Brandon
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78bee21a82
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Allow dragon's breath to stack to 64
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2020-07-28 17:02:43 -04:00 |
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Brandon
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e5f0370c17
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Correct arrow naming convention
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2020-07-25 15:26:42 -04:00 |
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Brandon
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d228da1da7
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allow stackable dragon breath
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2020-07-24 19:02:54 -04:00 |
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Brandon
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dc3a991705
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Correct crash from on_use = nil
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2020-07-22 17:57:02 -04:00 |
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Brandon
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8ac54febba
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Adjust dragon's breath color and don't splash it
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2020-07-22 17:52:47 -04:00 |
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Brandon
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f2906bee3a
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Add really cool header text
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2020-07-22 17:46:49 -04:00 |
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Brandon
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927ba10c34
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Update dragon breath image.
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2020-07-22 17:46:34 -04:00 |
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Brandon
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26315d44cf
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Add the ability to give use lingering potions to tip arrows.
Corrected issue with bow not finding potion arrows in inventory.
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2020-07-19 21:08:50 -04:00 |
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Brandon
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0f5b6b7ce0
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Initial commit to potion tipped arrows.
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2020-07-19 18:56:18 -04:00 |
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Brandon
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2b4b37a439
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Update longdesc for mundane and thick potions
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2020-07-17 17:09:51 -04:00 |
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Brandon
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5e77c90bb7
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adjust tooltip generation - use even numbers of 5
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2020-07-16 21:02:21 -04:00 |
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Brandon
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850edb564d
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Scale down leaping potion effect, cleanup tooltip generation.
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2020-07-16 20:56:00 -04:00 |
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Brandon
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b9ba1300f9
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Correct missing declaration of local param
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2020-07-12 21:15:54 -04:00 |
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Brandon
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10f2dcb53a
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Correct splash potions with no executable function
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2020-07-12 12:32:54 -04:00 |
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Brandon
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25d092a95e
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Update potions to not hit player feet when thrown.
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2020-07-12 08:50:48 -04:00 |
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Brandon
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51c311a258
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Update definition for healing/harming potions
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2020-07-12 08:20:56 -04:00 |
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Brandon
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a6dac52797
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Move Lingering potion generation into single call
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2020-07-12 07:59:29 -04:00 |
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Brandon
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e3becf443e
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Correct Splash registration of "+" variant
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2020-07-12 07:35:11 -04:00 |
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Brandon
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8f079d11be
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Move Splash potion generation into single call
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2020-07-12 07:18:54 -04:00 |
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Brandon
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926d842cdb
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reduce redundant code in potion definitions
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2020-07-11 20:26:45 -04:00 |
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Brandon
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7670c9ba5c
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Update some tooltips
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2020-07-11 14:27:37 -04:00 |
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Brandon
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5981c0756b
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work on chaning how potions are created
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2020-07-11 13:40:48 -04:00 |
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Brandon
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ac13dd2a71
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Comment weakness/strength potions
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2020-07-10 19:25:34 -04:00 |
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Brandon
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d1b7184e7d
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Comment weakness/strength
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2020-07-10 19:22:11 -04:00 |
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Wuzzy
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374ab1194d
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Tweak potion tooltips
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2020-07-10 12:50:08 +02:00 |
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Brandon
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596d4ddc47
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Correct poison effect duration
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2020-07-06 20:52:24 -04:00 |
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Brandon
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860317168b
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Remove reduntant empty bottle images
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2020-07-03 18:33:24 -04:00 |
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Brandon
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2c1b4e518c
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Add strength potions
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2020-06-28 20:31:08 -04:00 |
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Brandon
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34867bb481
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Groundwork for weakness.
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2020-06-28 18:28:23 -04:00 |
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Brandon
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46dca32ce9
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Add potion effect subtext.
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2020-06-28 12:44:43 -04:00 |
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Brandon
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78fe436c91
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Correct potion durations
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2020-06-27 08:24:32 -04:00 |
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Brandon
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e50aa40bea
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Add slowness IV
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2020-06-27 07:57:51 -04:00 |
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Brandon
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4a35ad3fd1
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Correct issue where all items are replaced with drinking potions in creative
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2020-06-26 16:55:22 -04:00 |
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Brandon
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44536dd75d
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put some rudementary night vision together
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2020-06-20 21:30:26 -04:00 |
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Brandon
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9836d631f9
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Cleaning up old files and using a night-vision lite method.
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2020-06-20 21:17:45 -04:00 |
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Brandon
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162faa7e60
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Add fire resistance groundwork.
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2020-06-20 21:00:57 -04:00 |
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Brandon
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d929ca19a8
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Add persistent particle spawner.
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2020-06-20 09:00:53 -04:00 |
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Brandon
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bd9fd780eb
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Add potion sprite effects when drinking
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2020-06-18 21:04:31 -04:00 |
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Brandon
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3ab5035312
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Add regeneration
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2020-06-18 18:14:51 -04:00 |
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Brandon
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d9e78e8ad9
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Add water breathing.
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2020-06-18 17:59:36 -04:00 |
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Brandon
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4b23c2a15c
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Update potions for mob effects. Healing harms zombies, harming heals zombies.
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2020-06-18 16:56:19 -04:00 |
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Brandon
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56a8940510
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Correct for splash invisibility. Add weakness + and splash potions.
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2020-06-17 22:17:16 -04:00 |
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Brandon
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2c6f62354b
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pull potions out of init.lua to better organize
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2020-06-17 17:50:18 -04:00 |
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