sapier
dceb9f7d60
Implement proper font handling
2014-11-30 17:50:09 +01:00
kwolekr
25945dc539
noise: Throw exception on noise allocation failure
2014-11-29 16:52:45 -05:00
SmallJoker
a3e019c4f6
Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-29 22:31:40 +10:00
Craig Robbins
edb125837c
Fix regression with command line --go option
2014-11-28 22:48:46 +10:00
Ciaran Gultnieks
77137a92cf
Don't corrupt stepheight when setting other properties
2014-11-26 20:02:48 +01:00
Kahrl
264d740c9d
Wield: always obey anisotropic_filter setting, not just for hi res textures
2014-11-26 19:54:04 +01:00
Kahrl
571ba5d9c5
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
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This is not optimal as it will cause minor graphical glitches for
Irrlicht 1.7 users, but at least it fixes the build.
2014-11-26 19:17:50 +01:00
Sokomine
9f9279008c
added enable_build_where_you_stand option
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
Kahrl
ec5188a49a
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
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This should fix #1844 . Thanks to oleastre for making the first version
of this commit (#1848 ).
2014-11-26 15:17:17 +01:00
rubenwardy
8df8554fce
Only set the camera update keymap when using a debug build
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
Kodexky
9aaf67ebe0
Fix Android main menu crash, and user data directory check.
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 18:11:08 +10:00
Calinou
1c9f05d792
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Craig Robbins
26cf98ccfc
Fix client "double saving" simple singleplayer local maps
2014-11-26 00:49:54 +10:00
KodexKy
5413ed1195
Fixes for Android build errors. Enable sensor landscape rotation.
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Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
RealBadAngel
0164483310
Port createForsythOptimizedMesh from Irrlicht 1.8
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Mesh rotation helpers.
2014-11-23 00:51:08 +01:00
Craig Robbins
21464639b3
Fix regression with USE_REDIS (refactor_main)
2014-11-23 01:12:25 +10:00
Craig Robbins
d6cc0d8223
refactor main.cpp
2014-11-23 00:27:02 +10:00
Craig Robbins
cb2d467665
Fix smooth lighting (ambient occlusion)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
Pavel Puchkin
f7f24d1470
Fix compiling if no endian.h found
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f7d6509 introduces error when no endian.h found in the system.
Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
Rafael Reilova
f7d65091f8
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
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nodemetadata.cpp, nodetimer.cpp
optimzation: simpler deserialize node position method
staticobject.cpp:
cleanup: use util/serialize.h inlines instead of its own de/serialization
serialize.cpp:
minor optimization/cleanup: avoid generation of unneeded string temporary
CMakeLists.txt, cmake_config.h.in: detection of endian.h
config.h: added HAVE_ENDIAN_H
Commits due to feedback squashed
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
Craig Robbins
d406ac994b
Optimise functions from CNodeDefManager and VoxelManipulator
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CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
Craig Robbins
ea404979e1
Optimise getTileInfo()
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getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
paramat
fcdb1a8fc2
Mgv5 1 up 1 down overgeneration for biome surface continuity
2014-11-20 23:13:09 -05:00
paramat
d39887dadd
Mgv5 get ground level at point function. Fast spawn player version
2014-11-20 21:07:20 -05:00
ShadowNinja
c4e393deea
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
Kodexky
b9bc8dadb2
Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
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NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
ShadowNinja
b1965ac209
Clean up rollback
2014-11-19 16:21:59 -05:00
ShadowNinja
da0f1e5497
Fix wallmounted mesh rotations
2014-11-19 16:17:54 -05:00
sfan5
9d69436052
Add (optional) client-side saving of server map to disk
2014-11-19 15:11:23 +01:00
Kahrl
55e4c35eaf
Remove unused rangelim function (the macro still exists)
2014-11-19 10:19:52 +01:00
Craig Robbins
f0a8f655c0
Fix double free bug when server is shut down
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Thanks @oleastre
2014-11-15 22:33:52 +10:00
kwolekr
8831703428
Fix NoisePerlin3DEased return value
2014-11-14 21:19:46 -05:00
kwolekr
8d3a68f343
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
Craig Robbins
5b8855e83c
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
SmallJoker
874109c520
Add option 'eased' to NoiseParams
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
b57478b93b
Fix compilation under some Linux distributions
2014-11-13 00:16:37 -05:00
kwolekr
c3ad08708f
Mapgen v7: Fix uninitialized spflags
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Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr
fc9521874c
Add eased 3d point-value noise functions
2014-11-12 23:49:45 -05:00
kwolekr
7616537bc0
Add Generator Element Management framework
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
RealBadAngel
f25cc0dbae
Wielded fixes. Add shaders support.
2014-11-13 03:51:04 +01:00
Craig Robbins
45ebaa3524
Fix profiler values not being updated (F6) and not being logged
2014-11-11 20:58:57 +10:00
Kahrl
0adadba218
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
2014-11-10 22:27:10 +01:00
Zeno-
a1e9732407
Merge pull request #1825 from Zeno-/control_key_cache
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Create faster key cache for main game loop (client)
2014-11-10 19:12:25 +10:00
Craig Robbins
987e565eeb
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
paramat
10a47b7fee
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins
cc8d7b8640
Stop inserting empty lines at end of minetest.conf file each time it is rewritten
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See: https://github.com/minetest/minetest/issues/1790
2014-11-08 21:57:52 +01:00
Craig Robbins
1c21e391ed
Fix regressions and minor improvements in refactor_the_game
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a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
paramat
92981b2fee
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
RealBadAngel
d0be27415e
Speed up removing a node (less block mesh updates).
