Commit Graph

81 Commits

Author SHA1 Message Date
paramat
b4cbcaea26 Mgv7/flat/fractal: Place biome top node on tunnel entrance floor 2016-01-14 04:43:50 +00:00
paramat
8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
e51ea66bd0 Mgv5/v7/flat/fractal: More large pseudorandom caves
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-12-02 02:19:52 +00:00
paramat
d7bbe81726 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
paramat
7504cdcfbf Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
kwolekr
f0cd5da687 Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
paramat
fe994946b7 Mgv5/6/7: Re-add #include profiler.h as commented-out option 2015-09-19 02:27:21 +01:00
rubenwardy
ec796b8e81 Add map limit config option 2015-08-02 14:27:04 +02:00
paramat
d569c91f48 Mgv7: Use density noise + density gradient for mountain terrain
Tune and optimise noise parameters
2015-07-21 23:16:14 +01:00
Loic Blot
fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
paramat
ba15c98e4d Mgv7: Auto-set lowest mountain generation level
Lowest level of base terrain determines mountain generation in mapchunk
Change some positional function arguments from int to s16
2015-07-08 00:49:04 +01:00
paramat
d786a272c0 Mgv7: Lower base of mountain generation to -112 and define constant 2015-07-04 20:21:19 +01:00
paramat
36163d9653 Mgv5/mgv7 caves: Remove sand found in underground tunnels
Add missing check for max_stone_y to mgv5 cavegen
Tunnels now carve through sand below water_level
2015-06-27 03:36:40 +01:00
paramat
622918d8a8 Mgv7: Edit noise parameters. Fewer octaves, larger spreads. 2015-06-21 04:34:19 +01:00
paramat
70da8a940b Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
paramat
e45ecad3ab Biome API: Add noise defined biome blend 2015-06-18 07:05:22 +01:00
paramat
38482d2656 Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
paramat
74d8b341bc Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 2015-06-03 06:37:10 +01:00
paramat
774e5d17c4 Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters 2015-05-24 04:33:09 +01:00
paramat
3dba6d1f90 Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 2015-05-23 02:18:30 +01:00
paramat
c0edb8e313 Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons 2015-05-17 06:07:39 +01:00
paramat
02805af36e Mapgen v5/6/7: Cleanup node resolver and aliases 2015-05-12 04:40:53 +01:00
paramat
ad789be45b Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
paramat
392ac41c99 Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat
d6638b4300 Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
2015-03-22 19:30:08 +00:00
paramat
d03c2999da Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
Mgv5: Add large_cave_depth constant
2015-03-19 10:18:42 +00:00
paramat
6ce0985f47 Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
paramat
d463000595 Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found 2015-03-08 03:54:03 +00:00
ngosang
f6e4c5d9cf Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Craig Robbins
daa1c30b35 Fix mapgen using unitialised height map values 2015-03-06 01:42:55 +10:00
paramat
eb7482fd73 Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
paramat
14f7df980b Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
paramat
bec5d3ab22 Mgv7 mountains: Remove divide by zero code that creates vast walls
Conf.example: Add mgv7 cave1, cave2 noiseparams
Mgv7: Make skipping of mountain code relative to y=0 not water level
Mountain noise offset now -0.6 to compensate
Tune chance of large caves
2015-02-05 03:21:04 -05:00
paramat
1702c34b64 Mgv7 generateRidgeTerrain: Make river generation relative to water level
Remove widthn and make nridge zero underwater
2015-01-22 02:21:11 -05:00
paramat
70354ac20b Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
Remove unnecessary range limiting of persistmap
Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks
Skip generateRidgeTerrain in underground mapchunks
2015-01-22 02:10:07 -05:00
paramat
408d9b72f0 Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function
Reduce width to 0.2
Carve river channels in deeper waters
2015-01-22 02:06:33 -05:00
paramat
2f0a8f1c3e Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves 2015-01-17 21:57:48 -05:00
kwolekr
7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
paramat
7452d5399b MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
paramat
938a3f2976 Mgv7: Remove range limits on mountain height to enable modification through .conf 2015-01-01 12:51:49 -05:00
kwolekr
f12118c38b Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr
0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
paramat
570c2042b1 Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 2014-12-28 21:37:43 -05:00
paramat
173e1f6014 Re-add hacky fix for underwater grass, to fix mgv7 user's biomes 2014-12-20 14:50:13 -05:00
kwolekr
00fc0babe0 Mapgens: Rename m_emerge to prevent name collisions 2014-12-12 02:38:39 -05:00
kwolekr
fb80a7c111 Clean up Noise macros 2014-12-11 02:53:10 -05:00
kwolekr
16baed0467 Noise: Automatically transform noise maps if needed 2014-12-10 23:35:37 -05:00