2011-06-26 14:48:56 +02:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-06-26 14:48:56 +02:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-06-26 14:48:56 +02:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2011-06-26 14:48:56 +02:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-06-26 14:48:56 +02:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2014-09-12 00:22:05 +02:00
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#include <ICameraSceneNode.h>
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#include <ITextSceneNode.h>
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#include <IBillboardSceneNode.h>
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#include <IMeshManipulator.h>
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#include <IAnimatedMeshSceneNode.h>
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2011-06-26 14:48:56 +02:00
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#include "content_cao.h"
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2014-09-12 00:22:05 +02:00
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#include "util/numeric.h" // For IntervalLimiter
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#include "util/serialize.h"
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2016-12-13 23:16:26 +01:00
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#include "util/basic_macros.h"
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2015-03-05 11:52:57 +01:00
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#include "client/tile.h"
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2011-06-26 14:48:56 +02:00
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#include "environment.h"
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2012-01-12 06:10:39 +01:00
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#include "collision.h"
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2011-10-15 01:28:57 +02:00
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#include "settings.h"
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2011-11-15 20:00:39 +01:00
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#include "serialization.h" // For decompressZlib
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2011-12-01 17:23:58 +01:00
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#include "clientobject.h"
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2011-12-03 08:40:32 +01:00
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#include "mesh.h"
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2012-03-05 00:30:55 +01:00
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#include "itemdef.h"
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#include "tool.h"
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2012-03-10 00:38:48 +01:00
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#include "content_cso.h"
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2012-03-24 18:01:26 +01:00
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#include "sound.h"
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#include "nodedef.h"
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2012-03-31 15:23:26 +02:00
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#include "localplayer.h"
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2012-07-26 21:06:45 +02:00
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#include "map.h"
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2014-04-11 15:32:46 +02:00
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#include "camera.h" // CameraModes
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2017-08-16 22:11:45 +02:00
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#include "client.h"
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2014-11-02 03:47:43 +01:00
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#include "wieldmesh.h"
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2015-07-06 18:53:30 +02:00
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#include <algorithm>
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2017-07-02 20:29:58 +02:00
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#include "client/renderingengine.h"
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2012-06-17 01:40:36 +02:00
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2011-12-01 17:23:58 +01:00
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class Settings;
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2012-03-05 00:30:55 +01:00
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struct ToolCapabilities;
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2011-06-26 14:48:56 +02:00
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2017-06-04 21:00:04 +02:00
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std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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2011-07-16 16:39:03 +02:00
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2014-05-03 11:14:22 +02:00
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void SmoothTranslator::init(v3f vect)
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{
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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anim_counter = 0;
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anim_time = 0;
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anim_time_counter = 0;
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aim_is_end = true;
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}
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2011-12-01 17:23:58 +01:00
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2014-05-03 11:14:22 +02:00
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void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval)
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{
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aim_is_end = is_end_position;
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vect_old = vect_show;
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vect_aim = vect_new;
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2014-04-27 16:09:21 +02:00
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if(update_interval > 0)
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{
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2014-05-03 11:14:22 +02:00
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anim_time = update_interval;
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} else {
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if(anim_time < 0.001 || anim_time > 1.0)
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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2011-12-01 17:23:58 +01:00
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}
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2014-05-03 11:14:22 +02:00
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anim_time_counter = 0;
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anim_counter = 0;
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}
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2011-12-01 17:23:58 +01:00
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2014-05-03 11:14:22 +02:00
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void SmoothTranslator::translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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anim_counter = anim_counter + dtime;
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v3f vect_move = vect_aim - vect_old;
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f32 moveratio = 1.0;
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if(anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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// Move a bit less than should, to avoid oscillation
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moveratio = moveratio * 0.8;
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float move_end = 1.5;
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if(aim_is_end)
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move_end = 1.0;
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if(moveratio > move_end)
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moveratio = move_end;
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vect_show = vect_old + vect_move * moveratio;
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}
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2011-12-01 17:23:58 +01:00
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2011-07-20 22:04:24 +02:00
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/*
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2012-03-04 20:08:03 +01:00
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Other stuff
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2011-07-20 22:04:24 +02:00
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*/
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2012-03-04 20:08:03 +01:00
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static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
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float txs, float tys, int col, int row)
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2011-07-20 22:04:24 +02:00
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{
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2012-03-04 20:08:03 +01:00
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video::SMaterial& material = bill->getMaterial(0);
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core::matrix4& matrix = material.getTextureMatrix(0);
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matrix.setTextureTranslate(txs*col, tys*row);
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matrix.setTextureScale(txs, tys);
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2011-07-20 22:04:24 +02:00
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}
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2011-10-15 01:28:57 +02:00
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/*
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2012-03-04 20:08:03 +01:00
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TestCAO
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2011-10-15 01:28:57 +02:00
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*/
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2012-03-04 20:08:03 +01:00
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class TestCAO : public ClientActiveObject
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2011-10-15 01:28:57 +02:00
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{
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2012-03-04 20:08:03 +01:00
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public:
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2017-01-09 20:39:22 +01:00
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TestCAO(Client *client, ClientEnvironment *env);
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2017-08-17 23:02:50 +02:00
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virtual ~TestCAO() = default;
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2015-05-17 01:59:53 +02:00
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2015-02-16 17:42:13 +01:00
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ActiveObjectType getType() const
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2012-03-04 20:08:03 +01:00
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{
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return ACTIVEOBJECT_TYPE_TEST;
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2011-10-15 01:28:57 +02:00
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}
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2015-05-17 01:59:53 +02:00
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2017-01-09 20:39:22 +01:00
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static ClientActiveObject* create(Client *client, ClientEnvironment *env);
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2011-10-15 01:28:57 +02:00
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2017-07-02 20:29:58 +02:00
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void addToScene(ITextureSource *tsrc);
