Desour
45e7a80057
Get rid of guiroot
...
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1
Replace all actual uses of irrlicht CGUIStaticText with our StaticText
2023-08-14 18:13:47 +02:00
Desour
d75c956dbc
Remove ugly hack in static_text.h
...
Just use the root element, like GUIButton:add().
2023-08-14 18:13:47 +02:00
Desour
f7f3aaf43c
Use our GUIButton in touchscreengui
2023-08-14 18:13:47 +02:00
Desour
91c0439922
Use our GUIButton in our GUIScrollBar
...
Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
2023-08-14 18:13:47 +02:00
Desour
9d62abbe46
Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar
2023-08-14 18:13:47 +02:00
Desour
124d064015
GUIButton: Default BgColor to white, as opposed to unintialized
...
(Same as what CGUIButton uses (via colors=0).)
2023-08-14 18:13:47 +02:00
Desour
2903f692ba
GUIButton: Use default member initializers
2023-08-14 18:13:47 +02:00
Desour
7f9de5db0b
Make touchscreengui compile
2023-08-14 18:13:47 +02:00
rubenwardy
137e4ce866
Fix hypertext in the mainmenu ( #13731 )
2023-08-13 13:28:33 +01:00
rubenwardy
c6a0ead72d
Add warning for initial properties directly inside definition ( #9650 )
2023-08-13 00:19:03 +01:00
Zughy
98f097dc2f
Warn about unsupported file extensions for media
2023-08-06 14:16:00 +02:00
rubenwardy
752ce1a1b2
Settings GUI: Move shadow presets to Shaders, remove Most Used ( #13713 )
2023-08-05 17:33:18 +01:00
Joachim Stolberg
21ecdd5681
Fix textarea scrollbar inside border=false ( #13678 )
2023-07-30 14:54:52 +01:00
OgelGames
3f2a10bb4b
Fix decode_base64 returning nothing instead of nil ( #13697 )
2023-07-30 14:53:47 +01:00
Desour
e0192e256f
Fix incorrect rounding in GUIInventoryList::getItemIndexAtPos
2023-07-22 17:19:57 +02:00
ndren
53c594abe0
Introduce and start using microsecond sleep on Linux ( #13445 )
2023-07-22 17:19:49 +02:00
Gregor Parzefall
6f0d36c41a
Fixes and improvements
2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd
Expose all OpenGL filtering modes, use OpenGL names for them
...
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
...
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
05ebe2418b
Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
...
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
...
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30
Refactor the way you set material properties
...
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
128d22e6ee
GUI: Automatic scaling of checkboxes and scrollbars ( #13666 )
...
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
Nekobit
50234b8e5c
Fix string conversion for FreeBSD ( #13648 )
2023-07-17 20:46:06 +02:00
Gregor Parzefall
3552537fc4
Fix that transparent text still draws a text shadow ( #13649 )
...
Makes fade out animations of text more pleasant to look at.
2023-07-17 20:45:56 +02:00
DS
f41e9e3e0f
Add Irrlicht device info to the mainmenu About tab ( #13636 )
2023-07-17 20:44:54 +02:00
archfan
9b310a6e6f
Decrease sneak margin to combat phasing through thin walls ( #13607 )
...
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
2061984313
Simplifies code by using Irrlicht's operator overloads
...
New variables are added to replace in-place calculations.
2023-07-14 21:00:29 +07:00
Muhammad Rifqi Priyo Susanto
3a47559e86
Fix some memory leaks and code style issues
...
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Desour
8e09077de8
Fix sound manager not being stepped by GUIEngine
2023-07-14 14:42:00 +02:00
Gregor Parzefall
1837a11c22
Improve messages when changing viewing range and exceeding server-set limit ( #13647 )
2023-07-14 14:41:45 +02:00
sfan5
bf987bf58a
Handle blit_back_with_light with empty area
...
fixes #13306
2023-07-13 20:42:39 +02:00
sfan5
4a14a18799
Fix mapgen_v6 crashing
...
this variable was accidentally shadowed in 20b10b569
2023-07-09 20:59:57 +02:00
lhofhansl
136a93f628
Reverse eye-offset Z-coordinate in 3rd person front view ( #13369 )
2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account ( #13493 )
2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
lhofhansl
869df17ddf
Server enforcement for fog_distance ( #13448 ) to block cheating ( #13643 )
...
This enforces the fog_distance (if set) at the server, so that a hacked client could not cheat and retrieve blocks beyond the set distance.
2023-07-06 09:36:46 -07:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata
2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
...
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934
Fix local animations not resetting
...
