minetest/src
2015-01-11 13:58:49 +01:00
..
cguittfont Fix endian.h include for FreeBSD 2014-12-30 23:00:01 +10:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fixes #1687 by extra semaphore retval handle code for OSX 2014-12-15 02:12:39 +10:00
lua Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
script Fix direction property of HUD 2015-01-07 20:51:47 +01:00
util Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
camera.cpp Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
camera.h Fix regression (increase/decrease viewing range with +/- keys) 2014-12-07 18:32:30 +10:00
cavegen.cpp Cavegen: Fix copy & paste error (solves #2020) 2014-12-28 22:35:14 -05:00
cavegen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
chat.cpp Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
client.h Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
clientiface.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
clientiface.h Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
clientmap.cpp Add display_gamma option for client 2014-12-31 02:44:31 +10:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
clientserver.h Allow use all 6 faces for special tiles. 2014-08-25 12:47:06 +02:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Refactor decoration-related code 2014-10-29 01:56:37 -04:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
cmake_config.h.in serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
CMakeLists.txt Set default value for ENABLE_REDIS to 0 2015-01-10 15:28:25 +01:00
collision.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
connection.cpp Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
connection.h Fix MSVC compiler warning about passing this pointer in initializer list 2014-12-28 23:40:44 -05:00
constants.h Change default font sizes to 14(freetype) and 10(non-freetype) 2015-01-10 18:59:43 +01:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
content_cao.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
content_cso.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Fix visual_scale for plantlike nodes (again) 2014-12-19 12:25:32 +10:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
content_sao.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
convert_json.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-dummy.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-leveldb.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-leveldb.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-redis.cpp Fix build with redis 2014-09-21 21:02:49 -04:00
database-redis.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-sqlite3.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-sqlite3.h Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
database.cpp Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
database.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72" 2015-01-09 19:07:55 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp MgV5/6/7: Generate dungeons above water level 2015-01-01 15:44:26 -05:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Fix emerge thread not cleaning up emerge queue on shutdown 2015-01-07 12:19:48 +01:00
emerge.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
environment.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
environment.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Fix fs::GetRecursiveSubPaths trying to get directory lists for files 2014-12-24 17:23:07 -05:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
fontengine.cpp FontEngine: Don't use file extension to check font file compatibility 2014-12-29 01:46:13 -05:00
fontengine.h Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
game.cpp Disable sound and key binding settings in "pause" menu on android 2015-01-11 13:58:49 +01:00
game.h Implement proper font handling 2014-11-30 17:50:09 +01:00
gamedef.h Clean up rollback 2014-11-19 16:21:59 -05:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
gettext.h Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
gettime.h Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
guiChatConsole.cpp Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiEngine.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
guiEngine.h Implement proper font handling 2014-11-30 17:50:09 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Remove automatic consistent formspec size <-> font size (now has to be done manually) 2015-01-09 18:46:24 +01:00
guiFormSpecMenu.h Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item. 2014-12-04 23:30:53 +10:00
guiKeyChangeMenu.cpp Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Fix clipping rectangle of GUITable row highlight 2015-01-10 19:56:14 +01:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
inventory.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventory.h Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
itemdef.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Add display_gamma option for client 2014-12-31 02:44:31 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Fix invalid stepheight increase calculation on android 2015-01-11 13:57:26 +01:00
localplayer.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
log.cpp Fixes for android 2015-01-06 16:13:39 +01:00
log.h Log: Silence errorstream during unittests 2014-12-12 15:51:55 -05:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Skip further loading of client if there was an exit signal 2014-12-28 22:46:53 -05:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
map.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
map.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mapblock_mesh.cpp Removed superfluous facedir check in mapblock_mesh.cpp 2015-01-10 02:06:33 +10:00
mapblock_mesh.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
mapblock.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
mapblock.h Fix typo in mapblock.h 2014-12-12 20:46:37 +10:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp Lighting: Fix nearly all issues 2015-01-04 02:42:31 -05:00
mapgen_singlenode.h mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
mapgen_v5.cpp Optionally specify propagateSunlight area in calcLighting 2015-01-05 01:20:36 -05:00
mapgen_v5.h MgV5/6/7: Generate dungeons above water level 2015-01-01 15:44:26 -05:00
mapgen_v6.cpp Mapgen V6: Re-enable liquid flowing 2015-01-07 19:27:09 -05:00
mapgen_v6.h Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
mapgen_v7.cpp Lighting: Fix nearly all issues 2015-01-04 02:42:31 -05:00
mapgen_v7.h MgV5/6/7: Generate dungeons above water level 2015-01-01 15:44:26 -05:00
mapgen.cpp Optionally specify propagateSunlight area in calcLighting 2015-01-05 01:20:36 -05:00
mapgen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mapnode.cpp Fix facedir > 23 causes segfault in client 2015-01-09 15:42:03 +10:00
mapnode.h Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_biome.h Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
mg_decoration.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_decoration.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_ore.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_ore.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_schematic.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_schematic.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
nodedef.h NodeResolver: Perform callback immediately if node registration phase finished 2015-01-04 16:32:31 -05:00
nodemetadata.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called 2014-12-14 00:18:31 -05:00
noise.h PseudoRandom: Expose constant PSEUDORANDOM_MAX 2014-12-28 03:09:32 -05:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
particles.h Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
player.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
porting_android.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Fix andorid build error 2015-01-07 00:10:21 +01:00
porting.h Set WM_CLASS window hint for Xorg 2014-12-15 13:52:10 -05:00
profiler.h Fix f6 debug/profiler display 2014-12-08 00:01:22 +10:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
server.cpp NodeResolver: Perform callback immediately if node registration phase finished 2015-01-04 16:32:31 -05:00
server.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serverlist.cpp Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverlist.h Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverobject.cpp Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
serverobject.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
settings.cpp Settings: Fix invalid memory access when setting not found in working mem 2014-12-12 14:39:36 -05:00
settings.h Settings: Fail on invalid sequence and throw exception for LuaSettings 2014-12-12 00:44:17 -05:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Make directional fog colors respect tonemap 2014-12-08 01:44:28 +01:00
sky.h Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
socket.cpp Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound_openal.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
tile.h Change TileSpec::frames to be std::vector not std::map 2014-12-21 02:41:17 +10:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
touchscreengui.h Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0 2014-12-30 00:30:28 +10:00
treegen.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
treegen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
version.cpp Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
version.h Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
voxel.cpp VoxelManipulator: Remove unnecessary deallocation steps 2014-12-27 22:35:05 -05:00
voxel.h Optimise functions from CNodeDefManager and VoxelManipulator 2014-11-21 14:56:45 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Prevent client crashing if an NDT_AIRLIKE node is dropped 2015-01-05 22:55:02 +10:00
wieldmesh.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00