317 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
33a2ff1ed4 //spiral2 circle: round down 2021-10-31 19:48:40 +00:00
Starbeamrainbowlabs
9d7000baed Add circular spirals :D 2021-10-31 16:59:52 +00:00
Starbeamrainbowlabs
d3a8efb9b8 Add //spiral2, write glue for square spirals
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
Starbeamrainbowlabs
a3f26200a0 init: call spiral_square 2021-10-30 02:47:19 +01:00
Starbeamrainbowlabs
ad789d500a Implement spiral square, but it's untested.
It would also be awesome to customise the directional plane upon which 
the spiral is generated. It might actually be possible without melting 
my brain I think....


Looking at http://www.mathematische-basteleien.de/spiral.htm it should 
be possible to go this for circles too. But there's 1 particular 
function in Vector2.js that we need to port to Vector3.lua that we 
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
Starbeamrainbowlabs
84741f5cb9 ellipsoid2: remove todo 2021-10-23 14:32:44 +01:00
Starbeamrainbowlabs
2ae241aee5 Add //ellipsoid2 2021-10-14 01:50:27 +01:00
Starbeamrainbowlabs
91d5b9abc2 ellipsoid: add comment 2021-10-13 22:50:37 +01:00
Starbeamrainbowlabs
5bdd8ddb5e ellipsoid: remove redundant minetest.get_content_id("air") call
wea.is_airlike() is the new function that should be used instead,  but 
in this case the call wasn't even necessary
2021-10-13 22:46:14 +01:00
Starbeamrainbowlabs
653864be99 Start working on //copy, but it's not finished yet.
We need to merge @VorTechnix's branch in first to gain access to 
advanced axis parsing functions before we can complete it.

For this reason, the command registration for //copy is currently 
commented out.
2021-10-11 02:41:45 +01:00
Starbeamrainbowlabs
55982b2eab cloud wand: Improve chat message text 2021-10-03 15:31:27 +01:00
Starbeamrainbowlabs
62582b6abb Update sapling alias compatibility 2021-08-12 01:09:24 +01:00
Starbeamrainbowlabs
2920f7081d Add //noiseapply 2021-08-07 23:01:15 +01:00
Starbeamrainbowlabs
b131970f16 fixup 2021-08-07 22:30:38 +01:00
Starbeamrainbowlabs
6f00394d3d Noise: add perlinmt algorithm & set as default 2021-08-07 22:30:10 +01:00
Starbeamrainbowlabs
fc2444c5cd //floodfill: remove debug 2021-08-07 02:31:21 +01:00
Starbeamrainbowlabs
d1b0866af2 //floodfill: fix crash 2021-08-07 02:30:38 +01:00
Starbeamrainbowlabs
e9398862b9 wea.inspect: comment out debug 2021-08-05 15:58:14 +01:00
Starbeamrainbowlabs
9bcf242443 Add worldeditadditions.inspect function 2021-08-05 15:55:30 +01:00
Starbeamrainbowlabs
35777b7ae5 //layers: comment debug 2021-08-05 02:38:57 +01:00
Starbeamrainbowlabs
f30ddbae3b //walls: add optional thickness argument 2021-08-05 02:00:38 +01:00
Starbeamrainbowlabs
87f84e2482 //bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
Starbeamrainbowlabs
c48e9f2ab8 Vector3.min, Vector3.max: allow arguments to be numbers 2021-08-04 21:23:01 +01:00
Starbeamrainbowlabs
7c7abf4509 Queue: document with comments 2021-08-04 21:11:47 +01:00
Starbeamrainbowlabs
ef678e6a05 //layers: fix 2021-08-04 12:17:39 +01:00
Starbeamrainbowlabs
db830c6633 Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
Starbeamrainbowlabs
902d5ddc8b wea.calculate_normals: update comment 2021-08-04 00:53:47 +01:00
Starbeamrainbowlabs
1833e68ec5 terrain.lua: add wea.calculate_slope() 2021-08-04 00:51:16 +01:00
Starbeamrainbowlabs
a9b746986a fixup 2021-07-31 16:08:01 +01:00
Starbeamrainbowlabs
07c55dc740 split_shell: comment debug
also, in 45def53 we fixed a bug with quotes being left behind at the and 
of a string
2021-07-31 16:07:48 +01:00
Starbeamrainbowlabs
45def53294 various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
Starbeamrainbowlabs
8c76b3b760 Queue: fix accessing undefined variable result 2021-07-30 19:57:16 +01:00
Starbeamrainbowlabs
f0e1111b7c tokenise_commands: fix luacheck issue 2021-07-30 19:56:44 +01:00
Starbeamrainbowlabs
0164a9b9eb wea.parse.map: fix autoconverting to number / bool 2021-07-30 19:56:01 +01:00
Starbeamrainbowlabs
05eaf01912 nodes.lua: fix shadowing definition of loop variable i on line 22 2021-07-30 19:54:57 +01:00
Starbeamrainbowlabs
3ac0fa14f9 is_airlike: Fix accessing undefined global variable 2021-07-30 19:54:13 +01:00
Starbeamrainbowlabs
a8e0a3088b lru_benchmark: fix luacheck errors 2021-07-30 19:53:29 +01:00
Starbeamrainbowlabs
3c414f2dbd Fix more issues discovered by luacheck 2021-07-30 19:52:36 +01:00
Starbeamrainbowlabs
64ed01132e scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
Starbeamrainbowlabs
54d0f5a3a3 run2d: Fix accidental redefining global variable 2021-07-30 19:48:10 +01:00
Starbeamrainbowlabs
51e1e7dcbd noise.params_apply_default: Fix shadowing variable 2021-07-30 19:47:21 +01:00
Starbeamrainbowlabs
1f4a115063 //maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
Starbeamrainbowlabs
f37a2aabcf //forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
Starbeamrainbowlabs
c6bae3b7e0 //erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
Starbeamrainbowlabs
910d4b036f maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
Starbeamrainbowlabs
ecb846fcfe //erode river: fix undefined global variable 2021-07-30 18:03:39 +01:00
Starbeamrainbowlabs
bd1da727a4 Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
Starbeamrainbowlabs
b708fec2db fixup 2021-07-28 18:07:21 +01:00
Starbeamrainbowlabs
6a77b3cd21 split_shell: fix escape handling by unwinding escaping by 1 level 2021-07-28 17:54:44 +01:00
Starbeamrainbowlabs
c282e286bb split_shell: correctly handle escaping edge cases 2021-07-28 17:49:18 +01:00