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a
Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects
2023-06-29 18:58:10 +02:00
numzero
21035bf5d4
Add unit test on client::ActiveObjectMgr::getActiveSelectableObjects
2023-06-29 18:58:10 +02:00
numzero
d7291e0600
Update client::ActiveObjectMgr::getActiveSelectableObjects API
2023-06-29 18:58:10 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
sfan5
442d5fc75c
Add unit tests for isBlockInSight()
2023-06-26 22:51:49 +02:00
numzero
3b74cc4a41
Replace PP with direct printing
2023-06-26 22:51:32 +02:00
numzero
de77fe8ade
Allow printing irr::core::vector[23]d directly to an std::ostream
2023-06-26 22:51:32 +02:00
Vitaliy
2f6a9d12f1
Allow running individual unit tests
2023-06-25 11:13:48 +02:00
Vitaliy
aada2403c9
Try all known video drivers if the requested one fails to initialize
2023-06-25 11:13:23 +02:00
Gregor Parzefall
7e51e2dea6
Fix compiler error on MSVC with ENABLE_TOUCH=TRUE
2023-06-24 20:37:59 +02:00
sfan5
84fb663d6c
Add VoxelArea::intersect()
2023-06-23 09:05:26 +02:00
sfan5
659828b142
Rename ModApiEnvMod and ModApiItemMod
...
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5
610578e3e2
Use swapNode for set_node_level and add_node_level
...
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5
62629939ff
Genericize find_node_near and find_node_in implementations in C++
2023-06-23 09:05:26 +02:00
sfan5
20b10b5691
Refactor EmergeParams owner
2023-06-23 09:05:26 +02:00
sfan5
32ff832108
Save Lua globals after mod loading
...
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
sfan5
524d446757
Minor script api fixes/cleanups
2023-06-23 09:05:26 +02:00
wsor4035
5b6bc8a12b
Remove unsupported media formats from client.cpp
2023-06-22 17:52:48 +02:00
Gregor Parzefall
03ffc2618c
TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar ( #13574 )
2023-06-22 17:50:36 +02:00
numzero
7c26cb1c35
Drop unused tile rotations
2023-06-22 17:50:20 +02:00
numzero
1102f92dac
Use a enum for tile rotation
2023-06-22 17:50:20 +02:00
numzero
729671d6ae
In getNodeTile, use a descriptive struct for the lookup table
2023-06-22 17:50:20 +02:00
numzero
d676520526
Optimize trigonometry out of MapblockMeshGenerator::drawCuboid
2023-06-22 17:50:20 +02:00
numzero
c29d897854
Optimize trigonometry out of MapblockMeshGenerator::drawLiquidTop
2023-06-22 17:50:09 +02:00
numzero
b8ddde0a96
Store liquid data as dimensionless fractions instead of BS multiplies
2023-06-22 17:50:09 +02:00
Desour
03dda13910
OpenALSoundManager: Fix a buffer overflow
2023-06-20 20:54:39 +02:00
lhofhansl
8f25f487fe
Instrument touchMapBlocks and block loading/deserialization. ( #13314 )
2023-06-19 16:59:08 -07:00
Vitaliy
f1feeb319c
Cull liquid back face on liquid-glasslike interface ( #13594 )
2023-06-18 13:52:14 -07:00
DS
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
Wuzzy
6b3deaa170
Add disable_descend to disable active node sinking
2023-06-16 20:14:08 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843
TouchScreenGUI: Read coordinates directly for virtual joystick ( #13567 )
...
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.
---------
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
c549e84abb
Silence a -Wsign-compare warning for invlist indices
2023-06-15 13:55:20 +02:00
Desour
dade95e142
Fix curl deprecation warnings, and set minimum curl version to 7.56.0
2023-06-15 13:55:20 +02:00
Desour
f947e2afec
Fix some gcc -Wself-move warnings
2023-06-15 13:55:20 +02:00
Desour
6a05d63993
Use [[noreturn]]
2023-06-15 10:38:44 +02:00
Desour
5e6d144567
Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute
2023-06-15 10:38:44 +02:00
Desour
9c348d057e
Replace the old STATIC_ASSERT macro with static_assert
2023-06-15 10:38:44 +02:00
Desour
8b108ed5f2
Use nicer syntax for nested namespace definitions
2023-06-15 10:38:44 +02:00
Desour
e700182f44
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
Desour
34ad551efc
Use MutexAutoLock for Thread::m_start_finished_mutex
2023-06-15 10:38:44 +02:00
Pascal Abresch
ba80d1ce1f
Implement check_offset for decorations
2023-06-15 10:36:46 +02:00
DS
c91182e1b3
Move the platform-dependent stuff in renderingengine.cpp to irrlicht ( #13348 )
2023-06-11 14:17:39 +02:00
DS
553dc02deb
Fix some memleaks from GUIButtonImage ( #13564 )
...
