sfan5
f195db2d14
Add API function to invoke player respawn
...
closes #12272
2022-05-29 14:00:19 +02:00
sfan5
da71e86633
Protect a few more settings from being set from mods
...
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29 14:00:19 +02:00
sfan5
bccaf5fc2d
Map opaque waving leaves to allfaces drawtype
...
fixes #9842
2022-05-29 14:00:19 +02:00
sfan5
0c6a029413
Improve a translation string
...
fixes #11442
2022-05-29 14:00:19 +02:00
x2048
ef22c0206f
Force-update shadows when the world is changed ( #12364 )
2022-05-26 22:28:34 +02:00
sfan5
8b74257bf3
Reduce size of ContentFeatures structure
...
On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
sfan5
9a01581cdd
Get rid of global buffer that would ruin concurrent MapBlock serialization
2022-05-26 15:49:12 +02:00
sfan5
5d26ac0088
Improve code in mapblock_mesh.cpp a bit
2022-05-26 15:49:12 +02:00
x2048
ed26ed5a1f
Quantize light frustum calculations ( #12357 )
...
* Quantize light frustum calculations
Reduces shadow flicker
* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
sfan5
5daafc9d33
Fix hash implementation for SerializedBlockCache
2022-05-23 22:50:58 +02:00
Richard Try
e16a470d59
Use unordered_map instead of map for MapSectors
2022-05-23 22:50:49 +02:00
paradust7
367a2d4b29
Add missing concurrency protection in logger ( #12325 )
2022-05-23 22:50:25 +02:00
Wuzzy
0f9c78c3eb
Fix no_texture.png for unknown nodes with ID < 125 ( #12329 )
2022-05-23 22:50:10 +02:00
paradust7
9f338f5a56
Replace all uses of core::list with std::list ( #12313 )
2022-05-22 00:11:59 +02:00
paradust7
2742fef458
Fixes needed to use irrArray backed by std::vector ( #12263 )
2022-05-22 00:11:49 +02:00
sfan5
2f32044273
Don't ignore server disconnects in client code
...
If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
2022-05-21 17:49:55 +02:00
sfan5
9ee3dc71f1
Optimize JSON string (de)serialization routines
...
stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible.
2022-05-21 17:46:10 +02:00
sfan5
70dc23f996
Improve testSerializeJsonString unit tests
...
this also removes the requirement that / is escaped, there is
no reason for doing so.
2022-05-21 17:46:10 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
x2048
dc45b85a54
Improve shadow filters ( #12195 )
...
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
x2048
a4ef62f5b2
Fix lighting of upright_sprite entities ( #12336 )
...
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20 22:35:03 +02:00
x2048
604fb2b738
Fix lighting of the wield mesh ( #12341 )
...
* Assign node light to player before final color blend.
Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
2022-05-20 22:33:52 +02:00
paradust7
273bfee9a1
Use std::map instead of core::map ( #12301 )
2022-05-18 12:31:49 +02:00
savilli
af37f9dc54
Remove confusing message in keybindings menu
2022-05-17 20:11:08 +02:00
Dmitry Kostenko
8756b7a735
Initialize wield mesh color when wield_image is set
...
#12245
2022-05-15 21:44:55 +02:00
sfan5
ec9f157512
Use native packer to transfer globals into async env(s)
2022-05-10 22:37:42 +02:00
Jude Melton-Houghton
7f58887ae3
Support packing arbitrary graphs ( #12289 )
2022-05-10 22:37:33 +02:00
Jude Melton-Houghton
d17d7eba14
Fix cooking and fuel crafts with aliases
2022-05-10 22:37:05 +02:00
Octavian
0f8c46771e
Fix possible unreliable behavior due to uninitialized variables
2022-05-10 22:36:25 +02:00
sfan5
f5a8593b11
Add more Prometheus metrics ( #12274 )
2022-05-09 21:20:58 +02:00
Lars Müller
c2898f53bc
HUD: Update selection mesh every frame ( #12270 )
...
Fixes outdated selection boxes after entity property changes.
2022-05-09 20:43:47 +02:00
sfan5
a66e6d4dff
Consolidate some data structures in MapBlockMesh
2022-05-08 19:12:10 +02:00
sfan5
1fa4f58080
Cache serialized mapblocks during sending
...
