2010-11-29 19:13:04 +01:00
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/*
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Minetest-c55
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2011-04-30 01:12:32 +02:00
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 19:13:04 +01:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 19:13:04 +01:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2010-11-29 19:13:04 +01:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 19:13:04 +01:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-27 00:02:21 +01:00
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#ifndef ENVIRONMENT_HEADER
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#define ENVIRONMENT_HEADER
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/*
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This class is the game's environment.
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It contains:
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- The map
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- Players
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- Other objects
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2011-11-13 23:19:48 +01:00
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- The current time in the game
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2011-02-20 23:45:14 +01:00
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- etc.
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2010-11-27 00:02:21 +01:00
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*/
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2011-11-27 23:45:34 +01:00
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#include <set>
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2012-06-17 03:00:31 +02:00
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#include "irrlichttypes_extrabloated.h"
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2010-11-27 00:02:21 +01:00
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#include "player.h"
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#include <ostream>
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2011-06-26 14:48:56 +02:00
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#include "activeobject.h"
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2012-06-17 01:40:36 +02:00
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#include "util/container.h"
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#include "util/numeric.h"
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2012-07-26 21:06:45 +02:00
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#include "mapnode.h"
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#include "mapblock.h"
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2011-06-26 14:48:56 +02:00
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class Server;
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2012-01-12 06:10:39 +01:00
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class ServerEnvironment;
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2011-06-26 14:48:56 +02:00
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class ActiveBlockModifier;
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class ServerActiveObject;
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2011-11-11 18:33:17 +01:00
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typedef struct lua_State lua_State;
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2011-11-13 23:19:48 +01:00
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class ITextureSource;
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class IGameDef;
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2012-07-26 21:06:45 +02:00
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class Map;
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class ServerMap;
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2012-03-15 23:25:18 +01:00
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class ClientMap;
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2010-11-27 00:02:21 +01:00
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class Environment
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{
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public:
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// Environment will delete the map passed to the constructor
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2011-02-20 23:45:14 +01:00
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Environment();
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virtual ~Environment();
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2010-11-27 00:02:21 +01:00
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/*
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2011-02-20 23:45:14 +01:00
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Step everything in environment.
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- Move players
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- Step mobs
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- Run timers of map
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2010-11-27 00:02:21 +01:00
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*/
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2011-02-20 23:45:14 +01:00
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virtual void step(f32 dtime) = 0;
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2010-11-27 00:02:21 +01:00
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2011-02-20 23:45:14 +01:00
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virtual Map & getMap() = 0;
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2010-12-18 16:46:00 +01:00
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2011-02-20 23:45:14 +01:00
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virtual void addPlayer(Player *player);
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2010-11-27 00:02:21 +01:00
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void removePlayer(u16 peer_id);
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Player * getPlayer(u16 peer_id);
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2011-01-15 02:28:19 +01:00
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Player * getPlayer(const char *name);
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2011-02-23 01:49:57 +01:00
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Player * getRandomConnectedPlayer();
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2011-02-23 10:10:09 +01:00
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Player * getNearestConnectedPlayer(v3f pos);
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2010-11-27 00:02:21 +01:00
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core::list<Player*> getPlayers();
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2011-01-15 02:28:19 +01:00
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core::list<Player*> getPlayers(bool ignore_disconnected);
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2010-11-27 00:02:21 +01:00
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void printPlayers(std::ostream &o);
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2011-01-28 00:38:16 +01:00
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2011-02-20 23:45:14 +01:00
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u32 getDayNightRatio();
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2011-05-22 16:00:09 +02:00
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// 0-23999
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virtual void setTimeOfDay(u32 time)
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{
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m_time_of_day = time;
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2012-03-16 15:34:30 +01:00
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m_time_of_day_f = (float)time / 24000.0;
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2011-05-22 16:00:09 +02:00
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}
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u32 getTimeOfDay()
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2012-03-16 15:34:30 +01:00
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{ return m_time_of_day; }
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float getTimeOfDayF()
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{ return m_time_of_day_f; }
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void stepTimeOfDay(float dtime);
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void setTimeOfDaySpeed(float speed)
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{ m_time_of_day_speed = speed; }
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float getTimeOfDaySpeed()
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{ return m_time_of_day_speed; }
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2011-02-20 23:45:14 +01:00
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protected:
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// peer_ids in here should be unique, except that there may be many 0s
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core::list<Player*> m_players;
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2011-05-22 16:00:09 +02:00
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day;
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2012-03-16 15:34:30 +01:00
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// Time of day in 0...1
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float m_time_of_day_f;
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float m_time_of_day_speed;
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// Used to buffer dtime for adding to m_time_of_day
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float m_time_counter;
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2011-05-22 16:00:09 +02:00
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};
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2011-11-27 23:45:34 +01:00
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/*
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Active block modifier interface.
