Loic Blot
7880ff74b6
Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb750833c649de7159a0833c398e14a4d
2015-02-14 09:21:04 +01:00
Craig Robbins
d44cb547f2
Suppress CGUITTFONT build warnings
2015-02-13 23:54:05 +10:00
ngosang
c7a7803780
Minor fixes in translations
2015-02-12 16:41:40 +01:00
BlockMen
d302629392
Fix gettext on MSVC
2015-02-12 16:03:55 +01:00
ngosang
e102cbd840
Fix .zip extraction (mod store)
2015-02-12 15:27:20 +01:00
Loic Blot
146f77fdb7
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-12 15:00:03 +01:00
Loic Blot
a19ec3328c
Remove unused variables to make clang happy
2015-02-12 11:13:27 +01:00
ngosang
4a6582c13c
Small changes in the style of controls
2015-02-12 09:54:48 +01:00
Loic Blot
c3a23ebc28
Make Clang happy with lua lauxlib.c.
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No functionnal change
2015-02-12 08:00:22 +01:00
est31
b2f3ffe308
Enable LUA_USE_POSIX if possible in bundled Lua
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Fixes warning:
src/lua/src/loslib.c:60: Warning: the use of `tmpnam' is dangerous, better use `mkstemp'
2015-02-12 16:14:12 +10:00
Craig Robbins
66efaaa983
Fix Android compile warning
2015-02-12 13:16:38 +10:00
Loic Blot
a9355284b5
Don't permit to open inventory is playerCAO isn't present. This prevent to open an empty inventory at player load. ok @zeno-
2015-02-11 12:23:14 +01:00
Loic Blot
8252e1ecd0
Fix issue #2279 . ok @zeno-
2015-02-11 10:03:29 +01:00
Craig Robbins
c8f60bd224
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
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* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 17:45:49 +10:00
ShadowNinja
98b37e3e0d
Fix Android build of narrow_to_wide
2015-02-11 02:28:22 -05:00
Craig Robbins
f824866686
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
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This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
2015-02-11 17:01:19 +10:00
Craig Robbins
d25ff8fd25
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
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* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 16:02:16 +10:00
Markus Koschany
cfca5f99e6
Fix FTBFS on GNU/Hurd platform
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Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple,
both are defining the __MACH__ keyword. This commit fixes the issue.
2015-02-11 15:59:58 +10:00
Craig Robbins
caf8d2a9d1
Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @celeron55
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Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
2015-02-10 16:23:37 +01:00
Loic Blot
bb59a8543d
Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ok @Zeno-
2015-02-10 16:03:16 +01:00
Loic Blot
368496b612
Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::check
2015-02-10 14:16:28 +01:00
ngosang
dd2bb950be
Fix Exit to OS button focus in Pause Menu
2015-02-10 21:23:16 +10:00
Loic Blot
a704c04f00
Network Layer 7 rework (Packet handling)
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* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
* It stores command (opcode) and data separated
* It also stores peer_id
* Data reading can be done by using a streaming interface
* Change packet routing analysis
* Remove old conditional analysis
* Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
* Connection state permit to categorize condition to handle before analyze packets
* Create a handler for depreciated messages, instead of duplicating code
2015-02-10 20:04:08 +10:00
kwolekr
15c037614f
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar
2015-02-08 12:47:45 -05:00
gregorycu
a0535d286b
Fix rebase bug, make render loop use cache setting
2015-02-07 22:23:36 +10:00
Craig Robbins
0904884ad4
Fix warnings in CGUITTFont.cpp
2015-02-06 23:02:15 +10:00
ShadowNinja
1367e8ffff
Fix gettext
2015-02-05 11:49:14 -05:00
ShadowNinja
9e2a9b55e1
Reduce gettext wide/narrow and string/char* conversions
2015-02-05 03:24:22 -05:00
ShadowNinja
84c367bb46
Fix translation memory leak
2015-02-05 03:24:13 -05:00
ShadowNinja
8bbf106379
Fix translation finding of overlay messages
2015-02-05 03:24:00 -05:00
paramat
bec5d3ab22
Mgv7 mountains: Remove divide by zero code that creates vast walls
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Conf.example: Add mgv7 cave1, cave2 noiseparams
Mgv7: Make skipping of mountain code relative to y=0 not water level
Mountain noise offset now -0.6 to compensate
Tune chance of large caves
2015-02-05 03:21:04 -05:00
Craig Robbins
9a0dd47057
Fix performance regression
2015-02-05 17:34:10 +10:00
SmallJoker
929e0b0ad8
Give full breath after death
2015-02-05 17:33:08 +10:00
gregorycu
5e075c3344
Fix dying of lava causes repeated death This is a bugfix for issue #81
2015-02-05 17:32:35 +10:00
ngosang
1b4aaa5f50
Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp
2015-02-05 02:41:55 +10:00
sapier
d902bd31c4
Fix getCraftRecipe returing wrong reciep due to way to unspecific output matching
2015-02-02 21:32:23 +01:00
kwolekr
0118c111e8
Fix some MSVC-specific warnings and add debug path as an MSVC directory
2015-02-02 02:01:13 -05:00
kwolekr
43f102271d
Create minidump on fatal Win32 exceptions
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Remove software exception translator function, simplifying exception handler
macros. FatalSystemExceptions are left unhandled.