This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes
2022-05-08 19:12:10 +02:00
ROllerozxa
f128f4cba1
Fix mapblock geometry optimisation not working
...
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08 19:11:44 +02:00
paradust7
87472150bc
Add benchmarks for json string serialize/deserialize ( #12258 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-05-06 21:17:16 +01:00
Froggo
45d318a773
Enable chat clickable weblinks by default ( #12115 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-06 21:15:16 +01:00
LoneWolfHT
47cf257c40
Fix Windows Visual Studio actions ( #11176 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-04 22:55:02 +01:00
x2048
cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes ( #12262 )
...
* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type
Fixes #6409
2022-05-04 23:44:55 +02:00
Lars Müller
89c82035d8
hud_get: Return precision field for waypoints ( #12215 )
2022-05-04 20:55:20 +02:00
SmallJoker
3ce5a68cd1
guiScalingFilter: Fix most memory leaks ( #12256 )
...
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-04 20:55:13 +02:00
paradust7
0704ca0550
Make logging cost free when there is no output target ( #12247 )
...
The logging streams now do almost no work when there is no output target for them.
For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00
sfan5
71a56c3552
Fix broken FPS/dtime counters in debug info
...
was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
2022-05-03 20:17:43 +02:00
sfan5
e7659883cc
Async environment for mods to do concurrent tasks ( #11131 )
2022-05-02 20:56:06 +02:00
sfan5
663c936428
Fix synchronization issue at thread start
...
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.
see also: #5134 which introduced m_start_finished_mutex
2022-05-02 20:54:55 +02:00
sfan5
56a558baf8
Refactor some Lua API functions in preparation for async env
2022-05-02 20:54:55 +02:00
sfan5
5362f472ff
Remove some unused variable from Lua class wrappers
2022-05-02 20:54:55 +02:00
x2048
c7bcebb628
Initialize wield mesh colors when changing item. ( #12254 )
...
Fixes #12245
2022-05-01 17:21:00 +02:00
sfan5
a89afe1229
Deal with compiler warnings
2022-04-30 16:49:41 +02:00
sfan5
faecff570c
Enable additional warning flags
...
also make them work with the RelWithDebInfo build type
2022-04-30 16:49:41 +02:00
sfan5
a65f6f07f3
Clean up some auth packet handling related code
2022-04-28 20:05:26 +02:00
sfan5
00f71c3b9d
Fix password changing getting stuck if wrong password is entered once
2022-04-28 19:55:36 +02:00
sfan5
3d2bf8fb02
Apply disallow_empty_password to password changes too
2022-04-28 19:55:36 +02:00
sfan5
391eec9ee7
Fix race condition in registration leading to duplicate create_auth calls
2022-04-28 19:55:36 +02:00
Oblomov
0d91ef78dd
Refactor local time getter functions ( #12221 )
...
This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).
Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).
The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().
(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.)
2022-04-28 18:53:33 +02:00
paradust7
7e18a1f1be
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap ( #12232 )
...
Keep code and use version check instead, for backwards compatibility
2022-04-28 18:52:19 +02:00
Wuzzy
7f4fc6f8a7
Show unknown node in debug screen ( #12230 )
2022-04-28 18:51:46 +02:00
Lars Müller
fccf1e2eac
Support CSS Color Module Level 4 ( #12204 )
2022-04-27 17:00:02 -04:00
Giuseppe Bilotta
b55d7cd45a
Fix worldaligned textures
...
As reported in #12197 , b0b9732359d43325c8bd820abeb8417353365a0c
introduces a regression in worldalign textures.
The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.
Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.
2022-04-24 21:11:24 +02:00
Giuseppe Bilotta
23f981c458
Fix some textures not being sent correctly to older clients
...
Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.
Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-04-24 21:10:23 +02:00
Lars Müller
4558793caf
Fix some debug info showing despite being disabled in the UI ( #12205 )
2022-04-21 21:45:47 +02:00
paradust7
7cea688a1c
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. ( #12187 )
...
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
SmallJoker
1d07a36552
upright_sprite: Fix walk animation in first person ( #12194 )
2022-04-15 18:55:08 +02:00
x2048
a5d29fa1d4
Implement shadow offsets for the new SM distortion function ( #12191 )
...
