Commit Graph

1127 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
e3dac29a80
README: update inspiration section 2023-06-29 02:18:12 +01:00
Starbeamrainbowlabs
109c69502a
Changelog: add boxing ui WIP 2023-06-29 02:05:42 +01:00
Starbeamrainbowlabs
277da67dda
marker wall: got it! 2023-06-29 01:49:15 +01:00
Starbeamrainbowlabs
a173edfbc4
wall markers: it shouldn't work, but it does
....I'll take it!
2023-06-29 01:22:50 +01:00
Starbeamrainbowlabs
c622fb554f
Hook in the new marker wall system
it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
Starbeamrainbowlabs
1b0001d88e
README: add an inspiration section
more for my own benefit, but perhaps it'll help people who swing by with energy they want to dedicate to the project.
2023-06-28 21:14:26 +01:00
Starbeamrainbowlabs
5fe84ada79
Update installation instructions for git
we should recommend that everyone checks out the latest release, even when installing via git.
2023-06-27 23:16:23 +01:00
Starbeamrainbowlabs
f7530da608
initial pos marker wall for +x only
it's not hooked up yet.
2023-06-27 21:45:48 +01:00
Starbeamrainbowlabs
8cc2c735b1
Reference: I searched for wireframe, but didn't get the command I wanted 2023-06-27 20:57:04 +01:00
Starbeamrainbowlabs
61e04952e0
move pos marker textures. will this help #90? 2023-06-27 20:16:04 +01:00
Starbeamrainbowlabs
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too 2023-06-27 20:00:07 +01:00
Starbeamrainbowlabs
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions 2023-06-27 19:40:12 +01:00
Starbeamrainbowlabs
53bbe14c63
update cloud wand to use new wea_c.pos interface 2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35 handler patch
I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465 fixed missing underscore 2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907 added setting_handler 2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc Create setting_handler.lua 2023-05-24 14:44:38 -07:00
Starbeamrainbowlabs
1c163186b6
//count: improve formatting of output 2023-05-24 22:20:52 +01:00
Starbeamrainbowlabs
daad494c7e
reference //for: add command example from @VorTechnix 2023-05-24 22:09:51 +01:00
Starbeamrainbowlabs
b2556934b1
reference: fix incorrect example 2023-05-24 22:01:33 +01:00
Starbeamrainbowlabs
7cb1160e65
//multi: fix luacheck error 2023-05-24 22:00:16 +01:00
VorTechnix
b88cec64d4 Fix bad logic in parts check 2023-05-24 13:03:41 -07:00
Starbeamrainbowlabs
8652ad6335
website: add midding mobile meta tag 2023-02-25 02:21:08 +00:00
Starbeamrainbowlabs
ebbaed88d8
Update 11ty to 2.0 o/ 2023-02-22 00:46:55 +00:00
Starbeamrainbowlabs
558fc1c04b
//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
Starbeamrainbowlabs
1d53233621
typo 2023-02-12 02:19:53 +00:00
Starbeamrainbowlabs
66aab7ba64
Changelog: add //revolve 2023-02-12 02:18:15 +00:00
Starbeamrainbowlabs
fcde8e581c
cloud wand: right clicking now resets all WEA multipoints 2023-02-12 02:18:04 +00:00
Starbeamrainbowlabs
cfef411bbd
//revolve: write initial docs 2023-02-12 02:08:57 +00:00
Starbeamrainbowlabs
cf8406b80f
//revolve: don't rotate air nodes
this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
Starbeamrainbowlabs
e942e4fb2f
Finish initial implementation of //revolve
it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
Starbeamrainbowlabs
d1b9d1c1c1
vector3.round_dp(): todo 2023-01-21 03:27:02 +00:00
Starbeamrainbowlabs
392708b190
initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
Starbeamrainbowlabs
87812679d9
table_reduce: typo 2023-01-21 02:34:47 +00:00
Starbeamrainbowlabs
2ecc8cb2d7
add implementation of array.reduce() from JS 2023-01-21 02:32:09 +00:00
Starbeamrainbowlabs
66227153d0
add wea_c.range(min, max, step) 2023-01-21 01:32:17 +00:00
Starbeamrainbowlabs
42fb6571da
Vector3.rotate_3d(): write tests 2023-01-20 23:43:20 +00:00
Starbeamrainbowlabs
9c66288827
Vector3: add rotate3d.
Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
Starbeamrainbowlabs
cbd2ae7df8
copilot rotate: reapply origin offset 2023-01-20 23:41:31 +00:00
Starbeamrainbowlabs
3e123ddc56
comment 2023-01-19 23:30:43 +00:00
Starbeamrainbowlabs
8372a12f48
initial WIP 3d point rotation algorithm
Thanks to GitHub Copilot for the implementation!
Just need to fully check it actually works, and then we can port it to Lua and Vector3.
2023-01-17 02:13:15 +00:00
Starbeamrainbowlabs
53609ac83e
vector3: .volume() is already implemented
remove todo comment
2023-01-17 00:08:13 +00:00
Starbeamrainbowlabs
2e275e3993
docs: initial pass at a dark theme
some of the colours still suck though
2023-01-11 03:26:49 +00:00
Starbeamrainbowlabs
cfc1fe3639
huh, weird. evidently we need all the checks ever
ref #88
2023-01-11 02:32:01 +00:00
Starbeamrainbowlabs
97bb896829
fixup, ref #88 2023-01-11 02:25:41 +00:00
Starbeamrainbowlabs
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
Missing ()
Might fix #88, but needs testing.
2023-01-11 02:18:06 +00:00
Starbeamrainbowlabs
554bc86b3d
reference: tweak //spline 2022-10-23 02:26:05 +01:00
Starbeamrainbowlabs
902d03ca0b
Update changelog 2022-10-23 00:54:29 +01:00
Starbeamrainbowlabs
410841562a
img2brush: allow customising the channel to pull from 2022-09-26 03:27:58 +01:00
Starbeamrainbowlabs
dea51cb9a3
typos 2022-09-25 23:02:23 +01:00