Commit Graph

480 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
2920f7081d Add //noiseapply 2021-08-07 23:01:15 +01:00
Starbeamrainbowlabs
b131970f16 fixup 2021-08-07 22:30:38 +01:00
Starbeamrainbowlabs
6f00394d3d Noise: add perlinmt algorithm & set as default 2021-08-07 22:30:10 +01:00
Starbeamrainbowlabs
fc2444c5cd //floodfill: remove debug 2021-08-07 02:31:21 +01:00
Starbeamrainbowlabs
d1b0866af2 //floodfill: fix crash 2021-08-07 02:30:38 +01:00
VorTechnix
551f0c7e16 player_dir debugged (hopefully) 2021-08-05 20:38:59 -07:00
VorTechnix
cff58792bf Merge branch 'main' into VorTechnix 2021-08-05 10:43:00 -07:00
VorTechnix
4cf30a0e74 updated @return on sort 2021-08-05 10:41:35 -07:00
VorTechnix
533519d318 streamlined getsign 2021-08-05 10:40:36 -07:00
Starbeamrainbowlabs
e9398862b9 wea.inspect: comment out debug 2021-08-05 15:58:14 +01:00
Starbeamrainbowlabs
9bcf242443 Add worldeditadditions.inspect function 2021-08-05 15:55:30 +01:00
Starbeamrainbowlabs
35777b7ae5 //layers: comment debug 2021-08-05 02:38:57 +01:00
Starbeamrainbowlabs
f30ddbae3b //walls: add optional thickness argument 2021-08-05 02:00:38 +01:00
Starbeamrainbowlabs
87f84e2482 //bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
Starbeamrainbowlabs
c48e9f2ab8 Vector3.min, Vector3.max: allow arguments to be numbers 2021-08-04 21:23:01 +01:00
Starbeamrainbowlabs
7c7abf4509 Queue: document with comments 2021-08-04 21:11:47 +01:00
Starbeamrainbowlabs
ef678e6a05 //layers: fix 2021-08-04 12:17:39 +01:00
Starbeamrainbowlabs
db830c6633 Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
Starbeamrainbowlabs
902d5ddc8b wea.calculate_normals: update comment 2021-08-04 00:53:47 +01:00
Starbeamrainbowlabs
1833e68ec5 terrain.lua: add wea.calculate_slope() 2021-08-04 00:51:16 +01:00
VorTechnix
77ffda46f7 added axis and dir checks 2021-08-02 18:16:50 -07:00
VorTechnix
74ba9cc36f more lib/selector refactoring 2021-08-02 16:01:02 -07:00
VorTechnix
325f1cc11e added init for lib/selectors 2021-08-02 13:29:55 -07:00
VorTechnix
b20c8f9af1 Merge branch 'main' into VorTechnix 2021-08-01 07:03:31 -07:00
Starbeamrainbowlabs
a9b746986a fixup 2021-07-31 16:08:01 +01:00
Starbeamrainbowlabs
07c55dc740 split_shell: comment debug
also, in 45def53 we fixed a bug with quotes being left behind at the and 
of a string
2021-07-31 16:07:48 +01:00
Starbeamrainbowlabs
45def53294 various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
Starbeamrainbowlabs
8c76b3b760 Queue: fix accessing undefined variable result 2021-07-30 19:57:16 +01:00
Starbeamrainbowlabs
f0e1111b7c tokenise_commands: fix luacheck issue 2021-07-30 19:56:44 +01:00
Starbeamrainbowlabs
0164a9b9eb wea.parse.map: fix autoconverting to number / bool 2021-07-30 19:56:01 +01:00
Starbeamrainbowlabs
05eaf01912 nodes.lua: fix shadowing definition of loop variable i on line 22 2021-07-30 19:54:57 +01:00
Starbeamrainbowlabs
3ac0fa14f9 is_airlike: Fix accessing undefined global variable 2021-07-30 19:54:13 +01:00
Starbeamrainbowlabs
a8e0a3088b lru_benchmark: fix luacheck errors 2021-07-30 19:53:29 +01:00
Starbeamrainbowlabs
3c414f2dbd Fix more issues discovered by luacheck 2021-07-30 19:52:36 +01:00
Starbeamrainbowlabs
64ed01132e scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
Starbeamrainbowlabs
54d0f5a3a3 run2d: Fix accidental redefining global variable 2021-07-30 19:48:10 +01:00
Starbeamrainbowlabs
51e1e7dcbd noise.params_apply_default: Fix shadowing variable 2021-07-30 19:47:21 +01:00
Starbeamrainbowlabs
1f4a115063 //maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
Starbeamrainbowlabs
f37a2aabcf //forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
Starbeamrainbowlabs
c6bae3b7e0 //erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
Starbeamrainbowlabs
910d4b036f maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
Starbeamrainbowlabs
ecb846fcfe //erode river: fix undefined global variable 2021-07-30 18:03:39 +01:00
VorTechnix
8225199520 renamed axes.lua to player.lua 2021-07-28 18:06:10 -07:00
Starbeamrainbowlabs
bd1da727a4 Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
Starbeamrainbowlabs
b708fec2db fixup 2021-07-28 18:07:21 +01:00
Starbeamrainbowlabs
6a77b3cd21 split_shell: fix escape handling by unwinding escaping by 1 level 2021-07-28 17:54:44 +01:00
Starbeamrainbowlabs
c282e286bb split_shell: correctly handle escaping edge cases 2021-07-28 17:49:18 +01:00
Starbeamrainbowlabs
31a4d89a49 TEST: implement split_shell 2021-07-28 17:39:09 +01:00
VorTechnix
415f36013f comment tweak 2021-07-27 19:56:29 -07:00
VorTechnix
af07a158a8 shaved some milliseconds off split 2021-07-23 18:05:54 -07:00