rubenwardy
6e0e0324a4
Fix minetest.dig_node returning true when node isn't diggable ( #10890 )
2021-01-31 18:49:51 +00:00
sfan5
83229921e5
Rework use_texture_alpha to provide three opaque/clip/blend modes
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The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
rubenwardy
4c76239818
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
JDiaz
08ee9794fb
Implement on_rightclickplayer callback ( #10775 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities ( #10723 )
2021-01-02 15:14:29 +01:00
sfan5
74762470b2
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
luk3yx
61a196378f
Fix CSMs on arm64 ( #10553 )
2020-10-25 18:01:39 +01:00
Paul Ouellette
09f9e465e7
Fix Lua panic when error() message is not a string
2020-06-07 18:14:40 +02:00
sfan5
471e567657
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
sorcerykid
15ba75e4cf
Add on_authplayer callback and 'last_login' to on_joinplayer ( #9574 )
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Replace on_auth_fail callback with more versatile on_authplayer
Better clarify account login process in Lua API documentation
Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
sfan5
3475759d1a
Expose collision information to LuaEntity on_step
2020-04-27 20:45:46 +02:00
sfan5
8a03097450
script: Put getGuiEngine() inside a client-only #ifdef
2020-04-27 06:58:34 +02:00
Loic Blot
5146086a64
Drop content_sao.{cpp,h}
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Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot
894a34aef4
Move PlayerSAO to dedicated files
2020-04-11 16:07:17 +02:00
Loic Blot
6d43736172
Move serveractiveobject & unitsao
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Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
2020-04-11 16:07:17 +02:00
sfan5
659245acc7
Work around LuaJIT issues on aarch64 ( #9614 )
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- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-08 20:14:08 +02:00
sfan5
de73f989eb
Overall improvements to log messages ( #9598 )
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Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
sfan5
4da057cc49
Script API: Document ObjectRef handling in a comment
2020-02-23 22:24:12 +01:00
sfan5
b57dc70769
[CSM] Expose more env functions
2019-11-11 14:06:48 +01:00
sfan5
4d668f32a6
Call on_secondary_use when object is right-clicked
2019-11-10 13:12:31 +01:00
sfan5
82a2e02323
Load client mods into memory before execution.
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Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
sfan5
5ab546f99b
Refactor loading of Lua code with mod security
2019-11-09 16:08:38 +01:00
SmallJoker
b0baa698a4
CSM: Fix itemstack:get_meta() 'metadata' indexing error
2019-09-14 19:42:30 +02:00
SmallJoker
23677be951
Load CSM environment after the restrictions are known
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Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
Jozef Behran
86d7f84b89
Merge pull request #8776 from osjc/FixGetNode
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Finish getNode cleanup
2019-08-10 19:45:44 +02:00
ANAND
d1c27c7e80
Allow customizing chat message format ( #8529 )
2019-08-08 17:04:46 +01:00
Beha
b8aaef704d
Move the clamping of hp/breath when their maximums change to read_object_properties(). ( #8689 )
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This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-07-30 17:29:45 +02:00
SmallJoker
8efa1de835
Check for 'action' field in ABMs & LBMs
2019-07-27 21:13:47 +02:00
y
ecd20de64d
Removed debug.upvaluejoin to prevent leak of insecure environment
2019-07-24 11:43:09 +02:00
Paul Ouellette
22ad820aa4
Add node field to PlayerHPChangeReason table ( #8368 )
2019-04-11 20:45:39 +01:00
rubenwardy
1e3e4fb649
HPChange Reason: Fix push after free, and type being overwritten ( #8359 )
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* HPChange Reason: Fix push after free, and type being overwritten
Fixes #8227 and #8344
2019-03-12 08:56:56 +01:00
SmallJoker
ffb17f1c9a
Consistent HP and damage types ( #8167 )
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Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
DS
07c1c72aae
Fix wrong code comment ( #8061 )
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"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06 17:21:04 +01:00
Quentin Bazin
5f1cd555cd
Move client-specific files to 'src/client' ( #7902 )
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Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
Dániel Juhász
325bf68041
Raycast: export exact pointing location ( #6304 )
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* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
nOOb3167
9537cfd3f8
Add a MSVC / Windows compatible snprintf function ( #7353 )
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Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
Loïc Blot
eef62c82a2
Modernize lua read (part 2 & 3): C++ templating assurance ( #7410 )
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* Modernize lua read (part 2 & 3): C++ templating assurance
Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
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* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
SmallJoker
d99a033fd6
Fix builtin inventory list crash when size = 0 ( #7297 )
2018-05-05 22:37:07 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks ( #6786 )
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* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
87ad4d8e7f
Add online content repository
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Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker
9fa547bb80
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
SmallJoker
f6eff57f7c
Add player inventory callbacks
2018-04-02 17:18:48 +02:00
Loïc Blot
d88c4e1822
LINT: add clang-tidy step ( #6295 )
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* Implement new travis clang-tidy build step
* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines
* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
Loic Blot
ef979ee2e9
Fix a warning reported by clang
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minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
2018-03-29 13:37:24 +02:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange
2018-03-28 16:05:18 +01:00
red-001
338d645fcf
Add on_auth_fail
callback ( #7039 )
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Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
Dániel Juhász
3face01a20
Node definition manager refactor ( #7016 )
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* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
red-001
1e94a7feaf
Move setlocale
from Lua to C++.
2018-02-08 15:38:34 +01:00
red-001
d6050bee51
[CSM] Don't Load the package library ( #6944 )
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Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00