Starbeamrainbowlabs
48619163d5
//multi: gracefully handle empty invocations; ensure args is always set
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if it isn't found via the :find() call, then set it to an empty string.
This prevents crashes where the callee expects to be passed a string
2021-03-11 02:04:22 +00:00
Starbeamrainbowlabs
e8d97959b2
Add //spush, //spop, and //sstack
2021-03-01 22:23:36 +00:00
Starbeamrainbowlabs
8cce699313
srect: minor formatting tidyup
2021-03-01 21:16:23 +00:00
Starbeamrainbowlabs
e1755ce8e1
srect: localify parsing function
2021-03-01 21:08:32 +00:00
Starbeamrainbowlabs
2acc6b3470
Merge pull request #34 from VorTechnix/master
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Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix
12e5be8da6
stable axis1 processing
2021-02-28 11:59:46 -08:00
VorTechnix
727ee41e72
Simplify srect function
2021-02-28 09:59:09 -08:00
VorTechnix
0c4736fbc2
Debugging returns
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Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 09:56:39 -08:00
VorTechnix
b31b005bdd
-axyzb patch
2021-02-26 08:23:10 -08:00
VorTechnix
cb1d54c665
Added getsign, fixed srect glitch
2021-02-25 20:22:39 -08:00
Starbeamrainbowlabs
756bd49470
//scale: remove debug statement
2021-02-25 22:52:47 +00:00
VorTechnix
f6ed297270
indentation fixes
2021-02-24 19:35:20 -08:00
VorTechnix
1d93122801
basename error handling
2021-02-24 09:19:08 -08:00
VorTechnix
489d856176
Added srect and basename
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Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
Starbeamrainbowlabs
ee3effd458
//subdivide: fix passing arguments to the command being executed
2021-02-21 15:19:21 +00:00
Starbeamrainbowlabs
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling
2021-02-18 02:18:34 +00:00
Starbeamrainbowlabs
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time.
2021-02-18 01:24:53 +00:00
Starbeamrainbowlabs
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
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It's nice to have some consistency, and find&replace saves soooo much
time :P
2021-02-18 00:30:24 +00:00
bl-ue
1d3c2a0416
Fix typos
2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs
ad9e5a26b1
Start working on //scale, but it isn't finished yet.
2021-02-07 23:39:09 +00:00
Starbeamrainbowlabs
555058b4ac
//subdivide: tweak update message display
2021-02-07 03:12:09 +00:00
Starbeamrainbowlabs
1179ecb19a
//subdivide: cosmetic change to update messages
2021-02-07 02:59:41 +00:00
Starbeamrainbowlabs
151afadf6c
//many: fix running commands that take no arguments
2021-02-07 02:59:19 +00:00
Starbeamrainbowlabs
a360f06138
Fix eta calculations
2021-02-07 02:45:34 +00:00
Starbeamrainbowlabs
2f5c1b759d
//subdivide: fix undefined variable; update reference
2021-02-07 01:35:06 +00:00
Starbeamrainbowlabs
888ee04f9d
//subdivide: fix a number of other issues
2021-02-07 01:28:07 +00:00
Starbeamrainbowlabs
15417354c6
//subdivide: fix undefined local variable
2021-02-06 19:34:46 +00:00
Starbeamrainbowlabs
ac954abaea
//subdivide: tweak outut
2021-02-06 14:34:30 +00:00
Starbeamrainbowlabs
0f4d95fc01
//hollow: fix parsing logic
2021-01-31 19:59:38 +00:00
Starbeamrainbowlabs
0be205dae7
Start implementing //hollow, but it isn't finished yet
2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs
4b1cf074d5
//count: make numbers human-readable
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Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs
4b2f2b0001
Add //line
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Fixes #25 .
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs
0cfd651510
Bugfix //subdivide: fix chunk size display
2020-10-10 22:41:19 +01:00
Starbeamrainbowlabs
d2f101e9dd
It works!
2020-10-10 22:22:53 +01:00
Starbeamrainbowlabs
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet
2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
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....whether it actually works or not is another question entirely
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs
7e02714c86
//subdivide: remove debug logging
2020-10-10 17:02:29 +01:00
Starbeamrainbowlabs
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide
2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
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This uses a simple (non-crypto!) hash function to hash non-number
strings to a number. Existing seeds are *not* affected - they will still
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs
130524a7d0
Disable some debug prints, and update docs
2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs
a6f5fe5123
Finish initial //ellipsoidapply implementation
2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs
358fac7c7c
//subdivide: print update whent he last chunk is completed
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....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
Starbeamrainbowlabs
d2b38d0ea1
Move special commands to dedicated subdirectory
2020-09-20 17:33:48 +01:00
Starbeamrainbowlabs
5ad44e7c31
//forest: Fix error message on invalid on sapling/node name
2020-09-15 01:40:55 +01:00
Starbeamrainbowlabs
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs
2020-09-14 02:12:05 +01:00
Starbeamrainbowlabs
2a592a808c
Finish bugfixing //forest!
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moretrees still doesn't work with it though, and I don't understand
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs
a6fc9712b4
Fix some crashes, but it's still not functioning as expected
2020-09-13 22:57:26 +01:00
Starbeamrainbowlabs
0b285fa681
Start implementing //forest, but it isn't finished yet
2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs
25f369c582
Implement //fillcaves for #23
2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs
b303f8758a
//erode snowballs: make tweaks & add new noconv param
2020-08-21 22:01:24 +01:00