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2014-04-15 19:49:32 +02:00
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void removeFromScene(bool permanent);
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2012-03-04 20:08:03 +01:00
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void step(float dtime, ClientEnvironment *env);
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void processMessage(const std::string &data);
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2011-10-15 01:28:57 +02:00
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2017-01-09 20:39:45 +01:00
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bool getCollisionBox(aabb3f *toset) const { return false; }
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2012-03-04 20:08:03 +01:00
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private:
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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};
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2011-10-15 01:28:57 +02:00
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2012-03-09 22:53:25 +01:00
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// Prototype
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TestCAO proto_TestCAO(NULL, NULL);
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2017-01-09 20:39:22 +01:00
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TestCAO::TestCAO(Client *client, ClientEnvironment *env):
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ClientActiveObject(0, client, env),
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2012-03-09 22:53:25 +01:00
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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2017-01-09 20:39:22 +01:00
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ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
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2012-03-09 22:53:25 +01:00
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{
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2017-01-09 20:39:22 +01:00
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return new TestCAO(client, env);
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2012-03-09 22:53:25 +01:00
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}
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2017-07-02 20:29:58 +02:00
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void TestCAO::addToScene(ITextureSource *tsrc)
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2012-03-09 22:53:25 +01:00
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{
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if(m_node != NULL)
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return;
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2015-05-17 01:59:53 +02:00
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2012-03-09 22:53:25 +01:00
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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2015-05-17 01:59:53 +02:00
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2012-03-09 22:53:25 +01:00
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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2015-03-31 02:04:19 +02:00
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buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
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2012-03-09 22:53:25 +01:00
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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2017-07-02 20:29:58 +02:00
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m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
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2012-03-09 22:53:25 +01:00
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mesh->drop();
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updateNodePos();
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}
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2014-04-15 19:49:32 +02:00
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void TestCAO::removeFromScene(bool permanent)
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2012-03-09 22:53:25 +01:00
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{
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2017-06-17 19:11:28 +02:00
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if (!m_node)
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2012-03-09 22:53:25 +01:00
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return;
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m_node->remove();
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m_node = NULL;
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}
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void TestCAO::updateLight(u8 light_at_pos)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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2017-06-17 19:11:28 +02:00
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if (!m_node)
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2012-03-09 22:53:25 +01:00
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return;
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m_node->setPosition(m_position);
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//m_node->setRotation(v3f(0, 45, 0));
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}
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void TestCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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v3f rot = m_node->getRotation();
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//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
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rot.Y += dtime * 180;
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m_node->setRotation(rot);
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}
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}
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void TestCAO::processMessage(const std::string &data)
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{
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infostream<<"TestCAO: Got data: "<<data<<std::endl;
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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is>>cmd;
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if(cmd == 0)
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{
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v3f newpos;
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is>>newpos.X;
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is>>newpos.Y;
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is>>newpos.Z;
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m_position = newpos;
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updateNodePos();
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}
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}
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2011-11-11 18:33:17 +01:00
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/*
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2012-03-29 16:46:21 +02:00
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GenericCAO
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2011-11-11 18:33:17 +01:00
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*/
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2012-03-29 16:46:21 +02:00
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#include "genericobject.h"
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2011-11-12 09:39:44 +01:00
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2017-01-09 20:39:22 +01:00
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GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
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2017-06-16 11:25:52 +02:00
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ClientActiveObject(0, client, env)
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2014-05-03 11:14:22 +02:00
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{
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2017-01-09 20:39:22 +01:00
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if (client == NULL) {
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2014-05-03 11:14:22 +02:00
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ClientActiveObject::registerType(getType(), create);
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2016-02-15 14:01:01 +01:00
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} else {
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2017-01-09 20:39:22 +01:00
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m_client = client;
|
2016-02-15 14:01:01 +01:00
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}
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2014-05-03 11:14:22 +02:00
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}
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2013-01-12 18:59:19 +01:00
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2017-01-09 20:39:45 +01:00
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bool GenericCAO::getCollisionBox(aabb3f *toset) const
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2014-04-27 16:09:21 +02:00
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{
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if (m_prop.physical)
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{
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2014-05-03 11:14:22 +02:00
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//update collision box
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
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2013-01-12 18:59:19 +01:00
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2014-05-03 11:14:22 +02:00
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toset->MinEdge += m_position;
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toset->MaxEdge += m_position;
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2013-01-12 18:59:19 +01:00
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2014-05-03 11:14:22 +02:00
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return true;
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2013-06-14 14:04:46 +02:00
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}
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2014-05-03 11:14:22 +02:00
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return false;
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}
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2011-11-27 03:31:05 +01:00
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2017-01-14 12:20:59 +01:00
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bool GenericCAO::collideWithObjects() const
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2014-04-27 16:09:21 +02:00
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{
|
2014-05-03 11:14:22 +02:00
|
|
|
return m_prop.collideWithObjects;
|
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::initialize(const std::string &data)
|
|
|
|
{
|
|
|
|
infostream<<"GenericCAO: Got init data"<<std::endl;
|
2016-10-09 19:40:29 +02:00
|
|
|
processInitData(data);
|
|
|
|
|
|
|
|
if (m_is_player) {
|
|
|
|
// Check if it's the current player
|
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
if (player && strcmp(player->getName(), m_name.c_str()) == 0) {
|
|
|
|
m_is_local_player = true;
|
|
|
|
m_is_visible = false;
|
|
|
|
player->setCAO(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GenericCAO::processInitData(const std::string &data)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
int num_messages = 0;
|
|
|
|
// version
|
|
|
|
u8 version = readU8(is);
|
|
|
|
// check version
|
2016-10-09 19:40:29 +02:00
|
|
|
if (version == 1) { // In PROTOCOL_VERSION 14
|
2014-05-03 11:14:22 +02:00
|
|
|
m_name = deSerializeString(is);
|
|
|
|
m_is_player = readU8(is);
|
2017-06-16 11:25:52 +02:00
|
|
|
m_id = readU16(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
m_position = readV3F1000(is);
|
|
|
|
m_yaw = readF1000(is);
|
|
|
|
m_hp = readS16(is);
|
|
|
|
num_messages = readU8(is);
|
2016-10-09 19:40:29 +02:00
|
|
|
} else {
|
2014-05-03 11:14:22 +02:00
|
|
|
errorstream<<"GenericCAO: Unsupported init data version"
|
|
|
|
<<std::endl;
|
|
|
|