* `m_foreground_image` was grabbed, but not dropped in the destructor.
* `m_image` was created with new. It is grabbed by itself and by the env (not only by the env!, so it's an owning ptr). This owning ptr also was never dropped.
2023-06-06 19:01:32 +02:00
Desour
1b51ff333a
Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory
2023-06-05 20:43:33 +02:00
Desour
1780d1bbde
Use unique_ptrs for MapSector::m_blocks
2023-06-05 20:43:33 +02:00
Desour
08ea467bfe
Use unique_ptr for g_httpfetch_thread
2023-06-05 20:43:33 +02:00
Desour
cfb1b879e0
Use unique_ptrs for CurlFetchThread::m_all_ongoing
2023-06-05 20:43:33 +02:00
Desour
d0bcdff5ce
Use unique_ptrs for leveldb db and iterators
2023-06-05 20:43:33 +02:00
Gregor Parzefall
a1463263b5
Auto-detect locale on Android ( #13561 )
2023-06-05 12:02:10 +02:00
Gregor Parzefall
a857c46e6e
Make the settings GUI more usable on Android ( #13543 )
2023-06-05 12:01:54 +02:00
Desour
d9f478cbfb
Remove a misleading MutexAutoLock in l_to_table
...
The temporary is immediately destructed, so the mutex isn't locked
after the line.
Removed the lock, because the Settings member-functions used by
push_settings_table lock the mutex and are thread-safe, but would
cause a dead-lock.
2023-06-05 12:01:08 +02:00
OgelGames
252c79d53a
Inventory mouse shortcut improvements ( #13146 )
...
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
Riley Adams
29b7aea38b
Cavegen y biome check ( #13472 )
2023-06-05 11:59:22 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede
Option to invert direction or disable mouse wheel for hotbar item selection
...
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049
Add additional texture modifiers ( #10100 )
...
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view ( #13431 )
2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) ( #13187 )
...
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
lhofhansl
6832bf044e
Avoid jittering when player is attached ( #12439 )
...
* Avoid very jittering when player is attached.
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Vitaliy <numzer0@yandex.ru>
2023-05-28 11:36:34 -07:00
sfan5
8cccd75e81
Android build via CMake ( #13528 )
...
* the thing
* the thing 2
2023-05-26 15:21:23 +02:00
Thresher
00c647e4cc
Convert spaces to tabs ( #13506 )
...
* Convert spaces to tabs
* Desour reviews 1-3 fix
* Desour fixes
* Undo alignment changes
2023-05-26 15:13:57 +02:00
ROllerozxa
f4cb16cc2d
Disable desynchronize_mapblock_texture_animation
by default ( #13514 )
2023-05-26 13:48:37 +02:00
Zughy
d6eb6ff973
Reset player lighting when passing no arguments ( #13525 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9
Reset day/night ratio even when passing no arguments ( #13524 )
...
* reset day_night_ratio when passing zero fields
* Update lua_api.md
---------
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
Thresher
180ec92ef9
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
SmallJoker
95a9f4ab7c
Inventory: Allow InvRef:set_list with new_size >= old_size ( #13497 )
...
Fixes a regression introduced by enforced checks to work with
valid pointers within inventory actions.
2023-05-18 20:32:55 +02:00
Gregor Parzefall
f393214fef
Settings menu improvements regarding default values ( #13489 )
...
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
savilli
5ba70cf5ef
Fix crash on handling wallmounted nodes with invalid param2 ( #13487 )
2023-05-18 20:31:04 +02:00
Zemtzov7
35112f2453
Disable vertical movement when both jump and sneak keys are pressed ( #13426 )
2023-05-18 20:30:21 +02:00
Gregor Parzefall
15fb4cab15
Fix Android segfault when game exits before TouchScreenGUI is initalized
2023-05-11 22:51:16 +02:00
sfan5
15445a0fbe
Raise and clean up _WIN32_WINNT constant
2023-05-11 22:51:01 +02:00
Wuzzy
80574cdbe8
Fix rotation of 4dir in schematic placement ( #13432 )
2023-05-11 22:50:52 +02:00
Buckaroo Banzai
65692ad1b5
Add min/max protocol version to minetest.get_version()
( #13482 )
2023-05-06 16:16:21 +01:00
DS
bec9c68bf3
Release invlist resizelock while doing the recursive callback in move_somewhere mode ( #13470 )
...
