Commit Graph

216 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
f5e2ada5bd
//sculpt: put height at the end 2023-07-01 02:38:14 +01:00
Starbeamrainbowlabs
53bbe14c63
update cloud wand to use new wea_c.pos interface 2023-06-27 19:39:57 +01:00
Starbeamrainbowlabs
558fc1c04b
//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
Starbeamrainbowlabs
cf8406b80f
//revolve: don't rotate air nodes
this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
Starbeamrainbowlabs
e942e4fb2f
Finish initial implementation of //revolve
it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
Starbeamrainbowlabs
392708b190
initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
Starbeamrainbowlabs
c319be5840
fix //spline :D 2022-09-25 17:07:37 +01:00
Starbeamrainbowlabs
2748f4cdfa
//spline: plot chaikin curve 2022-09-25 15:30:16 +01:00
Starbeamrainbowlabs
7a14e8a590
comment all the debug prints 2022-09-25 01:57:41 +01:00
Starbeamrainbowlabs
258a9c1cde
implement initial //spline, but it isn't finished yet 2022-09-25 01:18:40 +01:00
Starbeamrainbowlabs
d9877b8c6c
more crash fixes 2022-09-19 19:42:22 +01:00
Starbeamrainbowlabs
44e6ba8e3c
Upgrade more old vector stuff in the corners 2022-09-19 18:54:53 +01:00
Starbeamrainbowlabs
c3ae96548e
//floodfill: fix crash 2022-09-19 18:41:27 +01:00
Starbeamrainbowlabs
d03e333e35
fixup 2022-09-19 18:33:19 +01:00
Starbeamrainbowlabs
c82c83d008
spiral: comment debug 2022-09-19 18:33:10 +01:00
Starbeamrainbowlabs
073d621629
test geometry commands 2022-09-19 18:30:43 +01:00
Starbeamrainbowlabs
9dc8165464
fixup 2022-09-19 17:34:53 +01:00
Starbeamrainbowlabs
5ec877f2b7
strip remaining worldeditadditions.vector.tostring calls 2022-09-19 17:33:02 +01:00
Starbeamrainbowlabs
1024b19629
fix startup crashes; crashes in cloudwand 2022-09-19 17:27:59 +01:00
Starbeamrainbowlabs
2af1226b49
port everything else
phew!
2022-09-19 01:16:22 +01:00
Starbeamrainbowlabs
41e3ebc7dd
Upgrade all main commands 2022-09-19 00:18:03 +01:00
Starbeamrainbowlabs
a3acf3b16e
Update a bunch of APi methods 2022-09-18 22:58:33 +01:00
Starbeamrainbowlabs
4a56d45c4b
Upgrade all selection commands 2022-09-18 22:20:04 +01:00
Starbeamrainbowlabs
8d6db6d3f5
upgrade 7 more commands 2022-09-18 20:58:28 +01:00
Starbeamrainbowlabs
4a6cb2551c
math.pow → ^ 2022-09-18 16:30:27 +01:00
Starbeamrainbowlabs
6e0779a4e5
//sculpt: Fix undefined default brush 2022-06-11 18:53:54 +01:00
Starbeamrainbowlabs
fc4f64d25a
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main 2022-06-05 17:13:49 +01:00
Starbeamrainbowlabs
e294d96efe
//dome+: ensure domes include pos1 2022-06-05 17:10:41 +01:00
VorTechnix
8789b39d1d Merge branch 'main' into VorTechnix 2022-05-21 07:04:09 -07:00
VorTechnix
a0982c70f0 check_dir update (unification) 2022-05-20 19:29:01 -07:00
Starbeamrainbowlabs
98909f0fae
//metaball: bugfix
It works!
2022-05-16 20:14:31 +01:00
Starbeamrainbowlabs
3311d80a2a
Rework metaballs backend
We need a way of defining metaballs per-player. Our solution to this is 
a custom in-memory per-player storage system. The reason for this is 
because just a position (e.g. that provided by pos1/pos2) is not enough 
- we need a radius as well.
2022-05-16 01:01:01 +01:00
Starbeamrainbowlabs
f34617a3d3
Add backend functionality for metaballs
Implementing a frontend command sounds like a headache to me
2022-05-15 17:42:19 +01:00
Starbeamrainbowlabs
03fb033b70
//dome+: add option to make the resulting dome hollow inside 2022-05-15 15:38:50 +01:00
Starbeamrainbowlabs
04e971e12d
Add //dome+
Improvements oveer //dome:

 - Allow customising the direction it points in
 - Allow multiple pointing directions at once to give the effect of 
creating multiple domes on top of each other in a single command (it's 
actually implemented as an implicit union, and doesn't actually call 
wea.dome more than once).
2022-05-15 15:27:43 +01:00
Starbeamrainbowlabs
c443459282
wireframe/corner_set: fix luacheck warnings 2022-01-03 13:30:22 +00:00
Starbeamrainbowlabs
bc1ded787c
wea.sculpt.apply: Comment debug logging 2022-01-02 17:19:53 +00:00
Starbeamrainbowlabs
80e230a9d7
saplingnames: update cool_trees bamboo 2022-01-02 17:16:38 +00:00
Starbeamrainbowlabs
d9204e95b5
selection: Improve message shown to players 2022-01-02 13:19:31 +00:00
Starbeamrainbowlabs
2d53869f11
//move+: fix leaving-source-behind problem 2021-12-31 13:38:13 +00:00
Starbeamrainbowlabs
d252ec4675
wea.move: add potential solution as a comment 2021-12-31 03:05:02 +00:00
Starbeamrainbowlabs
934007c07b
//move+ add comment about bug 2021-12-31 03:01:51 +00:00
Starbeamrainbowlabs
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
Starbeamrainbowlabs
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
Starbeamrainbowlabs
227265db72
//sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
Starbeamrainbowlabs
f19b22e906
//sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
Starbeamrainbowlabs
ec04cc58be
Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
Starbeamrainbowlabs
ef2dbc1806
Reorder brushes
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
Starbeamrainbowlabs
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain 2021-12-28 19:04:13 +00:00
Starbeamrainbowlabs
ca6f1e7cea
//sculpt: sort pos{1,2}_compute 2021-12-28 18:38:10 +00:00