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These are fed into ServerEnvironment at initialization time;
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ServerEnvironment handles deleting them.
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*/
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class ActiveBlockModifier
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{
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public:
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ActiveBlockModifier(){};
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virtual ~ActiveBlockModifier(){};
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2011-12-03 17:18:59 +01:00
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// Set of contents to trigger on
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2011-11-27 23:45:34 +01:00
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virtual std::set<std::string> getTriggerContents()=0;
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2011-12-03 17:18:59 +01:00
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// Set of required neighbors (trigger doesn't happen if none are found)
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// Empty = do not check neighbors
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virtual std::set<std::string> getRequiredNeighbors()
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{ return std::set<std::string>(); }
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// Trigger interval in seconds
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2011-11-27 23:45:34 +01:00
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virtual float getTriggerInterval() = 0;
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2011-12-03 17:18:59 +01:00
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// Random chance of (1 / return value), 0 is disallowed
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2011-11-27 23:45:34 +01:00
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virtual u32 getTriggerChance() = 0;
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// This is called usually at interval for 1/chance of the nodes
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider){};
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};
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2011-11-28 09:33:47 +01:00
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struct ABMWithState
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{
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ActiveBlockModifier *abm;
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float timer;
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2012-01-02 20:06:38 +01:00
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ABMWithState(ActiveBlockModifier *abm_);
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2011-11-28 09:33:47 +01:00
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};
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2011-05-22 16:00:09 +02:00
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/*
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List of active blocks, used by ServerEnvironment
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*/
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class ActiveBlockList
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{
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public:
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void update(core::list<v3s16> &active_positions,
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s16 radius,
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core::map<v3s16, bool> &blocks_removed,
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core::map<v3s16, bool> &blocks_added);
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bool contains(v3s16 p){
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return (m_list.find(p) != NULL);
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}
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void clear(){
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m_list.clear();
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}
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core::map<v3s16, bool> m_list;
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private:
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2011-02-20 23:45:14 +01:00
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};
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2011-11-27 11:50:35 +01:00
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class IBackgroundBlockEmerger
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{
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public:
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virtual void queueBlockEmerge(v3s16 blockpos, bool allow_generate)=0;
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};
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2011-02-20 23:45:14 +01:00
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/*
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The server-side environment.
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This is not thread-safe. Server uses an environment mutex.
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*/
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class ServerEnvironment : public Environment
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{
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public:
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2011-11-27 11:50:35 +01:00
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ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef,
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IBackgroundBlockEmerger *emerger);
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2011-02-20 23:45:14 +01:00
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~ServerEnvironment();
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2012-07-26 21:06:45 +02:00
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Map & getMap();
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2011-02-20 23:45:14 +01:00
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2012-07-26 21:06:45 +02:00
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ServerMap & getServerMap();
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2011-02-20 23:45:14 +01:00
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2011-11-11 18:33:17 +01:00
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lua_State* getLua()
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2011-11-13 23:19:48 +01:00
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{ return m_lua; }
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IGameDef *getGameDef()
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{ return m_gamedef; }
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2011-02-23 01:49:57 +01:00
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2011-11-12 12:59:56 +01:00
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float getSendRecommendedInterval()
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2012-11-26 21:31:21 +01:00
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{ return m_recommended_send_interval; }
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2011-11-12 12:59:56 +01:00
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2011-05-22 16:00:09 +02:00
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/*
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Save players
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*/
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2011-01-28 00:38:16 +01:00
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void serializePlayers(const std::string &savedir);
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void deSerializePlayers(const std::string &savedir);
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2010-12-18 16:46:00 +01:00
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2011-05-22 16:00:09 +02:00
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/*
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Save and load time of day and game timer
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*/
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void saveMeta(const std::string &savedir);
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void loadMeta(const std::string &savedir);
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2011-02-20 23:45:14 +01:00
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/*
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2011-06-05 17:57:36 +02:00
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External ActiveObject interface
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2011-05-29 20:11:16 +02:00
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-------------------------------------------
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2011-02-20 23:45:14 +01:00
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*/
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ServerActiveObject* getActiveObject(u16 id);
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/*
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2011-05-21 13:28:58 +02:00
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Add an active object to the environment.
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2011-02-20 23:45:14 +01:00
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Environment handles deletion of object.
