Commit Graph

  • 3194a2c53e
    finish updating comments @module is now banished to the history booked! Starbeamrainbowlabs 2023-07-07 01:25:42 +0100
  • 20935d8379
    maze2d: add comment Starbeamrainbowlabs 2023-07-07 00:53:02 +0100
  • 74cc6669c0
    floodfill,line: add proper comments All @module declarations must go! Starbeamrainbowlabs 2023-07-07 00:42:57 +0100
  • 2edc9f6f6c
    forest: update comment Starbeamrainbowlabs 2023-07-04 23:14:18 +0100
  • a78d385666
    Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions Starbeamrainbowlabs 2023-07-04 22:55:15 +0100
  • fd9d76353d
    fillcaves: update comment Starbeamrainbowlabs 2023-07-04 22:55:12 +0100
  • 5cf155772d Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions VorTechnix 2023-07-04 14:50:17 -0700
  • 55ddc16b2e small fix to file:read error VorTechnix 2023-07-04 14:50:14 -0700
  • 6bc1987916
    Update and correct a bunch of comments note that @module is outdated and should not be used Starbeamrainbowlabs 2023-07-04 22:45:02 +0100
  • 365b491aa1
    contributing guide: update example command Starbeamrainbowlabs 2023-07-04 22:44:28 +0100
  • 5d18f6d0db
    comment debug Starbeamrainbowlabs 2023-07-04 22:00:28 +0100
  • 66c257c146
    split_shell: added some more test cases for unclosed quotes Starbeamrainbowlabs 2023-07-04 20:35:01 +0100
  • 7bdefc8d42
    split_shell: comment out debug Starbeamrainbowlabs 2023-07-04 19:10:05 +0100
  • 78c4a67c7b
    split_test: even more tests Starbeamrainbowlabs 2023-07-04 19:09:42 +0100
  • 02ad40eaae
    split_shell: add automated tests, and fix an obscure bug Starbeamrainbowlabs 2023-07-04 19:04:11 +0100
  • c988daeda6
    update more comments Starbeamrainbowlabs 2023-07-02 20:05:46 +0100
  • 047033a6ef
    comments: update @class definitions Starbeamrainbowlabs 2023-07-02 19:03:46 +0100
  • c6bc6e26e7
    add chisel image Starbeamrainbowlabs 2023-07-02 18:22:03 +0100
  • 8981bc4baa
    weac.pos: update comments Starbeamrainbowlabs 2023-07-02 17:48:43 +0100
  • 464ea53465
    vector3: fix comments Starbeamrainbowlabs 2023-07-02 17:03:39 +0100
  • e9c3d51863
    Update changelog, name release Starbeamrainbowlabs 2023-07-02 15:12:25 +0100
  • 5a76b3eaa9
    art: attempt at a chisel I'm not happy with it really. Starbeamrainbowlabs 2023-07-02 03:02:26 +0100
  • 2e8642b4d7
    rearrange and update changelog Starbeamrainbowlabs 2023-07-02 02:42:17 +0100
  • 9b4a777a67
    //scale, //subdivide, //spop: use new position api Starbeamrainbowlabs 2023-07-02 02:02:42 +0100
  • 9be7854297
    //move+, //copy+: add integrated airapply Starbeamrainbowlabs 2023-07-02 01:52:25 +0100
  • 09ee1ae3fa
    airapply: update docbloc comment Starbeamrainbowlabs 2023-07-02 01:38:27 +0100
  • f970a8d6bb
    reference: update docs for //sculpt Starbeamrainbowlabs 2023-07-02 01:37:48 +0100
  • 61403108d6
    disable a bunch of debug logging Starbeamrainbowlabs 2023-07-01 02:46:08 +0100
  • f5e2ada5bd
    //sculpt: put height at the end Starbeamrainbowlabs 2023-07-01 02:38:14 +0100
  • 2756eb0eb5
    docs: update npm dependencies Starbeamrainbowlabs 2023-07-01 01:15:13 +0100
  • 92fd201b42
    pos_marker_lua: add last_reset to properly clear huge regions Starbeamrainbowlabs 2023-07-01 01:11:56 +0100
  • f800d7e3d7
    A (bad) concept art for a //sculpt brush Starbeamrainbowlabs 2023-06-30 02:11:21 +0100
  • b3f7ae9d7c
    pos_marker_wall: add support for customising sides displayed ...it's not exposed in the UI yet tho. Starbeamrainbowlabs 2023-06-30 02:08:46 +0100
  • 46587164bd
    //sculpt: tweak the default settings I got the idea from an MC video about voxelsniper. Surprisingly it works rather well :P Starbeamrainbowlabs 2023-06-29 03:19:30 +0100
  • e3dac29a80
    README: update inspiration section Starbeamrainbowlabs 2023-06-29 02:18:12 +0100
