minetest/src/client
Muhammad Rifqi Priyo Susanto 7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
..
meshgen 8x block meshes (#13133) 2023-01-31 17:30:59 +01:00
render Convert spaces to tabs (#13506) 2023-05-26 15:13:57 +02:00
shadows Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
activeobjectmgr.cpp Improvement of #12974: better linear independent vector (#12979) 2023-03-13 18:16:07 +01:00
activeobjectmgr.h Object selection: Improve distance checks (#12974) 2022-11-20 21:27:47 +01:00
camera.cpp Drop ENABLE_GLES option 2023-04-08 20:19:35 +02:00
camera.h Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
client.cpp Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
client.h Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
clientenvironment.cpp Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
clientenvironment.h Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Get rid of wgettext 2023-04-08 20:17:50 +02:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
clientmap.h Return 'loops' occlusion culler under a setting (#13352) 2023-03-30 00:10:23 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
CMakeLists.txt Get rid of global dummySoundManager 2023-04-11 20:06:15 +02:00
content_cao.cpp Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
content_cao.h Remove an unused method and header includes 2022-06-28 12:21:12 +02:00
content_cso.cpp Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
content_mapblock.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Option to invert direction or disable mouse wheel for hotbar item selection 2023-05-31 12:40:00 +07:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Get rid of wgettext 2023-04-08 20:17:50 +02:00
gameui.h Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
guiscalingfilter.cpp Drop ENABLE_GLES option 2023-04-08 20:19:35 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
hud.h Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
imagefilters.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
inputhandler.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
joystick_controller.cpp Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Disable vertical movement when both jump and sneak keys are pressed (#13426) 2023-05-18 20:30:21 +02:00
localplayer.h Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
mapblock_mesh.cpp Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
mapblock_mesh.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
mesh_generator_thread.cpp Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
mesh_generator_thread.h Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
mesh.cpp Remove workaround for normals not matching winding order (#12460) 2022-07-17 14:45:42 +01:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
minimap.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
minimap.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
particles.cpp Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
particles.h Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
renderingengine.cpp Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
renderingengine.h Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
shader.cpp Drop ENABLE_GLES option 2023-04-08 20:19:35 +02:00
shader.h Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
sky.cpp Return shadow_sky_body_orbit_tilt setting 2023-03-24 12:34:21 +01:00
sky.h Return shadow_sky_body_orbit_tilt setting 2023-03-24 12:34:21 +01:00
sound_openal.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Get rid of global dummySoundManager 2023-04-11 20:06:15 +02:00
tile.cpp Add additional texture modifiers (#10100) 2023-05-29 20:17:39 +01:00
tile.h Drop ENABLE_GLES option 2023-04-08 20:19:35 +02:00
wieldmesh.cpp Add ability to override item images using meta (#12614) 2023-04-17 19:44:41 +01:00
wieldmesh.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00