Starbeamrainbowlabs
109c69502a
Changelog: add boxing ui WIP
2023-06-29 02:05:42 +01:00
Starbeamrainbowlabs
277da67dda
marker wall: got it!
2023-06-29 01:49:15 +01:00
Starbeamrainbowlabs
a173edfbc4
wall markers: it shouldn't work, but it does
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....I'll take it!
2023-06-29 01:22:50 +01:00
Starbeamrainbowlabs
c622fb554f
Hook in the new marker wall system
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it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
Starbeamrainbowlabs
1b0001d88e
README: add an inspiration section
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more for my own benefit, but perhaps it'll help people who swing by with energy they want to dedicate to the project.
2023-06-28 21:14:26 +01:00
Starbeamrainbowlabs
5fe84ada79
Update installation instructions for git
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we should recommend that everyone checks out the latest release, even when installing via git.
2023-06-27 23:16:23 +01:00
Starbeamrainbowlabs
f7530da608
initial pos marker wall for +x only
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it's not hooked up yet.
2023-06-27 21:45:48 +01:00
Starbeamrainbowlabs
8cc2c735b1
Reference: I searched for wireframe, but didn't get the command I wanted
2023-06-27 20:57:04 +01:00
Starbeamrainbowlabs
61e04952e0
move pos marker textures. will this help #90 ?
2023-06-27 20:16:04 +01:00
Starbeamrainbowlabs
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too
2023-06-27 20:00:07 +01:00
Starbeamrainbowlabs
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
2023-06-27 19:40:12 +01:00
Starbeamrainbowlabs
53bbe14c63
update cloud wand to use new wea_c.pos interface
2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35
handler patch
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I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465
fixed missing underscore
2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907
added setting_handler
2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc
Create setting_handler.lua
2023-05-24 14:44:38 -07:00
Starbeamrainbowlabs
1c163186b6
//count: improve formatting of output
2023-05-24 22:20:52 +01:00
Starbeamrainbowlabs
daad494c7e
reference //for: add command example from @VorTechnix
2023-05-24 22:09:51 +01:00
Starbeamrainbowlabs
b2556934b1
reference: fix incorrect example
2023-05-24 22:01:33 +01:00
Starbeamrainbowlabs
7cb1160e65
//multi: fix luacheck error
2023-05-24 22:00:16 +01:00
VorTechnix
b88cec64d4
Fix bad logic in parts check
2023-05-24 13:03:41 -07:00
Starbeamrainbowlabs
8652ad6335
website: add midding mobile meta tag
2023-02-25 02:21:08 +00:00
Starbeamrainbowlabs
ebbaed88d8
Update 11ty to 2.0 o/
2023-02-22 00:46:55 +00:00
Starbeamrainbowlabs
558fc1c04b
//revolve: try :round() instead of :floor()
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not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
Starbeamrainbowlabs
1d53233621
typo
2023-02-12 02:19:53 +00:00
Starbeamrainbowlabs
66aab7ba64
Changelog: add //revolve
2023-02-12 02:18:15 +00:00
Starbeamrainbowlabs
fcde8e581c
cloud wand: right clicking now resets all WEA multipoints
2023-02-12 02:18:04 +00:00
Starbeamrainbowlabs
cfef411bbd
//revolve: write initial docs
2023-02-12 02:08:57 +00:00
Starbeamrainbowlabs
cf8406b80f
//revolve: don't rotate air nodes
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this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
Starbeamrainbowlabs
e942e4fb2f
Finish initial implementation of //revolve
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it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
Starbeamrainbowlabs
d1b9d1c1c1
vector3.round_dp(): todo
2023-01-21 03:27:02 +00:00
Starbeamrainbowlabs
392708b190
initial wea.revolve() implementation
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....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
Starbeamrainbowlabs
87812679d9
table_reduce: typo
2023-01-21 02:34:47 +00:00
Starbeamrainbowlabs
2ecc8cb2d7
add implementation of array.reduce() from JS
2023-01-21 02:32:09 +00:00
Starbeamrainbowlabs
66227153d0
add wea_c.range(min, max, step)
2023-01-21 01:32:17 +00:00
Starbeamrainbowlabs
42fb6571da
Vector3.rotate_3d(): write tests
2023-01-20 23:43:20 +00:00
Starbeamrainbowlabs
9c66288827
Vector3: add rotate3d.
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Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
Starbeamrainbowlabs
cbd2ae7df8
copilot rotate: reapply origin offset
2023-01-20 23:41:31 +00:00
Starbeamrainbowlabs
3e123ddc56
comment
2023-01-19 23:30:43 +00:00
Starbeamrainbowlabs
8372a12f48
initial WIP 3d point rotation algorithm
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Thanks to GitHub Copilot for the implementation!
Just need to fully check it actually works, and then we can port it to Lua and Vector3.
2023-01-17 02:13:15 +00:00
Starbeamrainbowlabs
53609ac83e
vector3: .volume() is already implemented
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remove todo comment
2023-01-17 00:08:13 +00:00
Starbeamrainbowlabs
2e275e3993
docs: initial pass at a dark theme
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some of the colours still suck though
2023-01-11 03:26:49 +00:00
Starbeamrainbowlabs
cfc1fe3639
huh, weird. evidently we need all the checks ever
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ref #88
2023-01-11 02:32:01 +00:00
Starbeamrainbowlabs
97bb896829
fixup, ref #88
2023-01-11 02:25:41 +00:00
Starbeamrainbowlabs
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
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Missing ()
Might fix #88 , but needs testing.
2023-01-11 02:18:06 +00:00
Starbeamrainbowlabs
554bc86b3d
reference: tweak //spline
2022-10-23 02:26:05 +01:00
Starbeamrainbowlabs
902d03ca0b
Update changelog
2022-10-23 00:54:29 +01:00
Starbeamrainbowlabs
410841562a
img2brush: allow customising the channel to pull from
2022-09-26 03:27:58 +01:00
Starbeamrainbowlabs
dea51cb9a3
typos
2022-09-25 23:02:23 +01:00
Starbeamrainbowlabs
9f2bfb33c7
reference: add //spline
2022-09-25 23:02:18 +01:00