other. Units are
generally accessed via indexers, which action all adjoining units as a
single storage block. Multiple indexers can action a single storage block.
Only the owner can dig or access the form of the locked versions.
Unowned indexers can only access unowned units. Owned indexers can access
units of the same owner or unowned units.
UI
Search - top left.
List - left.
Channel - digilines channel of indexer.
Input - middle.
Output - top right.
Filter - center right.
Player inventor - lower right.
When the UI is accessed the storage is scanned, and its contents are
displayed in the list. The list contains the following columns:
Item button - pressing will place one of these items from storage into the
output.
10 button - pressing will place 10 of the item.
<stack> button - pressing places a full stack.
Count - the total number of this item in storage.
Description - description of the item.
Note that the 10 and stack buttons may vary in number or not appear
depending on the requirements of that item.
The form does not update while open. A request for more items than in
storage will only deliver the amount in storage.
Terms can be entered into the search field, and when enter is pressed or
the Search button is pressed, only items whose description contains these
terms are shown in the list. That is if they match any of the space
separated terms.
Any items placed into the input are placed into storage. If the filter
is clear all items are accepted. If the filter contains items only these
items will be accepted. Any items not accepted or that do not fit into
storage are placed into the output.
When items are placed into the filter a copy is used and the item returns
to where it was taken from. When items are removed from the filter they
are disposed of.
Hoppers placed to the top or sides of an indexer will feed items into the
input. Hoppers placed below an indexer will take items from the output.
Note, when a hopper from the hopper mod is used to place items into the
input, if the player that placed the hopper leaves the game the input will
not be pulled into storage.
Pipeworks tubes can push items into the input, and pull items from the
output.
Every 20 inputs the storage is consolidated to minimize fragmentation.
Digilines messages
"output <item> <count>"
or
{
action = "output",
item = "<item>",
count = <count>
}
Moves the item/s to the output. If count is omitted defaults to 1. If
the requested amount is greater than in storage, only the stored amount
is moved. If the requested amount is greater than a full stack of the
item a full stack is moved.
"inventory"
Sends a digilines message with it's own channel in the following form:
{
action = "inventory",
inventory = {
<items>
}
}
The inventory key is an indexed list of items in storage. Each item
entry is a table with the following keys:
{
name -- string, the name of the item, as <mod>:<name>
description -- string, description of the item, same as in UI
count -- number, the total number of this item in storage
custom -- true if a custom item (has metadata), false if not
pallet_index -- string if the item has a pallet index, otherwise nil
id -- string, unique id of the item in storage
}
The description is derived from the short description, if none
then the description, and if none then the item's name, as
<mod>:<name>.
Note: When sending output messages the simple item name, as <mod>:<name>,
will work for most items, but not for custom items. With custom items, or
to play it safe, use the table form of the output message and set the item
field with the id field for the item from a returned inventory.

7
docs/through_wire.txt Normal file
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@@ -0,0 +1,7 @@
Mesecons Through Wire
---------------------
* This block is only available if mesecons is loaded.
Will transmit mesecons power when placed one to two blocks apart opposing
each other, through solid blocks or open space. Can also be used as a mesecons
crossover.

View File

@@ -118,7 +118,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
@@ -136,6 +136,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_size ("main", 16)
inv:set_width ("main", 4)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -144,7 +151,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -153,6 +160,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Dropper (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -301,7 +310,9 @@ local function digilines_support ()
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
@@ -346,12 +357,112 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local dropper_groups = { cracky = 3 }
if utils.pipeworks_supported then
dropper_groups.tubedevice = 1
dropper_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:dropper", {
description = S("Dropper"),
tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dropper_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -362,10 +473,12 @@ minetest.register_node("lwcomponents:dropper", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})
@@ -377,7 +490,7 @@ minetest.register_node("lwcomponents:dropper_locked", {
tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dropper_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -388,10 +501,12 @@ minetest.register_node("lwcomponents:dropper_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})

438
dummy_player.lua Normal file
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@@ -0,0 +1,438 @@
local function get_dummy_player (as_player, name, pos, look_dir, controls, velocity,
hp, armor_groups, properties, nametag, breath)
local obj_as_player = as_player ~= false
local obj_name = name or ""
local obj_pos = vector.new (pos or { x = 0, y = 0, z = 0 })
local obj_look_dir = vector.new (look_dir or { x = 0, y = 0, z = 0 })
local obj_controls = table.copy (controls or { })
local obj_velocity = vector.new (velocity or { x = 0, y = 0, z = 0 })
local obj_hp = hp or 20
local obj_armor_groups = table.copy (armor_groups or { })
local obj_properties = table.copy (properties or { })
local obj_nametag = table.copy (nametag or { })
local obj_breath = breath or 20
local object = { }
-- common
object.get_pos = function (self)
return vector.new (obj_pos)
end
object.set_pos = function (self, pos)
obj_pos = vector.new (pos)
end
object.get_velocity = function (self)
return vector.new (obj_velocity)
end
object.add_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.move_to = function (self, pos, continuous)
obj_pos = vector.new (pos)
end
object.punch = function (self, puncher, time_from_last_punch, tool_capabilities, direction)
end
object.right_click = function (self, clicker)
end
object.get_hp = function (self)
return obj_hp
end
object.set_hp = function (self, hp, reason)
obj_hp = hp
end
object.get_inventory = function (self)
return nil
end
object.get_wield_list = function (self)
return nil
end
object.get_wield_index = function (self)
return nil
end
object.get_wielded_item = function (self)
return nil
end
object.set_wielded_item = function (self, item)
end
object.set_armor_groups = function (self, groups)
obj_armor_groups = groups
end
object.get_armor_groups = function (self)
return table.copy (obj_armor_groups)
end
object.set_animation = function (self, frame_range, frame_speed, frame_blend, frame_loop)
end
object.get_animation = function (self)
return { x = 1, y = 1 }, 15.0, 0.0, true
end
object.set_animation_frame_speed = function (self, frame_speed)
end
object.set_attach = function (self, parent, bone, position, rotation, forced_visible)
end
object.get_attach = function (self)
return nil
end
object.get_children = function (self)
return { }
end
object.set_detach = function (self)
end
object.set_bone_position = function (self, bone, position, rotation)
end
object.get_bone_position = function (self)
return nil
end
object.set_properties = function (self, properties)
obj_properties = table.copy (properties or { })
end
object.get_properties = function (self)
return table.copy (obj_properties)
end
object.is_player = function (self)
return obj_as_player
end
object.get_nametag_attributes = function (self)
return obj_nametag
end
object.set_nametag_attributes = function (self, attributes)
obj_nametag = table.copy (attributes)
end
-- player
object.get_player_name = function (self)
return obj_name
end
object.get_player_velocity = function (self)
return table.copy (obj_velocity)
end
object.add_player_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.get_look_dir = function (self)
return table.copy (obj_look_dir)
end
object.get_look_vertical = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_horizontal = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_vertical = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_horizontal = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_look_pitch = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_yaw = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_pitch = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_yaw = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_breath = function (self)
return obj_breath
end
object.set_breath = function (self, value)
obj_breath = value
end
object.get_fov = function (self)
return 0, false, 0
end
object.set_fov = function (self, fov, is_multiplier, transition_time)
obj_breath = value
end
object.get_attribute = function (self, attribute)
return nil
end
object.set_attribute = function (self, attribute, value)
end
object.get_meta = function (self)
return nil
end
object.set_inventory_formspec = function (self, formspec)
end
object.get_inventory_formspec = function (self)
return ""
end
object.set_formspec_prepend = function (self, formspec)
end
object.get_formspec_prepend = function (self)
return ""
end
object.get_player_control = function (self)
return table.copy (obj_controls)
end
object.set_physics_override = function (self, override_table)
end
object.get_physics_override = function (self)
return { }
end
object.hud_add = function (self, definition)
return nil
end
object.hud_remove = function (self, id)
end
object.hud_change = function (self, id, stat, value)
end
object.hud_get = function (self, id)
return nil
end
object.hud_set_flags = function (self, flags)
end
object.hud_get_flags = function (self)
return { }
end
object.hud_set_hotbar_itemcount = function (self, count)
end
object.hud_get_hotbar_itemcount = function (self)
return 0
end
object.hud_set_hotbar_image = function (self, texturename)
end
object.hud_get_hotbar_image = function (self)
return ""
end
object.hud_set_hotbar_selected_image = function (self, texturename)
end
object.hud_get_hotbar_selected_image = function (self)
return ""
end
object.set_minimap_modes = function (self, modes, selected_mode)
end
object.set_sky = function (self, sky_parameters)
end
object.get_sky = function (self)
return nil
end
object.get_sky_color = function (self)
return nil
end
object.set_sun = function (self, sun_parameters)
end
object.get_sun = function (self)
return { }
end
object.set_moon = function (self, moon_parameters)
end
object.get_moon = function (self)
return { }
end
object.set_stars = function (self, star_parameters)
end
object.get_stars = function (self)
return { }
end
object.set_clouds = function (self, cloud_parameters)
end
object.get_clouds = function (self)
return { }
end
object.override_day_night_ratio = function (self, ratio)
end
object.get_day_night_ratio = function (self)
return nil
end
object.set_local_animation = function (self, idle, walk, dig, walk_while_dig, frame_speed)
end
object.get_local_animation = function (self)
return { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, 30
end
object.set_eye_offset = function (self, firstperson, thirdperson)
end
object.get_eye_offset = function (self)
return { x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 }
end
object.send_mapblock = function (self, blockpos)
return false
end
return object
end
return get_dummy_player
--

