Starbeamrainbowlabs
33a2ff1ed4
//spiral2 circle: round down
2021-10-31 19:48:40 +00:00
Starbeamrainbowlabs
9d7000baed
Add circular spirals :D
2021-10-31 16:59:52 +00:00
Starbeamrainbowlabs
d3a8efb9b8
Add //spiral2, write glue for square spirals
...
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
Starbeamrainbowlabs
a3f26200a0
init: call spiral_square
2021-10-30 02:47:19 +01:00
Starbeamrainbowlabs
ad789d500a
Implement spiral square, but it's untested.
...
It would also be awesome to customise the directional plane upon which
the spiral is generated. It might actually be possible without melting
my brain I think....
Looking at http://www.mathematische-basteleien.de/spiral.htm it should
be possible to go this for circles too. But there's 1 particular
function in Vector2.js that we need to port to Vector3.lua that we
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
Starbeamrainbowlabs
84741f5cb9
ellipsoid2: remove todo
2021-10-23 14:32:44 +01:00
Starbeamrainbowlabs
2ae241aee5
Add //ellipsoid2
2021-10-14 01:50:27 +01:00
Starbeamrainbowlabs
91d5b9abc2
ellipsoid: add comment
2021-10-13 22:50:37 +01:00
Starbeamrainbowlabs
5bdd8ddb5e
ellipsoid: remove redundant minetest.get_content_id("air") call
...
wea.is_airlike() is the new function that should be used instead, but
in this case the call wasn't even necessary
2021-10-13 22:46:14 +01:00
Starbeamrainbowlabs
653864be99
Start working on //copy, but it's not finished yet.
...
We need to merge @VorTechnix's branch in first to gain access to
advanced axis parsing functions before we can complete it.
For this reason, the command registration for //copy is currently
commented out.
2021-10-11 02:41:45 +01:00
Starbeamrainbowlabs
55982b2eab
cloud wand: Improve chat message text
2021-10-03 15:31:27 +01:00
Starbeamrainbowlabs
62582b6abb
Update sapling alias compatibility
2021-08-12 01:09:24 +01:00
Starbeamrainbowlabs
2920f7081d
Add //noiseapply
2021-08-07 23:01:15 +01:00
Starbeamrainbowlabs
b131970f16
fixup
2021-08-07 22:30:38 +01:00
Starbeamrainbowlabs
6f00394d3d
Noise: add perlinmt algorithm & set as default
2021-08-07 22:30:10 +01:00
Starbeamrainbowlabs
fc2444c5cd
//floodfill: remove debug
2021-08-07 02:31:21 +01:00
Starbeamrainbowlabs
d1b0866af2
//floodfill: fix crash
2021-08-07 02:30:38 +01:00
Starbeamrainbowlabs
e9398862b9
wea.inspect: comment out debug
2021-08-05 15:58:14 +01:00
Starbeamrainbowlabs
9bcf242443
Add worldeditadditions.inspect function
2021-08-05 15:55:30 +01:00
Starbeamrainbowlabs
35777b7ae5
//layers: comment debug
2021-08-05 02:38:57 +01:00
Starbeamrainbowlabs
f30ddbae3b
//walls: add optional thickness argument
2021-08-05 02:00:38 +01:00
Starbeamrainbowlabs
87f84e2482
//bonmeal: add optional node list constraint
2021-08-05 01:17:43 +01:00
Starbeamrainbowlabs
c48e9f2ab8
Vector3.min, Vector3.max: allow arguments to be numbers
2021-08-04 21:23:01 +01:00
Starbeamrainbowlabs
7c7abf4509
Queue: document with comments
2021-08-04 21:11:47 +01:00
Starbeamrainbowlabs
ef678e6a05
//layers: fix
2021-08-04 12:17:39 +01:00
Starbeamrainbowlabs
db830c6633
Implement slope constraint for //layers, but it isn't tested yet
2021-08-04 01:41:51 +01:00
Starbeamrainbowlabs
902d5ddc8b
wea.calculate_normals: update comment
2021-08-04 00:53:47 +01:00
Starbeamrainbowlabs
1833e68ec5
terrain.lua: add wea.calculate_slope()
2021-08-04 00:51:16 +01:00
Starbeamrainbowlabs
a9b746986a
fixup
2021-07-31 16:08:01 +01:00
Starbeamrainbowlabs
07c55dc740
split_shell: comment debug
...
also, in 45def53 we fixed a bug with quotes being left behind at the and
of a string
2021-07-31 16:07:48 +01:00
Starbeamrainbowlabs
45def53294
various commands: Upgrade to use wea.split_shell
2021-07-31 16:03:04 +01:00
Starbeamrainbowlabs
8c76b3b760
Queue: fix accessing undefined variable result
2021-07-30 19:57:16 +01:00
Starbeamrainbowlabs
f0e1111b7c
tokenise_commands: fix luacheck issue
2021-07-30 19:56:44 +01:00
Starbeamrainbowlabs
0164a9b9eb
wea.parse.map: fix autoconverting to number / bool
2021-07-30 19:56:01 +01:00
Starbeamrainbowlabs
05eaf01912
nodes.lua: fix shadowing definition of loop variable i on line 22
2021-07-30 19:54:57 +01:00
Starbeamrainbowlabs
3ac0fa14f9
is_airlike: Fix accessing undefined global variable
2021-07-30 19:54:13 +01:00
Starbeamrainbowlabs
a8e0a3088b
lru_benchmark: fix luacheck errors
2021-07-30 19:53:29 +01:00
Starbeamrainbowlabs
3c414f2dbd
Fix more issues discovered by luacheck
2021-07-30 19:52:36 +01:00
Starbeamrainbowlabs
64ed01132e
scale_down: fix redefining posi_copy
2021-07-30 19:49:11 +01:00
Starbeamrainbowlabs
54d0f5a3a3
run2d: Fix accidental redefining global variable
2021-07-30 19:48:10 +01:00
Starbeamrainbowlabs
51e1e7dcbd
noise.params_apply_default: Fix shadowing variable
2021-07-30 19:47:21 +01:00
Starbeamrainbowlabs
1f4a115063
//maze3d: Fix accidental global variable definition
2021-07-30 19:46:33 +01:00
Starbeamrainbowlabs
f37a2aabcf
//forest: Fix redefining variable i in loop
2021-07-30 19:45:09 +01:00
Starbeamrainbowlabs
c6bae3b7e0
//erode river: fix redefining i in nested loop
2021-07-30 19:44:02 +01:00
Starbeamrainbowlabs
910d4b036f
maze2d: squash another undefined variable
2021-07-30 19:03:54 +01:00
Starbeamrainbowlabs
ecb846fcfe
//erode river: fix undefined global variable
2021-07-30 18:03:39 +01:00
Starbeamrainbowlabs
bd1da727a4
Integrate split_shell into worldeditadditions
...
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
Starbeamrainbowlabs
b708fec2db
fixup
2021-07-28 18:07:21 +01:00
Starbeamrainbowlabs
6a77b3cd21
split_shell: fix escape handling by unwinding escaping by 1 level
2021-07-28 17:54:44 +01:00
Starbeamrainbowlabs
c282e286bb
split_shell: correctly handle escaping edge cases
2021-07-28 17:49:18 +01:00