return;
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2016-10-09 19:40:29 +02:00
|
|
|
for (int i = 0; i < num_messages; i++) {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string message = deSerializeLongString(is);
|
|
|
|
processMessage(message);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
pos_translator.init(m_position);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
GenericCAO::~GenericCAO()
|
|
|
|
{
|
2014-07-02 23:33:18 +02:00
|
|
|
removeFromScene(true);
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2016-07-23 21:11:20 +02:00
|
|
|
bool GenericCAO::getSelectionBox(aabb3f *toset) const
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2016-07-23 21:11:20 +02:00
|
|
|
if (!m_prop.is_visible || !m_is_visible || m_is_local_player
|
2017-08-24 10:01:16 +02:00
|
|
|
|| !m_prop.pointable || getParent() != NULL) {
|
2016-07-23 21:11:20 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
*toset = m_selection_box;
|
|
|
|
return true;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
v3f GenericCAO::getPosition()
|
|
|
|
{
|
2014-11-02 03:47:43 +01:00
|
|
|
if (getParent() != NULL) {
|
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (node)
|
|
|
|
return node->getAbsolutePosition();
|
2017-08-17 23:02:50 +02:00
|
|
|
|
|
|
|
return m_position;
|
2012-10-28 16:07:11 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
return pos_translator.vect_show;
|
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2018-01-23 19:28:21 +01:00
|
|
|
const bool GenericCAO::isImmortal()
|
|
|
|
{
|
|
|
|
return itemgroup_get(getGroups(), "immortal");
|
|
|
|
}
|
|
|
|
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode* GenericCAO::getSceneNode()
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2016-02-15 14:01:01 +01:00
|
|
|
if (m_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
return m_meshnode;
|
2017-08-17 23:02:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_animated_meshnode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_animated_meshnode;
|
2017-08-17 23:02:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_wield_meshnode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_wield_meshnode;
|
2017-08-17 23:02:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_spritenode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_spritenode;
|
2016-02-15 14:01:01 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
return NULL;
|
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
|
|
|
|
{
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_animated_meshnode;
|
|
|
|
}
|
|
|
|
|
2015-06-20 00:30:38 +02:00
|
|
|
void GenericCAO::setChildrenVisible(bool toset)
|
|
|
|
{
|
2017-08-17 23:02:50 +02:00
|
|
|
for (u16 cao_id : m_children) {
|
|
|
|
GenericCAO *obj = m_env->getGenericCAO(cao_id);
|
2015-06-20 00:30:38 +02:00
|
|
|
if (obj) {
|
|
|
|
obj->setVisible(toset);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::setAttachments()
|
|
|
|
{
|
|
|
|
updateAttachments();
|
|
|
|
}
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2016-07-23 21:11:20 +02:00
|
|
|
ClientActiveObject* GenericCAO::getParent() const
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
|
|
|
ClientActiveObject *obj = NULL;
|
2014-06-08 12:49:06 +02:00
|
|
|
|
2015-06-20 03:20:06 +02:00
|
|
|
u16 attached_id = m_env->attachement_parent_ids[getId()];
|
2014-06-08 12:49:06 +02:00
|
|
|
|
|
|
|
if ((attached_id != 0) &&
|
|
|
|
(attached_id != getId())) {
|
|
|
|
obj = m_env->getActiveObject(attached_id);
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2014-06-08 12:49:06 +02:00
|
|
|
return obj;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::removeFromScene(bool permanent)
|
|
|
|
{
|
2014-07-06 22:11:21 +02:00
|
|
|
// Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
|
2015-05-17 01:59:53 +02:00
|
|
|
if((m_env != NULL) && (permanent))
|
2012-11-04 22:54:50 +01:00
|
|
|
{
|
2017-08-17 23:02:50 +02:00
|
|
|
for (u16 ci : m_children) {
|
2015-06-20 06:58:07 +02:00
|
|
|
if (m_env->attachement_parent_ids[ci] == getId()) {
|
|
|
|
m_env->attachement_parent_ids[ci] = 0;
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
|
|
|
}
|
2014-06-08 12:49:06 +02:00
|
|
|
|
2015-06-20 03:20:06 +02:00
|
|
|
m_env->attachement_parent_ids[getId()] = 0;
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2014-07-06 22:11:21 +02:00
|
|
|
LocalPlayer* player = m_env->getLocalPlayer();
|
|
|
|
if (this == player->parent) {
|
|
|
|
player->parent = NULL;
|
|
|
|
player->isAttached = false;
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2016-02-15 14:01:01 +01:00
|
|
|
if (m_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode->remove();
|
2014-06-29 11:57:01 +02:00
|
|
|
m_meshnode->drop();
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode = NULL;
|
2016-02-15 14:01:01 +01:00
|
|
|
} else if (m_animated_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->remove();
|
2014-06-27 20:42:20 +02:00
|
|
|
m_animated_meshnode->drop();
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode = NULL;
|
2016-02-15 14:01:01 +01:00
|
|
|
} else if (m_wield_meshnode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
m_wield_meshnode->remove();
|
|
|
|
m_wield_meshnode->drop();
|
|
|
|
m_wield_meshnode = NULL;
|
2016-02-15 14:01:01 +01:00
|
|
|
} else if (m_spritenode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->remove();
|
2014-06-29 11:57:01 +02:00
|
|
|
m_spritenode->drop();
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode = NULL;
|
|
|
|
}
|
2016-02-15 14:01:01 +01:00
|
|
|
|
|
|
|
if (m_nametag) {
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->getCamera()->removeNametag(m_nametag);
|
2016-02-15 14:01:01 +01:00
|
|
|
m_nametag = NULL;
|
2014-06-29 11:57:01 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2017-07-02 20:29:58 +02:00
|
|
|
void GenericCAO::addToScene(ITextureSource *tsrc)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2017-07-02 20:29:58 +02:00
|
|
|
m_smgr = RenderingEngine::get_scene_manager();
|
2012-03-10 00:38:48 +01:00
|
|
|
|
2016-02-15 14:01:01 +01:00
|
|
|
if (getSceneNode() != NULL) {
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2016-02-15 14:01:01 +01:00
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_visuals_expired = false;
|
2011-11-26 11:35:30 +01:00
|
|
|
|
2016-02-15 14:01:01 +01:00
|
|
|
if (!m_prop.is_visible) {
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2016-02-15 14:01:01 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2016-02-15 14:01:01 +01:00
|
|
|
if (m_prop.visual == "sprite") {
|
2014-05-03 11:14:22 +02:00
|
|
|
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
|
2017-07-02 20:29:58 +02:00
|
|
|
m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
|
2014-05-03 11:14:22 +02:00
|
|
|
NULL, v2f(1, 1), v3f(0,0,0), -1);
|
2014-06-29 11:57:01 +02:00
|
|
|
m_spritenode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->setMaterialTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh("unknown_node.png"));
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
|
|
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
|
|
|
m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
u8 li = m_last_light;
|
|
|
|
m_spritenode->setColor(video::SColor(255,li,li,li));
|
|
|
|
m_spritenode->setSize(m_prop.visual_size*BS);
|
|
|
|
{
|
|
|
|
const float txs = 1.0 / 1;
|
|
|
|
const float tys = 1.0 / 1;
|
|
|
|
setBillboardTextureMatrix(m_spritenode,
|
|
|
|
txs, tys, 0, 0);
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2016-07-26 14:39:03 +02:00
|
|
|
} else if (m_prop.visual == "upright_sprite") {
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::SMesh *mesh = new scene::SMesh();
|
2016-07-26 14:39:03 +02:00
|
|
|
double dx = BS * m_prop.visual_size.X / 2;
|
|
|
|
double dy = BS * m_prop.visual_size.Y / 2;
|
2014-05-03 11:14:22 +02:00
|
|
|
u8 li = m_last_light;
|
2016-07-26 14:39:03 +02:00
|
|
|
video::SColor c(255, li, li, li);
|
|
|
|
|
|
|
|
{ // Front
|
|
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
|
|
video::S3DVertex vertices[4] = {
|
|
|
|
video::S3DVertex(-dx, -dy, 0, 0,0,0, c, 1,1),
|
|
|
|
video::S3DVertex( dx, -dy, 0, 0,0,0, c, 0,1),
|
|
|
|
video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
|
|
|
|
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
|
|
|
|
};
|
|
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
// Set material
|
|
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
|
|
// Add to mesh
|
|
|
|
mesh->addMeshBuffer(buf);
|
|
|
|
buf->drop();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
{ // Back
|
2016-07-26 14:39:03 +02:00
|
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
|
|
video::S3DVertex vertices[4] = {
|
|
|
|
video::S3DVertex( dx,-dy, 0, 0,0,0, c, 1,1),
|
|
|
|
video::S3DVertex(-dx,-dy, 0, 0,0,0, c, 0,1),
|
|
|
|
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
|
|
|
|
video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
|
|
|
|
};
|
|
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
// Set material
|
|
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
|
|
// Add to mesh
|
|
|
|
mesh->addMeshBuffer(buf);
|
|
|
|
buf->drop();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2017-07-02 20:29:58 +02:00
|
|
|
m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
|
2014-06-29 11:57:01 +02:00
|
|
|
m_meshnode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
mesh->drop();
|
|
|
|
// Set it to use the materials of the meshbuffers directly.
|
|
|
|
// This is needed for changing the texture in the future
|
|
|
|
m_meshnode->setReadOnlyMaterials(true);
|
|
|
|
}
|
2014-04-27 16:09:21 +02:00
|
|
|
else if(m_prop.visual == "cube") {
|
2014-05-03 11:14:22 +02:00
|
|
|
infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
|
|
|
|
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
|
2017-07-02 20:29:58 +02:00
|
|
|
m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
|
2014-06-29 11:57:01 +02:00
|
|
|
m_meshnode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
mesh->drop();
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode->setScale(v3f(m_prop.visual_size.X,
|
|
|
|
m_prop.visual_size.Y,
|
|
|
|
m_prop.visual_size.X));
|
|
|
|
u8 li = m_last_light;
|
|
|
|
setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
|
|
|
|
|
|
|
|
m_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
|
|
m_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
m_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
|
|
|
m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
}
|
2014-04-27 16:09:21 +02:00
|
|
|
else if(m_prop.visual == "mesh") {
|
2014-05-03 11:14:22 +02:00
|
|
|
infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
|
2017-12-05 07:25:09 +01:00
|
|
|
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
|
2014-05-03 11:14:22 +02:00
|
|
|
if(mesh)
|
|
|
|
{
|
2017-07-02 20:29:58 +02:00
|
|
|
m_animated_meshnode = RenderingEngine::get_scene_manager()->
|
|
|
|
addAnimatedMeshSceneNode(mesh, NULL);
|
2014-06-27 20:42:20 +02:00
|
|
|
m_animated_meshnode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
mesh->drop(); // The scene node took hold of it
|
|
|
|
m_animated_meshnode->animateJoints(); // Needed for some animations
|
|
|
|
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
|
|
|
|
m_prop.visual_size.Y,
|
|
|
|
m_prop.visual_size.X));
|
2012-03-30 12:44:48 +02:00
|
|
|
u8 li = m_last_light;
|
2017-12-05 07:25:09 +01:00
|
|
|
|
|
|
|
// set vertex colors to ensure alpha is set
|
2014-05-03 11:14:22 +02:00
|
|
|
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
|
|
|
|
|
2017-12-05 07:25:09 +01:00
|
|
|
setAnimatedMeshColor(m_animated_meshnode, video::SColor(255,li,li,li));
|
|
|
|
|
2015-09-28 20:49:38 +02:00
|
|
|
bool backface_culling = m_prop.backface_culling;
|
|
|
|
if (m_is_player)
|
|
|
|
backface_culling = false;
|
|
|
|
|
2017-12-05 07:25:09 +01:00
|
|
|
m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
|
|
|
m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
2015-09-28 20:49:38 +02:00
|
|
|
m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
else
|
|
|
|
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
|
2017-08-17 23:02:50 +02:00
|
|
|
} else if (m_prop.visual == "wielditem") {
|
2017-03-10 18:25:58 +01:00
|
|
|
ItemStack item;
|
|
|
|
infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_prop.wield_item.empty()) {
|
2017-03-10 18:25:58 +01:00
|
|
|
// Old format, only textures are specified.
