Perttu Ahola
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0dbb31afeb
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Improve player movement speed checking
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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1bfc3c1eb9
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Player movement speed and node access distance checking
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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8bd178c2e5
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If available, use local textures instead of those sent by server
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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65b2a2cb02
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Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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70363847aa
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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1ce749c86a
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Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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08c9b6037d
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Re-implement give_initial_stuff
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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57a2bd056c
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Exception handling in Lua setting get
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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234bf99743
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Lua setting getter
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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f93144fee7
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remove get_nodedef
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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945d01fd9e
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on_newplayer and on_respawnplayer callbacks
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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908db7c1d2
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Make node definitions available to Lua
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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77337271fc
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Remove give_initial_stuff
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2011-11-29 19:13:52 +02:00 |
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Kahrl
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c1479a2732
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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1f53ca5f4c
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Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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425db289d5
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Fix random node definition stuff
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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61ffe1eac4
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builtin.lua
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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9e7ad1e2aa
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Add object reference to Lua on_place/dig/punchnode parameters
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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ae9f183cda
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Fix "warning: comparison between signed and unsigned integer expressions"
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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ff1ae29f97
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Duplicate last tile image automatically to all for lua node definitions
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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fdf6eecd59
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Make map generator more responsive
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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651657edfd
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Print out number of blocks in memory at unload
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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74770ab718
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Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs.
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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6153a2fb10
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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e5650bb549
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Make liquid_alternative_* to be strings
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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18bb0ea1ea
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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6a8f9135de
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Store metadata as metadata name in node definition
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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704d8a62bf
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Set block modified flag when node metadata inventory is modified
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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3b3ca65562
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Add names to NodeMetadata
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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697ff926ce
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Add Lua node definition stuff (not complete)
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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e8a9578774
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Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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0bf3a15886
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Random Lua tweaks/fixes
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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cebc8c78a4
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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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94feb62b08
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When digging a node, don't switch to punching an object without raising button
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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941176cd65
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Default to saving stuff more often to minimize lag caused by a single save
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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251b015210
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Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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616bad96af
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Don't print all block saves to verbosestream; rather print counts of distinct modifiers
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1b765b9740
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0ce0c8fcfb
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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811ac5ac3a
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Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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901d98b687
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Optimize map generator for the dynamic content ids a bit
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4503b03b26
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Make added nodes give the corresponding NodeItem as of now (placeholder code)
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0e64406b06
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Fix tool wear
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1220b642eb
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Falling sand and gravel
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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cc03718d3c
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Node place/dig Lua callbacks
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4f021fc7dd
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Remove crafting definitions from content_craft.cpp
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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cebbaf1664
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Catch SerializationError in CCraftDefManager::getCraftResult()
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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227e067512
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Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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9d5b458479
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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8dd3622c6d
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Improve item serialization
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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564c3a9c96
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Allow inputting nodename of MaterialItem in ItemSpec::checkItem
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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4725e5c52e
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Fix another silly mistake making CONTENT_IGNORE definition not being what it should
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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106027fc29
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Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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d1298fe5e7
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Actually fill in the NewNameGetter names to allow map generator operation and crafting
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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eabfb370ac
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MapNode constructor to allow ndef+name
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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62164d955c
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Initial node definition stuff
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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a5545593ba
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Fix camera MaterialItem draw logic
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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f68fa667c8
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Clean InventoryItem interface a bit
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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7a29b14a20
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Improved MaterialItem (stores nodename)
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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df8346ef4d
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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50d63e4b0a
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Add name field to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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6a417c538f
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Remove burn time definitions from FurnaceNodeMetadata
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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7fae32095a
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Remove old comments
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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37a5f8a30b
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Move cook result properly to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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f107967fdc
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Remove node content-dependent stuff from map.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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a793533d1a
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Remove content_mapnode.h and nodedef.h #includes
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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3318d0b4b8
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Remove content dependencies from mapblock.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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81f1cc662f
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Remove #include <content_mapnode.h> from game.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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28fe2987a0
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Saner sized sapling
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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26abf6fd82
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Cut down content transfer verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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594b189569
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Cut down TextureSource verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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7696a38543
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Improve loading screen and protocol
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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cde35d1606
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Clean nodefeat and content_mapnode a bit
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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9fc78cbece
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Fix flowing water being always opaque
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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e4dff41560
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Fix MaterialProperties serialization (constant_time was missing)
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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2f2392f783
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Improve glass
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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c3703ded95
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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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e5fd010a6c
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Replace direct irrlicht texture fetching in CAO content with TextureSource
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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6da8cb00e2
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Node definitions transfer
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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eed727c61b
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
|
Perttu Ahola
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89e7bacd99
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Clean more
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2011-11-29 19:13:44 +02:00 |
|
Perttu Ahola
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ff34955a0d
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Remove commented out code
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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a48a0e77eb
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Prepare more for node definition serialization
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2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
cf6e22e9a6
|
Better node texture generation
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
c1202a2ecc
|
Update inventory texture too
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
01ae0daea5
|
Properly update textures in node definitions
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
45fc45a49e
|
Sending of textures WIP
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
7bdc328a71
|
Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
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e71744b918
|
Modify mod and texture directory hierarchies
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
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40e7a1a5c9
|
Update TODO list in scriptapi.cpp
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
9e1c4533b8
|
Move tool definitions to script
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
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4b8e4dae58
|
Tool definition transfer to client
|
2011-11-29 19:13:42 +02:00 |
|
Perttu Ahola
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0754f2a7af
|
ToolDefManager serialization
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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8d2d28f1dc
|
ToolDefinition serialization
|
2011-11-29 19:13:42 +02:00 |
|
Perttu Ahola
|
e9620d9c8c
|
Make fence post selection box smaller and create code to allow node placement to the side of a static box
|
2011-11-29 19:13:42 +02:00 |
|
Perttu Ahola
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de51f87e05
|
Tune gravel and picks
|
2011-11-29 19:13:42 +02:00 |
|
Perttu Ahola
|
1afed48a2c
|
Make possible and do update textures in node definitions after late texture atlas making
|
2011-11-29 19:13:42 +02:00 |
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