..
cguittfont
Add colored text (not only colored chat).
2016-05-31 17:34:29 +02:00
client
Add an [invert:<mode> texture modifier
2016-09-15 05:25:38 +01:00
gmp
Build and link gmp correctly on MSVC
2015-05-12 21:07:46 +02:00
irrlicht_changes
Add colored text (not only colored chat).
2016-05-31 17:34:29 +02:00
jsoncpp /json
Fixes for compiling with a newer (system) jsoncpp ( #4429 )
2016-08-10 12:10:00 +02:00
lua
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
network
Fix computation of viewing range (in blocks) sent to server ( #4882 )
2016-12-11 19:49:49 +01:00
script
Simple decorations: Fix range check for deco->deco_param2
2016-12-08 08:38:10 +00:00
threading
Fix C++11 Windows build of threading code
2016-10-06 22:37:30 +02:00
unittest
Fix filepath > RemoveRelativePathComponent unittest
2016-11-27 18:39:00 +01:00
util
Fix incorrect distance computation for visible blocks ( #4765 )
2016-11-11 18:30:37 +10:00
activeobject.h
Ignore old entities from 0.3.
2015-02-17 15:07:05 +01:00
ban.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
ban.h
Clean up threading
2015-08-23 22:04:06 -04:00
camera.cpp
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
2016-11-30 18:13:14 +10:00
camera.h
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
2016-08-10 12:18:25 +02:00
cavegen.cpp
Mgvalleys / cavegen: Place riverbed nodes under river water
2016-07-21 05:01:18 +01:00
cavegen.h
Change internal type for seeds to s32
2016-06-04 01:51:44 -04:00
chat_interface.h
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
chat.cpp
Add colored text (not only colored chat).
2016-05-31 17:34:29 +02:00
chat.h
Add colored text (not only colored chat).
2016-05-31 17:34:29 +02:00
client.cpp
Fix computation of viewing range (in blocks) sent to server ( #4882 )
2016-12-11 19:49:49 +01:00
client.h
Revert "Adding particle blend, glow and animation ( #4705 )"
2016-11-14 15:28:06 +01:00
clientiface.cpp
Optimize block sent: Fix rendering issue
2016-12-03 02:34:45 +00:00
clientiface.h
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names
2016-10-08 22:27:44 +02:00
clientmap.cpp
Occlusion culling: Add comments, minor code improvements
2016-11-09 00:09:35 +00:00
clientmap.h
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
2016-11-30 18:13:14 +10:00
clientmedia.cpp
Add seperate cache path
2015-12-07 13:51:41 -05:00
clientmedia.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
clientobject.cpp
Use more unordered_maps to improve performance in c++11 builds
2016-10-06 12:33:35 +02:00
clientobject.h
Particles: Make attached particle spawners respect the parent's yaw
2016-11-18 06:18:54 +00:00
clientsimpleobject.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
clouds.cpp
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
clouds.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
cmake_config.h.in
Also support X11 icon for minetest copies installed via make install ( #4407 )
2016-08-20 21:26:44 +02:00
CMakeLists.txt
Liquids: Update flow on block load
2016-12-07 04:06:00 +00:00
collision.cpp
PlayerSAO/LocalPlayer refactor: ( #4612 )
2016-10-30 14:53:26 +01:00
collision.h
Don't pass non-const references to collision methods
2016-01-29 15:53:54 +01:00
config.h
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
constants.h
Increase default font size by 1
2016-09-21 08:04:11 +02:00
content_abm.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
content_abm.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cao.cpp
Particles: Make attached particle spawners respect the parent's yaw
2016-11-18 06:18:54 +00:00
content_cao.h
Particles: Make attached particle spawners respect the parent's yaw
2016-11-18 06:18:54 +00:00
content_cso.cpp
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
content_cso.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapblock.cpp
Mapblock_mesh_generate_special: Improve performance
2016-10-04 00:06:28 +01:00
content_mapblock.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.cpp
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
content_mapnode.h