|
|
|
|
infostream << "textures: " << m_prop.textures.size() << std::endl;
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.textures.empty()) {
|
2017-03-10 18:25:58 +01:00
|
|
|
infostream << "textures[0]: " << m_prop.textures[0]
|
|
|
|
<< std::endl;
|
|
|
|
IItemDefManager *idef = m_client->idef();
|
|
|
|
item = ItemStack(m_prop.textures[0], 1, 0, idef);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
infostream << "serialized form: " << m_prop.wield_item << std::endl;
|
|
|
|
item.deSerialize(m_prop.wield_item, m_client->idef());
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2017-07-02 20:29:58 +02:00
|
|
|
m_wield_meshnode = new WieldMeshSceneNode(
|
|
|
|
RenderingEngine::get_scene_manager(), -1);
|
2017-03-10 18:25:58 +01:00
|
|
|
m_wield_meshnode->setItem(item, m_client);
|
|
|
|
|
|
|
|
m_wield_meshnode->setScale(
|
|
|
|
v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2,
|
|
|
|
m_prop.visual_size.X / 2));
|
|
|
|
u8 li = m_last_light;
|
|
|
|
m_wield_meshnode->setColor(video::SColor(255, li, li, li));
|
2014-05-03 11:14:22 +02:00
|
|
|
} else {
|
|
|
|
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
|
|
|
|
<<"\" not supported"<<std::endl;
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
2017-01-14 19:32:10 +01:00
|
|
|
|
|
|
|
/* don't update while punch texture modifier is active */
|
|
|
|
if (m_reset_textures_timer < 0)
|
|
|
|
updateTextures(m_current_texture_modifier);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
2017-08-17 23:02:50 +02:00
|
|
|
if (node && !m_prop.nametag.empty() && !m_is_local_player) {
|
2016-02-15 14:01:01 +01:00
|
|
|
// Add nametag
|
2017-07-29 19:24:10 +02:00
|
|
|
v3f pos;
|
2018-02-10 10:42:33 +01:00
|
|
|
pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
|
2017-01-09 20:39:22 +01:00
|
|
|
m_nametag = m_client->getCamera()->addNametag(node,
|
2017-07-29 19:24:10 +02:00
|
|
|
m_prop.nametag, m_prop.nametag_color,
|
|
|
|
pos);
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
updateNodePos();
|
|
|
|
updateAnimation();
|
|
|
|
updateBonePosition();
|
|
|
|
updateAttachments();
|
|
|
|
}
|
2015-01-17 19:13:08 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateLight(u8 light_at_pos)
|
2015-07-23 04:35:13 +02:00
|
|
|
{
|
|
|
|
// Don't update light of attached one
|
|
|
|
if (getParent() != NULL) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
updateLightNoCheck(light_at_pos);
|
|
|
|
|
|
|
|
// Update light of all children
|
2017-08-17 23:02:50 +02:00
|
|
|
for (u16 i : m_children) {
|
|
|
|
ClientActiveObject *obj = m_env->getActiveObject(i);
|
2015-07-23 04:35:13 +02:00
|
|
|
if (obj) {
|
|
|
|
obj->updateLightNoCheck(light_at_pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GenericCAO::updateLightNoCheck(u8 light_at_pos)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2017-09-02 08:12:15 +02:00
|
|
|
if (m_glow < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u8 li = decode_light(light_at_pos + m_glow);
|
2015-07-23 04:35:13 +02:00
|
|
|
if (li != m_last_light) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_last_light = li;
|
|
|
|
video::SColor color(255,li,li,li);
|
2015-07-23 04:35:13 +02:00
|
|
|
if (m_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
setMeshColor(m_meshnode->getMesh(), color);
|
2015-07-23 04:35:13 +02:00
|
|
|
} else if (m_animated_meshnode) {
|
2017-12-05 07:25:09 +01:00
|
|
|
setAnimatedMeshColor(m_animated_meshnode, color);
|
2015-07-23 04:35:13 +02:00
|
|
|
} else if (m_wield_meshnode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
m_wield_meshnode->setColor(color);
|
2015-07-23 04:35:13 +02:00
|
|
|
} else if (m_spritenode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->setColor(color);
|
2015-07-23 04:35:13 +02:00
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-26 11:35:30 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
v3s16 GenericCAO::getLightPosition()
|
|
|
|
{
|
2017-08-19 11:30:09 +02:00
|
|
|
if (m_is_player)
|
|
|
|
return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS);
|
|
|
|
|
|
|
|
return floatToInt(m_position, BS);
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateNodePos()
|
|
|
|
{
|
2014-11-02 03:47:43 +01:00
|
|
|
if (getParent() != NULL)
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2012-10-27 14:14:24 +02:00
|
|
|
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
|
|
|
|
if (node) {
|
|
|
|
v3s16 camera_offset = m_env->getCameraOffset();
|
|
|
|
node->setPosition(pos_translator.vect_show - intToFloat(camera_offset, BS));
|
|
|
|
if (node != m_spritenode) { // rotate if not a sprite
|
|
|
|
v3f rot = node->getRotation();
|
|
|
|
rot.Y = -m_yaw;
|
|
|
|
node->setRotation(rot);
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
}
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
// Handel model of local player instantly to prevent lags
|
2017-04-29 18:16:58 +02:00
|
|
|
if (m_is_local_player) {
|
2014-05-03 11:14:22 +02:00
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
2017-04-29 18:16:58 +02:00
|
|
|
if (m_is_visible) {
|
2014-05-03 11:14:22 +02:00
|
|
|
int old_anim = player->last_animation;
|
|
|
|
float old_anim_speed = player->last_animation_speed;
|
2015-05-29 20:30:55 +02:00
|
|
|
m_position = player->getPosition();
|
2014-05-03 11:14:22 +02:00
|
|
|
m_velocity = v3f(0,0,0);
|
|
|
|
m_acceleration = v3f(0,0,0);
|
|
|
|
pos_translator.vect_show = m_position;
|
|
|
|
m_yaw = player->getYaw();
|
2017-04-29 18:16:58 +02:00
|
|
|
const PlayerControl &controls = player->getPlayerControl();
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
bool walking = false;
|
2016-05-27 08:35:07 +02:00
|
|
|
if (controls.up || controls.down || controls.left || controls.right ||
|
|
|
|
controls.forw_move_joystick_axis != 0.f ||
|
|
|
|
controls.sidew_move_joystick_axis != 0.f)
|
2014-05-03 11:14:22 +02:00
|
|
|
walking = true;
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
f32 new_speed = player->local_animation_speed;
|
|
|
|
v2s32 new_anim = v2s32(0,0);
|
|
|
|
bool allow_update = false;
|
|
|
|
|
|
|
|
// increase speed if using fast or flying fast
|
|
|
|
if((g_settings->getBool("fast_move") &&
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->checkLocalPrivilege("fast")) &&
|
2014-05-03 10:50:49 +02:00
|
|
|
(controls.aux1 ||
|
|
|
|
(!player->touching_ground &&
|
2014-04-11 15:32:46 +02:00
|
|
|
g_settings->getBool("free_move") &&
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->checkLocalPrivilege("fly"))))
|
2014-05-03 11:14:22 +02:00
|
|
|
new_speed *= 1.5;
|
|
|
|
// slowdown speed if sneeking
|
2017-04-29 18:16:58 +02:00
|
|
|
if (controls.sneak && walking)
|
2014-05-03 11:14:22 +02:00
|
|
|
new_speed /= 2;
|
|
|
|
|
2017-04-29 18:16:58 +02:00
|
|
|
if (walking && (controls.LMB || controls.RMB)) {
|
2014-05-03 11:14:22 +02:00
|
|
|
new_anim = player->local_animations[3];
|
|
|
|
player->last_animation = WD_ANIM;
|
|
|
|
} else if(walking) {
|
|
|
|
new_anim = player->local_animations[1];
|
|
|
|
player->last_animation = WALK_ANIM;
|
|
|
|
} else if(controls.LMB || controls.RMB) {
|
|
|
|
new_anim = player->local_animations[2];
|
|
|
|
player->last_animation = DIG_ANIM;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Apply animations if input detected and not attached
|
|
|
|
// or set idle animation
|
2017-04-29 18:16:58 +02:00
|
|
|
if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) {
|
2014-05-03 11:14:22 +02:00
|
|
|
allow_update = true;
|
|
|
|
m_animation_range = new_anim;
|
|
|
|
m_animation_speed = new_speed;
|
|
|
|
player->last_animation_speed = m_animation_speed;
|
|
|
|
} else {
|
|
|
|
player->last_animation = NO_ANIM;
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2017-04-29 18:16:58 +02:00
|
|
|
if (old_anim != NO_ANIM) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animation_range = player->local_animations[0];
|
|
|
|
updateAnimation();
|
2014-01-08 13:47:53 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Update local player animations
|
2014-04-27 16:09:21 +02:00
|
|
|
if ((player->last_animation != old_anim ||
|
|
|
|
m_animation_speed != old_anim_speed) &&
|
2014-05-03 11:14:22 +02:00
|
|
|
player->last_animation != NO_ANIM && allow_update)
|
|
|
|
updateAnimation();
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
}
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2017-06-19 16:49:34 +02:00
|
|
|
if (m_visuals_expired && m_smgr) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_visuals_expired = false;