520
explode.lua Normal file
View File

@@ -0,0 +1,520 @@
local utils = ...
local S = utils.S
local explode = { }
if minetest.global_exists ("fire") then
explode.fire_supported = true
function explode.set_fire (pos, burn_all)
local node = utils.get_far_node (pos)
if not node then
return
end
if node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
return
end
end
local dirs =
{
{ x = 0, y = -1, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 }
}
for i = 1, #dirs do
node = utils.get_far_node (vector.add (pos, dirs[i]))
if node and node.name ~= "air" and node.name ~= "fire:basic_flame" then
local def = minetest.registered_nodes[node.name]
if def and def.liquidtype == "none" then
if (def.groups and def.groups.flammable) or burn_all then
minetest.set_node (pos, { name = "fire:basic_flame" })
return
end
end
end
end
end
else
explode.fire_supported = false
function explode.set_fire (pos, burn_all)
end
end
local function dig_node (pos, toolname)
local node = utils.get_far_node (pos)
local dig = false
local drops = nil
if toolname == true then
dig = true
toolname = nil
end
if node and node.name ~= "air" then
local def = utils.find_item_def (node.name)
if not dig then
if def and def.can_dig then
local result, can_dig = pcall (def.can_dig, pos)
dig = ((not result) or (result and (can_dig == nil or can_dig == true)))
else
dig = true
end
end
if dig then
local items = minetest.get_node_drops (node, toolname)
if items then
drops = { }
for i = 1, #items do
drops[i] = ItemStack (items[i])
end
if def and def.preserve_metadata then
def.preserve_metadata (pos, node, minetest.get_meta (pos), drops)
end
end
minetest.remove_node (pos)
end
end
return drops
end
local function add_drops (drops, drop)
if drops and drop then
for i = 1, #drop do
local item = ItemStack (drop[i])
if item and not item:is_empty () then
local existing = drops[item:get_name ()]
if existing and utils.is_same_item (item, existing) then
existing:set_count (existing:get_count () + item:get_count ())
else
drops[item:get_name ()] = item
end
end
end
end
end
local function explode_node (pos, dig_chance, intensity, drops, filter)
if not utils.is_protected (pos, nil) then
dig_chance = math.min (math.max (dig_chance, 0), 100)
if math.random (100) <= dig_chance then
local node = utils.get_far_node (pos)
local blasted = false
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if def then
if def.diggable == false then
return false
end
for k, v in pairs (filter) do
if def[k] == nil then
if filter[k.."_undefined"] == false then
return false
end
elseif def[k] ~= v then
return false
end
end
if def.on_blast then
def.on_blast (pos, intensity)
blasted = true
end
end
if not blasted then
local drop = dig_node (pos, true)
add_drops (drops, drop)
end
minetest.check_for_falling ({ x = pos.x, y = pos.y + 1, z = pos.z })
return true
end
end
end
return false
end
local function burn_node (pos, fire_chance, burn_all)
if not utils.is_protected (pos, nil) then
fire_chance = math.min (math.max (fire_chance, 0), 100)
if math.random (100) <= fire_chance then
explode.set_fire (pos, burn_all)
end
end
end
local function entity_is_drop (obj)
return obj.get_luaentity and obj:get_luaentity () and
obj:get_luaentity ().name and
obj:get_luaentity ().name == "__builtin:item"
end
local function explode_entities (pos, radius, damage, drops)
local objs = minetest.get_objects_inside_radius (pos, radius)
for _, obj in ipairs (objs) do
-- could be detached player from controller
if obj.get_pos and obj:get_pos () then
local obj_pos = obj:get_pos ()
local dir = vector.direction (pos, obj_pos)
local dist = vector.length (vector.subtract (obj_pos, pos))
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
if entity_is_drop (obj) then
obj:add_velocity (vel)
elseif not obj:get_armor_groups ().immortal then
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
local reason = { type = "set_hp", from = "lwcomponents" }
if obj:is_player() then
local parent = obj:get_attach ()
if parent then
obj:set_detach ()
end
obj:add_velocity (vel)
obj:set_hp (obj:get_hp () - ent_damage, reason)
else
local luaobj = obj:get_luaentity ()
-- object might have disappeared somehow
if luaobj then
if luaobj.name == "digistuff:controller_entity" then
for _, child in ipairs (obj:get_children ()) do
if child:is_player () then
local def = utils.find_item_def ("digistuff:controller_programmed")
if def and def.on_rightclick then
def.on_rightclick (obj:get_pos (), ItemStack (), child)
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
local reason = { type = "set_hp", from = "lwcomponents" }
child:add_velocity (vel)
child:set_hp (child:get_hp () - ent_damage, reason)
end
end
end
else
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
end
if do_knockback then
obj:add_velocity (vel)
end
if do_damage then
obj:set_hp (obj:get_hp() - ent_damage, reason)
end
add_drops (drops, entity_drops)
end
end
end
end
end
end
end
local function spray_drops (pos, drops, damage)
local max_vel = damage * 2.5
for k, stack in pairs (drops) do
local vel =
{
x = math.random (max_vel) - (max_vel / 2),
y = math.random (max_vel) - (max_vel / 2),
z = math.random (max_vel) - (max_vel / 2)
}
local drop = minetest.add_item (pos, stack)
if drop then
drop:set_velocity (vel)
end
end
end
local function add_effects (pos, radius, drops)
minetest.add_particle ({
pos = pos,
velocity = vector.new (),
acceleration = vector.new (),
expirationtime = 0.4,
size = 30, -- radius * 10,
collisiondetection = false,
vertical = false,
texture = "lwcomponents_boom.png",
glow = 14,
})
minetest.add_particlespawner ({
amount = 64,
time = 0.5,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new (),
maxacc = vector.new (),
minexptime = 1,
maxexptime = 2.5,
minsize = 9, -- radius * 3,
maxsize = 15, -- radius * 5,
texture = "lwcomponents_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "lwcomponents_blast.png" --fallback texture
local node
local most = 0
if drops then
for name, stack in pairs (drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
if def and def.tiles and def.tiles[1] then
if type (def.tiles[1]) == "table" then
texture = def.tiles[1].name or "lwcomponents_blast.png"
elseif type (def.tiles[1]) == "string" then
texture = def.tiles[1]
end
end
end
end
end
minetest.add_particlespawner ({
amount = 64,
time = 0.1,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = 1, -- radius * 0.33,
maxsize = 3, -- radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
end
function utils.boom (pos, -- center of explosion
node_radius, node_chance, -- radius and chance in 100
fire_radius, fire_chance, -- radius and chance in 100
entity_radius, entity_damage, -- radius and max damage applied
disable_drops, -- true to disable drops
node_filter, -- node filter table as { buildable_to = true, buildable_to_undefined = false, ... }
burn_all, -- true to set fire to anything, otherwise only flammable
sound) -- sound on blast, if nil plays default
pos = vector.round (pos)
node_radius = math.floor (node_radius or 1)
fire_radius = math.floor (fire_radius or node_radius)
entity_radius = math.floor (entity_radius or node_radius * 2)
node_chance = node_chance or 80
fire_chance = fire_chance or 30
entity_damage = math.floor (entity_damage or entity_radius)
disable_drops = disable_drops == true
node_filter = node_filter or { }
burn_all = burn_all == true
sound = sound or "lwcannon"
local drops = { }
local effects_radius = (node_radius > 0 and node_radius) or entity_radius
local center_free = false
if not utils.is_protected (pos, nil) then
local center_node = utils.get_far_node (pos)
if not center_node or center_node.name == "air" then
center_free = true
end
end
if node_radius > 0 and node_chance > 0 then
local extents = node_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if node_chance > 0 and length <= node_radius then
if explode_node (node_pos, node_chance, 1.0, drops, node_filter) then
if vector.equals (pos, node_pos) then
center_free = true
end
end
end
end
end
end
end
if fire_radius > 0 and fire_chance > 0 then
local extents = fire_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if fire_chance > 0 and length <= fire_radius then
burn_node (node_pos, fire_chance, burn_all)
end
end
end
end
end
minetest.sound_play (sound,
{
pos = pos,
gain = 2.5,
max_hear_distance = math.min (effects_radius * 20, 128)
},
true)
if center_free then
minetest.set_node (pos, { name = "lwcomponents:boom" })
end
explode_entities (pos, entity_radius, entity_damage, drops)
if not disable_drops then
spray_drops (pos, drops, entity_damage)
end
add_effects (pos, effects_radius, drops)
minetest.log ("action", "A Shell explosion occurred at " .. minetest.pos_to_string (pos) ..
" with radius " .. entity_radius)
end
minetest.register_node ("lwcomponents:boom", {
description = S("Boom"),
drawtype = "airlike",
tiles = { "lwcomponents_boom.png" },
inventory_image = "lwcomponents_boom.png",
wield_image = "lwcomponents_boom.png",
light_source = default.LIGHT_MAX,
use_texture_alpha = "blend",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = true,
floodable = true,
is_ground_content = false,
drop = "",
paramtype = "light",
param1 = 255,
post_effect_color = { a = 128, r = 255, g = 0, b = 0 },
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
on_construct = function (pos)
minetest.get_node_timer (pos):start (0.5)
end,
on_timer = function (pos, elapsed)
minetest.remove_node (pos)
return false
end,
-- unaffected by explosions
on_blast = function() end,
})
--