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
content_nodemeta.cpp
Make node timers more efficient
2016-06-11 23:35:17 +01:00
content_nodemeta.h
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
content_sao.cpp
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
2016-11-30 18:13:14 +10:00
content_sao.h
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
2016-11-30 18:13:14 +10:00
convert_json.cpp
Don't print whole json data buffer to errorstream on error
2016-01-28 23:53:58 +01:00
convert_json.h
Fixes for compiling with a newer (system) jsoncpp ( #4429 )
2016-08-10 12:10:00 +02:00
craftdef.cpp
Adding minetest.clear_craft
2016-07-05 21:40:13 +02:00
craftdef.h
Adding minetest.clear_craft
2016-07-05 21:40:13 +02:00
database-dummy.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-dummy.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-leveldb.cpp
Implement DatabaseException for databases
2016-05-17 14:36:51 +02:00
database-leveldb.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-postgresql.cpp
Implement a PostgreSQL backend
2016-05-22 11:34:47 +02:00
database-postgresql.h
Implement a PostgreSQL backend
2016-05-22 11:34:47 +02:00
database-redis.cpp
Implement DatabaseException for databases
2016-05-17 14:36:51 +02:00
database-redis.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-sqlite3.cpp
Fix -Wterminate warning on GCC 6
2016-07-08 07:08:33 +02:00
database-sqlite3.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database.cpp
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
daynightratio.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
debug.cpp
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
debug.h
Rename macros with two leading underscores
2015-10-14 02:39:37 -04:00
defaultsettings.cpp
Fog: Make fraction of visible distance at which fog starts configurable
2016-12-07 04:07:54 +00:00
defaultsettings.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
drawscene.cpp
Move object nametags to camera
2016-02-18 16:43:29 +01:00
drawscene.h
Cleanup selection mesh code, add shaders for halo and selection boxes
2016-02-08 03:57:42 -05:00
dungeongen.cpp
Dungeons: Generalise use, add capabilities, various modifications
2016-06-17 04:42:42 +01:00
dungeongen.h
Dungeons: Generalise use, add capabilities, various modifications
2016-06-17 04:42:42 +01:00
emerge.cpp
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
emerge.h
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
environment.cpp
PlayerSAO/LocalPlayer refactor: ( #4612 )
2016-10-30 14:53:26 +01:00
environment.h
PlayerSAO/LocalPlayer refactor: ( #4612 )
2016-10-30 14:53:26 +01:00
event_manager.h
Change i++ to ++i
2015-08-25 18:33:52 -04:00
event.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
exceptions.h
Implement DatabaseException for databases
2016-05-17 14:36:51 +02:00
filecache.cpp
Network Layer 7 rework (Packet handling)
2015-02-10 20:04:08 +10:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
2016-11-24 10:38:23 -05:00
filesys.h
Add seperate cache path
2015-12-07 13:51:41 -05:00
fontengine.cpp
Change i++ to ++i
2015-08-25 18:33:52 -04:00
fontengine.h
Use UTF-8 instead of narrow
2015-07-08 10:12:44 +02:00
game.cpp
Fix computation of viewing range (in blocks) sent to server ( #4882 )
2016-12-11 19:49:49 +01:00
game.h
Initial Gamepad support
2016-06-03 19:42:57 +02:00
gamedef.h
Move object nametags to camera
2016-02-18 16:43:29 +01:00
gameparams.h
Refactor logging
2015-10-14 01:03:54 -04:00
genericobject.cpp
Prevent attached models from disappearing during parent reload ( #4128 )
2016-10-08 14:51:25 +02:00
genericobject.h
Prevent attached models from disappearing during parent reload ( #4128 )
2016-10-08 14:51:25 +02:00
gettext.cpp
Fix typo
2015-10-26 15:14:22 +01:00
gettext.h
gettext.h: include <locale> before defining the gettext macro ( #4452 )
2016-08-21 02:40:23 +02:00
gettime.h
Update timestamp to include date
2015-03-25 02:30:17 +10:00
guiChatConsole.cpp
Fix & make linux conditionals uniform ( #4278 )
2016-07-04 21:00:57 +02:00
guiChatConsole.h
Add colored text (not only colored chat).