  • 109c69502a
    Changelog: add boxing ui WIP Starbeamrainbowlabs 2023-06-29 02:05:42 +0100
  • 277da67dda
    marker wall: got it! Starbeamrainbowlabs 2023-06-29 01:49:15 +0100
  • a173edfbc4
    wall markers: it shouldn't work, but it does ....I'll take it! Starbeamrainbowlabs 2023-06-29 01:22:50 +0100
  • c622fb554f
    Hook in the new marker wall system it works! now for the other walls. Starbeamrainbowlabs 2023-06-29 00:39:55 +0100
  • 1b0001d88e
    README: add an inspiration section more for my own benefit, but perhaps it'll help people who swing by with energy they want to dedicate to the project. Starbeamrainbowlabs 2023-06-28 21:14:26 +0100
  • 5fe84ada79
    Update installation instructions for git we should recommend that everyone checks out the latest release, even when installing via git. Starbeamrainbowlabs 2023-06-27 23:16:23 +0100
  • f7530da608
    initial pos marker wall for +x only it's not hooked up yet. Starbeamrainbowlabs 2023-06-27 21:45:48 +0100
  • 8cc2c735b1
    Reference: I searched for wireframe, but didn't get the command I wanted Starbeamrainbowlabs 2023-06-27 20:57:04 +0100
  • 61e04952e0
    move pos marker textures. will this help #90? Starbeamrainbowlabs 2023-06-27 20:16:04 +0100
  • 141ea2f0a7
    For compatibility, ensure that we also clear the legacy worldedit region too Starbeamrainbowlabs 2023-06-27 20:00:07 +0100
  • bfecc2da80
    Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions Starbeamrainbowlabs 2023-06-27 19:40:12 +0100
  • 53bbe14c63
    update cloud wand to use new wea_c.pos interface Starbeamrainbowlabs 2023-06-27 19:39:57 +0100
  • 8d9f51de35 handler patch VorTechnix 2023-05-28 08:45:39 -0700
  • 67baee7465 fixed missing underscore VorTechnix 2023-05-28 08:37:57 -0700
  • 8de2892907 added setting_handler VorTechnix 2023-05-24 16:02:51 -0700
  • 16afb9eddc Create setting_handler.lua VorTechnix 2023-05-24 14:44:38 -0700
  • 1c163186b6
    //count: improve formatting of output Starbeamrainbowlabs 2023-05-24 22:20:52 +0100
  • daad494c7e
    reference //for: add command example from @VorTechnix Starbeamrainbowlabs 2023-05-24 22:09:51 +0100
  • b2556934b1
    reference: fix incorrect example Starbeamrainbowlabs 2023-05-24 22:01:33 +0100
  • 7cb1160e65
    //multi: fix luacheck error Starbeamrainbowlabs 2023-05-24 22:00:16 +0100
  • b88cec64d4 Fix bad logic in parts check VorTechnix 2023-05-24 13:03:41 -0700
  • 8652ad6335
    website: add midding mobile meta tag Starbeamrainbowlabs 2023-02-25 02:21:08 +0000
  • ebbaed88d8
    Update 11ty to 2.0 o/ Starbeamrainbowlabs 2023-02-22 00:46:55 +0000
  • 558fc1c04b
    //revolve: try :round() instead of :floor() not sure if ti helps or not tho Starbeamrainbowlabs 2023-02-12 03:32:10 +0000
  • 1d53233621
    typo Starbeamrainbowlabs 2023-02-12 02:19:53 +0000
  • 66aab7ba64
    Changelog: add //revolve Starbeamrainbowlabs 2023-02-12 02:18:15 +0000
  • fcde8e581c
    cloud wand: right clicking now resets all WEA multipoints Starbeamrainbowlabs 2023-02-12 02:18:04 +0000
  • cfef411bbd
    //revolve: write initial docs Starbeamrainbowlabs 2023-02-12 02:08:57 +0000
  • cf8406b80f
    //revolve: don't rotate air nodes this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do Starbeamrainbowlabs 2023-02-12 02:08:44 +0000
  • e942e4fb2f
    Finish initial implementation of //revolve it's not quite done yet - got docs to go Starbeamrainbowlabs 2023-02-12 01:40:29 +0000
  • d1b9d1c1c1
    vector3.round_dp(): todo Starbeamrainbowlabs 2023-01-21 03:27:02 +0000
  • 392708b190
    initial wea.revolve() implementation ....but it's not tested or hooked up yet. Next up: a chat command definition so we can test it. Starbeamrainbowlabs 2023-01-21 03:24:44 +0000
  • 87812679d9
