minetest/games/minimal/mods/default/init.lua

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-- default (Minetest 0.4 mod)
-- Most default stuff
-- The API documentation in here was moved into doc/lua_api.txt
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14
-- Definitions made by this mod that other mods can use too
default = {}
-- Load other files
dofile(minetest.get_modpath("default").."/mapgen.lua")
--
-- Tool definition
--
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1},
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3},
}
}
})
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
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tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1}
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}
},
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})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
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tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1}
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}
},
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})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
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tool_capabilities = {
max_drop_level=1,
groupcaps={
cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2}
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}
},
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})
minetest.register_tool("default:pick_mese", {
description = "Mese Pickaxe",
inventory_image = "default_tool_mesepick.png",
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tool_capabilities = {
full_punch_interval = 1.0,
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max_drop_level=3,
groupcaps={
cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
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}
},
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})
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
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tool_capabilities = {
max_drop_level=0,
groupcaps={
crumbly={times={[1]=2.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1}
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}
},
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})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
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tool_capabilities = {
max_drop_level=0,
groupcaps={
crumbly={times={[1]=1.20, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1}
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}
},
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})
minetest.register_tool("default:shovel_steel", {
description = "Steel Shovel",
inventory_image = "default_tool_steelshovel.png",
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tool_capabilities = {
max_drop_level=1,
groupcaps={
crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=10, maxlevel=2}
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}
},
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})
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
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tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1},
fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1}
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}
},
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})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
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tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1},
fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1}
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}
},
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})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
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tool_capabilities = {
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2},
fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1}
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}
},
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})
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
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tool_capabilities = {
full_punch_interval = 1.0,
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max_drop_level=0,
groupcaps={
fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1},
choppy={times={[3]=1.00}, uses=20, maxlevel=0}
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}
}
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})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
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tool_capabilities = {
full_punch_interval = 1.0,
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max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
choppy={times={[3]=0.90}, uses=20, maxlevel=0}
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}
}
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})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
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tool_capabilities = {
full_punch_interval = 1.0,
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max_drop_level=1,
groupcaps={
fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
choppy={times={[3]=0.70}, uses=40, maxlevel=0}
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}
}
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})
--
-- Crafting definition
--
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minetest.register_craft({
output = 'default:wood 4',
recipe = {
{'default:tree'},
}
})
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'default:wood'},
}
})
minetest.register_craft({
output = 'default:fence_wood 2',
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})
minetest.register_craft({
output = 'default:sign_wall',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'default:torch 4',
recipe = {
{'default:coal_lump'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:pick_wood',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
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minetest.register_craft({
output = 'default:pick_stone',
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recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'default:pick_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
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}
})
minetest.register_craft({
output = 'default:pick_mese',
recipe = {
{'default:mese', 'default:mese', 'default:mese'},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'default:shovel_wood',
recipe = {
{'default:wood'},
{'default:stick'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:shovel_stone',
recipe = {
{'default:cobble'},
{'default:stick'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:shovel_steel',
recipe = {
{'default:steel_ingot'},
{'default:stick'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:axe_wood',
recipe = {
{'default:wood', 'default:wood'},
{'default:wood', 'default:stick'},
{'', 'default:stick'},
}
})
minetest.register_craft({
output = 'default:axe_stone',
recipe = {
{'default:cobble', 'default:cobble'},
{'default:cobble', 'default:stick'},
{'', 'default:stick'},
}
})
minetest.register_craft({
output = 'default:axe_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:stick'},
{'', 'default:stick'},
}
})
minetest.register_craft({
output = 'default:sword_wood',
recipe = {
{'default:wood'},
{'default:wood'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:sword_stone',
recipe = {
{'default:cobble'},
{'default:cobble'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:sword_steel',
recipe = {
{'default:steel_ingot'},
{'default:steel_ingot'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:rail 15',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:chest',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', '', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'default:chest_locked',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:steel_ingot', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'default:furnace',
recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'},
{'default:cobble', '', 'default:cobble'},
{'default:cobble', 'default:cobble', 'default:cobble'},
}
})
minetest.register_craft({
output = 'default:steelblock',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:sandstone',
recipe = {
{'default:sand', 'default:sand'},
{'default:sand', 'default:sand'},
}
})
minetest.register_craft({
output = 'default:clay',
recipe = {
{'default:clay_lump', 'default:clay_lump'},
{'default:clay_lump', 'default:clay_lump'},
}
})
minetest.register_craft({
output = 'default:brick',
recipe = {
{'default:clay_brick', 'default:clay_brick'},
{'default:clay_brick', 'default:clay_brick'},
}
})
minetest.register_craft({
output = 'default:paper',
recipe = {
{'default:papyrus', 'default:papyrus', 'default:papyrus'},
}
})
minetest.register_craft({
output = 'default:book',
recipe = {
{'default:paper'},
{'default:paper'},
{'default:paper'},
}
})
minetest.register_craft({