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
// Attachments, part 1: All attached objects must be unparented first,
|
|
|
|
// or Irrlicht causes a segmentation fault
|
2017-08-17 23:02:50 +02:00
|
|
|
for (auto ci = m_children.begin(); ci != m_children.end();) {
|
2015-06-20 03:20:06 +02:00
|
|
|
if (m_env->attachement_parent_ids[*ci] != getId()) {
|
2014-06-08 12:49:06 +02:00
|
|
|
ci = m_children.erase(ci);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ClientActiveObject *obj = m_env->getActiveObject(*ci);
|
2014-11-02 03:47:43 +01:00
|
|
|
if (obj) {
|
|
|
|
scene::ISceneNode *child_node = obj->getSceneNode();
|
|
|
|
if (child_node)
|
|
|
|
child_node->setParent(m_smgr->getRootSceneNode());
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
}
|
2014-06-08 12:49:06 +02:00
|
|
|
++ci;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
removeFromScene(false);
|
2017-07-02 20:29:58 +02:00
|
|
|
addToScene(m_client->tsrc());
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
|
2017-08-17 23:02:50 +02:00
|
|
|
for (u16 cao_id : m_children) {
|
2014-11-02 03:47:43 +01:00
|
|
|
// Get the object of the child
|
2017-08-17 23:02:50 +02:00
|
|
|
ClientActiveObject *obj = m_env->getActiveObject(cao_id);
|
2014-11-02 03:47:43 +01:00
|
|
|
if (obj)
|
|
|
|
obj->setAttachments();
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-11-09 20:51:45 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Make sure m_is_visible is always applied
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (node)
|
|
|
|
node->setVisible(m_is_visible);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
if(getParent() != NULL) // Attachments should be glued to their parent by Irrlicht
|
|
|
|
{
|
|
|
|
// Set these for later
|
|
|
|
m_position = getPosition();
|
|
|
|
m_velocity = v3f(0,0,0);
|
|
|
|
m_acceleration = v3f(0,0,0);
|
|
|
|
pos_translator.vect_show = m_position;
|
2012-11-09 20:51:45 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_is_local_player) // Update local player attachment position
|
2012-11-04 22:54:50 +01:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
player->overridePosition = getParent()->getPosition();
|
|
|
|
m_env->getLocalPlayer()->parent = getParent();
|
|
|
|
}
|
2014-04-27 16:09:21 +02:00
|
|
|
} else {
|
2014-05-03 11:14:22 +02:00
|
|
|
v3f lastpos = pos_translator.vect_show;
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_prop.physical)
|
|
|
|
{
|
2016-02-11 15:21:21 +01:00
|
|
|
aabb3f box = m_prop.collisionbox;
|
2014-05-03 11:14:22 +02:00
|
|
|
box.MinEdge *= BS;
|
|
|
|
box.MaxEdge *= BS;
|
|
|
|
collisionMoveResult moveresult;
|
|
|
|
f32 pos_max_d = BS*0.125; // Distance per iteration
|
|
|
|
v3f p_pos = m_position;
|
|
|
|
v3f p_velocity = m_velocity;
|
|
|
|
moveresult = collisionMoveSimple(env,env->getGameDef(),
|
|
|
|
pos_max_d, box, m_prop.stepheight, dtime,
|
2016-01-25 00:06:01 +01:00
|
|
|
&p_pos, &p_velocity, m_acceleration,
|
2014-05-03 11:14:22 +02:00
|
|
|
this, m_prop.collideWithObjects);
|
|
|
|
// Apply results
|
|
|
|
m_position = p_pos;
|
|
|
|
m_velocity = p_velocity;
|
|
|
|
|
|
|
|
bool is_end_position = moveresult.collides;
|
|
|
|
pos_translator.update(m_position, is_end_position, dtime);
|
|
|
|
pos_translator.translate(dtime);
|
|
|
|
updateNodePos();
|
|
|
|
} else {
|
|
|
|
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
|
|
|
|
m_velocity += dtime * m_acceleration;
|
2014-04-27 16:09:21 +02:00
|
|
|
pos_translator.update(m_position, pos_translator.aim_is_end,
|
|
|
|
pos_translator.anim_time);
|
2014-05-03 11:14:22 +02:00
|
|
|
pos_translator.translate(dtime);
|
|
|
|
updateNodePos();
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
float moved = lastpos.getDistanceFrom(pos_translator.vect_show);
|
|
|
|
m_step_distance_counter += moved;
|
2017-09-19 17:39:30 +02:00
|
|
|
if (m_step_distance_counter > 1.5f * BS) {
|
|
|
|
m_step_distance_counter = 0.0f;
|
|
|
|
if (!m_is_local_player && m_prop.makes_footstep_sound) {
|
2017-01-09 20:39:22 +01:00
|
|
|
INodeDefManager *ndef = m_client->ndef();
|
2017-09-19 17:39:30 +02:00
|
|
|
v3s16 p = floatToInt(getPosition() +
|
|
|
|
v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS);
|
2014-05-03 11:14:22 +02:00
|
|
|
MapNode n = m_env->getMap().getNodeNoEx(p);
|
|
|
|
SimpleSoundSpec spec = ndef->get(n).sound_footstep;
|
2017-09-19 17:39:30 +02:00
|
|
|
// Reduce footstep gain, as non-local-player footsteps are
|
|
|
|
// somehow louder.
|
|
|
|
spec.gain *= 0.6f;
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->sound()->playSoundAt(spec, false, getPosition());
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_anim_timer += dtime;
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_anim_timer >= m_anim_framelength)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_anim_timer -= m_anim_framelength;
|
|
|
|
m_anim_frame++;
|
|
|
|
if(m_anim_frame >= m_anim_num_frames)
|
|
|
|
m_anim_frame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
updateTexturePos();
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_reset_textures_timer >= 0)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_reset_textures_timer -= dtime;
|
2017-01-14 19:32:10 +01:00
|
|
|
if(m_reset_textures_timer <= 0) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_reset_textures_timer = -1;
|
2017-01-14 19:32:10 +01:00
|
|
|
updateTextures(m_previous_texture_modifier);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2017-06-17 19:11:28 +02:00
|
|
|
if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001)
|
2014-04-27 16:09:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
|
|
|
|
updateNodePos();
|
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2017-06-17 19:11:28 +02:00
|
|
|
if (!getParent() && m_prop.automatic_face_movement_dir &&
|
2017-11-26 15:37:55 +01:00
|
|
|
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
|
|
|
|
|
|
|
|
float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
|
2014-04-27 16:09:21 +02:00
|
|
|
+ m_prop.automatic_face_movement_dir_offset;
|
2015-12-15 00:03:18 +01:00
|
|
|
float max_rotation_delta =
|
|
|
|
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
|
2017-11-26 15:37:55 +01:00
|
|
|
float delta = wrapDegrees_0_360(target_yaw - m_yaw);
|
2015-12-15 00:03:18 +01:00
|
|
|
|
2017-11-26 15:37:55 +01:00
|
|
|
if (delta > max_rotation_delta && 360 - delta > max_rotation_delta) {
|
|
|
|
m_yaw += (delta < 180) ? max_rotation_delta : -max_rotation_delta;
|
|
|
|
m_yaw = wrapDegrees_0_360(m_yaw);
|
2015-12-15 00:03:18 +01:00
|
|
|
} else {
|
2017-11-26 15:37:55 +01:00
|
|
|
m_yaw = target_yaw;
|
2015-12-15 00:03:18 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GenericCAO::updateTexturePos()
|
|
|
|
{
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_spritenode)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::ICameraSceneNode* camera =
|
|
|
|
m_spritenode->getSceneManager()->getActiveCamera();
|
|
|
|
if(!camera)
|
|
|
|
return;
|
|
|
|
v3f cam_to_entity = m_spritenode->getAbsolutePosition()
|
|
|
|
- camera->getAbsolutePosition();
|
|
|
|
cam_to_entity.normalize();
|
|
|
|
|
|
|
|
int row = m_tx_basepos.Y;
|
|
|
|
int col = m_tx_basepos.X;
|
2012-03-09 22:53:25 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_tx_select_horiz_by_yawpitch)
|
|
|
|
{
|
|
|
|
if(cam_to_entity.Y > 0.75)
|
|
|
|
col += 5;
|
|
|
|
else if(cam_to_entity.Y < -0.75)
|
|
|
|
col += 4;
|
|
|
|
else{
|
2014-04-27 16:09:21 +02:00
|
|
|
float mob_dir =
|
|
|
|
atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.;
|
2014-05-03 11:14:22 +02:00
|
|
|
float dir = mob_dir - m_yaw;
|
|
|
|
dir = wrapDegrees_180(dir);
|
|
|
|
//infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
|
|
|
|
if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
|
|
|
|
col += 2;
|
|
|
|
else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
|
|
|
|
col += 3;
|
|
|
|
else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
|
|
|
|
col += 0;
|
|
|
|
else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
|
|
|
|
col += 1;
|
|
|
|
else
|
|
|
|
col += 4;
|
2012-03-09 22:53:25 +01:00
|
|
|
}
|
|
|
|
}
|
2013-07-31 17:29:25 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Animation goes downwards
|
|
|
|
row += m_anim_frame;
|
|
|
|
|
|
|
|
float txs = m_tx_size.X;
|
|
|
|
float tys = m_tx_size.Y;
|
|
|
|
setBillboardTextureMatrix(m_spritenode,
|
|
|
|