455
fan.lua Normal file
View File

@@ -0,0 +1,455 @@
local utils = ...
local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local fan_interval = 0.2
local fan_force = 15.0
local function direction_vector (node)
local axis = math.floor (node.param2 / 4)
local rotate = node.param2 % 4
local vec = { x = 0, y = 0, z = 0 }
if rotate == 0 then
vec = { x = 0, y = 0, z = -1 }
elseif rotate == 1 then
vec = { x = -1, y = 0, z = 0 }
elseif rotate == 2 then
vec = { x = 0, y = 0, z = 1 }
elseif rotate == 3 then
vec = { x = 1, y = 0, z = 0 }
end
if axis == 1 then
vec = vector.rotate (vec, { x = math.pi / -2, y = 0, z = 0 })
elseif axis == 2 then
vec = vector.rotate (vec, { x = math.pi / 2, y = 0, z = 0 })
elseif axis == 3 then
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / 2 })
elseif axis == 4 then
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / -2 })
elseif axis == 5 then
vec = vector.rotate (vec, { x = math.pi, y = 0, z = 0 })
end
return vec
end
local function blow (pos)
local meta = minetest.get_meta (pos)
local node = minetest.get_node (pos)
local dir = direction_vector (node)
local reach = 5
for r = 1, reach, 1 do
local tpos = vector.add (pos, vector.multiply (dir, r))
local tnode = minetest.get_node_or_nil (tpos)
if tnode and tnode.name ~= "air" then
local def = utils.find_item_def (tnode.name)
if def and def.walkable then
return
end
end
local object = minetest.get_objects_inside_radius (tpos, 1.5)
local vel = vector.multiply (dir, (dir.y > 0 and fan_force / 2) or fan_force)
for i = 1, #object do
if object[i].add_velocity then
local opos = object[i]:get_pos ()
if opos.x >= (tpos.x - 0.5) and opos.x <= (tpos.x + 0.5) and
opos.z >= (tpos.z - 0.5) and opos.z <= (tpos.z + 0.5) and
opos.y >= (tpos.y - 0.5) and opos.y <= (tpos.y + 0.5) then
if object[i].get_luaentity and object[i]:get_luaentity () and
object[i]:get_luaentity ().name and
object[i]:get_luaentity ().name == "__builtin:item" then
object[i]:add_velocity (vector.multiply (vel, 5))
else
object[i]:add_velocity (vel)
end
end
end
end
end
end
local function fan_off (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:fan_on" then
node.name = "lwcomponents:fan"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
elseif node.name == "lwcomponents:fan_locked_on" then
node.name = "lwcomponents:fan_locked"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
end
end
end
local function fan_on (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:fan" then
node.name = "lwcomponents:fan_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (fan_interval)
elseif node.name == "lwcomponents:fan_locked" then
node.name = "lwcomponents:fan_locked_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (fan_interval)
end
end
end
local function on_place (itemstack, placer, pointed_thing)
local param2 = 0
if placer and placer:is_player () then
param2 = minetest.dir_to_facedir (placer:get_look_dir (), true)
elseif pointed_thing and pointed_thing.type == "node" then
param2 = minetest.dir_to_facedir (vector.subtract (pointed_thing.under, pointed_thing.above), true)
end
return minetest.item_place (itemstack, placer, pointed_thing, param2)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"size[7.5,3]"..
"field[1,1;6,2;channel;Channel;${channel}]"..
"button_exit[2.5,2;3,1;submit;Set]"
meta:set_string ("formspec", spec)
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Fan (owned by "..placer:get_player_name ()..")")
end
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
local meta = minetest.get_meta(pos)
if fields.submit then
meta:set_string ("channel", fields.channel)
end
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
minetest.remove_node (pos)
else -- intensity < 1.0
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
return true
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function on_timer (pos, elapsed)
blow (pos)
return true
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "start" then
fan_on (pos)
elseif m[1] == "stop" then
fan_off (pos)
end
end
end
end
end,
}
}
end
return nil
end
local function mesecon_support ()
if utils.mesecon_supported then
return
{
effector =
{
rules = utils.mesecon_default_rules,
action_on = function (pos, node)
-- do something to turn the effector on
fan_on (pos)
end,
action_off = function (pos, node)
-- do something to turn the effector off
fan_off (pos)
end,
}
}
end
return nil
end
minetest.register_node("lwcomponents:fan", {
description = S("Fan"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
})
minetest.register_node("lwcomponents:fan_locked", {
description = S("Fan (locked)"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_rightclick = on_rightclick,
})
minetest.register_node("lwcomponents:fan_on", {
description = S("Fan"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
})
minetest.register_node("lwcomponents:fan_locked_on", {
description = S("Fan (locked)"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
})
end -- utils.digilines_supported or utils.mesecon_supported

1040
force_field.lua Normal file

File diff suppressed because it is too large Load Diff

424
hologram.lua Normal file
View File

@@ -0,0 +1,424 @@
local utils = ...
local S = utils.S
if utils.digilines_supported then
local hologram_block =
{
black = {
node = "lwcomponents:hologram_black",
image = "lwhologram_black.png",
color = { a = 128, r = 0, g = 0, b = 0 } },
orange = {
node = "lwcomponents:hologram_orange",
image = "lwhologram_orange.png",
color = { a = 128, r = 255, g = 128, b = 0 } },
magenta = {
node = "lwcomponents:hologram_magenta",
image = "lwhologram_magenta.png",
color = { a = 128, r = 255, g = 0, b = 255 } },
sky = {
node = "lwcomponents:hologram_sky",
image = "lwhologram_sky.png",
color = { a = 128, r = 0, g = 128, b = 255 } },
yellow = {
node = "lwcomponents:hologram_yellow",
image = "lwhologram_yellow.png",
color = { a = 128, r = 255, g = 255, b = 0 } },
pink = {
node = "lwcomponents:hologram_pink",
image = "lwhologram_pink.png",
color = { a = 128, r = 255, g = 128, b = 128 } },
cyan = {
node = "lwcomponents:hologram_cyan",
image = "lwhologram_cyan.png",
color = { a = 128, r = 0, g = 255, b = 255 } },
gray = {
node = "lwcomponents:hologram_gray",
image = "lwhologram_gray.png",
color = { a = 128, r = 128, g = 128, b = 128 } },
silver = {
node = "lwcomponents:hologram_silver",
image = "lwhologram_silver.png",
color = { a = 128, r = 192, g = 192, b = 192 } },
red = {
node = "lwcomponents:hologram_red",
image = "lwhologram_red.png",
color = { a = 128, r = 255, g = 0, b = 0 } },
green = {
node = "lwcomponents:hologram_green",
image = "lwhologram_green.png",
color = { a = 128, r = 0, g = 128, b = 0 } },
blue = {
node = "lwcomponents:hologram_blue",
image = "lwhologram_blue.png",
color = { a = 128, r = 0, g = 0, b = 255 } },
brown = {
node = "lwcomponents:hologram_brown",
image = "lwhologram_brown.png",
color = { a = 128, r = 128, g = 64, b = 0 } },
lime = {
node = "lwcomponents:hologram_lime",
image = "lwhologram_lime.png",
color = { a = 128, r = 0, g = 255, b = 0 } },
purple = {
node = "lwcomponents:hologram_purple",
image = "lwhologram_purple.png",
color = { a = 128, r = 128, g = 0, b = 128 } },
white = {
node = "lwcomponents:hologram_white",
image = "lwhologram_white.png",
color = { a = 128, r = 255, g = 255, b = 255 } },
}
local function rotate_to_dir (center, param2, point)
local base = vector.subtract (point, center)
if param2 == 1 then
base = vector.rotate (base, { x = 0, y = (math.pi * 1.5), z = 0 })
elseif param2 == 2 then
base = vector.rotate (base, { x = 0, y = math.pi, z = 0 })
elseif param2 == 3 then
base = vector.rotate (base, { x = 0, y = (math.pi * 0.5), z = 0 })
end
return vector.add (base, center)
end
local function draw_map (pos, map)
local meta = minetest.get_meta (pos)
local holonode = minetest.get_node (pos)
if meta and holonode and type (map) == "table" then
local id = meta:get_int ("block_id")
for y = 1, 15 do
local layer = (type (map[y]) == "table" and map[y]) or { }
for x = 1, 15 do
local line = (type (layer[x]) == "table" and layer[x]) or { }
for z = 1, 15 do
local map_point = { x = z + pos.x - 8, y = y + pos.y + 1, z = (16 - x) + pos.z - 8 }
local holopos = rotate_to_dir (pos, holonode.param2, map_point)
local node = utils.get_far_node (holopos)
local draw = false
if node and node.name ~= "air" then
if node.name:sub (1, 22) == "lwcomponents:hologram_" then
local nodemeta = minetest.get_meta (holopos)
if nodemeta and nodemeta:get_int ("block_id") == id then
draw = true
end
end
else
draw = true
end
if draw then
local holonode = hologram_block[line[z]]
if node then
utils.destroy_node (holopos)
end
if holonode then
minetest.set_node (holopos, { name = holonode.node })
local nodemeta = minetest.get_meta (holopos)
if nodemeta then
nodemeta:set_int ("block_id", id)
end
end
end
end
end
end
end
end
local function clear_map (pos)
draw_map (pos, { })
end
local function on_destruct (pos)
clear_map (pos)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"size[7.5,3]"..
"field[1,1;6,2;channel;Channel;${channel}]"..
"button_exit[2.5,2;3,1;submit;Set]"
local id = math.random (1000000)
meta:set_string ("formspec", spec)
meta:set_int ("block_id", id)
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Hologram (owned by "..placer:get_player_name ()..")")
end
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
local meta = minetest.get_meta(pos)
if fields.submit then
meta:set_string ("channel", fields.channel)
end
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
clear_map (pos)
minetest.remove_node (pos)
else -- intensity < 1.0
clear_map (pos)
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
return true
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "clear" then
clear_map (pos)
end
elseif type (msg) == "table" then
draw_map (pos, msg)
end
end
end
end,
}
}
end
return nil
end
minetest.register_node("lwcomponents:hologram", {
description = S("Hologram"),
tiles = { "lwhologram.png", "lwhologram.png", "lwhologram.png",
"lwhologram.png", "lwhologram.png", "lwhologram_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
on_destruct = on_destruct,
after_place_node = after_place_node,
on_receive_fields = on_receive_fields,
on_blast = on_blast,
can_dig = can_dig,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:hologram_locked", {
description = S("Hologram (locked)"),
tiles = { "lwhologram.png", "lwhologram.png", "lwhologram.png",
"lwhologram.png", "lwhologram.png", "lwhologram_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
on_destruct = on_destruct,
after_place_node = after_place_node_locked,
on_receive_fields = on_receive_fields,
on_blast = on_blast,
can_dig = can_dig,
on_rightclick = on_rightclick
})
local function register_hologram_block (block)
local bc = hologram_block[block]
minetest.register_node(bc.node, {
description = S("Hologram "..block),
tiles = { bc.image },
drawtype = "glasslike",
light_source = 7,
use_texture_alpha = "blend",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = true,
floodable = true,
is_ground_content = false,
groups = { not_in_creative_inventory = 1 },
paramtype = "light",
param1 = 255,
post_effect_color = bc.color,
})
end
register_hologram_block ("black")
register_hologram_block ("orange")
register_hologram_block ("magenta")
register_hologram_block ("sky")
register_hologram_block ("yellow")
register_hologram_block ("pink")
register_hologram_block ("cyan")
register_hologram_block ("gray")
register_hologram_block ("silver")
register_hologram_block ("red")
register_hologram_block ("green")
register_hologram_block ("blue")
register_hologram_block ("brown")
register_hologram_block ("lime")
register_hologram_block ("purple")
register_hologram_block ("white")
end -- utils.digilines_supported

