Commit Graph

229 Commits

Author SHA1 Message Date
Loic Blot
b214cde5b4 Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
Loic Blot
cd684497c2 Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
Loic Blot
06f328207f ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
2015-03-04 17:02:36 +01:00
Loic Blot
7f8f9785d7 ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment.
* add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
2015-03-04 11:46:31 +01:00
Loic Blot
2079462e62 Change many useless std::list into Environment class (m_players), ABMHandler and ActiveBlockList::update
This improve looping performances.
2015-02-17 16:50:03 +01:00
Loic Blot
718bcafd51 Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.
This adds a speedup on database migration and /clearobjects command
2015-02-17 14:35:44 +01:00
Loic Blot
c58d49977d SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
gregorycu
5e075c3344 Fix dying of lava causes repeated death This is a bugfix for issue #81 2015-02-05 17:32:35 +10:00
Anton
10e0cf8b2c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
Craig Robbins
2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
SmallJoker
c40e993ce4 Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
Pavel Puchkin
73bf791fe1 Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
ShadowNinja
e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
SmallJoker
3c5df42a17 Make player files saving again 2014-06-29 00:45:04 +02:00
ShadowNinja
089fc010ab Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
ShadowNinja
e491f8cd48 Only try to load from possible player files 2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803 Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
sapier
f6fc39e69a Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures 2014-06-23 00:26:57 +02:00
sapier
35ec3855f6 Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
Ciaran Gultnieks
564e11fc2f Fix merge mistake when rebasing for PR #1169 2014-03-24 19:56:36 +01:00
Selat
2bc2ce3bd1 Remove goto from Environment::removePlayer 2014-03-12 17:02:52 -04:00
Ciaran Gultnieks
0643cef09a Update ABM object counts when triggers add objects
Also fixes long-standing accuracy issue due to unknown wider
object count not being incremented.
2014-03-09 11:13:44 +01:00
Ciaran Gultnieks
db98ef6b45 Stop wasting time in abm - performance improvement
Unless I'm mistaken, the chunk of code I'm moving there is potentially
executed hundreds of times inside the loop to get the exact same result
every time
2014-03-06 19:18:36 +01:00
Ciaran Gultnieks
baee91bf78 Fix for unloaded but active block problem 2014-03-02 20:39:28 +01:00
kwolekr
89f7dc1efd ServerEnvironment: Remove direct dependency on EmergeManager 2014-02-09 16:36:30 -05:00
Perttu Ahola
6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Ilya Zhuravlev
a4c5f10ecf Fix some errors reported by clang static analyzer. 2014-01-13 03:29:12 +04:00
Novatux
84b94eb198 Add forceloading 2014-01-11 17:54:00 +01:00
stujones11
d9ef072305 Make line_of_sight return blocking node position 2013-12-12 16:11:00 -05:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
Perttu Ahola
21789ccc5f Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. 2013-11-17 14:46:01 -05:00
kwolekr
e396fb2984 Actually fix weather
The real problem was that MapBlocks were not activated before getting sent to the client
2013-11-17 01:59:04 -05:00
Perttu Ahola
b3591019ad Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
kwolekr
9bccd75e34 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
PilzAdam
d718b0b34e Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
kwolekr
c06caa14c3 Decoration: Fix schematic probability mess with new MTS file version 2013-08-11 15:34:49 -04:00
BlockMen
7b13d119ed Add support for different drowning damage and allow drowning in other nodetypes 2013-08-06 17:49:39 +02:00
Novatux
fe1fe1b1e4 Change large amount of objects to be configurable via a setting in minetest.conf (max_objects_per_block). 2013-08-04 15:28:01 +03:00
Perttu Ahola
742614180c Fix anticheat 2013-08-03 23:16:37 +03:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
sapier
88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
PilzAdam
280946ba83 Dont write player files all the time 2013-06-28 14:15:48 +00:00