2016-05-31 17:34:29 +02:00
guiEngine.cpp
Fix typos ( #4298 )
2016-07-10 00:00:14 +10:00
guiEngine.h
Remove top left minetest watermark
2016-07-03 21:49:33 +02:00
guiFileSelectMenu.cpp
FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser
2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Fixed tooltips not resizing with \n ( #4766 )
2016-11-11 21:16:34 +10:00
guiFormSpecMenu.h
Fix backwards compatibility issue introduced by close_on_enter
2016-10-08 18:58:28 +02:00
guiKeyChangeMenu.cpp
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
2016-08-10 12:18:25 +02:00
guiKeyChangeMenu.h
Reduce gettext wide/narrow and string/char* conversions
2015-02-05 03:24:22 -05:00
guiMainMenu.h
Optional reconnect functionality
2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp
Use UTF-8 instead of narrow
2015-07-08 10:12:44 +02:00
guiPasswordChange.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiscalingfilter.cpp
Change i++ to ++i
2015-08-25 18:33:52 -04:00
guiscalingfilter.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
guiTable.cpp
Allow nothing to be selected from formspec parameters
2016-10-02 15:49:18 +02:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
Remove unused parameter of GUIVolumeChange
2016-10-09 10:35:51 +02:00
guiVolumeChange.h
Remove unused parameter of GUIVolumeChange
2016-10-09 10:35:51 +02:00
httpfetch.cpp
Add Lua interface to HTTPFetchRequest
2016-02-22 15:39:41 +01:00
httpfetch.h
Add Lua interface to HTTPFetchRequest
2016-02-22 15:39:41 +01:00
hud.cpp
Halo: Highlight selected face
2016-11-12 06:41:04 +00:00
hud.h
Halo: Highlight selected face
2016-11-12 06:41:04 +00:00
imagefilters.cpp
Fix some minor details from 6d61375
2015-04-01 00:19:10 -04:00
imagefilters.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp
Fix & make linux conditionals uniform ( #4278 )
2016-07-04 21:00:57 +02:00
intlGUIEditBox.h
Add utf-8 conversion utilities and re-add intlGUIEditBox
2015-06-13 19:49:55 +02:00
inventory.cpp
Inventory: Make ItemStack with different metadata not stackable
2016-04-26 10:16:20 +01:00
inventory.h
Make getStackMax return the correct maximal stack size
2016-09-08 03:37:03 -04:00
inventorymanager.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
inventorymanager.h
MoveItemSomewhere double bugfix
2015-07-19 06:23:41 +02:00
irr_aabb3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v2d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v3d.h
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes.h
Define and use limit constants for Irrlicht fixed-width types
2015-10-04 04:00:16 -04:00
itemdef.cpp
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
itemdef.h
Make getStackMax return the correct maximal stack size
2016-09-08 03:37:03 -04:00
itemgroup.h
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
keycode.cpp
Add missing keyname_to_keycode function (needed on Android)
2016-10-28 15:50:23 +02:00
keycode.h
Rewrite keycode.cpp (Keycode handling & names)
2016-09-25 17:26:38 +02:00
light.cpp
Change lower limit of display_gamma to 1.0 (linear light)
2015-05-11 02:03:09 +10:00
light.h
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
2016-09-17 09:33:25 +01:00
localplayer.cpp
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
2016-11-30 18:13:14 +10:00
localplayer.h
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
2016-11-30 18:13:14 +10:00
log.cpp
Make logging use a fixed-length buffer to avoid race conditions.
2016-04-21 10:15:17 +01:00
log.h
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
main.cpp
Windows: dont link to libraries that are already linked by cmake
2016-10-25 13:54:24 +02:00
mainmenumanager.h
Unlock cursor when opening console
2016-03-02 23:23:31 -05:00
map_settings_manager.cpp
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
map_settings_manager.h
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
map.cpp
Liquids: Update flow on block load
2016-12-07 04:06:00 +00:00
map.h
Improved lighting
2016-10-27 08:04:42 +02:00
mapblock_mesh.cpp
use unordered containers where possible (patch 4 on X)
2016-10-06 22:37:26 +02:00
mapblock_mesh.h
use unordered containers where possible (patch 4 on X)
2016-10-06 22:37:26 +02:00
mapblock.cpp
Rename macros with two leading underscores
2015-10-14 02:39:37 -04:00
mapblock.h
Make node timers more efficient
2016-06-11 23:35:17 +01:00
mapgen_flat.cpp
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_flat.h
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_fractal.cpp
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_fractal.h
