DS
0ac999ded7
Add scroll_container formspec element (redo) ( #9101 )
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New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements ( #9378 )
2020-04-11 21:39:30 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image
( #9411 )
2020-03-16 22:56:48 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style
and style_type
( #9380 )
2020-03-01 14:39:57 +00:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element ( #9258 )
2020-02-15 15:33:18 +00:00
Hugues Ross
60544ac56f
Add 9-slice background support to button formspec elements ( #9290 )
2020-01-26 19:35:26 +00:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support ( #9187 )
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* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Hugues Ross
9284313d17
Refactor to centralize GUIButton styling/rendering code ( #9090 )
2019-12-09 20:06:51 +00:00
random-geek
53ebd803c6
Change some rough/inappropriate language in comments ( #9061 )
2019-10-24 01:17:00 +01:00
Wuzzy
524442fc5e
Add 4 missing fallback/default textures ( #8845 )
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Processed using 'optipng -o7 -strip all '
2019-10-23 19:48:06 +02:00
Hugues Ross
69a2099c04
Add more visual feedback for button states ( #8916 )
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- Add style properties for overriding the the hovered/pressed state
- By default, hovered buttons are a lighter version of the base color
- By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
Paul Ouellette
120155f312
Fix some issues with minetest.clear_craft ( #8712 )
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* Fix some issues with minetest.clear_craft
- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
input.
- Fix recipe list being reversed when clearing by input.
* Add CraftInput::empty()
2019-08-10 23:28:00 +02:00
rubenwardy
4f7fa8d417
Add formspec testing to test mod in minimal
2019-08-03 19:36:30 +01:00
Paul Ouellette
b994a35d97
minimal: Move get_craft_result tests to test mod
2019-07-27 14:42:41 +02:00
ANAND
96f250ed8f
minimal: Fix crash due to assertion fail
2019-05-03 14:44:05 +02:00
Wuzzy
40ab3e011d
Add disable_repair group to prevent tool repair ( #7381 )
2018-10-16 05:25:34 +01:00
Wuzzy
3283079e4c
Minimal: Disable disruptive formspec test by default ( #7423 )
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* Minimal: Explicit log levels
* Minimal: Formspec test now disabled by default
This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
2018-06-14 19:32:10 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
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* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
SmallJoker
2edeafb97b
Minimal: Fix HP change crash ( #7344 )
2018-05-16 19:44:21 +02:00
rubenwardy
0b5b32b026
MetaDataRef: Add contains() and get() ( #7214 )
2018-04-30 18:42:51 +02:00
rubenwardy
91615f9588
Add player:get_meta(), deprecate player attributes ( #7202 )
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* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf
2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange
2018-03-28 16:05:18 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call ( #6958 )
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* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
raymoo
a5d5728f24
Fix default item callbacks to work with nil users ( #5819 )
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* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Vitaliy
75320e7e88
Real global textures ( #6105 )
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* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
Loïc Blot
6f1c907204
Implement mod communication channels ( #6351 )
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Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
Rui
c0dac4d928
Remove nodeupdate completely ( #6358 )
2017-09-01 13:40:09 +02:00
Loïc Blot
550c0404a8
Add LuaEntity on_death callback ( #6177 )
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Add LuaEntity on_death callback
This fixes #5474
2017-07-27 11:32:35 +02:00
Paramat
649f641f28
Minimal: Add river water nodes ( #5809 )
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Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
sfan5
071e114ffa
Private nodemeta ( #5702 )
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* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
c1b3ed4180
Player attrs: permits to remove an attribute by setting value to nil ( #5716 )
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* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
2017-05-07 12:13:15 +02:00
Loïc Blot
113c85a66a
lua: remove core.cause_error call ( #5637 )
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it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
red-001
5db41d4d21
Fix not being able to damage players in minimal ( #5266 )
2017-02-18 15:36:29 +01:00
sfan5
7279f0b373
Add particle animation, glow
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This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
sfan5
a07b032245
Add 2D sheet animation for nodes
2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4
Added "[sheet" to the texture special commands.
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"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y. Basically it works
like "[verticalframe" but in 2D.
