SX
b2ae7f9c8b
Fix unified inventory killer
2020-02-13 01:21:08 +02:00
SX
33738dcff8
Fast armor swapping WIP
2020-02-13 00:54:36 +02:00
stujones11
47ecef46f7
Update licenses
2019-05-27 20:30:03 +01:00
stujones11
3fe7dd2249
Replace deprecated getpos call
2019-03-05 19:40:54 +00:00
Scott Horvath
7e2d9426d1
fix formatting
2019-01-20 23:21:05 +00:00
Scott Horvath
813a88f3a1
Fixes Stand appending extra ".png" to texture when a "texture" attribute
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is explicity set on the armor's definition.
2019-01-20 23:21:05 +00:00
LoneWolfHT
13a8f0d019
Add new textures
2018-10-19 20:37:48 +01:00
stujones11
b4cfdac6f5
Update licenses to current year
2018-02-11 16:57:27 +00:00
ChimneySwift
291b34bfc6
Auto-refresh armor stands after clearobjects.
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Currently armor stands appear empty after a clearobjects, in order to refresh them the armor must be removed and put back on again, this code automatically refreshes armor stands periodically to avoid these issues.
2017-12-05 18:28:27 +00:00
orbea
da7df11ce4
Change armor stand recipe to use any item from the fence group.
2017-11-10 17:41:59 +00:00
stujones11
d979815a49
Fix libpng sRGB profile warnings
2017-10-20 19:38:22 +01:00
fat115
ae448c150c
added complete intllib support (i18n)
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added french translation
2017-08-08 18:09:27 +01:00
AntumDeluge
cc26d04345
Replace deprecated function 'intllib.Getter':
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- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
stujones11
5dab1ca887
Add intllib support to 3d_armor_stand
2017-03-31 22:09:32 +01:00
stujones11
ca79d39688
Armor stand: Improve TNT effects, closes #55
2017-03-08 19:36:30 +00:00
stujones11
81ffdaa6a7
Improve armor stand selection box
2017-02-15 18:25:49 +00:00
stujones11
ba62febdee
Armor stand, check protection and ignore, ignore
2017-02-08 20:57:42 +00:00
stujones11
8939a0dd43
Armor stand hidden nodes use copy of pos vector
2017-02-08 19:32:42 +00:00
stujones11
c691f3e219
Prevent building over armor stands
2017-02-08 18:26:15 +00:00
Toby plowy
75f808131c
New armorstand mapping
2017-01-25 19:48:25 +00:00
stujones11
4b70580ce4
Update licensing information
2017-01-08 18:54:24 +00:00
stujones11
b14db3c43c
Add missing placer param to locked armor stand, fixes #59
2016-05-11 22:19:13 +01:00
stujones11
32e87ee543
More armor stand fixes
2016-05-04 18:27:21 +01:00
stujones11
ddd7f3786c
Fix disappearing armor stand entities, again...
2016-05-01 16:11:27 +01:00
stujones11
5c5359de4f
Restore armor stand entities when knocked-back by TNT
2016-04-27 18:48:06 +01:00
stujones11
5421ce46da
Make armor stands 'blast-proof', fixes #55
2016-04-22 18:53:25 +01:00
stujones11
72cffbae17
Restore moved armor stand objects to original position when possible
2016-04-20 20:26:01 +01:00
stujones11
170ee39aed
Auto remove stray armor stand entities
2016-04-20 18:54:34 +01:00
stujones11
59bbc55b73
Fix armor stand entity duplication bug
2016-04-16 15:36:48 +01:00
stujones11
1dd904f5be
Merge pull request #50 from Thomas--S/patch-1
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Add a locked armor stand
2016-04-13 17:41:37 +01:00
stujones11
9de8cc12bb
Fix disappearing entities when placing stands next to each other
2016-04-10 22:17:45 +01:00
Thomas--S
4e8cf05436
Add a locked armor stand
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This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
stujones11
b6a44057a6
Fix some tabulation
2016-04-09 01:19:32 +01:00
stujones11
fb29ce9150
Add a chest-like visible armor stand, closes #48
2016-04-08 20:17:28 +01:00