Desour
bbc64a2eb5
Split sound_openal_internal into serval files
2023-09-30 18:54:26 +02:00
Desour
606215fae9
Move sound_openal and sound_openal_internal into new src/client/sound directory
2023-09-30 18:54:26 +02:00
Desour
8fa2ea71ef
Move soundmanager into its own thread
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Fixes sound queues running empty on client step hiccups.
2023-09-26 22:10:57 +02:00
sfan5
b0d5cedeb6
Fix missing initialization for m_game_focused
2023-09-24 16:46:18 +02:00
sfan5
5109fa7eda
Fix crash when processing empty mesh buffers
2023-09-24 16:46:18 +02:00
Gregor Parzefall
ff87be6e5f
Remove unused "mNormal" uniform to fix crash on GLES2 with shaders
2023-09-24 16:46:05 +02:00
savilli
d57c936b08
Don't trigger a key event if a key with the same associated char was pressed ( #13773 )
2023-09-22 21:25:13 +02:00
sfan5
c3114132d3
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
x2048
e36b2226b9
Skip face culling in shadows for double-sided materials (e.g. plantlike) ( #13500 )
...
* Skip face culling in shadows for double-sided materials (e.g. plantlike)
* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
ROllerozxa
a88e61c2cf
Improve UX when no game exists and drop default_game
( #13550 )
2023-09-17 18:45:28 +01:00
Wuzzy
8ebaf753d3
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
sfan5
2479d51cc6
Fix double-free of minimap textures
2023-09-13 15:27:07 +02:00
sfan5
033128d8dc
Show better description to users when std::bad_alloc happens
2023-09-13 13:58:59 +02:00
SmallJoker
4ef93fe25f
Allow place_param2 = 0 node placement predictions ( #13787 )
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The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.
This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
Gregor Parzefall
833c324498
Make the crosshair DPI-aware ( #13772 )
2023-09-11 18:59:32 +02:00
Desour
010d08f6a4
Fix -Wmissing-braces warnings in mapblock_mesh.cpp
2023-09-09 18:48:56 +02:00
Desour
7897450b27
Fix -Winconsistent-missing-override warnings
2023-09-09 18:48:56 +02:00
Desour
2ad4c9e0ce
Fix -Wunused-but-set-variable warnings
2023-09-09 18:48:56 +02:00
sfan5
f080aa29b5
Remove usage of obsolete HighPrecisionFPU field
2023-09-01 12:46:36 +02:00
Gregor Parzefall
7b56daa236
Small setting-related fixes ( #13755 )
2023-08-27 20:18:41 +02:00
Rising Leaf
660151572f
Do not render objects that are invisble into the shadow map
2023-08-26 20:12:17 +02:00
Desour
f47b00426a
Revert "Get rid of guiroot"
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This reverts commit 45e7a800575f6d96ea307d99f1945aeb6c22a4e1.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5
Revert "Get rid of global guienv variable"
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This reverts commit 16da954bd70b326f21cec9547237f55de18d4253.
2023-08-24 22:14:44 +02:00
Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting ( #13637 )
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Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall
92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )
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Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Gregor Parzefall
72ef90885d
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
Desour
16da954bd7
Get rid of global guienv variable
...
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057
Get rid of guiroot
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The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1
Replace all actual uses of irrlicht CGUIStaticText with our StaticText
2023-08-14 18:13:47 +02:00
ndren
53c594abe0
Introduce and start using microsecond sleep on Linux ( #13445 )
2023-07-22 17:19:49 +02:00
Gregor Parzefall
6f0d36c41a
Fixes and improvements
2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd
Expose all OpenGL filtering modes, use OpenGL names for them
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Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
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It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
05ebe2418b
Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
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The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
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You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30
Refactor the way you set material properties
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Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
128d22e6ee
GUI: Automatic scaling of checkboxes and scrollbars ( #13666 )
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Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
archfan
9b310a6e6f
Decrease sneak margin to combat phasing through thin walls ( #13607 )
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A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
3a47559e86
Fix some memory leaks and code style issues
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Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Gregor Parzefall
1837a11c22
Improve messages when changing viewing range and exceeding server-set limit ( #13647 )
2023-07-14 14:41:45 +02:00
lhofhansl
136a93f628
Reverse eye-offset Z-coordinate in 3rd person front view ( #13369 )
2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account ( #13493 )
2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata
2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
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* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934
Fix local animations not resetting
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Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a
Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects
2023-06-29 18:58:10 +02:00
numzero
d7291e0600
Update client::ActiveObjectMgr::getActiveSelectableObjects API
2023-06-29 18:58:10 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00