459
hopper.lua Normal file
View File

@@ -0,0 +1,459 @@
local utils, mod_storage = ...
local S = utils.S
if utils.hopper_supported then
local hopper_interval = 1.0
local hopper_list = minetest.deserialize (mod_storage:get_string ("hopper_list"))
if type (hopper_list) ~= "table" then
hopper_list = {}
end
local function add_hopper_to_list (pos)
hopper_list[minetest.pos_to_string (pos, 0)] = true
mod_storage:set_string ("hopper_list", minetest.serialize (hopper_list))
end
local function remove_hopper_from_list (pos)
hopper_list[minetest.pos_to_string (pos, 0)] = nil
mod_storage:set_string ("hopper_list", minetest.serialize (hopper_list))
end
local input_dir =
{
[0] = { x = 0, y = 1, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = -1, z = 0 }
}
local function get_input_dir (node)
return input_dir[math.floor (node.param2 / 4)]
end
local function get_output_dir (node)
if node then
if node.name == "lwcomponents:hopper" then
return vector.multiply (get_input_dir (node), -1)
elseif node.name == "lwcomponents:hopper_horz" then
return minetest.facedir_to_dir (node.param2)
end
end
return nil
end
local function get_drop (pos)
local objs = minetest.get_objects_inside_radius (pos, 1)
for _, obj in pairs (objs) do
local obj_pos = (obj.get_pos and obj:get_pos ())
if obj_pos and utils.is_drop (obj) then
obj_pos = vector.round (obj_pos)
if vector.equals (pos, obj_pos) then
local stack = ItemStack (obj:get_luaentity ().itemstring)
if stack and not stack:is_empty () then
stack:set_count (1)
return stack, obj
end
end
end
end
end
local function take_drop (obj)
if utils.is_drop (obj) then
local stack = ItemStack (obj:get_luaentity ().itemstring)
if stack and not stack:is_empty () then
stack:set_count (stack:get_count () - 1)
if stack:is_empty () then
obj:get_luaentity().itemstring = ""
obj:remove()
else
obj:get_luaentity().itemstring = stack:to_string ()
end
end
end
end
local function next_item_to_take (src_pos, src_node, src_inv_name)
if not src_inv_name or not minetest.registered_nodes[src_node.name] then
return
end
local src_meta = minetest.get_meta (src_pos)
local src_inv = (src_meta and src_meta:get_inventory ()) or nil
if src_inv then
local slots = src_inv:get_size (src_inv_name)
for slot = 1, slots, 1 do
local stack = src_inv:get_stack (src_inv_name, slot)
if stack and not stack:is_empty () then
stack:set_count (1)
return stack, slot
end
end
end
end
local function take_item (src_pos, src_inv_name, slot)
local src_meta = minetest.get_meta (src_pos)
local src_inv = (src_meta and src_meta:get_inventory ()) or nil
if src_inv then
local stack = src_inv:get_stack (src_inv_name, slot)
if stack and not stack:is_empty () then
stack:set_count (stack:get_count () - 1)
src_inv:set_stack (src_inv_name, slot, stack)
end
end
end
local function call_allow_metadata_inventory_put (def, pos, listname, index, stack, placer)
if def.allow_metadata_inventory_put and placer then
local result, count = pcall (def.allow_metadata_inventory_put,
pos, listname, index, stack, placer)
if result then
return count
end
end
return utils.settings.default_stack_max
end
local function call_on_metadata_inventory_put (def, pos, listname, index, stack, placer)
if def.on_metadata_inventory_put and placer then
pcall (def.on_metadata_inventory_put, pos, listname, index, stack, placer)
end
end
local function place_item (dest_pos, dest_node, dest_inv_name, stack, placer)
local dest_def = minetest.registered_nodes[dest_node.name]
if not dest_inv_name or not dest_def then
return
end
local dest_meta = minetest.get_meta (dest_pos)
local dest_inv = (dest_meta and dest_meta:get_inventory ()) or nil
if dest_inv then
local slots = dest_inv:get_size (dest_inv_name)
-- find existing stack
for slot = 1, slots, 1 do
local inv_stack = dest_inv:get_stack (dest_inv_name, slot)
if inv_stack and not inv_stack:is_empty () and
utils.is_same_item (inv_stack, stack) and
inv_stack:get_count () < inv_stack:get_stack_max () and
(call_allow_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer) > 0) then
inv_stack:set_count (inv_stack:get_count () + 1)
dest_inv:set_stack (dest_inv_name, slot, inv_stack)
call_on_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer)
return true
end
end
-- find empty slot
for slot = 1, slots, 1 do
local inv_stack = dest_inv:get_stack (dest_inv_name, slot)
if not inv_stack or inv_stack:is_empty () and
(call_allow_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer) > 0) then
dest_inv:set_stack (dest_inv_name, slot, stack)
call_on_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer)
return true
end
end
end
return false
end
local function get_player_object (pos)
local meta = minetest.get_meta (pos)
local placer_name = "<unknown>"
if meta then
placer_name = meta:get_string ("placer_name")
local placer = minetest.get_player_by_name (placer_name)
if placer then
return placer
end
if placer_name == "" then
placer_name = "<unknown>"
end
end
return utils.get_dummy_player (true, placer_name)
end
local function run_hopper_action (pos)
local node = utils.get_far_node (pos)
local dest_dir = get_output_dir (node)
if dest_dir then
local dest_pos = vector.add (pos, dest_dir)
local dest_node = utils.get_far_node (dest_pos)
if dest_node then
local registered_dest_invs = hopper.get_registered_inventories_for (dest_node.name)
if registered_dest_invs then
local placer = get_player_object (pos)
local src_pos = vector.add (pos, get_input_dir (node))
local drop = nil
local stack = nil
local slot = nil
local src_inv_name = nil
stack, drop = get_drop (src_pos)
if not stack then
local src_node = utils.get_far_node (src_pos)
if src_node then
local registered_src_invs = hopper.get_registered_inventories_for (src_node.name)
if registered_src_invs then
src_inv_name = registered_src_invs["top"]
stack, slot = next_item_to_take (src_pos, src_node, src_inv_name)
end
end
end
if stack then
local dest_side = (node.name == "lwcomponents:hopper" and "bottom") or "side"
local dest_inv_name = registered_dest_invs[dest_side]
if place_item (dest_pos, dest_node, dest_inv_name, stack, placer) then
if drop then
take_drop (drop)
else
take_item (src_pos, src_inv_name, slot)
end
end
end
end
end
end
end
local function on_construct (pos)
add_hopper_to_list (pos)
end
local function on_destruct (pos)
remove_hopper_from_list (pos)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
meta:set_string ("placer_name", (placer and placer:get_player_name ()) or "")
-- If return true no item is taken from itemstack
return false
end
local function on_place (itemstack, placer, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then
local stack = ItemStack (itemstack)
local dir = vector.direction (pointed_thing.above, pointed_thing.under)
if dir.y == 0 then
minetest.item_place (ItemStack ("lwcomponents:hopper_horz"), placer, pointed_thing)
if not utils.is_creative (placer) then
stack:set_count (stack:get_count () - 1)
end
return stack
end
end
return minetest.item_place (itemstack, placer, pointed_thing)
end
minetest.register_node ("lwcomponents:hopper", {
description = S("Conduit Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_vert_spout.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png" },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- spout_vert
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, -0.3125, 0.5, 0.5}, -- funnel_1
{-0.5, 0, 0.3125, 0.5, 0.5, 0.5}, -- funnel_2
{-0.5, 0, -0.5, 0.5, 0.5, -0.3125}, -- funnel_3
{0.3125, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel_4
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- spout_vert
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
drop = "lwcomponents:hopper",
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
on_construct = on_construct,
on_destruct = on_destruct,
after_place_node = after_place_node,
on_place = on_place,
})
minetest.register_node ("lwcomponents:hopper_horz", {
description = S("Conduit Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_bottom.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side_spout.png", "lwcomponents_hopper_side.png" },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, -0.3125, 0.5, 0.5}, -- funnel_1
{-0.5, 0, 0.3125, 0.5, 0.5, 0.5}, -- funnel_2
{-0.5, 0, -0.5, 0.5, 0.5, -0.3125}, -- funnel_3
{0.3125, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel_4
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
drop = "lwcomponents:hopper",
groups = { cracky = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
on_construct = on_construct,
on_destruct = on_destruct,
after_place_node = after_place_node,
})
local function run_hoppers ()
for spos, _ in pairs (hopper_list) do
run_hopper_action (minetest.string_to_pos (spos))
end
minetest.after (hopper_interval, run_hoppers)
end
minetest.register_on_mods_loaded (function ()
minetest.after (3.0, run_hoppers)
end)
end -- utils.hopper_supported