2014-11-08 21:04:30 +01:00
SmallJoker
c40e993ce4
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
Craig Robbins
96fcca4ea0
Address issues related to refactoring the_game
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Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
2014-11-03 13:57:56 +01:00
Kahrl
817e3a6c64
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
2014-11-02 21:59:56 +01:00
Craig Robbins
43bf4324d5
Cleanup and (mostly) document util/string.h and (very) minor refactoring
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Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00
Kahrl
8040806f22
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
2014-11-02 17:52:30 +01:00
Craig Robbins
209c0dd1af
Fix unit tests failing if IPv6 not available
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See:
https://github.com/minetest/minetest/issues/1526
https://github.com/minetest/minetest/issues/793
2014-11-02 02:27:26 -05:00
Craig Robbins
dfd15fd1d9
Modified dtime calculation method in limitFps()
2014-11-02 02:20:06 +01:00
Craig Robbins
429ecb2b94
Refactor the_game() to make it more understandable and maintainable.
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The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-11-02 02:18:25 +01:00
kwolekr
9e811a92e7
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
kwolekr
db25f75337
Fix erroneous lua_pop parameter
2014-10-30 16:23:48 -04:00
kwolekr
f0ae2da89e
Fix uninitialized variable warning
2014-10-30 02:53:20 -04:00
kwolekr
6b4307791a
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
kwolekr
03f3f958ed
Check minetest.hud_change() parameters on conversion ( Fix #1714 )
2014-10-30 00:12:12 -04:00
Craig Robbins
6c9bbb0360
Fix bug introduced by me (Zeno)
2014-10-29 08:54:16 +01:00
RealBadAngel
dd4c21c180
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
Craig Robbins
813c088c1c
Added names colours and refactored parseColorString()
2014-10-29 03:10:59 -04:00
kwolekr
1cb6ea6346
Refactor decoration-related code
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Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad
7c6da2f384
Fix various indentation issues
2014-10-28 15:37:58 -04:00
Craig Robbins
6396712ec4
Fix #1733 : An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
2014-10-28 13:39:23 -04:00
kwolekr
4a3592ff9a
Add NodeResolver documentation
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Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
bc28ca0636
Prevent invalid memory access under failure conditions
2014-10-28 00:18:53 -04:00
kwolekr
6ddf458504
Change license of noise implementation to Simplified BSD
2014-10-27 21:17:07 -04:00
kwolekr
b994a7af13
Add support for eased 3d noise
2014-10-27 02:02:38 -04:00
kwolekr
d274cbfce6
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
Kahrl
b49e5cfc70
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
Pavel Puchkin
73bf791fe1
Remove remenants of mob code
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Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
RealBadAngel
7e34621b1d
Fix broken plantlike drawtype.
2014-10-22 21:15:31 +02:00
David Thompson
fd5eaae2ba
Search for subgames using $MINETEST_SUBGAME_PATH.
2014-10-22 21:05:14 +02:00
RealBadAngel
d221917170
Recalculate normals for cached meshes.
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Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
9029a34cc6
Fix some indentation in nodedef.cpp
2014-10-20 16:11:38 +02:00
Kahrl
ae375cc322
Fix memory leak caused by mesh nodes (and nodeboxes)
2014-10-20 16:11:00 +02:00
RealBadAngel
e5652cb75c
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
Craig Robbins
076c5ee223
Various uninitialised variable fixes
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sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins
fe8ef1be59
Move buttons upwards to accommodate for new configure keys button in the
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pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
Kahrl
d1ccc64e1e
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
Kahrl
26495da94a
Fix unit reported by TimeTaker (was always ms)
2014-10-09 11:15:03 +02:00
Craig Robbins
914f850d31
Fix use of unitialized variables in mouse button handling
2014-10-08 14:56:29 -04:00
Mushiden
7b548cd2b5
Add in-game key change menu
2014-10-07 17:24:09 -04:00
ShadowNinja
741df993ff
Fix object reference pushing functions when called from coroutines
2014-10-07 16:37:45 -04:00
BlockMen
28438bba27
Add [colorize modifier
2014-10-05 16:49:52 +02:00
kwolekr
173beeee65
Fix special tile backspace culling
2014-10-03 11:20:29 -04:00
RealBadAngel
b9cb196d49
Bugfix: dont highlight (0,0,0) when theres no node pointed.
2014-10-03 16:03:14 +02:00
RealBadAngel
0920f55eb4
Fix broken plantlike drawtype.
2014-10-03 15:33:32 +02:00
kwolekr
37d3c3d328
Fix misc. style issues
2014-10-03 03:49:06 -04:00
kwolekr
01ce57ade5
Clean up nodedef.cpp
2014-10-03 03:21:08 -04:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
8b3135a643
Only set player dirty flag if values change
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00