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_singlenode.cpp
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
2016-02-09 07:14:45 +00:00
mapgen_singlenode.h
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_v5.cpp
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_v5.h
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_v6.cpp
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
2016-08-04 06:58:42 +01:00
mapgen_v6.h
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen_v7.cpp
Mgv7 floatlands: Various improvements
2016-12-01 05:08:51 +00:00
mapgen_v7.h
Mgv7: Add optional floatlands, disabled by default
2016-11-15 23:07:06 +00:00
mapgen_valleys.cpp
Mgvalleys / cavegen: Place riverbed nodes under river water
2016-07-21 05:01:18 +01:00
mapgen_valleys.h
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
mapgen.cpp
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
2016-08-04 06:58:42 +01:00
mapgen.h
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
2016-08-04 06:58:42 +01:00
mapnode.cpp
Improved lighting
2016-10-27 08:04:42 +02:00
mapnode.h
Improved lighting
2016-10-27 08:04:42 +02:00
mapsector.cpp
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
mapsector.h
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
mesh.cpp
Halo: Highlight selected face
2016-11-12 06:41:04 +00:00
mesh.h
Halo: Highlight selected face
2016-11-12 06:41:04 +00:00
mg_biome.cpp
Biome API: Add per-biome riverbed material and depth
2016-06-05 16:37:02 +01:00
mg_biome.h
Biomes: Increase heat and humidity noise spread to 1000
2016-12-03 02:34:35 +00:00
mg_decoration.cpp
Simple deco: Allow setting param2 value on placement
2016-12-07 04:17:17 +00:00
mg_decoration.h
Simple deco: Allow setting param2 value on placement
2016-12-07 04:17:17 +00:00
mg_ore.cpp
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ( #4430 )
2016-08-10 12:08:05 +02:00
mg_ore.h
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ( #4430 )
2016-08-10 12:08:05 +02:00
mg_schematic.cpp
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
mg_schematic.h
Schematics: Add core.place_schematic_on_vmanip API
2015-11-05 01:18:32 -05:00
minimap.cpp
Minimap: show player markers
2016-02-19 21:31:22 +01:00
minimap.h
Minimap: show player markers
2016-02-19 21:31:22 +01:00
modalMenu.h
Unlock cursor when opening console
2016-03-02 23:23:31 -05:00
modifiedstate.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mods.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
mods.h
Fixes for compiling with a newer (system) jsoncpp ( #4429 )
2016-08-10 12:10:00 +02:00
nameidmapping.cpp
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ( #4430 )
2016-08-10 12:08:05 +02:00
nameidmapping.h
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ( #4430 )
2016-08-10 12:08:05 +02:00
nodedef.cpp
Limit light_source in the engine ( #4814 )
2016-11-28 18:43:33 +10:00
nodedef.h
Revert "Adding particle blend, glow and animation ( #4705 )"
2016-11-14 15:28:06 +01:00
nodemetadata.cpp
Do not serialize empty NodeMetadata
2016-09-21 10:29:17 +02:00
nodemetadata.h
Do not serialize empty NodeMetadata
2016-09-21 10:29:17 +02:00
nodetimer.cpp
Make node timers more efficient
2016-06-11 23:35:17 +01:00
nodetimer.h
Make node timers more efficient
2016-06-11 23:35:17 +01:00
noise.cpp
PcgRandom: Fix/improve documentation
2016-06-04 02:16:06 -04:00
noise.h
Change internal type for seeds to s32
2016-06-04 01:51:44 -04:00
objdef.cpp
Fix Windows build, clean up included headers
2015-05-22 20:37:59 +02:00
objdef.h
Rename and move basicmacros.h to util/basic_macros.h
2015-11-02 04:57:55 +01:00
object_properties.cpp
Show infotext with description for item entities
2016-01-18 17:21:41 +00:00
object_properties.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
particles.cpp
Particles: Make attached particle spawners respect the parent's yaw
2016-11-18 06:18:54 +00:00
particles.h
Revert "Adding particle blend, glow and animation ( #4705 )"
2016-11-14 15:28:06 +01:00
pathfinder.cpp
find_path: consider walkable instead of CONTENT_AIR
2016-05-01 15:32:03 +02:00
pathfinder.h
Pathfinder: Fix style
2016-05-01 15:32:02 +02:00
player.cpp
Wieldhand: Allow overriding the hand
2016-11-26 03:49:30 +00:00
player.h
PlayerSAO/LocalPlayer refactor: ( #4612 )
2016-10-30 14:53:26 +01:00
porting_android.cpp
Add seperate cache path
2015-12-07 13:51:41 -05:00
porting_android.h
Add seperate cache path
2015-12-07 13:51:41 -05:00
porting.cpp
Fix build/warning on non X11 platforms
2016-10-03 15:55:47 +02:00
porting.h