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Object may be deleted by environment immediately.
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If id of object is 0, assigns a free id to it.
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Returns the id of the object.
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObject(ServerActiveObject *object);
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2011-10-15 01:28:57 +02:00
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/*
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Add an active object as a static object to the corresponding
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MapBlock.
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Caller allocates memory, ServerEnvironment frees memory.
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Return value: true if succeeded, false if failed.
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2012-11-26 03:16:48 +01:00
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(note: not used, pending removal from engine)
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2011-10-15 01:28:57 +02:00
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*/
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2012-11-26 03:16:48 +01:00
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//bool addActiveObjectAsStatic(ServerActiveObject *object);
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2011-10-15 01:28:57 +02:00
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2011-02-20 23:45:14 +01:00
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/*
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2011-05-21 13:28:58 +02:00
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Find out what new objects have been added to
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2011-02-20 23:45:14 +01:00
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inside a radius around a position
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*/
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void getAddedActiveObjects(v3s16 pos, s16 radius,
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core::map<u16, bool> ¤t_objects,
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core::map<u16, bool> &added_objects);
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/*
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2011-05-21 13:28:58 +02:00
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Find out what new objects have been removed from
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2011-02-20 23:45:14 +01:00
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inside a radius around a position
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*/
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void getRemovedActiveObjects(v3s16 pos, s16 radius,
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core::map<u16, bool> ¤t_objects,
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core::map<u16, bool> &removed_objects);
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/*
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2011-05-21 13:28:58 +02:00
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Get the next message emitted by some active object.
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2011-02-20 23:45:14 +01:00
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Returns a message with id=0 if no messages are available.
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*/
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ActiveObjectMessage getActiveObjectMessage();
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2011-05-21 13:28:58 +02:00
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2011-06-25 03:25:14 +02:00
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/*
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Activate objects and dynamically modify for the dtime determined
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from timestamp and additional_dtime
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*/
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void activateBlock(MapBlock *block, u32 additional_dtime=0);
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2011-05-29 20:11:16 +02:00
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/*
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2011-12-28 17:18:08 +01:00
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ActiveBlockModifiers
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2011-05-29 20:11:16 +02:00
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-------------------------------------------
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*/
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void addActiveBlockModifier(ActiveBlockModifier *abm);
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2011-12-28 17:18:08 +01:00
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/*
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Other stuff
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-------------------------------------------
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*/
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2013-01-02 22:17:52 +01:00
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// Script-aware node setters
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bool setNode(v3s16 p, const MapNode &n);
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bool removeNode(v3s16 p);
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2011-12-28 17:18:08 +01:00
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// Find all active objects inside a radius around a point
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std::set<u16> getObjectsInsideRadius(v3f pos, float radius);
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2011-10-17 23:01:50 +02:00
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// Clear all objects, loading and going through every MapBlock
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void clearAllObjects();
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2011-11-11 18:33:17 +01:00
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2011-12-28 17:18:08 +01:00
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// This makes stuff happen
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2011-11-11 18:33:17 +01:00
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void step(f32 dtime);
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2011-02-20 23:45:14 +01:00
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private:
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2011-06-05 17:57:36 +02:00
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/*
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Internal ActiveObject interface
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-------------------------------------------
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*/
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/*
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Add an active object to the environment.
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Called by addActiveObject.
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Object may be deleted by environment immediately.
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If id of object is 0, assigns a free id to it.
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Returns the id of the object.
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Returns 0 if not added and thus deleted.
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*/
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2012-09-09 16:12:29 +02:00
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u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
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2011-06-05 17:57:36 +02:00
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2011-05-21 13:28:58 +02:00
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/*
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Remove all objects that satisfy (m_removed && m_known_by_count==0)
|
|
|
|
*/
|
|
|
|
void removeRemovedObjects();
|
2011-05-22 16:00:09 +02:00
|
|
|
|
2011-05-21 13:28:58 +02:00
|
|
|
/*
|
2011-05-22 16:00:09 +02:00
|
|
|
Convert stored objects from block to active
|
2011-05-21 13:28:58 +02:00
|
|
|
*/
|
2012-09-09 16:12:29 +02:00
|
|
|
void activateObjects(MapBlock *block, u32 dtime_s);
|
2011-05-22 16:00:09 +02:00
|
|
|
|
2011-05-21 13:28:58 +02:00
|
|
|
/*
|
2011-05-22 16:00:09 +02:00
|
|
|
Convert objects that are not in active blocks to static.