2015-02-02 01:39:17 -05:00
kwolekr
48fa893abd
Randomly generate seed if field blank for any Settings instance
2015-02-01 02:05:39 -05:00
Kahrl
285655a878
Fix NDT_GLASSLIKE normals
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Remove inventorycube() workaround for default:glass in minimal game
2015-01-31 03:06:34 +10:00
Craig Robbins
38561023b4
Fix local map saving when joining a local server from the server tab
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Disables local map saving for all local server types
See: https://github.com/minetest/minetest/issues/2024
2015-01-31 00:42:08 +10:00
Kahrl
4d15d63134
Fix uninitialized variable m_database_delete in Database_SQLite3
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This fixes issue #2219
2015-01-28 05:01:07 +01:00
kwolekr
ad690c46b1
Write common mapgen params to map_meta.txt on world initialization
2015-01-27 22:29:28 -05:00
Loic Blot
80a7408e4d
Fix a crash (assert) when client set serial version < 24 in INIT
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When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
To resolve the problem:
* Create a different CLIENT_MIN_VERSION to handle this problem
* Remove the exception
* Use an assert in case of bad developer code
2015-01-27 16:55:25 +01:00
kwolekr
eeea454bff
Fix missing map_meta.txt error when creating new worlds
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A missing map_meta.txt should be treated simply as if there were a blank file.
2015-01-27 02:10:04 -05:00
Craig Robbins
ca217d0416
Revert "Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM"
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nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit).
This reverts commit 800d19270250bb13cc6b2d330199815bf8e96446.
2015-01-27 00:39:33 +10:00
gregorycu
5b55deb1eb
Suppress MSVC warning in chat.cpp
2015-01-25 16:09:23 +10:00
gregorycu
ed7c9c4cb8
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25 15:23:37 +10:00
Craig Robbins
2c4a5e1861
Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
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This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
2015-01-25 01:19:40 +10:00
(@U-Exp)
800d192702
Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
2015-01-24 22:41:02 +10:00
Kahrl
f8bd1f3563
Fix uninitialized variable Server::m_next_sound_id
2015-01-24 06:44:41 +01:00
Craig Robbins
0ea843bbdb
Fix unitialised variable occassionally being used
2015-01-24 14:54:42 +10:00
gregorycu
a555e2d9b0
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
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Amend the settings callback to support userdata
2015-01-23 21:27:51 -05:00
paramat
aafbbcd537
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunks
2015-01-23 21:24:47 -05:00
ShadowNinja
a9f81b729b
Send real port to server list
2015-01-23 21:38:34 +10:00
paramat
1702c34b64
Mgv7 generateRidgeTerrain: Make river generation relative to water level
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Remove widthn and make nridge zero underwater
2015-01-22 02:21:11 -05:00
paramat
70354ac20b
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
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Remove unnecessary range limiting of persistmap
Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks
Skip generateRidgeTerrain in underground mapchunks
2015-01-22 02:10:07 -05:00
paramat
408d9b72f0
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function
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Reduce width to 0.2
Carve river channels in deeper waters
2015-01-22 02:06:33 -05:00
TriBlade9
db481e7232
Added ratio argument to colorize, removed the weird alpha-based ratio.
2015-01-20 22:56:20 +10:00
paramat
9b89f7aad7
Mapgen V5: Various improvements
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Caves check for biome nodes, only excavate stone under water level
Unease caves noises, use MT0.3 parameters
Blobgen after cavegen
Biomegen: remove 'is replaceable content' bool
2015-01-18 23:38:15 -05:00
kwolekr
38bd9e93a2
Fix all warnings and remove -Wno-unused-but-set cflag
2015-01-18 23:29:19 -05:00
kwolekr
e36681101e
Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug at all
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Add -Wall to Debug modes for all compilers and -Wabi for non-MSVC
Use /Ox for MSVC Release mode (potentially higher optimization than /O2)
2015-01-18 22:30:11 -05:00
kwolekr
976d0b2caa
Reorganize supported video driver query mechanisms
2015-01-18 13:24:25 -05:00
kwolekr
6e9f287844
Revert "Fix bug in debug build"
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This reverts commit 839c4a99cddcacdc19dee42286b7029c4c1e7800.