Also support X11 icon for minetest copies installed via make install ( #4407 )
2016-08-20 21:26:44 +02:00
profiler.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
profiler.h
Clean up threading
2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
quicktune.cpp
Clean up threading
2015-08-23 22:04:06 -04:00
quicktune.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
reflowscan.cpp
Liquids: Update flow on block load
2016-12-07 04:06:00 +00:00
reflowscan.h
Liquids: Update flow on block load
2016-12-07 04:06:00 +00:00
remoteplayer.cpp
PlayerSAO saving fix ( #4734 )
2016-11-05 10:25:30 +01:00
remoteplayer.h
PlayerSAO/LocalPlayer refactor: ( #4612 )
2016-10-30 14:53:26 +01:00
rollback_interface.cpp
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
rollback_interface.h
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.cpp
Fix -Wterminate warnings in rollback.cpp as well
2016-07-08 07:27:49 +02:00
rollback.h
Fix rollback.txt migration
2016-05-23 11:48:30 -04:00
serialization.cpp
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
2016-09-21 20:16:31 +02:00
serialization.h
Serialisation: documentation fixes, clarifying renames and whitespace fixes
2015-09-14 07:02:15 +02:00
server.cpp
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
2016-11-30 18:13:14 +10:00
server.h
Allow restricting detached inventories to one player
2016-11-28 13:41:19 +01:00
serverlist.cpp
Fixes for compiling with a newer (system) jsoncpp ( #4429 )
2016-08-10 12:10:00 +02:00
serverlist.h
Fixes for compiling with a newer (system) jsoncpp ( #4429 )
2016-08-10 12:10:00 +02:00
serverobject.cpp
Attached particle spawners
2016-10-13 17:33:16 +02:00
serverobject.h
PlayerSAO/LocalPlayer refactor: ( #4612 )
2016-10-30 14:53:26 +01:00
settings_translation_file.cpp
Document keymap_autorun in settingtypes.txt and minetest.conf.example ( #4486 )
2016-08-30 05:40:48 +02:00
settings.cpp
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
settings.h
Replace various std::map with UNORDERED_MAP + various cleanups
2016-10-05 10:53:19 +02:00
shader.cpp
Fog: Make fraction of visible distance at which fog starts configurable
2016-12-07 04:07:54 +00:00
shader.h
Fix superflous shader setting updates ( #4800 )
2016-11-23 00:05:39 +10:00
sky.cpp
Sky: Draw bottom of the sky box in 'cloudy fog color'
2016-11-08 15:20:01 +00:00
sky.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
socket.cpp
Add errno to socket creation failed exception
2015-11-08 18:16:02 -05:00
socket.h
Add errno to socket creation failed exception
2015-11-08 18:16:02 -05:00
sound_openal.cpp
Make some maps unordered to improve performance
2016-10-05 07:30:32 +02:00
sound_openal.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
staticobject.cpp
Define and use limit constants for Irrlicht fixed-width types
2015-10-04 04:00:16 -04:00
staticobject.h
Use warningstream for log messages with WARNING
2015-10-14 01:36:48 -04:00
subgame.cpp
Add MapSettingsManager and new mapgen setting script API functions
2016-07-03 15:38:36 -04:00
subgame.h
Fix game minetest.conf default settings
2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp
Add colored text (not only colored chat).
2016-05-31 17:34:29 +02:00
terminal_chat_console.h
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
threads.h
Fix C++11 Windows build of threading code
2016-10-06 22:37:30 +02:00
tool.cpp
Make some maps unordered to improve performance
2016-10-05 07:30:32 +02:00
tool.h
Make some maps unordered to improve performance
2016-10-05 07:30:32 +02:00
touchscreengui.cpp
Android: Implement Autohiding button bars to cleanup screen
2015-12-18 20:35:54 +01:00
touchscreengui.h
Android: Implement Autohiding button bars to cleanup screen
2015-12-18 20:35:54 +01:00
treegen.cpp
Treegen: Improve use of signed vs. unsigned integers
2016-07-12 20:22:26 +01:00
treegen.h
Change internal type for seeds to s32
2016-06-04 01:51:44 -04:00
version.cpp
Android: Add githash header to spare rebuilds after new commits
2015-08-01 20:42:07 +02:00
version.h
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
voxel.cpp
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
2015-07-24 21:48:02 +02:00
voxel.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp
Limit light_source in the engine ( #4814 )
2016-11-28 18:43:33 +10:00
voxelalgorithms.h
Use node lighting for liquid spreading
2016-10-27 08:04:42 +02:00
wieldmesh.cpp
Use inventory_image in the first place for inventory item mesh
2016-02-08 23:13:19 +01:00
wieldmesh.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00