View File

@@ -1,4 +1,4 @@
local version = "0.1.4"
local version = "0.1.26"
local mod_storage = minetest.get_mod_storage ()
@@ -15,7 +15,12 @@ end
local utils = { }
local modpath = minetest.get_modpath ("lwcomponents")
loadfile (modpath.."/settings.lua") (utils)
utils.get_dummy_player = loadfile (modpath.."/dummy_player.lua") ()
loadfile (modpath.."/utils.lua") (utils, mod_storage)
loadfile (modpath.."/explode.lua") (utils)
loadfile (modpath.."/api.lua") (utils)
utils.connections = loadfile (modpath.."/connections.lua") ()
loadfile (modpath.."/dropper.lua") (utils)
loadfile (modpath.."/collector.lua") (utils)
loadfile (modpath.."/dispenser.lua") (utils)
@@ -23,6 +28,20 @@ loadfile (modpath.."/detector.lua") (utils)
loadfile (modpath.."/siren.lua") (utils)
loadfile (modpath.."/puncher.lua") (utils)
loadfile (modpath.."/player_button.lua") (utils)
loadfile (modpath.."/hologram.lua") (utils)
loadfile (modpath.."/breaker.lua") (utils)
loadfile (modpath.."/deployer.lua") (utils)
loadfile (modpath.."/fan.lua") (utils)
loadfile (modpath.."/conduit.lua") (utils, mod_storage)
loadfile (modpath.."/hopper.lua") (utils, mod_storage)
loadfile (modpath.."/cannon.lua") (utils)
loadfile (modpath.."/cannon_shell.lua") (utils)
loadfile (modpath.."/pistons.lua") (utils)
loadfile (modpath.."/through_wire.lua") (utils)
loadfile (modpath.."/camera.lua") (utils)
loadfile (modpath.."/storage.lua") (utils)
loadfile (modpath.."/force_field.lua") (utils)
loadfile (modpath.."/destroyer.lua") (utils)
loadfile (modpath.."/extras.lua") (utils)
loadfile (modpath.."/digiswitch.lua") (utils)
loadfile (modpath.."/movefloor.lua") (utils)

View File

@@ -13,6 +13,10 @@ without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Mesecons through wire code was adapted from mesecons_receiver.
Fragments of code were gleaned from tnt mod.
lwsiren-buzz.ogg
@@ -59,13 +63,47 @@ https://creativecommons.org/licenses/by/4.0/
lwmovefloor.ogg
---------------
https://www.freesoundslibrary.com/elevator-sound-effect-elevator-ride-doors-closing-and-opening/
License: Attribution 4.0 International (CC BY 4.0). You are allowed to use
sound effects free of charge and royalty free in your multimedia projects
for commercial or non-commercial purposes.
lwforce_field_zap.ogg
---------------------
https://orangefreesounds.com/electricity-zap/
Licence: The sound effect is permitted for non-commercial use under license
Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Media license
-------------
siren images derived from images from https://openclipart.org, which is
public domain.
fan images derived from images from https://openclipart.org, which is
public domain.
camera lens images derived from images from https://openclipart.org, which
is public domain.
storage nodes images derived from images from https://openclipart.org, which
is public domain.
player button images derived from mesecons button image.
cannon firing and explosion sound from tnt (TumeniNodes/steveygos93),
released under CC0 1.0 (originally from https://freesound.org/s/80401/)
boom image from tnt, released under CC BY-SA 3.0.
Piston images and sounds from mesecons_pistons, released under CC-BY-SA 3.0.
All other media, or media not covered by a licence, is licensed
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

View File

@@ -3,4 +3,4 @@ description = Various components for mesecons and digilines.
title = LWComponents
name = lwcomponents
depends = default
optional_depends = lwdrops, mesecons, digilines, unifieddyes, intllib, hopper, mobs, digistuff
optional_depends = mesecons, digilines, unifieddyes, intllib, hopper, digistuff, pipeworks

View File

@@ -0,0 +1,625 @@
# Blender v2.82 (sub 7) OBJ File: 'canon.blend'
# www.blender.org
mtllib lwcomponents_cannon_barrel.mtl
o Canon
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usemtl None
s off
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# Blender v2.82 (sub 7) OBJ File: 'shell.blend'
# www.blender.org
mtllib shell.mtl
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s off
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f 4//2 5//2 6//2
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143
models/piston_normal_1.obj Normal file
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# Blender v2.82 (sub 7) OBJ File: ''
# www.blender.org
mtllib piston_normal_1.mtl
o cube
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143
models/piston_normal_2.obj Normal file
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# Blender v2.82 (sub 7) OBJ File: ''
# www.blender.org
mtllib piston_normal_2.mtl
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o cube.013
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vn 0.0000 -1.0000 -0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
usemtl m_0.001
s 1
f 17/48/13 18/49/13 19/50/13 20/51/13
f 21/52/14 17/53/14 20/54/14 22/55/14
f 23/56/15 21/57/15 22/58/15 24/59/15
f 18/60/16 23/61/16 24/62/16 19/63/16
f 24/64/17 22/65/17 20/66/17 19/67/17
f 18/68/18 17/69/18 21/70/18 23/71/18

143
models/piston_sticky_1.obj Normal file
View File

@@ -0,0 +1,143 @@
# Blender v2.82 (sub 7) OBJ File: ''
# www.blender.org
mtllib piston_sticky_1.mtl
o cube.002
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.312500
v 0.500000 -0.500000 -0.312500
v 0.500000 0.500000 0.500000
v 0.500000 0.500000 -0.312500
v -0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.312500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.333333 0.333333
vt 0.666667 0.333333
vt 0.666667 0.666667
vt 0.333333 0.666667
vt 0.333333 0.666667
vt 0.666667 1.000000
vt 0.333333 1.000000
vn 0.0000 -1.0000 0.0000
vn 1.0000 -0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 -0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 -0.0000 1.0000
usemtl m_7.001
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/2 1/6/2 4/7/2 6/8/2
f 7/9/3 5/10/3 6/11/3 8/12/3
f 2/13/4 7/14/4 8/15/4 3/16/4
f 8/17/5 6/18/5 4/19/5 3/20/5
f 2/21/6 1/1/6 5/22/6 7/23/6
o cube.003
v 0.500000 -0.500000 -1.312500
v -0.500000 -0.500000 -1.312500
v -0.500000 -0.500000 -1.500000
v 0.500000 -0.500000 -1.500000
v 0.500000 0.500000 -1.312500
v 0.500000 0.500000 -1.500000
v -0.500000 0.500000 -1.312500
v -0.500000 0.500000 -1.500000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.000000
vt 1.000000 0.000000
vt 1.000000 0.333333
vt 0.666667 0.333333
vt 0.666667 0.333333
vt 1.000000 0.333333
vt 1.000000 0.666667
vt 0.666667 0.666667
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
usemtl m_7.001
s 1
f 9/24/7 10/25/7 11/26/7 12/27/7
f 13/28/8 9/29/8 12/30/8 14/31/8
f 15/32/9 13/33/9 14/34/9 16/35/9
f 10/36/10 15/37/10 16/38/10 11/39/10
f 16/40/11 14/41/11 12/42/11 11/43/11
f 10/44/12 9/45/12 13/46/12 15/47/12
o cube.004
v 0.125000 -0.125000 0.375000
v -0.125000 -0.125000 0.375000
v -0.125000 -0.125000 -1.375000
v 0.125000 -0.125000 -1.375000
v 0.125000 0.125000 0.375000
v 0.125000 0.125000 -1.375000
v -0.125000 0.125000 0.375000
v -0.125000 0.125000 -1.375000
vt 0.125000 0.354167
vt 0.208333 0.354167
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.125000 0.354167
vt 0.208333 0.354167
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.125000 0.354167
vt 0.208333 0.354167
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.125000 0.354167
vt 0.208333 0.354167
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.458333 0.130208
vt 0.541667 0.130208
vt 0.541667 0.213542
vt 0.458333 0.213542
vt 0.791667 0.463542
vt 0.875000 0.463542
vt 0.875000 0.546875
vt 0.791667 0.546875
vn 0.0000 -1.0000 -0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
usemtl m_7.001
s 1
f 17/48/13 18/49/13 19/50/13 20/51/13
f 21/52/14 17/53/14 20/54/14 22/55/14
f 23/56/15 21/57/15 22/58/15 24/59/15
f 18/60/16 23/61/16 24/62/16 19/63/16
f 24/64/17 22/65/17 20/66/17 19/67/17
f 18/68/18 17/69/18 21/70/18 23/71/18