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
Lars Müller
1f27bf6380
Remove unneeded ObjectRef setter return values ( #12179 )
2022-04-10 23:20:51 +02:00
ShadowNinja
2d8eac4e0a
Don't test overflow behavior for VoxelArea extents
2022-04-08 14:55:21 +01:00
ShadowNinja
80db8804c7
Fix typo and update settings files
2022-04-08 14:55:21 +01:00
ShadowNinja
f5e54cd398
Fix OOB read in trim("")
2022-04-08 14:55:21 +01:00
ShadowNinja
c9317a16c5
Remove duplicate test for trim
2022-04-08 14:55:21 +01:00
ShadowNinja
dae6fe91a1
Update directory name sanitization
...
Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.
2022-04-08 14:55:21 +01:00
ShadowNinja
65fdc7ae50
Add tests for sanitizeDirName
2022-04-08 14:55:21 +01:00
ShadowNinja
00ebedad93
Add additional reserved directory names
2022-04-08 14:55:21 +01:00
ShadowNinja
8af332c9a7
Remove duplication in config.h
2022-04-08 14:55:21 +01:00
ShadowNinja
7993909fab
Spacing fixes
2022-04-08 14:55:21 +01:00
ShadowNinja
88b21a72f1
Treat empty XDG_CACHE_HOME same as unset
...
This matches the XDG base directory spec.
2022-04-08 14:55:21 +01:00
ShadowNinja
5683bb76cc
Fix compiler warnings
2022-04-08 14:55:21 +01:00
Dmitry Kostenko
23516acd0b
Remove obsolete commented code (follow up to #12166 )
2022-04-07 22:38:01 +02:00
x2048
48f7c5603e
Adjust shadowmap distortion to use entire SM texture ( #12166 )
2022-04-07 22:13:50 +02:00
Jude Melton-Houghton
0b5b2b2633
Disentangle map implementations ( #12148 )
...
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
Jude Melton-Houghton
21f17e871e
Compile Lua as C++ ( #11683 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 15:54:17 +01:00
sfan5
837cea6b4a
Fix -mwindows flag not being applied anymore
...
closes #12165
2022-04-03 21:44:22 +02:00
x2048
b0b9732359
Add depth sorting for node faces ( #11696 )
...
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
Dmitry Kostenko
26c046a563
Increase the ratio between shadow range and viewing range
2022-04-02 10:39:43 +02:00
x2048
3dd7d7867b
Limit shadow map to the viewing range ( #12158 )
2022-03-31 22:40:59 +02:00
x2048
31578303a4
Tune shadow perspective distortion ( #12146 )
...
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
Jude Melton-Houghton
06d197cdd0
Store vector metatable in registry
2022-03-29 18:07:00 +02:00
Jude Melton-Houghton
11aab4198b
Optimize swapping nodes with equivalent lighting
2022-03-29 18:06:44 +02:00
DS
8d387433b1
Fix the documentation of InvRef:get_lists() and clean up code ( #12150 )
2022-03-29 18:06:16 +02:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
...
* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
Daroc Alden
e54f5e544f
Fix memory leak in EmergeManager
...
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-03-14 21:01:36 +01:00
Gregor Parzefall
289c3ff377
Fix footsteps for players whose collision box min y != 0 ( #12110 )
2022-03-14 21:01:18 +01:00
Daroc Alden
11f3f72f1c
Fix undefined behavior in TileLayer ( #12125 )
...
Initialize the values properly
2022-03-11 21:22:49 +01:00
sfan5
ad7c72c164
Remove direct OpenGL(ES) dependency
...
IrrlichtMt now provides this for us (see last commit)
fixes #12041
2022-03-09 22:37:34 +01:00
sfan5
51294163bb
Use Irrlicht bindings for GL call
2022-03-09 22:37:34 +01:00
Daroc Alden
598efbf7f9
Fix memory leak from SpatialAreaStore ( #12120 )
2022-03-09 19:28:12 +01:00
Dmitry Kostenko
4801bdf45a
Correct normal bias for entities
...
Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
8f652f4e31
Fix shadows for upright sprite nodes
...
Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
d2a3bed240
Avoid possible buffer overflow when checking face normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
e4583cb9b7
Use correct indexes when checking mesh normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
1175f48d05
Detect 'insane' normals in checkMeshNormals.
...
Detect non-zero normals which point in the opposite direction from the
face plane normal.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
54dccc480e
Improve lighting of entities.
...
Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
2022-03-07 23:45:26 +01:00