2015-01-18 13:19:28 -05:00
Craig Robbins
839c4a99cd
Fix bug in debug build
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-O1 results in executables that are completely useless for actuall debugging
2015-01-19 00:26:59 +10:00
Kahrl
e80a044818
Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
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Clean up nearby code a bit
As a small side effect, it is now possible to add a background texture
to the chat console by simply providing background_chat.jpg, it is no
longer necessary to also add "console_color =" to minetest.conf.
2015-01-18 13:16:01 +01:00
Craig Robbins
29514918f8
Fix particles causing unitialised data being used due to use of incorrect union member
2015-01-18 20:30:57 +10:00
gregorycu
db3466dbe8
Water fixes
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Change must_reflow to a deque
Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement.
Comment out unused variable
Optimisations to block offset calculations
2015-01-18 20:30:33 +10:00
Craig Robbins
805c8e51e5
Create empty default constructor for MapNode
2015-01-18 13:39:50 +10:00
paramat
2f0a8f1c3e
Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
2015-01-17 21:57:48 -05:00
sapier
a39c136e69
Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear
2015-01-17 19:14:36 +01:00
gregorycu
2959d6b3da
Fix entitiy WieldMeshSceneNode not freed due to additional grab
2015-01-17 19:13:08 +01:00
Craig Robbins
5481e38d0b
Make minor style change(unescape_string())
2015-01-16 21:05:44 +10:00
Loic Blot
e5b636712c
Fix missing return in Database_Dummy::deleteBlock
2015-01-16 21:00:11 +10:00
Craig Robbins
5e58a95491
Fix potential out-of-bounds array index
2015-01-16 14:35:57 +10:00
kwolekr
9736548720
Add ability to delete MapBlocks from map
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Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
kwolekr
0330cec7ec
Initialize noise ptr on creation (fixes crash if OreVein deleted before use)
2015-01-15 16:23:04 -05:00
ShadowNinja
77e20a0c21
Fix unescape_string removing all backslashes
2015-01-15 16:16:41 -05:00
unknown
bd0d786590
Change UniqueQueue to use a queue and a set.
2015-01-15 21:08:35 +10:00
TriBlade9
e19dab2622
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values).
2015-01-14 23:35:50 +10:00
Craig Robbins
57f2fa57cd
Fix use of uninitialized data
2015-01-14 15:43:33 +10:00
onkrot
0fd1ee0380
Performance fixes.
2015-01-13 23:48:56 +10:00
unknown
5d08ada224
Add VoxelArea::hasEmptyExtent
2015-01-13 23:24:32 +10:00
kwolekr
714a4f8507
Attempt to fix occasional issue of uninitialized MapBlock data
2015-01-12 22:31:08 -05:00
kwolekr
b0efb8f3b2
Prevent transform of noise3d result in getBlockSeed2
2015-01-12 15:46:04 -05:00
paramat
c367f7301a
Mapgen V5: Move cave generation from base terrain loop to optional function
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This fixes biome surface in tunnels
2015-01-11 22:35:36 -05:00
sapier
aed70cb0b6
Disable sound and key binding settings in "pause" menu on android
2015-01-11 13:58:49 +01:00
sapier
2d9b311e7b
Fix invalid stepheight increase calculation on android
2015-01-11 13:57:26 +01:00
sapier
25235a4324
Increase stepheight on android by 0.5 to smoothen movement
2015-01-11 04:33:42 +01:00
Kahrl
b7c0e4b333
Fix clipping rectangle of GUITable row highlight
2015-01-10 19:56:14 +01:00
sfan5
3b16103ca6
Change default font sizes to 14(freetype) and 10(non-freetype)
2015-01-10 18:59:43 +01:00
sfan5
8089d89a51
Set default value for ENABLE_REDIS to 0
2015-01-10 15:28:25 +01:00
sapier
30334b6b22
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
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which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09 19:07:55 +01:00
sapier
de3888ca09
Remove automatic consistent formspec size <-> font size (now has to be done manually)
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Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
Craig Robbins
3c8e372119
Removed superfluous facedir check in mapblock_mesh.cpp
2015-01-10 02:06:33 +10:00
Kahrl
2ab97a7821
Fix logic of checkbox formspec element validity checking
2015-01-09 16:57:54 +01:00
sapier
63867b1a37
Fix memory leaks due to messed up memory handling for particles as well as their spawners
2015-01-09 15:23:49 +01:00
sapier
e201620ee1
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
2015-01-09 14:31:33 +01:00
Craig Robbins
d576235409
Fix facedir > 23 causes segfault in client
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See issue #2017
Applied kahrl's gist
2015-01-09 15:42:03 +10:00
sapier
7ad17a25f4
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
2015-01-09 00:37:02 +01:00