txs, tys, col, row);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2017-04-22 00:36:59 +02:00
|
|
|
void GenericCAO::updateTextures(std::string mod)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2017-01-09 20:39:22 +01:00
|
|
|
ITextureSource *tsrc = m_client->tsrc();
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
|
|
|
|
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
|
|
|
|
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
|
|
|
|
|
2017-01-14 19:32:10 +01:00
|
|
|
m_previous_texture_modifier = m_current_texture_modifier;
|
|
|
|
m_current_texture_modifier = mod;
|
2017-09-02 08:12:15 +02:00
|
|
|
m_glow = m_prop.glow;
|
2017-01-14 19:32:10 +01:00
|
|
|
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_spritenode) {
|
|
|
|
if (m_prop.visual == "sprite") {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string texturestring = "unknown_node.png";
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.textures.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
texturestring = m_prop.textures[0];
|
|
|
|
texturestring += mod;
|
|
|
|
m_spritenode->setMaterialTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(texturestring));
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.colors.empty()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0];
|
|
|
|
m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0];
|
|
|
|
m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0];
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->getMaterial(0).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
m_spritenode->getMaterial(0).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2017-08-17 23:02:50 +02:00
|
|
|
|
|
|
|
if (m_animated_meshnode) {
|
|
|
|
if (m_prop.visual == "mesh") {
|
2014-04-27 16:09:21 +02:00
|
|
|
for (u32 i = 0; i < m_prop.textures.size() &&
|
2017-08-17 23:02:50 +02:00
|
|
|
i < m_animated_meshnode->getMaterialCount(); ++i) {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string texturestring = m_prop.textures[i];
|
2017-08-17 23:02:50 +02:00
|
|
|
if (texturestring.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
continue; // Empty texture string means don't modify that material
|
|
|
|
texturestring += mod;
|
2015-03-31 02:04:19 +02:00
|
|
|
video::ITexture* texture = tsrc->getTextureForMesh(texturestring);
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!texture) {
|
2014-05-03 11:14:22 +02:00
|
|
|
errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
|
|
|
|
continue;
|
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Set material flags and texture
|
|
|
|
video::SMaterial& material = m_animated_meshnode->getMaterial(i);
|
|
|
|
material.TextureLayer[0].Texture = texture;
|
2017-12-05 07:25:09 +01:00
|
|
|
material.setFlag(video::EMF_LIGHTING, true);
|
2014-05-03 11:14:22 +02:00
|
|
|
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
2012-11-09 20:51:45 +01:00
|
|
|
|
2017-10-28 10:33:47 +02:00
|
|
|
// don't filter low-res textures, makes them look blurry
|
|
|
|
// player models have a res of 64
|
|
|
|
const core::dimension2d<u32> &size = texture->getOriginalSize();
|
|
|
|
const u32 res = std::min(size.Height, size.Width);
|
|
|
|
use_trilinear_filter &= res > 64;
|
|
|
|
use_bilinear_filter &= res > 64;
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
m_animated_meshnode->getMaterial(i)
|
|
|
|
.setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
m_animated_meshnode->getMaterial(i)
|
|
|
|
.setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
m_animated_meshnode->getMaterial(i)
|
|
|
|
.setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2014-04-27 16:09:21 +02:00
|
|
|
for (u32 i = 0; i < m_prop.colors.size() &&
|
|
|
|
i < m_animated_meshnode->getMaterialCount(); ++i)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
|
|
|
m_animated_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
|
|
|
|
m_animated_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
|
|
|
|
m_animated_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(m_meshnode)
|
|
|
|
{
|
|
|
|
if(m_prop.visual == "cube")
|
2012-03-29 16:46:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
for (u32 i = 0; i < 6; ++i)
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
2013-03-19 19:05:32 +01:00
|
|
|
std::string texturestring = "unknown_node.png";
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_prop.textures.size() > i)
|
|
|
|
texturestring = m_prop.textures[i];
|
2011-11-26 11:35:30 +01:00
|
|
|
texturestring += mod;
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
|
|
|
|
// Set material flags and texture
|
|
|
|
video::SMaterial& material = m_meshnode->getMaterial(i);
|
|
|
|
material.setFlag(video::EMF_LIGHTING, false);
|
|
|
|
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
material.setTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(texturestring));
|
2014-05-03 11:14:22 +02:00
|
|
|
material.getTextureMatrix(0).makeIdentity();
|
2012-10-27 00:49:01 +02:00
|
|
|
|
2012-11-04 22:54:50 +01:00
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_prop.colors.size() > i)
|
2012-11-04 22:54:50 +01:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
|
|
|
|
m_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
|
|
|
|
m_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i];
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2012-11-09 20:51:45 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode->getMaterial(i).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2012-10-22 23:03:14 +02:00
|
|
|
}
|
2017-08-17 23:02:50 +02:00
|
|
|
} else if (m_prop.visual == "upright_sprite") {
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::IMesh *mesh = m_meshnode->getMesh();
|
2012-03-29 16:46:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string tname = "unknown_object.png";
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.textures.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
tname = m_prop.textures[0];
|
|
|
|
tname += mod;
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
|
|
|
|
buf->getMaterial().setTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(tname));
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2017-08-17 23:02:50 +02:00
|
|
|
if(!m_prop.colors.empty()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
buf->getMaterial().AmbientColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().DiffuseColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().SpecularColor = m_prop.colors[0];
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string tname = "unknown_object.png";
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_prop.textures.size() >= 2)
|
2014-05-03 11:14:22 +02:00
|
|
|
tname = m_prop.textures[1];
|
2017-08-17 23:02:50 +02:00
|
|
|
else if (!m_prop.textures.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
tname = m_prop.textures[0];
|
|
|
|
tname += mod;
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
|
|
|
|
buf->getMaterial().setTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(tname));
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_prop.colors.size() >= 2) {
|
2014-05-03 11:14:22 +02:00
|
|
|
buf->getMaterial().AmbientColor = m_prop.colors[1];
|
|
|
|
buf->getMaterial().DiffuseColor = m_prop.colors[1];
|
|
|
|
buf->getMaterial().SpecularColor = m_prop.colors[1];
|
2017-10-22 20:41:57 +02:00
|
|
|
setMeshColor(mesh, m_prop.colors[1]);
|
2017-08-17 23:02:50 +02:00
|
|
|
} else if (!m_prop.colors.empty()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
buf->getMaterial().AmbientColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().DiffuseColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().SpecularColor = m_prop.colors[0];
|
2017-10-22 20:41:57 +02:00
|
|
|
setMeshColor(mesh, m_prop.colors[0]);
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-21 13:36:21 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateAnimation()
|
|
|
|
{
|
2017-06-17 19:11:28 +02:00
|
|
|
if (!m_animated_meshnode)
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2015-02-21 22:38:53 +01:00
|
|
|
|
|
|
|
if (m_animated_meshnode->getStartFrame() != m_animation_range.X ||
|
|
|
|
m_animated_meshnode->getEndFrame() != m_animation_range.Y)
|
|
|
|
m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y);
|
|
|
|
if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed)
|
|
|
|
m_animated_meshnode->setAnimationSpeed(m_animation_speed);
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->setTransitionTime(m_animation_blend);