    table_reduce: typo Starbeamrainbowlabs 2023-01-21 02:34:47 +0000
  • 2ecc8cb2d7
    add implementation of array.reduce() from JS Starbeamrainbowlabs 2023-01-21 02:32:09 +0000
  • 66227153d0
    add wea_c.range(min, max, step) Starbeamrainbowlabs 2023-01-21 01:32:17 +0000
  • 42fb6571da
    Vector3.rotate_3d(): write tests Starbeamrainbowlabs 2023-01-20 23:43:20 +0000
  • 9c66288827
    Vector3: add rotate3d. Thanks to GitHub Copilot for the implementation, it just needed improving around the edges to make it work perfectly. For the record, copilot generated it in JS, and then I manually ported it to Lua. If the Copilot code looks sufficiently similar to your own source, get in touch and I will give you full credit. Starbeamrainbowlabs 2023-01-20 23:43:07 +0000
  • cbd2ae7df8
    copilot rotate: reapply origin offset Starbeamrainbowlabs 2023-01-20 23:41:31 +0000
  • 3e123ddc56
    comment Starbeamrainbowlabs 2023-01-19 23:30:43 +0000
  • 8372a12f48
    initial WIP 3d point rotation algorithm Thanks to GitHub Copilot for the implementation! Just need to fully check it actually works, and then we can port it to Lua and Vector3. Starbeamrainbowlabs 2023-01-17 02:13:15 +0000
  • 53609ac83e
    vector3: .volume() is already implemented remove todo comment Starbeamrainbowlabs 2023-01-17 00:08:13 +0000
  • 2e275e3993
    docs: initial pass at a dark theme some of the colours still suck though Starbeamrainbowlabs 2023-01-11 03:26:49 +0000
  • cfc1fe3639
    huh, weird. evidently we need all the checks ever ref #88 Starbeamrainbowlabs 2023-01-11 02:32:01 +0000
  • 97bb896829
    fixup, ref #88 Starbeamrainbowlabs 2023-01-11 02:25:41 +0000
  • 58dd3ea875
    Bugfix new marker system: properly check that the lua entity is a thing Missing () Might fix #88, but needs testing. Starbeamrainbowlabs 2023-01-11 02:18:06 +0000
  • 6ce63380b9
    Bump luxon from 2.3.2 to 2.5.2 in /.docs dependabot[bot] 2023-01-09 14:46:04 +0000
  • 37897be93a
    Bump engine.io from 6.2.0 to 6.2.1 in /.docs dependabot[bot] 2022-11-22 04:51:38 +0000
  • 3b8914d527
    Bump minimatch from 3.0.4 to 3.1.2 in /.docs dependabot[bot] 2022-11-11 15:56:53 +0000
  • b1bc3968c5
    Bump socket.io-parser from 4.0.4 to 4.0.5 in /.docs dependabot[bot] 2022-11-10 02:00:31 +0000
  • 554bc86b3d
    reference: tweak //spline Starbeamrainbowlabs 2022-10-23 02:26:05 +0100
  • 902d03ca0b
    Update changelog Starbeamrainbowlabs 2022-10-23 00:54:29 +0100
  • 410841562a
    img2brush: allow customising the channel to pull from Starbeamrainbowlabs 2022-09-26 03:27:58 +0100
  • dea51cb9a3
    typos Starbeamrainbowlabs 2022-09-25 23:02:23 +0100
  • 9f2bfb33c7
    reference: add //spline Starbeamrainbowlabs 2022-09-25 23:02:18 +0100
  • b493c0073a
    //spline: add sample image Starbeamrainbowlabs 2022-09-25 22:57:49 +0100
  • bc0276875d
    //spline: update params description Starbeamrainbowlabs 2022-09-25 22:55:50 +0100
  • c319be5840
    fix //spline :D Starbeamrainbowlabs 2022-09-25 17:07:37 +0100
  • fe30fd5c51
    add comment Starbeamrainbowlabs 2022-09-25 16:16:03 +0100
  • 2748f4cdfa
    //spline: plot chaikin curve Starbeamrainbowlabs 2022-09-25 15:30:16 +0100
  • 9a4b4beb76
    EventEmitter: add debug printing (disabled by default) Starbeamrainbowlabs 2022-09-25 15:03:16 +0100
  • 9806828760
    core pos: fix worldedit compat Starbeamrainbowlabs 2022-09-25 15:02:48 +0100
  • 888e4b0f78
    saferegion: fix missing return Starbeamrainbowlabs 2022-09-25 14:39:57 +0100
  • 5d9dee9523
    pos: fix warning Starbeamrainbowlabs 2022-09-25 02:03:44 +0100
  • 268e123221
    run_command require_pos: also check WEA pos subsystem Starbeamrainbowlabs 2022-09-25 02:02:23 +0100
  • 363acde496
    core pos: make function names actually make sense Starbeamrainbowlabs 2022-09-25 01:59:59 +0100