|
2011-05-21 13:28:58 +02:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
If m_known_by_count != 0, active object is not deleted, but static
|
|
|
|
data is still updated.
|
|
|
|
|
|
|
|
If force_delete is set, active object is deleted nevertheless. It
|
|
|
|
shall only be set so in the destructor of the environment.
|
|
|
|
*/
|
|
|
|
void deactivateFarObjects(bool force_delete);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Member variables
|
2011-05-21 13:28:58 +02:00
|
|
|
*/
|
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// The map
|
2011-02-20 23:45:14 +01:00
|
|
|
ServerMap *m_map;
|
2011-11-11 18:33:17 +01:00
|
|
|
// Lua state
|
|
|
|
lua_State *m_lua;
|
2011-11-13 23:19:48 +01:00
|
|
|
// Game definition
|
|
|
|
IGameDef *m_gamedef;
|
2011-11-27 11:50:35 +01:00
|
|
|
// Background block emerger (the server, in practice)
|
|
|
|
IBackgroundBlockEmerger *m_emerger;
|
2011-05-22 16:00:09 +02:00
|
|
|
// Active object list
|
2011-02-20 23:45:14 +01:00
|
|
|
core::map<u16, ServerActiveObject*> m_active_objects;
|
2011-05-22 16:00:09 +02:00
|
|
|
// Outgoing network message buffer for active objects
|
2011-02-20 23:45:14 +01:00
|
|
|
Queue<ActiveObjectMessage> m_active_object_messages;
|
2011-05-22 16:00:09 +02:00
|
|
|
// Some timers
|
|
|
|
float m_random_spawn_timer; // used for experimental code
|
2011-04-10 14:16:27 +02:00
|
|
|
float m_send_recommended_timer;
|
2011-04-10 22:14:41 +02:00
|
|
|
IntervalLimiter m_object_management_interval;
|
2011-05-22 16:00:09 +02:00
|
|
|
// List of active blocks
|
|
|
|
ActiveBlockList m_active_blocks;
|
|
|
|
IntervalLimiter m_active_blocks_management_interval;
|
2011-11-27 23:45:34 +01:00
|
|
|
IntervalLimiter m_active_block_modifier_interval;
|
2011-05-31 19:02:55 +02:00
|
|
|
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
2012-07-27 12:45:49 +02:00
|
|
|
int m_active_block_interval_overload_skip;
|
2011-05-22 16:00:09 +02:00
|
|
|
// Time from the beginning of the game in seconds.
|
|
|
|
// Incremented in step().
|
|
|
|
u32 m_game_time;
|
|
|
|
// A helper variable for incrementing the latter
|
|
|
|
float m_game_time_fraction_counter;
|
2011-11-28 09:33:47 +01:00
|
|
|
core::list<ABMWithState> m_abms;
|
2012-11-26 21:31:21 +01:00
|
|
|
// An interval for generally sending object positions and stuff
|
|
|
|
float m_recommended_send_interval;
|
2011-05-29 20:11:16 +02:00
|
|
|
};
|
|
|
|
|
2010-12-19 18:11:05 +01:00
|
|
|
#ifndef SERVER
|
2011-02-20 23:45:14 +01:00
|
|
|
|
|
|
|
#include "clientobject.h"
|
2012-03-10 00:38:48 +01:00
|
|
|
class ClientSimpleObject;
|
2011-02-20 23:45:14 +01:00
|
|
|
|
|
|
|
/*
|
|
|
|
The client-side environment.
|
|
|
|
|
|
|
|
This is not thread-safe.
|
|
|
|
Must be called from main (irrlicht) thread (uses the SceneManager)
|
|
|
|
Client uses an environment mutex.