|
2015-02-21 22:38:53 +01:00
|
|
|
// Requires Irrlicht 1.8 or greater
|
|
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1
|
|
|
|
if (m_animated_meshnode->getLoopMode() != m_animation_loop)
|
|
|
|
m_animated_meshnode->setLoopMode(m_animation_loop);
|
|
|
|
#endif
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-25 22:29:07 +02:00
|
|
|
|
2017-09-01 11:15:12 +02:00
|
|
|
void GenericCAO::updateAnimationSpeed()
|
|
|
|
{
|
|
|
|
if (!m_animated_meshnode)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_animated_meshnode->setAnimationSpeed(m_animation_speed);
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateBonePosition()
|
|
|
|
{
|
2017-09-01 11:15:12 +02:00
|
|
|
if (m_bone_position.empty() || !m_animated_meshnode)
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
|
2017-06-04 21:00:04 +02:00
|
|
|
for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
|
2016-10-05 09:03:55 +02:00
|
|
|
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string bone_name = (*ii).first;
|
|
|
|
v3f bone_pos = (*ii).second.X;
|
|
|
|
v3f bone_rot = (*ii).second.Y;
|
|
|
|
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
|
|
|
|
if(bone)
|
|
|
|
{
|
|
|
|
bone->setPosition(bone_pos);
|
|
|
|
bone->setRotation(bone_rot);
|
2012-10-25 22:29:07 +02:00
|
|
|
}
|
2012-10-24 21:10:05 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateAttachments()
|
|
|
|
{
|
2014-04-27 16:09:21 +02:00
|
|
|
|
2017-06-17 19:11:28 +02:00
|
|
|
if (!getParent()) { // Detach or don't attach
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (node) {
|
|
|
|
v3f old_position = node->getAbsolutePosition();
|
|
|
|
v3f old_rotation = node->getRotation();
|
|
|
|
node->setParent(m_smgr->getRootSceneNode());
|
|
|
|
node->setPosition(old_position);
|
|
|
|
node->setRotation(old_rotation);
|
|
|
|
node->updateAbsolutePosition();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2014-11-02 03:47:43 +01:00
|
|
|
if (m_is_local_player) {
|
2014-05-03 11:14:22 +02:00
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
player->isAttached = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // Attach
|
|
|
|
{
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *my_node = getSceneNode();
|
|
|
|
|
|
|
|
scene::ISceneNode *parent_node = getParent()->getSceneNode();
|
|
|
|
scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
|
|
|
|
getParent()->getAnimatedMeshSceneNode();
|
2017-08-17 23:02:50 +02:00
|
|
|
if (parent_animated_mesh_node && !m_attachment_bone.empty()) {
|
2014-11-02 03:47:43 +01:00
|
|
|
parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str());
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2014-11-02 03:47:43 +01:00
|
|
|
|
|
|
|
if (my_node && parent_node) {
|
|
|
|
my_node->setParent(parent_node);
|
|
|
|
my_node->setPosition(m_attachment_position);
|
|
|
|
my_node->setRotation(m_attachment_rotation);
|
|
|
|
my_node->updateAbsolutePosition();
|
2012-10-28 16:07:11 +01:00
|
|
|
}
|
2014-11-02 03:47:43 +01:00
|
|
|
if (m_is_local_player) {
|
2014-05-03 11:14:22 +02:00
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
player->isAttached = true;
|
|
|
|
}
|
2012-10-27 00:49:01 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-27 00:49:01 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::processMessage(const std::string &data)
|
|
|
|
{
|
|
|
|
//infostream<<"GenericCAO: Got message"<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// command
|
|
|
|
u8 cmd = readU8(is);
|
2016-10-08 14:51:25 +02:00
|
|
|
if (cmd == GENERIC_CMD_SET_PROPERTIES) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_prop = gob_read_set_properties(is);
|
|
|
|
|
2017-08-24 10:01:16 +02:00
|
|
|
m_selection_box = m_prop.selectionbox;
|
2014-05-03 11:14:22 +02:00
|
|
|
m_selection_box.MinEdge *= BS;
|
|
|
|
m_selection_box.MaxEdge *= BS;
|
|
|
|
|
|
|
|
m_tx_size.X = 1.0 / m_prop.spritediv.X;
|
|
|
|
m_tx_size.Y = 1.0 / m_prop.spritediv.Y;
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
if(!m_initial_tx_basepos_set){
|
|
|
|
m_initial_tx_basepos_set = true;
|
|
|
|
m_tx_basepos = m_prop.initial_sprite_basepos;
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2015-06-28 20:51:59 +02:00
|
|
|
if (m_is_local_player) {
|
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
player->makes_footstep_sound = m_prop.makes_footstep_sound;
|
2017-08-24 10:01:16 +02:00
|
|
|
aabb3f collision_box = m_prop.collisionbox;
|
|
|
|
collision_box.MinEdge *= BS;
|
|
|
|
collision_box.MaxEdge *= BS;
|
|
|
|
player->setCollisionbox(collision_box);
|
2017-11-03 20:10:53 +01:00
|
|
|
player->setEyeHeight(m_prop.eye_height);
|
2017-11-20 02:45:57 +01:00
|
|
|
player->setZoomFOV(m_prop.zoom_fov);
|
2015-06-28 20:51:59 +02:00
|
|
|
}
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2017-08-17 23:02:50 +02:00
|
|
|
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
|
2015-11-20 23:46:33 +01:00
|
|
|
m_prop.nametag = m_name;
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
expireVisuals();
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
|
2014-05-03 11:14:22 +02:00
|
|
|
// Not sent by the server if this object is an attachment.
|
|
|
|
// We might however get here if the server notices the object being detached before the client.
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
m_velocity = readV3F1000(is);
|
|
|
|
m_acceleration = readV3F1000(is);
|
|
|
|
if(fabs(m_prop.automatic_rotate) < 0.001)
|
|
|
|
m_yaw = readF1000(is);
|
|
|
|
else
|
|
|
|
readF1000(is);
|
|
|
|
bool do_interpolate = readU8(is);
|
|
|
|
bool is_end_position = readU8(is);
|
|
|
|
float update_interval = readF1000(is);
|
|
|
|
|
|
|
|
// Place us a bit higher if we're physical, to not sink into
|
|
|
|
// the ground due to sucky collision detection...
|
|
|
|
if(m_prop.physical)
|
|
|
|
m_position += v3f(0,0.002,0);
|
|
|
|
|
|
|
|
if(getParent() != NULL) // Just in case
|
|
|
|
return;
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if(do_interpolate)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
if(!m_prop.physical)
|
|
|
|
pos_translator.update(m_position, is_end_position, update_interval);
|
|
|
|
} else {
|
|
|
|
pos_translator.init(m_position);
|
2013-04-05 13:03:28 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
updateNodePos();
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string mod = deSerializeString(is);
|
2017-01-14 19:32:10 +01:00
|
|
|
|
|
|
|
// immediatly reset a engine issued texture modifier if a mod sends a different one
|
|
|
|
if (m_reset_textures_timer > 0) {
|
|
|
|
m_reset_textures_timer = -1;
|
|
|
|
updateTextures(m_previous_texture_modifier);
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
updateTextures(mod);
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_SET_SPRITE) {
|
2014-05-03 11:14:22 +02:00
|
|
|
v2s16 p = readV2S16(is);
|
|
|
|
int num_frames = readU16(is);
|
|
|
|
float framelength = readF1000(is);
|
|
|
|
bool select_horiz_by_yawpitch = readU8(is);
|
|
|
|
|
|
|
|
m_tx_basepos = p;
|
|
|
|
m_anim_num_frames = num_frames;
|
|
|
|
m_anim_framelength = framelength;
|
|
|
|
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
|
|
|
|
|
|
|
|
updateTexturePos();
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
|
2014-05-03 11:14:22 +02:00
|
|
|
float override_speed = readF1000(is);
|
|
|
|
float override_jump = readF1000(is);
|
|
|
|
float override_gravity = readF1000(is);
|
|
|
|
// these are sent inverted so we get true when the server sends nothing
|
|
|
|
bool sneak = !readU8(is);
|
|
|
|
bool sneak_glitch = !readU8(is);
|
2017-04-05 13:18:22 +02:00
|
|
|
bool new_move = !readU8(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
|
|
|
|
if(m_is_local_player)
|
2012-10-26 10:46:46 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
player->physics_override_speed = override_speed;
|
|
|
|
player->physics_override_jump = override_jump;
|
|
|
|
player->physics_override_gravity = override_gravity;
|
|
|
|
player->physics_override_sneak = sneak;
|
|
|
|
player->physics_override_sneak_glitch = sneak_glitch;
|
2017-04-05 13:18:22 +02:00
|
|
|
player->physics_override_new_move = new_move;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_SET_ANIMATION) {
|
2014-05-03 11:14:22 +02:00
|
|
|
// TODO: change frames send as v2s32 value
|
|
|
|
v2f range = readV2F1000(is);
|
|
|
|
if (!m_is_local_player) {
|
|
|
|
m_animation_range = v2s32((s32)range.X, (s32)range.Y);