143
models/piston_sticky_2.obj Normal file
View File

@@ -0,0 +1,143 @@
# Blender v2.82 (sub 7) OBJ File: ''
# www.blender.org
mtllib piston_sticky_2.mtl
o cube.008
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.312500
v 0.500000 -0.500000 -0.312500
v 0.500000 0.500000 0.500000
v 0.500000 0.500000 -0.312500
v -0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.312500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.666667 0.666667
vt 1.000000 0.666667
vt 1.000000 0.937500
vt 0.666667 0.937500
vt 0.333333 0.333333
vt 0.666667 0.333333
vt 0.666667 0.666667
vt 0.333333 0.666667
vt 0.333333 0.666667
vt 0.666667 1.000000
vt 0.333333 1.000000
vn 0.0000 -1.0000 0.0000
vn 1.0000 -0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 -0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 -0.0000 1.0000
usemtl m_0
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/2 1/6/2 4/7/2 6/8/2
f 7/9/3 5/10/3 6/11/3 8/12/3
f 2/13/4 7/14/4 8/15/4 3/16/4
f 8/17/5 6/18/5 4/19/5 3/20/5
f 2/21/6 1/1/6 5/22/6 7/23/6
o cube.009
v 0.500000 -0.500000 -2.312500
v -0.500000 -0.500000 -2.312500
v -0.500000 -0.500000 -2.500000
v 0.500000 -0.500000 -2.500000
v 0.500000 0.500000 -2.312500
v 0.500000 0.500000 -2.500000
v -0.500000 0.500000 -2.312500
v -0.500000 0.500000 -2.500000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.937500
vt 1.000000 0.937500
vt 1.000000 1.000000
vt 0.666667 1.000000
vt 0.666667 0.000000
vt 1.000000 0.000000
vt 1.000000 0.333333
vt 0.666667 0.333333
vt 0.666667 0.333333
vt 1.000000 0.333333
vt 1.000000 0.666667
vt 0.666667 0.666667
vn 0.0000 -1.0000 -0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
usemtl m_0
s 1
f 9/24/7 10/25/7 11/26/7 12/27/7
f 13/28/8 9/29/8 12/30/8 14/31/8
f 15/32/9 13/33/9 14/34/9 16/35/9
f 10/36/10 15/37/10 16/38/10 11/39/10
f 16/40/11 14/41/11 12/42/11 11/43/11
f 10/44/12 9/45/12 13/46/12 15/47/12
o cube.010
v 0.125000 -0.125000 0.375000
v -0.125000 -0.125000 0.375000
v -0.125000 -0.125000 -2.375000
v 0.125000 -0.125000 -2.375000
v 0.125000 0.125000 0.375000
v 0.125000 0.125000 -2.375000
v -0.125000 0.125000 0.375000
v -0.125000 0.125000 -2.375000
vt 0.125000 0.020833
vt 0.208333 0.020833
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.125000 0.020833
vt 0.208333 0.020833
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.125000 0.020833
vt 0.208333 0.020833
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.125000 0.020833
vt 0.208333 0.020833
vt 0.208333 0.979167
vt 0.125000 0.979167
vt 0.562500 0.229167
vt 0.458333 0.229167
vt 0.458333 0.125000
vt 0.562500 0.125000
vt 0.875000 0.458333
vt 0.791667 0.458333
vt 0.791667 0.541667
vt 0.875000 0.541667
vn 0.0000 -1.0000 -0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
usemtl m_0
s 1
f 17/48/13 18/49/13 19/50/13 20/51/13
f 21/52/14 17/53/14 20/54/14 22/55/14
f 23/56/15 21/57/15 22/58/15 24/59/15
f 18/60/16 23/61/16 24/62/16 19/63/16
f 24/64/17 22/65/17 20/66/17 19/67/17
f 18/68/18 17/69/18 21/70/18 23/71/18

