.. |
compat
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saplingnames: update cool_trees bamboo
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2022-01-02 17:16:38 +00:00 |
conv
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Refactor: Split up terrain.lua, make subtable wea.terrain
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2021-12-31 02:42:32 +00:00 |
erode
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Refactor: Split up terrain.lua, make subtable wea.terrain
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2021-12-31 02:42:32 +00:00 |
noise
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Refactor: Split up terrain.lua, make subtable wea.terrain
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2021-12-31 02:42:32 +00:00 |
sculpt
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wea.sculpt.apply: Comment debug logging
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2022-01-02 17:19:53 +00:00 |
selection
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selection: Improve message shown to players
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2022-01-02 13:19:31 +00:00 |
wireframe
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wireframe/corner_set: fix luacheck warnings
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2022-01-03 13:30:22 +00:00 |
airapply.lua
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Implement //airapply
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2021-07-15 02:17:14 +01:00 |
bonemeal.lua
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//bonmeal: add optional node list constraint
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2021-08-05 01:17:43 +01:00 |
copy.lua
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Make //copy+ a thing using the new wea.parse.axes
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2021-11-11 02:20:37 +00:00 |
count.lua
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refactor: refactor utils/strings.lua into multiple files
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2021-03-20 01:48:56 +00:00 |
dome.lua
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//dome+: add option to make the resulting dome hollow inside
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2022-05-15 15:38:50 +01:00 |
ellipsoid2.lua
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ellipsoid2: remove todo
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2021-10-23 14:32:44 +01:00 |
ellipsoid.lua
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ellipsoid: add comment
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2021-10-13 22:50:37 +01:00 |
ellipsoidapply.lua
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Finish initial //ellipsoidapply implementation
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2020-09-20 21:19:29 +01:00 |
fillcaves.lua
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fillcaves: treat liquids as air
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2021-02-23 00:19:24 +00:00 |
floodfill.lua
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//floodfill: remove debug
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2021-08-07 02:31:21 +01:00 |
forest.lua
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//forest: Fix redefining variable i in loop
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2021-07-30 19:45:09 +01:00 |
hollow.lua
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hollow: fix undefined variable
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2021-01-31 21:30:13 +00:00 |
layers.lua
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Refactor: Split up terrain.lua, make subtable wea.terrain
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2021-12-31 02:42:32 +00:00 |
line.lua
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Remove a whole bunch of stray debug print statements
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2021-07-04 14:35:02 +01:00 |
maze2d.lua
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comment debug logging
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2021-12-27 01:58:01 +00:00 |
maze3d.lua
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//maze3d: Fix accidental global variable definition
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2021-07-30 19:46:33 +01:00 |
move.lua
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//move+: fix leaving-source-behind problem
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2021-12-31 13:38:13 +00:00 |
noiseapply2d.lua
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Add //noiseapply
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2021-08-07 23:01:15 +01:00 |
overlay.lua
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//overlay: Don't place nodes above water
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2021-03-02 00:09:46 +00:00 |
replacemix.lua
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Upgrade //overlay to support a mix of nodes
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2020-06-07 20:46:46 +01:00 |
scale_down.lua
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scale_down: fix redefining posi_copy
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2021-07-30 19:49:11 +01:00 |
scale_up.lua
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//scale: fix more bugs, and also update the worldedit region after scaling
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2021-02-18 02:18:34 +00:00 |
scale.lua
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Fix directionality in worldedit region update when scaling down
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2021-02-18 02:33:26 +00:00 |
spiral_circle.lua
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//spiral2 circle: round down
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2021-10-31 19:48:40 +00:00 |
spiral_square.lua
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Add //spiral2, write glue for square spirals
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2021-10-31 15:11:01 +00:00 |
subdivide.lua
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Refactor table functions into subtable of wea
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2021-06-28 00:56:29 +01:00 |
torus.lua
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Bugfix/torus: fix hollow implementation; improve clarity
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2021-05-18 15:22:52 +01:00 |
walls.lua
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//walls: add optional thickness argument
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2021-08-05 02:00:38 +01:00 |