|
|
|
|
m_animation_speed = readF1000(is);
|
|
|
|
m_animation_blend = readF1000(is);
|
2015-02-21 22:38:53 +01:00
|
|
|
// these are sent inverted so we get true when the server sends nothing
|
|
|
|
m_animation_loop = !readU8(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
updateAnimation();
|
|
|
|
} else {
|
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
2014-04-27 16:09:21 +02:00
|
|
|
if(player->last_animation == NO_ANIM)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animation_range = v2s32((s32)range.X, (s32)range.Y);
|
2014-01-08 13:47:53 +01:00
|
|
|
m_animation_speed = readF1000(is);
|
|
|
|
m_animation_blend = readF1000(is);
|
2015-02-21 22:38:53 +01:00
|
|
|
// these are sent inverted so we get true when the server sends nothing
|
|
|
|
m_animation_loop = !readU8(is);
|
2014-01-08 13:47:53 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
// update animation only if local animations present
|
|
|
|
// and received animation is unknown (except idle animation)
|
|
|
|
bool is_known = false;
|
2014-04-27 16:09:21 +02:00
|
|
|
for (int i = 1;i<4;i++)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_animation_range.Y == player->local_animations[i].Y)
|
|
|
|
is_known = true;
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
if(!is_known ||
|
|
|
|
(player->local_animations[1].Y + player->local_animations[2].Y < 1))
|
|
|
|
{
|
|
|
|
updateAnimation();
|
2013-08-13 23:06:39 +02:00
|
|
|
}
|
2012-03-04 20:08:03 +01:00
|
|
|
}
|
2017-09-01 11:15:12 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) {
|
|
|
|
m_animation_speed = readF1000(is);
|
|
|
|
updateAnimationSpeed();
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string bone = deSerializeString(is);
|
|
|
|
v3f position = readV3F1000(is);
|
|
|
|
v3f rotation = readV3F1000(is);
|
|
|
|
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
|
|
|
|
|
|
|
updateBonePosition();
|
2015-06-20 03:20:06 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_ATTACH_TO) {
|
2015-06-20 00:30:38 +02:00
|
|
|
u16 parentID = readS16(is);
|
2015-06-20 06:58:07 +02:00
|
|
|
u16 oldparent = m_env->attachement_parent_ids[getId()];
|
|
|
|
if (oldparent) {
|
|
|
|
m_children.erase(std::remove(m_children.begin(), m_children.end(),
|
|
|
|
getId()), m_children.end());
|
|
|
|
}
|
2015-06-20 03:20:06 +02:00
|
|
|
m_env->attachement_parent_ids[getId()] = parentID;
|
2015-06-20 00:30:38 +02:00
|
|
|
GenericCAO *parentobj = m_env->getGenericCAO(parentID);
|
|
|
|
|
|
|
|
if (parentobj) {
|
|
|
|
parentobj->m_children.push_back(getId());
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_attachment_bone = deSerializeString(is);
|
|
|
|
m_attachment_position = readV3F1000(is);
|
|
|
|
m_attachment_rotation = readV3F1000(is);
|
|
|
|
|
2015-06-20 00:30:38 +02:00
|
|
|
// localplayer itself can't be attached to localplayer
|
|
|
|
if (!m_is_local_player) {
|
|
|
|
m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
|
|
|
|
// Objects attached to the local player should be hidden by default
|
|
|
|
m_is_visible = !m_attached_to_local;
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
updateAttachments();
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_PUNCHED) {
|
2014-05-03 11:14:22 +02:00
|
|
|
/*s16 damage =*/ readS16(is);
|
|
|
|
s16 result_hp = readS16(is);
|
|
|
|
|
|
|
|
// Use this instead of the send damage to not interfere with prediction
|
|
|
|
s16 damage = m_hp - result_hp;
|
|
|
|
|
|
|
|
m_hp = result_hp;
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if (damage > 0)
|
|
|
|
{
|
|
|
|
if (m_hp <= 0)
|
|
|
|
{
|
2012-03-29 15:10:11 +02:00
|
|
|
// TODO: Execute defined fast response
|
|
|
|
// As there is no definition, make a smoke puff
|
|
|
|
ClientSimpleObject *simple = createSmokePuff(
|
|
|
|
m_smgr, m_env, m_position,
|
2012-03-30 11:51:51 +02:00
|
|
|
m_prop.visual_size * BS);
|
2012-03-29 15:10:11 +02:00
|
|
|
m_env->addSimpleObject(simple);
|
2017-05-29 23:26:25 +02:00
|
|
|
} else if (m_reset_textures_timer < 0) {
|
2014-05-03 11:14:22 +02:00
|
|
|
// TODO: Execute defined fast response
|
|
|
|
// Flashing shall suffice as there is no definition
|
|
|
|
m_reset_textures_timer = 0.05;
|
|
|
|
if(damage >= 2)
|
|
|
|
m_reset_textures_timer += 0.05 * damage;
|
2017-01-14 19:32:10 +01:00
|
|
|
updateTextures(m_current_texture_modifier + "^[brighten");
|
2012-03-29 15:10:11 +02:00
|
|
|
}
|
|
|
|
}
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_armor_groups.clear();
|
|
|
|
int armor_groups_size = readU16(is);
|
2014-04-27 16:09:21 +02:00
|
|
|
for(int i=0; i<armor_groups_size; i++)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string name = deSerializeString(is);
|
|
|
|
int rating = readS16(is);
|
|
|
|
m_armor_groups[name] = rating;
|
|
|
|
}
|
2015-05-15 21:46:56 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
|
2015-11-20 23:46:33 +01:00
|
|
|
// Deprecated, for backwards compatibility only.
|
2015-05-21 18:58:39 +02:00
|
|
|
readU8(is); // version
|
2015-11-20 23:46:33 +01:00
|
|
|
m_prop.nametag_color = readARGB8(is);
|
2016-02-15 14:01:01 +01:00
|
|
|
if (m_nametag != NULL) {
|
|
|
|
m_nametag->nametag_color = m_prop.nametag_color;
|
2017-07-29 19:24:10 +02:00
|
|
|
v3f pos;
|
|
|
|
pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
|
|
|
|
m_nametag->nametag_pos = pos;
|
2015-05-14 15:54:54 +02:00
|
|
|
}
|
2016-10-08 14:51:25 +02:00
|
|
|
} else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
|
|
|
|
u16 child_id = readU16(is);
|
|
|
|
u8 type = readU8(is);
|
|
|
|
|
|
|
|
if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) {
|
2016-10-09 19:40:29 +02:00
|
|
|
childobj->processInitData(deSerializeLongString(is));
|
2016-10-08 14:51:25 +02:00
|
|
|
} else {
|
|
|
|
m_env->addActiveObject(child_id, type, deSerializeLongString(is));
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
warningstream << FUNCTION_NAME
|
|
|
|
<< ": unknown command or outdated client \""
|
2017-01-21 17:11:06 +01:00
|
|
|
<< +cmd << "\"" << std::endl;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
}
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2015-03-06 11:21:51 +01:00
|
|
|
/* \pre punchitem != NULL
|
|
|
|
*/
|
2014-05-03 11:14:22 +02:00
|
|
|
bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
|
|
|
|
float time_from_last_punch)
|
|
|
|
{
|
2015-03-06 11:21:51 +01:00
|
|
|
assert(punchitem); // pre-condition
|
2014-05-03 11:14:22 +02:00
|
|
|
const ToolCapabilities *toolcap =
|
2017-01-09 20:39:22 +01:00
|
|
|
&punchitem->getToolCapabilities(m_client->idef());
|
2014-05-03 11:14:22 +02:00
|
|
|
PunchDamageResult result = getPunchDamage(
|
|
|
|
m_armor_groups,
|
|
|
|
toolcap,
|
|
|
|
punchitem,
|
|
|
|
time_from_last_punch);
|
|
|
|
|
|
|
|
if(result.did_punch && result.damage != 0)
|
2012-03-29 15:10:11 +02:00
|
|
|
{
|
2014-04-27 16:09:21 +02:00
|
|
|
if(result.damage < m_hp)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_hp -= result.damage;
|
|
|
|
} else {
|
|
|
|
m_hp = 0;
|
|
|
|
// TODO: Execute defined fast response
|
|
|
|
// As there is no definition, make a smoke puff
|
|
|
|
ClientSimpleObject *simple = createSmokePuff(
|
|
|
|
m_smgr, m_env, m_position,
|
|
|
|
m_prop.visual_size * BS);
|
|
|
|
m_env->addSimpleObject(simple);
|
2012-03-29 15:10:11 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
// TODO: Execute defined fast response
|
|
|
|
// Flashing shall suffice as there is no definition
|
2017-05-29 23:26:25 +02:00
|
|
|
if (m_reset_textures_timer < 0) {
|
|
|
|
m_reset_textures_timer = 0.05;
|
|
|
|
if (result.damage >= 2)
|
|
|
|
m_reset_textures_timer += 0.05 * result.damage;
|
|
|
|
updateTextures(m_current_texture_modifier + "^[brighten");
|
|
|
|
}
|
2012-03-29 15:10:11 +02:00
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
return false;
|
|
|
|
}
|
2012-03-29 15:10:11 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string GenericCAO::debugInfoText()
|
|
|
|
{
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
|
|
os<<"GenericCAO hp="<<m_hp<<"\n";
|
|
|
|
os<<"armor={";
|
|
|
|
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
|
2015-08-25 22:23:05 +02:00
|
|
|
i != m_armor_groups.end(); ++i)
|
2014-04-27 16:09:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
os<<i->first<<"="<<i->second<<", ";
|
|
|
|
}
|
|
|
|
os<<"}";
|
|
|
|
return os.str();
|
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Prototype
|
|
|
|
GenericCAO proto_GenericCAO(NULL, NULL);
|