|
|
|
|
*/
|
|
|
|
|
2011-04-21 18:35:17 +02:00
|
|
|
enum ClientEnvEventType
|
|
|
|
{
|
|
|
|
CEE_NONE,
|
|
|
|
CEE_PLAYER_DAMAGE
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ClientEnvEvent
|
|
|
|
{
|
|
|
|
ClientEnvEventType type;
|
|
|
|
union {
|
|
|
|
struct{
|
|
|
|
} none;
|
|
|
|
struct{
|
|
|
|
u8 amount;
|
2011-12-02 10:16:51 +01:00
|
|
|
bool send_to_server;
|
2011-04-21 18:35:17 +02:00
|
|
|
} player_damage;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2011-02-20 23:45:14 +01:00
|
|
|
class ClientEnvironment : public Environment
|
|
|
|
{
|
|
|
|
public:
|
2011-11-13 23:19:48 +01:00
|
|
|
ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
|
2011-12-01 17:23:58 +01:00
|
|
|
ITextureSource *texturesource, IGameDef *gamedef,
|
|
|
|
IrrlichtDevice *device);
|
2011-02-20 23:45:14 +01:00
|
|
|
~ClientEnvironment();
|
|
|
|
|
2012-03-15 23:25:18 +01:00
|
|
|
Map & getMap();
|
|
|
|
ClientMap & getClientMap();
|
2011-11-21 13:36:21 +01:00
|
|
|
|
|
|
|
IGameDef *getGameDef()
|
|
|
|
{ return m_gamedef; }
|
2011-02-20 23:45:14 +01:00
|
|
|
|
|
|
|
void step(f32 dtime);
|
|
|
|
|
|
|
|
virtual void addPlayer(Player *player);
|
|
|
|
LocalPlayer * getLocalPlayer();
|
2011-11-13 23:19:48 +01:00
|
|
|
|
2012-03-10 00:38:48 +01:00
|
|
|
/*
|
|
|
|
ClientSimpleObjects
|
|
|
|
*/
|
|
|
|
|
|
|
|
void addSimpleObject(ClientSimpleObject *simple);
|
|
|
|
|
2011-02-20 23:45:14 +01:00
|
|
|
/*
|
|
|
|
ActiveObjects
|
|
|
|
*/
|
|
|
|
|
|
|
|
ClientActiveObject* getActiveObject(u16 id);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Adds an active object to the environment.
|
|
|
|
Environment handles deletion of object.
|
|
|
|
Object may be deleted by environment immediately.
|
|
|
|
If id of object is 0, assigns a free id to it.
|
|
|
|
Returns the id of the object.
|
|
|
|
Returns 0 if not added and thus deleted.
|
|
|
|
*/
|
|
|
|
u16 addActiveObject(ClientActiveObject *object);
|
|
|
|
|
2011-02-21 15:10:36 +01:00
|
|
|
void addActiveObject(u16 id, u8 type, const std::string &init_data);
|
2011-02-20 23:45:14 +01:00
|
|
|
void removeActiveObject(u16 id);
|
|
|
|
|
|
|
|
void processActiveObjectMessage(u16 id, const std::string &data);
|
2011-04-21 18:35:17 +02:00
|
|
|
|
|
|
|
/*
|
|
|
|
Callbacks for activeobjects
|
|
|
|
*/
|
|
|
|
|
2011-12-02 09:44:20 +01:00
|
|
|
void damageLocalPlayer(u8 damage, bool handle_hp=true);
|
2011-04-21 18:35:17 +02:00
|
|
|
|
|
|
|
/*
|
|
|
|
Client likes to call these
|
|
|
|
*/
|
2011-04-07 23:47:14 +02:00
|
|
|
|
|
|
|
// Get all nearby objects
|
|
|
|
void getActiveObjects(v3f origin, f32 max_d,
|
|
|
|
core::array<DistanceSortedActiveObject> &dest);
|
|
|
|
|
2011-04-21 18:35:17 +02:00
|
|
|
// Get event from queue. CEE_NONE is returned if queue is empty.
|
|
|
|
ClientEnvEvent getClientEvent();
|
2012-11-12 15:35:10 +01:00
|
|
|
|
|
|
|
std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
|
2011-04-21 18:35:17 +02:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
private:
|
2011-02-20 23:45:14 +01:00
|
|
|
ClientMap *m_map;
|
|
|
|
scene::ISceneManager *m_smgr;
|
2011-11-13 23:19:48 +01:00
|
|
|
ITextureSource *m_texturesource;
|
|
|
|
IGameDef *m_gamedef;
|
2011-12-01 17:23:58 +01:00
|
|
|
IrrlichtDevice *m_irr;
|
2011-02-20 23:45:14 +01:00
|
|
|
core::map<u16, ClientActiveObject*> m_active_objects;
|
2012-03-10 00:38:48 +01:00
|
|
|
core::list<ClientSimpleObject*> m_simple_objects;
|
2011-04-21 18:35:17 +02:00
|
|
|
Queue<ClientEnvEvent> m_client_event_queue;
|
2011-06-26 14:48:56 +02:00
|
|
|
IntervalLimiter m_active_object_light_update_interval;
|
2011-08-15 01:04:56 +02:00
|
|
|
IntervalLimiter m_lava_hurt_interval;
|
2010-11-27 00:02:21 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
2011-02-20 23:45:14 +01:00
|
|
|
#endif
|
|
|
|
|