View File

@@ -3,7 +3,7 @@ local S = utils.S
if utils.mesecon_supported and mesecon.mvps_push then
if utils.mesecon_supported then
@@ -21,14 +21,10 @@ local mesecon_rules =
-- use mesecons movestone settings
local timer_interval = 1 / mesecon.setting ("movestone_speed", 3)
local max_push = 3
local max_pull = 3
-- helper functions:
local function get_movefloor_direction (rulename)
if rulename.y > 0 then
return { x = 0, y = 1, z = 0 }
@@ -38,6 +34,7 @@ local function get_movefloor_direction (rulename)
end
local function add_movefloor_list (pos, list)
for i = 1, #list do
if list[i].x == pos.x and
@@ -76,10 +73,289 @@ end
-- copied from mesecons movestone
local function movefloor_move (pos, node, rulename, is_sticky)
local function get_node_height (node)
local height = 0
local def = minetest.registered_nodes[node.name]
if def and type (def.collision_box) == "table" then
if def.collision_box.type and def.collision_box.type == "regular" then
height = 1
else
for _, box in pairs (def.collision_box) do
if type (box) == "table" then
if type (box[5]) == "number" then
height = box[5]
else
for _, b in ipairs (box) do
if type (b[5]) == "number" and b[5] > height then
height = b[5]
end
end
end
end
end
end
end
return height
end
local function get_affected_nodes (floor_list)
local list = { }
local max_height = 0
local protected = false
for _, fpos in ipairs (floor_list) do
for y = 0, max_push, 1 do
local npos = vector.add (fpos, { x = 0, y = y, z = 0 })
local node = utils.get_far_node (npos)
if node and node.name ~= "air" then
local meta = minetest.get_meta (npos)
local timer = minetest.get_node_timer (npos)
local h = get_node_height (node) + npos.y - fpos.y - 0.5
list[#list + 1] =
{
pos = npos,
node = node,
meta = (meta and meta:to_table ()),
timeout = (timer and timer:get_timeout ()) or 0,
elapsed = (timer and timer:get_elapsed ()) or 0
}
if h > max_height then
max_height = h
end
if utils.is_protected (npos, nil) then
protected = true
end
end
end
end
return list, math.ceil (max_height), protected
end
local function get_entity_height (obj, base)
local height = 0
if obj.get_pos then
local pos = obj:get_pos ()
if obj.get_luaentity then
local entity = obj:get_luaentity ()
if entity and entity.name then
local def = minetest.registered_entities[entity.name]
if def and type (def.collisionbox) == "table" and
type (def.collisionbox[5]) == "number" then
height = def.collisionbox[5] + pos.y - base
end
end
end
local props = obj:get_properties ()
if props and props.collisionbox and type (props.collisionbox) == "table" and
type (props.collisionbox[5]) == "number" then
if props.collisionbox[5] > height then
height = props.collisionbox[5] + pos.y - base
end
end
end
return height
end
local function get_affected_entities (floor_list)
local list = { }
local max_height = 0
for _, fpos in pairs (floor_list) do
local min_pos = vector.subtract (fpos, { x = 0.4999, y = 0.4999, z = 0.4999 })
local max_pos = vector.add (fpos, { x = 0.4999, y = max_push + 0.4999, z = 0.4999 })
local objects = minetest.get_objects_in_area (min_pos, max_pos)
for _, obj in ipairs (objects) do
local h = get_entity_height (obj, fpos.y + 0.5)
list[#list + 1] =
{
pos = obj:get_pos (),
obj = obj
}
if h > max_height then
max_height = h
end
end
end
return list, math.ceil (max_height)
end
local function is_obstructed (floor_list, height)
for _, fpos in pairs (floor_list) do
local npos = vector.add (fpos, { x = 0, y = height, z = 0 })
if utils.is_protected (npos, nil) then
return true
end
local node = utils.get_far_node (npos)
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
return true
end
end
end
return false
end
local function move_entities (list, move, players)
for _, entry in ipairs (list) do
if entry.obj then
if players or not entry.obj:is_player () then
local pos = nil
if entry.obj:is_player () then
pos = vector.add (entry.pos, { x = move.x, y = move.y + 0.1, z = move.z })
else
pos = vector.add (entry.pos, move)
end
if entry.obj.move_to then
entry.obj:move_to (pos)
elseif entry.set_pos then
entry.obj:set_pos (pos)
end
end
end
end
end
local function update_player_position (list)
for _, entry in ipairs (list) do
local player = minetest.get_player_by_name (entry.name)
if player then
local pos = player:get_pos ()
if pos.y < entry.pos.y then
pos.y = entry.pos.y + 0.1
player:set_pos (pos)
end
end
end
end
local function queue_player_update (list, move)
local players = { }
for _, entry in ipairs (list) do
if entry.obj and entry.obj:is_player () then
players[#players + 1] =
{
pos = vector.add (entry.pos, move),
name = entry.obj:get_player_name ()
}
end
end
if #players > 0 then
minetest.after(0.1, update_player_position, players)
end
end
local function move_nodes (list, move)
if move.y > 0 then
for i = #list, 1, -1 do
local pos = vector.add (list[i].pos, move)
minetest.remove_node (list[i].pos)
minetest.set_node (pos, list[i].node)
if list[i].meta then
local meta = minetest.get_meta (pos)
if meta then
meta:from_table (list[i].meta)
end
end
if list[i].timeout > 0 then
timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)
end
end
end
else
for i = 1, #list, 1 do
local pos = vector.add (list[i].pos, move)
minetest.remove_node (list[i].pos)
minetest.set_node (pos, list[i].node)
if list[i].meta then
local meta = minetest.get_meta (pos)
if meta then
meta:from_table (list[i].meta)
end
end
if list[i].timeout > 0 then
timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)
end
end
end
end
end
local function check_for_falling (list)
for _, pos in ipairs (list) do
minetest.check_for_falling (vector.add (pos, { x = 0, y = max_push + 1, z = 0 }))
end
end
local function movefloor_move (pos, node, rulename)
local direction = get_movefloor_direction (rulename)
local play_sound = false
local list =
{
@@ -88,68 +364,34 @@ local function movefloor_move (pos, node, rulename, is_sticky)
find_adjoining_movefloor (pos, list)
for i = 1, #list do
local frontpos = vector.add (list[i], direction)
local meta = minetest.get_meta (list[i])
local owner = meta:get_string ("owner")
local continue = true
local nodes, height, protected = get_affected_nodes (list)
-- ### Step 1: Push nodes in front ###
local success, stack, oldstack = mesecon.mvps_push (frontpos, direction, max_push, owner)
if not success then
if stack == "protected" then
meta:set_string ("infotext", "Can't move: protected area on the way")
else
minetest.get_node_timer (list[i]):start (timer_interval)
continue = false
end
end
if continue then
mesecon.mvps_move_objects (frontpos, direction, oldstack)
-- ### Step 2: Move the movestone ###
minetest.set_node (frontpos, node)
local meta2 = minetest.get_meta (frontpos)
meta2:set_string ("owner", owner)
minetest.remove_node (list[i])
mesecon.on_dignode (list[i], node)
mesecon.on_placenode (frontpos, node)
minetest.get_node_timer (frontpos):start (timer_interval)
play_sound = true
-- ### Step 3: If sticky, pull stack behind ###
if is_sticky and direction.y < 0 then
local backpos = vector.subtract (list[i], direction)
success, stack, oldstack = mesecon.mvps_pull_all (backpos, direction, max_pull, owner)
if success then
mesecon.mvps_move_objects (backpos, vector.multiply (direction, -1), oldstack, -1)
end
end
-- ### Step 4: Let things fall ###
minetest.check_for_falling (vector.add (list[i], { x = 0, y = 1, z = 0 }))
end
end
if play_sound then
minetest.sound_play("movestone", { pos = list[i], max_hear_distance = 20, gain = 0.5 }, true)
end
end
local function on_timer (pos, elapsed)
local sourcepos = mesecon.is_powered (pos)
if not sourcepos then
if protected then
return
end
local rulename = vector.subtract (sourcepos[1], pos)
local entities, h = get_affected_entities (list)
mesecon.activate (pos, minetest.get_node (pos), rulename, 0)
if h > height then
height = h
end
if is_obstructed (list, (direction.y > 0 and height + 1) or -1) then
return
end
if direction.y > 0 then
move_entities (entities, direction, true)
move_nodes (nodes, direction)
queue_player_update (entities, direction)
else
move_nodes (nodes, direction)
move_entities (entities, direction, false)
check_for_falling (list)
queue_player_update (entities, direction)
end
minetest.sound_play ("lwmovefloor", { pos = pos, max_hear_distance = 10, gain = 1.0 }, true)
end
@@ -164,8 +406,8 @@ local function mesecon_support ()
action_on = function (pos, node, rulename)
-- do something to turn the effector on
if rulename and not minetest.get_node_timer (pos):is_started () then
movefloor_move (pos, node, rulename, true)
if rulename then
movefloor_move (pos, node, rulename)
end
end
}
@@ -190,8 +432,6 @@ minetest.register_node("lwcomponents:movefloor", {
groups = { cracky = 2 },
sounds = default.node_sound_wood_defaults (),
mesecons = mesecon_support (),
on_timer = on_timer,
})

1350
pistons.lua Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -95,6 +95,7 @@ minetest.register_node ("lwcomponents:player_button", {
"lwplayer_button_side.png",
"lwplayer_button.png"
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
@@ -143,6 +144,7 @@ minetest.register_node ("lwcomponents:player_button_off", {
"lwplayer_button_side.png",
"lwplayer_button.png"
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
@@ -192,6 +194,7 @@ minetest.register_node ("lwcomponents:player_button_on", {
"lwplayer_button_side.png",
"lwplayer_button_on.png"
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
@@ -223,7 +226,9 @@ minetest.register_node ("lwcomponents:player_button_on", {
},
after_destruct = digistuff.remove_receiver,
-- on_rightclick = player_button_push,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
-- so clicking when depressed doesn't place node
end,
on_timer = player_button_turnoff,
})

View File

@@ -421,7 +421,9 @@ local function digilines_support ()
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w