Fixes a crash in popular creative inventory mods that set the list when you put
something into trash.
2023-04-30 18:20:48 +02:00
lhofhansl
b35aa10579
Guarantee ActiveObjectMgr::m_active_object is not modified while iterating ( #13468 )
...
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
7f6b09dce8
Use json forward-declarations
2023-04-27 18:50:33 +02:00
Desour
8b73743baa
Reduce number of recursively included headers
...
This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Desour
e9e8eed360
GUIChatConsole: Use primary selection
2023-04-27 18:50:17 +02:00
Desour
062b4d036a
GUIEditBox: Use primary selection
2023-04-27 18:50:17 +02:00
SmallJoker
0fb6dbab36
InventoryManager: Disallow resizing or deleting inventory lists that are in use ( #13360 )
...
Naive solution to prevent InventoryList UAF and OOB ItemStack access caused by shrink/clear operations on InventoryLists within callbacks of an inventory action.
Co-authored-by: Desour <ds.desour@proton.me>
2023-04-22 17:42:36 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00
rubenwardy
b1786e88ac
Use .md extension for markdown files
...
Linking to line numbers is brittle, linking to sections/headings is better.
If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00
rubenwardy
5cd6a22dd3
Update settingtypes ( #13428 )
...
* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match
Fixes #9002
2023-04-14 22:32:25 +01:00
Desour
ccd696c49a
Throw Hocroft-Karp onto shapeless recipes
2023-04-14 21:10:09 +02:00
Desour
50e91b882c
Add some simple unittests for shapeless recipes
...
Note: devtest also has craft unittests (see devtest/mods/unittests/crafting.lua),
but those aren't run at load-time.
2023-04-14 21:10:09 +02:00
DS
ae7271b725
Fix background[] pos-offset lower-right-corner being at least (1,1) ( #13320 )
...
IGUIElement has a MinSize for the RelativeRect, which is at least (1,1).
This means a pos offset of (0,0) will cause a seemingly off-by-1 error at the
lower right corner, and (0.1,0.1) for example will just not work on the lower
right corner.
Ergo, we can't use the AbsoluteRect for storing the pos offset.
2023-04-14 21:05:09 +02:00
DS
d49d80a4a0
Store whether window is maximized ( #12861 )
2023-04-14 21:04:03 +02:00
Lars
f9b1176fa9
Track server's max AsyncRunStep
2023-04-14 00:09:48 +01:00
Lars
3d232e2345
Add MAX profiler option
2023-04-14 00:09:48 +01:00
rubenwardy
9d1ae80e89
Add focused styling to buttons ( #13414 )
2023-04-14 00:09:29 +01:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false
( #13322 )
2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key ( #13238 )
2023-04-13 18:12:26 +01:00
Desour
fc116ec950
Play object footstep sound at feet
2023-04-13 18:12:13 +01:00
Zardshard
e139749b5c
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
rubenwardy
2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings ( #13419 )
...
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu
Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
1dd13da37d
Get rid of global dummySoundManager
...
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Desour
b201c03625
Use smart-ptrs in GUIEngine
2023-04-11 20:06:15 +02:00
Desour
ceec560779
Add make_irr
2023-04-11 20:06:15 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
Lars
4a742be73e
Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame
2023-04-09 07:10:17 -10:00
Lars
8982998681
Add a default direction light for shadows
2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b
Drop ENABLE_GLES option
...
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
Desour
67068cfaf4
Get rid of wgettext
2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3
Remove fast faces ( #13216 )
...
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
SmallJoker
ba2fee0751
Particle spawner: Fix missing parameters
...
The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
SmallJoker
f8e0778fc9
Particle spawner: Move definitions to source
...
Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
2023-04-08 17:23:17 +02:00
SmallJoker
9c9309cdbb
Lua API: Catch serialization error for chat messages ( #13337 )
...
Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00
SmallJoker
d975ebdcb9
Limit formspec fields to 640K ( #13380 )
...
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
Lars
7048fc25dd
Take mesh-bounding-sphere into account in updateDrawListShadow
2023-04-03 13:57:05 -07:00
Lars
b01f85d573
Revert "Add mesh-holding blocks to shadow drawlist. ( #13203 )"
...
This reverts commit 2a8becd650a8adaa86fd7f76122ea75f11f49dad.
2023-04-03 13:57:05 -07:00
SmallJoker
1c1f1b1615
Revert "Enable connected glass by default ( #13242 )"
...
This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for
the upcoming 5.7.0 release.
See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
6c0a6925fc
Corrections to loops and BFS cullers ( #13375 )
...
* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
sfan5
819e9fc615
Do not rely on ZSTD_CLEVEL_DEFAULT define
2023-04-01 22:06:03 +02:00
lhofhansl
48fc286a95
Restart map-send cycle if visible blocks are soon to be unloaded. ( #13277 )
...
* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 09:19:13 -07:00
x2048
93898957b6
Return 'loops' occlusion culler under a setting ( #13352 )
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* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm
---------
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5
bd88d299b9
Bump protocol version
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and correct documentation of previous version
2023-03-29 23:19:39 +02:00
DS
2180dc14ef
Fix safeLoadFile() skipping 2 chars too much from the shebang ( #13310 )
2023-03-27 20:01:05 +02:00
DS
ed632f3854
Safely handle block deletion ( #13315 )
...
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
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Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048
9af587c54e
Move rendering engine reset after deletion of game objects
2023-03-20 11:42:16 +01:00
x2048
6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline ( #13338 )
2023-03-19 21:31:15 +01:00
luk3yx
5fa63a0b0c
Fix server-side formspec state keeping issue ( #13332 )
2023-03-19 20:23:11 +01:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code ( #13341 )
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Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
Gregor Parzefall
38e005294f
Remove default keybind for pitchmove ( #13319 )
2023-03-16 14:57:44 +01:00
x2048
2bed338ef7
Fix occasional black screen on startup
2023-03-16 14:56:27 +01:00
Jude Melton-Houghton
b7359f5fa9
Update nodes in LBM loop
2023-03-13 18:17:07 +01:00
DS
cac1dca95b
Improvement of #12974 : better linear independent vector ( #12979 )
2023-03-13 18:16:07 +01:00
DS
02346819f9
Fix rendertarget size being saved as screensize ( #13313 )
2023-03-12 19:56:49 +01:00
lhofhansl
3e148e2810
Fix infinite viewing_range ( #13225 )
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Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
DS
b1ed0ef721
Fix ChatPrompt crash in very narrow windows ( #13305 )
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In very narrow windows, `m_cols` can be small (i.e. 0).
Hence, `m_view <= m_line.size() + 1 - m_cols` does not guarantee
`m_view <= m_line.size()`.
`std::string::substr(pos, npos)` requires `pos <= size()`.
2023-03-11 17:46:49 +01:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes ( #13250 )
2023-03-11 14:10:26 +01:00
updatepo.sh
c77f3d4dc4
Update minetest.conf.example and translation file
2023-03-09 15:38:46 +01:00
lhofhansl
1f0d042377
Reduce server CPU consumed by occlusion culling. ( #13260 )
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Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
ROllerozxa
c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android ( #12391 )
2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a
Tile: Fix segfault caused by invalid PNG data
2023-03-05 14:41:55 +01:00
Lars
e66e583f5e
Remove accidental emacs files.
2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b
Log server map send cycle time. ( #13259 )
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* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5
Re-enable verbose logging on Android
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Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9
Enable connected glass by default ( #13242 )
2023-03-02 19:56:55 +01:00
numzero
d6be6682ec
Drop dependency on IrrCompileConfig
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The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee
Fix for #13255 : Check if client has a block even if the server has unloaded it. ( #13256 )
2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1
Don't expire blocks visible to the client. ( #13255 )
2023-02-26 14:18:18 -08:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
...
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning
2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. ( #13237 )
2023-02-21 16:33:21 -08:00
x2048
2553db5c81
Fix rounding errors when slicing the shadow draw list ( #13226 )
2023-02-20 21:01:05 +01:00
Alex
af4009d924
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
paradust7
aa5dc0968b
Fix typo and missing entry in serveropcodes
2023-02-18 16:47:08 +01:00
sfan5
3bafbaac49
Remove dead code behind Irrlicht version checks
2023-02-18 16:46:51 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation ( #12514 )
2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650
Add mesh-holding blocks to shadow drawlist. ( #13203 )
...
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. ( #13179 )
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* Generalize mesh chunking. Set 3x3x3 chunks.
* Make mesh chunk size configurable... Default to 1 (off).
* Extract all mesh grid maths into a dedicated class
---------
Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d
Separate drawlist from non-rendered blocks. ( #13176 )
2023-02-01 08:41:23 -08:00
x2048
69fc206109
8x block meshes ( #13133 )
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Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl
cded6a3945
Display whole profiler numbers up to 999999 without scientific notation. ( #13155 )
2023-01-24 17:40:23 -08:00
x2048
b8aaad4f1e
Remove the 'loops' occlusion culler ( #13169 )
2023-01-23 10:58:29 +01:00
DS
8478796226
Decrease minimum for repeat_place_time ( #13165 )
2023-01-23 00:20:12 +01:00