For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
Rogier
f4d718c538
Minimal game: Use field 'tiles' instead of 'tile_images'
2016-12-24 00:33:07 +00:00
paramat
8fc8cb819b
Mapgen: Various fixes and improvements
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
43c804a00b
Minimal: Add mapgen alias for air
2015-12-30 23:56:14 +00:00
Jun Zhang
a78dd7f2b6
Fix spelling of noise_threshold
2015-12-06 11:38:03 +01:00
RealBadAngel
655fc6010f
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
paramat
b411b6f36f
Minimal: Remove recently added unnecessary nodes
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Fix 'is ground content' for some nodes
2015-07-14 03:33:58 +01:00
ShadowNinja
a1a2ac7954
Simpler patch for saplings trying to grow on unknown nodes
2015-06-16 21:07:38 +02:00
est31
c977fbd928
Add list-rings
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Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
y.st
3b4408aa6c
Don't crash when saplings try to grow on unknown nodes
2015-06-15 17:41:25 +02:00
paramat
0b187ede4b
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
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Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat
e481745433
Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code
2015-06-09 00:47:03 +01:00
Kahrl
285655a878
Fix NDT_GLASSLIKE normals
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Remove inventorycube() workaround for default:glass in minimal game
2015-01-31 03:06:34 +10:00
paramat
a77c85fa6d
Remove builtin_biome.lua from builtin and add simple biome minimal
2015-01-11 22:32:48 -05:00
sapier
e09293b483
Add lua exception handling test code
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Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
26f4a5c110
Minimal game: add /dummyball <count> command
2014-08-23 00:52:57 +02:00
Novatux
d879a539cd
Add minetest.swap_node
2013-11-30 18:37:56 +01:00
kwolekr
9a927476ca
Change default value of is_ground_content to true
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Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
Novatux
d11c76b9f2
Fix possible crash with grass ABM.
2013-11-02 16:22:26 +01:00
Novatux
2bf9abade2
Fix grass adding/removing ABM.
2013-11-02 13:49:22 +01:00
Novatux
69a59f1e41
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
0gb.us
afb27329fc
Remove mapgen_air alias ( #935 )
2013-10-05 18:42:31 +02:00
Sfan5
df3a5a2abf
Add mapgen_stair_cobble alias to minimal
2013-09-06 21:46:22 +02:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
David Gumberg
26165453d2
Compress textures
2013-06-18 19:48:04 +00:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
ShadowNinja
127c488355
Use the group "soil" for nodes that saplings grow on
2013-05-20 13:43:13 +02:00
Perttu Ahola
80874391b8
games/minimal: Add menu/background.png and menu/icon.png
2013-05-02 19:43:47 +03:00
kwolekr
8ec3fc35c6
Add Mapgen V7, reorganize biomes
2013-04-07 00:50:21 -04:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
650d706d35
Use minetest.register_ore() in minimal
2013-03-24 21:20:41 +01:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
proller
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
proller
b90e431fc7
new adjustable finite liquid
2013-02-24 18:39:07 +04:00
kwolekr
d5029958b9
Readded and optimized mapgen V6
2013-01-21 21:41:37 +02:00
kwolekr
96898c1794
Add initial Lua biomedef support, fixed biome selection
2013-01-21 21:41:37 +02:00
PilzAdam
fa76057e7f
Add the group attached_node
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Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Perttu Ahola
5f1d3ad754
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:14:04 +02:00
PilzAdam
7fcf153ada
Add functions to the default mod of minimal game to support old code
2012-11-01 18:49:12 +01:00
PilzAdam
10dc2b30fb
Move falling to builtin
2012-10-31 19:06:11 +01:00
Perttu Ahola
b717b6505b
Fix crash when furnace is full (minimal game)
2012-08-12 17:11:23 +03:00
Perttu Ahola
100345f1e4
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead
2012-07-25 18:05:31 +03:00
Perttu Ahola
4535166a3b
Add notice in the minimal game
2012-07-25 17:10:31 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
717ae67995
Add node timer test in minimal/experimental
2012-07-24 14:51:13 +03:00
Perttu Ahola
2c027b03db
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
2012-07-23 17:43:08 +03:00
Perttu Ahola
6dfefaf229
Formspec button_exit[] and image_button_exit[]
2012-07-22 17:40:48 +03:00
Perttu Ahola
acf3a43095
Add /test1 command to minimal for testing a more complicated player inventory form
2012-07-22 17:40:48 +03:00
darkrose
506203345b
Implement formspec
2012-07-22 17:40:41 +03:00
Perttu Ahola
0b61253931
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
2012-07-21 21:23:15 +03:00
darkrose
80f35467d8
Make lava buckets work as fuel in minimal game
2012-07-21 02:33:11 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
e6b86fa304
Revert back proper crack texture
2012-06-16 20:48:05 +03:00
Perttu Ahola
07ccc15fc2
Allow node cracking animations of any length
2012-06-16 18:02:56 +03:00
Perttu Ahola
cd0014b24f
Update field names to non-deprecated ones in node definition prototype
2012-06-16 17:05:21 +03:00
Perttu Ahola
b3786d84c5
Use new field names and reorder fields a bit in minimal game
2012-06-16 16:47:41 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
f7147d9c0a
Add experimental_tester_tool_1.png to minimal game (was accidentally left out)
2012-06-08 16:46:02 +03:00
Perttu Ahola
a435cfcd82
Allow groups in crafting recipes
2012-06-06 23:39:17 +03:00