Starbeamrainbowlabs
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3ac0fa14f9
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is_airlike: Fix accessing undefined global variable
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2021-07-30 19:54:13 +01:00 |
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Starbeamrainbowlabs
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a8e0a3088b
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lru_benchmark: fix luacheck errors
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2021-07-30 19:53:29 +01:00 |
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Starbeamrainbowlabs
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3c414f2dbd
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Fix more issues discovered by luacheck
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2021-07-30 19:52:36 +01:00 |
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Starbeamrainbowlabs
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64ed01132e
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scale_down: fix redefining posi_copy
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2021-07-30 19:49:11 +01:00 |
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Starbeamrainbowlabs
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54d0f5a3a3
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run2d: Fix accidental redefining global variable
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2021-07-30 19:48:10 +01:00 |
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Starbeamrainbowlabs
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51e1e7dcbd
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noise.params_apply_default: Fix shadowing variable
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2021-07-30 19:47:21 +01:00 |
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Starbeamrainbowlabs
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1f4a115063
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//maze3d: Fix accidental global variable definition
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2021-07-30 19:46:33 +01:00 |
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Starbeamrainbowlabs
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f37a2aabcf
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//forest: Fix redefining variable i in loop
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2021-07-30 19:45:09 +01:00 |
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Starbeamrainbowlabs
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c6bae3b7e0
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//erode river: fix redefining i in nested loop
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2021-07-30 19:44:02 +01:00 |
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Starbeamrainbowlabs
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910d4b036f
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maze2d: squash another undefined variable
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2021-07-30 19:03:54 +01:00 |
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Starbeamrainbowlabs
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ecb846fcfe
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//erode river: fix undefined global variable
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2021-07-30 18:03:39 +01:00 |
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Starbeamrainbowlabs
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bd1da727a4
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Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
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2021-07-28 18:32:41 +01:00 |
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Starbeamrainbowlabs
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b708fec2db
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fixup
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2021-07-28 18:07:21 +01:00 |
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Starbeamrainbowlabs
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6a77b3cd21
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split_shell: fix escape handling by unwinding escaping by 1 level
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2021-07-28 17:54:44 +01:00 |
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Starbeamrainbowlabs
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c282e286bb
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split_shell: correctly handle escaping edge cases
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2021-07-28 17:49:18 +01:00 |
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Starbeamrainbowlabs
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31a4d89a49
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TEST: implement split_shell
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2021-07-28 17:39:09 +01:00 |
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Starbeamrainbowlabs
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73e07eb013
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bit polyfill: tiny tweak
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2021-07-19 00:26:52 +01:00 |
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Starbeamrainbowlabs
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9020948dc5
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bit polyfill: fix undeclared global accessed warning
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2021-07-19 00:26:19 +01:00 |
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Starbeamrainbowlabs
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fa2c0642c1
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Fix typo in comment
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2021-07-18 20:11:10 +01:00 |
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Starbeamrainbowlabs
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e4d3f26692
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perlin: use wea.bit.band
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2021-07-17 21:34:50 +01:00 |
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Starbeamrainbowlabs
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5c7b5432d9
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Add bit polyfill from https://github.com/Rabios/polyfill.lua
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2021-07-17 21:31:31 +01:00 |
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VorTechnix
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c57e8e6558
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Merge branch 'main' into VorTechnix
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2021-07-15 13:27:30 -07:00 |
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Starbeamrainbowlabs
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0fef39d707
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Vector3: Implement __concat operator overloading
Now you can do this:
local v = wea.Vector3.new(3, 4, 5)
print(v.."yay")
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2021-07-15 02:18:21 +01:00 |
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Starbeamrainbowlabs
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0b379c48cb
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Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it
until I've written them.
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2021-07-15 02:17:14 +01:00 |
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Starbeamrainbowlabs
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0d1900d37c
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Add airlike backend command, but it's nto tested or hooked up yet
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2021-07-13 23:49:21 +01:00 |
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Starbeamrainbowlabs
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aeea17524d
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benchmark the new LRU cache implementation
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2021-07-13 23:42:19 +01:00 |
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Starbeamrainbowlabs
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81957070f9
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Implement an LRU cache
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2021-07-13 23:42:08 +01:00 |
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Starbeamrainbowlabs
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e799a2ea61
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Refactor Queue implementation into separate file
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2021-07-13 22:02:34 +01:00 |
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Starbeamrainbowlabs
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e85b91d074
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//noise2d infrared: remove debug print
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2021-07-13 00:56:26 +01:00 |
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Starbeamrainbowlabs
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03038689e2
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Add infrared noise
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2021-07-13 00:54:52 +01:00 |
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Starbeamrainbowlabs
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8891c47e98
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wea.parse.map: fix crash if keywords isn't specified
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2021-07-13 00:22:35 +01:00 |
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Starbeamrainbowlabs
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0dee65ca1d
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//noise2d: add red noise
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2021-07-13 00:15:23 +01:00 |
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Starbeamrainbowlabs
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7db2207aea
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noise2d/make_2d: add todo
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2021-07-12 02:46:47 +01:00 |
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Starbeamrainbowlabs
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46c2a02ade
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//noise2d: add white algorithm; fix nasty bug in apply_2d
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2021-07-12 02:45:32 +01:00 |
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Starbeamrainbowlabs
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a42e296f4e
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Reference: Document //noise2d
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2021-07-06 01:08:36 +01:00 |
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Starbeamrainbowlabs
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40173b2647
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Vector3: default to 0 for unspecified args
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2021-07-04 23:30:29 +01:00 |
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Starbeamrainbowlabs
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8a14d35c04
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noise2d: add comment
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2021-07-04 16:14:48 +01:00 |
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Starbeamrainbowlabs
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30f7927af4
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Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-(
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2021-07-04 16:13:55 +01:00 |
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Starbeamrainbowlabs
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457f436a09
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Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-(
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2021-07-04 16:13:32 +01:00 |
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Starbeamrainbowlabs
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0b0595a1d3
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Remove a whole bunch of stray debug print statements
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2021-07-04 14:35:02 +01:00 |
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Starbeamrainbowlabs
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0212950d87
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wea.apply_heightmap_changes: fix loop
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2021-07-04 14:30:22 +01:00 |
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Starbeamrainbowlabs
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1d82013d86
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//noise2d: add sin; sort out apply_mode as number
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2021-07-04 13:21:13 +01:00 |
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Starbeamrainbowlabs
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49bf0f19bc
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Perlin: remove debug functions
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2021-07-04 12:03:29 +01:00 |
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Starbeamrainbowlabs
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b2eb76d280
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//noise2d works!
...just.
Next up more engines and documentation
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2021-07-03 22:53:16 +01:00 |
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Starbeamrainbowlabs
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ad8d8eab6b
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wea.format.map: use tostring on values to avoid crashes
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2021-07-03 14:44:59 +01:00 |
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Starbeamrainbowlabs
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ee2e5716eb
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Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
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2021-07-03 01:44:36 +01:00 |
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Starbeamrainbowlabs
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cae75ec5a2
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Add moar comments
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2021-07-03 00:42:19 +01:00 |
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VorTechnix
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f709d12b75
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Update table_tostring.lua
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2021-06-30 22:11:34 -07:00 |
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VorTechnix
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484b7532eb
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fixed table.tostring
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2021-06-30 11:59:19 -07:00 |
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Starbeamrainbowlabs
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1984c67295
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Vector3, Face, Mesh: unconditionally return class
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2021-06-28 01:00:38 +01:00 |
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