View File

@@ -13,7 +13,7 @@ CC BY-SA 3.0
Version
=======
0.1.4
0.1.26
Minetest Version
@@ -28,14 +28,13 @@ default
Optional Dependencies
=====================
lwdrops
mesecons
digilines
unifieddyes
intllib
hopper
mobs
digistuff
pipeworks
Installation
@@ -52,434 +51,58 @@ Description
===========
Various components for mesecons and digilines.
Dropper
-------
* This block is only available if digilines and/or mesecons are loaded.
Contains an inventory and drops an item on command. Also acts as a
digilines conductor. If the hopper mod is loaded, will take items from the
top and sides, and release them from the bottom.
UI
Channel - digilines channel of dropper.
Top 16 slot inventory - storage of items to drop.
Bottom 32 slot inventory - player's inventory.
Mesecons
Drops the next item when power is turned on.
Digilines messages
"drop"
Drops the next item. No drop if dropper is empty.
"drop <slot>"
Drops 1 item from the given slot (1 to 16). No drop if slot is empty.
eg. "drop 7"
"drop <itemname>"
Drops 1 item of the given name. No drop if dropper does not contain the
item.
eg. "drop default:stone"
When an item is dropped a digilines message is sent with the dropper's
channel. The message is a table with the following keys:
{
action = "drop",
name = "<itemname>", -- name of dropped item
slot = <slot> -- slot number the item was taken from (1 to 16).
}
Dispenser
---------
* This block is only available if digilines and/or mesecons are loaded.
Contains an inventory and dispenses (with velocity) an item on command.
Also acts as a digilines conductor. If the hopper mod is loaded, will take
items from the top and sides, and release them from the bottom.
Dispensers support mobs mod if loaded. Will spawn the entity from an 'egg'
if possible, or the 'egg' is dispensed. If a chicken egg is dispensed a
10% chance a chicken is dispensed instead. If the spawned entity can be
owned (or tamed) and the dispenser is owned the owner of the dispenser is
set as the owner of the entity.
UI
Channel - digilines channel of dispenser.
Top 16 slot inventory - storage of items to dispense.
Bottom 32 slot inventory - player's inventory.
Mesecons
Dispenses the next item when power is turned on.
Digilines messages
"dispense"
Dispenses the next item. No dispense if dispenser is empty.
"dispense <slot>"
Dispenses 1 item from the given slot (1 to 16). No dispense if slot is
empty.
eg. "dispense 7"
"dispense <itemname>"
Dispenses 1 item of the given name. No dispense if dispenser does not
contain the item.
eg. "dispense default:stone"
When an item is dropped a digilines message is sent with the dropper's
channel. The message is a table with the following keys:
{
action = "dispense",
name = "<itemname>", -- name of dropped item
slot = <slot> -- slot number the item was taken from (1 to 16).
}
Collector
---------
* This block is only available if digilines is loaded.
Picks up dropped items in adjacent block, with optional filtering. Also
acts as a digilines conductor. If the hopper mod is loaded, will take items
from the top and sides, and release them from the bottom.
UI
Channel - digilines channel of collector.
Left 16 slot inventory - storage of picked up items.
Right 8 slot inventory - Filter list. Place what items should be picked
up in this list. Leave empty to pick up all.
Bottom 32 slot inventory - player's inventory.
Digilines messages
"start"
Start the collector.
"stop"
Stop the collector.
When items are picked up a digilines message is sent with the collector's
channel. The message is a table with the following keys:
{
action = "collect",
name = "<itemname>", -- name of picked up items.
count = <count> -- number of the item picked up.
}
Detector
--------
* This block is only available if digilines and/or mesecons are loaded.
Detects items or entities within a given radius. Also acts as a
digilines conductor.
UI
Channel - digilines channel of detector.
Radius - block distance from detector to detect.
Entities - if checked detects entities.
Players - if checked detects players.
Drops - if checked detects drops.
Nodes - if checked detects nodes.
mode:
All - detects to radius in all directions, including diagonal.
Forward - detects to radius directly in front of the detector (one block high).
Up - detects to radius directly above the detector (one block wide).
Down - detects to radius directly below the detector (one block wide).
Mesecons
Mesecons power is turned on when something is detected, and turned off
when nothing is detected.
Digilines messages
"start"
Start the detector.
"stop"
Stop the detector.
"radius <n>"
Set radius of the detector. <n> should be a number from 1 to 5, and is
trimmed to this range.
"entities <true|false>"
Set detection of entities on or off.
"players <true|false>"
Set detection of players on or off.
"drops <true|false>"
Set detection of drops on or off.
"nodes <true|false>"
Set detection of nodes on or off.
"mode all"
"mode forward"
"mode up"
"mode down"
Set the detector's mode.
When items or entities are detected a digilines message is sent with the
detector's channel. A message is sent for each found item/entity. The
message is a table with the following keys:
{
action = "detect",
type = "<type>", -- will be "entity", "player", "drop" or "node"
name = "<name>",
label = "<label>",
pos = { x = n, y = n, z = n },
count = <count>,
hp = <number>,
height = <number>
}
type
Will be "entity", "player", "drop" or "node".
name
For "entity" the registered entity name.
For "player" the player's name.
For "drop" the registered item name.
For "node" the registered item name.
label
For "entity" the name tag text.
For "player" the player's name.
For "drop" the registered item name.
For "node" the registered item name.
pos
The relative position of the detected item/entity from the detector,
facing the direction of the detector.
+x = right
-x = left
+z = forward
-z = behind
+y = above
-y = below
count
The count of items for a "drop", or 1 for everything else.
hp
Health points for players and entities. Zero for everything else.
height
Height for players and entities. Zero for everything else. This is simply
the top position of the object's collision box.
Siren
-----
* This block is only available if digilines and/or mesecons are loaded.
Plays a sound repeatedly while active. Also acts as a digilines conductor.
UI
Channel - digilines channel of siren.
Distance - block distance the sound can be heard (range 0 to 100).
Volume - volume the sound is played.
Sound - select Buzzer, Horn, Raid or Siren.
Mesecons
Sound plays while mesecons power is applied.
Digilines messages
"start"
Start the siren (turn on).
"stop"
Stop the siren (turn off).
"distance <n>"
Set block distance the sound can be heard. <n> should be a number
from 1 to 100, and is trimmed to this range.
"volume <n>"
Set the sound volume. <n> should be a number from 1 to 100, and is
trimmed to this range.
"sound buzzer"
"sound horn"
"sound raid"
"sound siren"
Set the sound of the siren.
"siren on"
Activate the siren, if its on.
"siren off"
deactivate the siren.
Puncher
-------
* This block is only available if digilines and/or mesecons are loaded.
Punches players or entities within a given reach. Also acts as a
digilines conductor.
UI
Channel - digilines channel of detector.
Reach - block distance from puncher to punch.
Entities - if checked punches entities.
Players - if checked punches players.
mode:
Forward - punches to reach extent directly in front of the puncher (one block high).
Up - detects to reach extent directly above the puncher (one block wide).
Down - detects to reach extent directly below the puncher (one block wide).
Mesecons
Punches the next item when power is turned on.
Digilines messages
"start"
Start the puncher.
"stop"
Stop the puncher.
"reach <n>"
Set reach of the puncher. <n> should be a number from 1 to 5, and is
trimmed to this range.
"entities <true|false>"
Set punching of entities on or off.
"players <true|false>"
Set punching of players on or off.
"mode forward"
"mode up"
"mode down"
Set the puncher's mode.
"punch"
Action a single punch if the puncher is turned on.
When a player or entity is punched a digilines message is sent with the
puncher's channel. The message is a table with the following keys:
{
action = "punch",
type = "<type>", -- will be "entity" or "player"
name = "<name>",
label = "<label>"
}
type
Will be "entity" or "player".
name
For "entity" the registered entity name.
For "player" the player's name.
label
For "entity" the name tag text.
For "player" the player's name.
Player Button
-------------
* This block is only available if both digilines and digistuff are loaded.
When pressed sends a digilines message with the name of the player that
pressed the button.
The first time the button is right clicked a form opens to set the
digilines channel. After that right click presses the button. The
digilines cannot be changed after its set.
When the button is pressed a digilines message is sent with the button's
channel in the form:
{
action = "player",
name = <player name>
}
DigiSwitch
----------
* This block is only available if both digilines and mesecons are loaded.
Digiswitches act as both a digilines message target and a digilines cable,
as well as a mesecons power source. They can be placed beside each other
to form a bank, horizontally or vertically.
Right click the digiswitch to give it a channel.
Mesecon power can be delivered at 6 sides of the digiswitch, the adjacent
4 in the (x, z), above and below. Around the connector on these sides are a
colored border indicating the side. The sides are named "red", "green",
"blue", "yellow", "white" and "black".
The digilines message sent to the digiswitch dictates the action, "on" or
"off". The action can be followed with the side to act upon, separated by
a space. eg. "on white". If a side is stated only that side is acted upon.
If the side is omitted (or is invalid) all 6 sides are acted upon. If the
side name "switch" is give the power is supplied the same as a mesecons
switch (all horizontal sides, one below, this height and one above).
MoveFloor
---------
* This block is only available if mesecons and mesecons_mvps is loaded.
The MoveFloor block responds to a mesecons power source in the 4 horizontal
directions. If the power source is one higher the MoveFloor moves up to
that height. If the power source is one lower the MoveFloor moves down to
that height. Powering an adjacent block has no effect. The power source
should be turned off before another move or the MoveFloor will oscillate.
Any horizontally adjoining MoveFloor acts as a single block (only one
needs to be powered).
The MoveFloor will move up to 3 blocks stacked on it.
If using a DigiSwitch as the power source use the side name "switch" or
the MoveFloor will not move.
Solid Color Conductors
----------------------
* These blocks are only defined if mesecons and unifieddyes are loaded.
Provides 2 blocks that can be colored the same as Solid Color Block (with
the air brush) and is both a mesecons and digilines conductor.
The Solid Color Conductor block conducts in the 'default' directions and
the Solid Color Horizontal Conductor only conducts horizontally.
* Dropper, drops an item on command.
* Dispenser, dispenses (with velocity) an item on command.
* Collector, picks up dropped items in adjacent block, with optional filtering.
* Detector, detects items or entities within a given radius.
* Siren, plays a sound repeatedly while active.
* Puncher, punches players or entities within a given reach.
* Player button, sends digilines message with player name.
* Breaker, digs the nodes directly in front.
* Deployer, places the nodes directly in front.
* Destroyer, automated trash.
* Hologram, projects a hologram above the hologram node.
* Fan, blows any entity, player or drop in front of the fan.
* Conduit, connected in a circuit to move items.
* Cannon, shoots an item on command with directional aiming (plus 3 shells).
* Double (optionally single) reach pistons and sticky pistons.
* Digiswitch, digilines controlled mesecons power.
* Movefloor, similar to vertical mesecons movestone.
* Camera, takes a representative image.
* Storage, indexed storage units.
* Hoppers, that are more compatible with this mod.
* Force Field Generator, repels players and mobs within a radius.
* Mesecons Through Wire, transmits through 1 to 2 solid blocks.
* Solid color conductor blocks, same as Solid Color Block but also mesecons
and digilines conductor.
To spawn entities from dispensers and cannons include the
lwcomponents_spawners mod.
See the docs folder for details on each item.
The following are also defined as variants of the original mod item, if
the relevant mod is loaded.
+ lwcomponents:touchscreen - digistuff:touchscreen as full sized node.
+ lwcomponents:panel - digistuff:panel as full sized node.
* Touchscreen, full node variant of digistuff:touchscreen.
* Panel, full node variant of digistuff:panel.
The mod supports the following settings:
Spawn mobs
Allow dispensers and cannons to spawn mobs instead of spawners.
Default: true
Alert handler errors
Issue errors when handler's of other mods fail.
Default: true
Maximum piston nodes
Maximum nodes a piston can push.
Default: 15
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settings.lua Normal file
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@@ -0,0 +1,20 @@
local utils = ...
utils.settings = { }
utils.settings.spawn_mobs =
minetest.settings:get_bool ("lwcomponents_spawn_mobs", true)
utils.settings.alert_handler_errors =
minetest.settings:get_bool ("lwcomponents_alert_handler_errors", true)
utils.settings.max_piston_nodes =
tonumber (minetest.settings:get ("lwcomponents_max_piston_nodes") or 15)
utils.settings.default_stack_max =
tonumber (minetest.settings:get ("default_stack_max")) or 99
--

8
settingtypes.txt Normal file
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@@ -0,0 +1,8 @@
# Allow dispensers and cannons to spawn mobs instead of spawners.
lwcomponents_spawn_mobs (Spawn mobs) bool true
# Issue errors when handler's of other mods fail.
lwcomponents_alert_handler_errors (Alert handler errors) bool true
# Maximum nodes a piston can push.
lwcomponents_max_piston_nodes (Maximum piston nodes) int 15

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@@ -269,7 +269,7 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Detector (owned by "..placer:get_player_name ()..")")
meta:set_string ("infotext", "Siren (owned by "..placer:get_player_name ()..")")
end
-- If return true no item is taken from itemstack
@@ -433,7 +433,9 @@ local function digilines_support ()
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w

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