output = 'default:bookshelf',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:book', 'default:book', 'default:book'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'default:ladder',
recipe = {
{'default:stick', '', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', '', 'default:stick'},
}
})
--
-- Crafting (tool repair)
--
minetest.register_craft({
type = "toolrepair",
additional_wear = -0.02,
})
--
-- Cooking recipes
--
minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "default:sand",
})
minetest.register_craft({
type = "cooking",
output = "default:coal_lump",
recipe = "default:tree",
})
minetest.register_craft({
type = "cooking",
output = "default:coal_lump",
recipe = "default:jungletree",
})
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "default:cobble",
})
minetest.register_craft({
type = "cooking",
output = "default:steel_ingot",
recipe = "default:iron_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:clay_brick",
recipe = "default:clay_lump",
})
--
-- Fuels
--
minetest.register_craft({
type = "fuel",
recipe = "default:tree",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:jungletree",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:junglegrass",
burntime = 2,
})
minetest.register_craft({
type = "fuel",
recipe = "default:leaves",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:cactus",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:papyrus",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:bookshelf",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:ladder",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "default:wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "default:mese",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:lava_source",
burntime = 60,
})
minetest.register_craft({
type = "fuel",
recipe = "default:torch",
burntime = 4,
})
minetest.register_craft({
type = "fuel",
recipe = "default:sign_wall",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "default:chest",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:chest_locked",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat_rainbow",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:sapling",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "default:apple",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "default:coal_lump",
burntime = 40,
})
--
-- Node definitions
--
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-- Default node sounds
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
table.dug = table.dug or
{name="default_dug_node", gain=1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.2}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=0.5}
--table.dug = table.dug or
-- {name="default_dirt_break", gain=0.5}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.25}
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--table.dug = table.dug or
-- {name="default_dirt_break", gain=0.25}
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table.dug = table.dug or
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{name="", gain=0.25}
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default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.3}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.25}
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table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
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table.dug = table.dug or
{name="", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_stone_footstep", gain=0.25}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
default.node_sound_defaults(table)
return table
end
--
minetest.register_node("default:stone", {
description = "Stone",
tiles ={"default_stone.png"},
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is_ground_content = true,
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groups = {cracky=3},
drop = 'default:cobble',
legacy_mineral = true,
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_coal", {
description = "Stone with coal",
tiles ={"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
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groups = {cracky=3},
drop = 'default:coal_lump',
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = "Stone with iron",
tiles ={"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
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groups = {cracky=3},
drop = 'default:iron_lump',
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sounds = default.node_sound_stone_defaults(),
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})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with grass",
tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3},
drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with grass and footsteps",
tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3},
drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
minetest.register_node("default:dirt", {
description = "Dirt",
tiles ={"default_dirt.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults(),
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})
minetest.register_node("default:sand", {
description = "Sand",
tiles ={"default_sand.png"},
is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:gravel", {
description = "Gravel",
tiles ={"default_gravel.png"},
is_ground_content = true,
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groups = {crumbly=2},
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sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
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}),
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles ={"default_sandstone.png"},
is_ground_content = true,
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groups = {crumbly=2,cracky=2},
drop = 'default:sand',
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:clay", {
description = "Clay",
tiles ={"default_clay.png"},
is_ground_content = true,
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groups = {crumbly=3},
drop = 'default:clay_lump 4',
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sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("default:brick", {
description = "Brick",
tiles ={"default_brick.png"},
is_ground_content = true,
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groups = {cracky=3},
drop = 'default:clay_brick 4',
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tree", {
description = "Tree",
tiles ={"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles ={"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
visual_scale = 1.3,
tiles ={"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles ={"default_leaves.png"},
paramtype = "light",
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groups = {snappy=3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:cactus", {
description = "Cactus",
tiles ={"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3},
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",
tiles ={"default_papyrus.png"},
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inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles ={"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike",
tiles ={"default_glass.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
})
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minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles ={"default_wood.png"},
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inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:rail", {
description = "Rail",
drawtype = "raillike",
tiles ={"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
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inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
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groups = {bendy=2,snappy=1,dig_immediate=2},
})
minetest.register_node("default:ladder", {
description = "Ladder",
drawtype = "signlike",
tiles ={"default_ladder.png"},
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inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = true,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
legacy_wallmounted = true,
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:wood", {
description = "Wood",
tiles ={"default_wood.png"},
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:mese", {
description = "Mese",
tiles ={"default_mese.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
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sounds = default.node_sound_defaults(),
})
minetest.register_node("default:cloud", {
description = "Cloud",
tiles ={"default_cloud.png"},
is_ground_content = true,
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sounds = default.node_sound_defaults(),
})
minetest.register_node("default:water_flowing", {
description = "Water (flowing)",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles ={"default_water.png"},
special_tiles = {
{name="default_water.png", backface_culling=false},
{name="default_water.png", backface_culling=true},
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3},
})
minetest.register_node("default:water_source", {
description = "Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles ={"default_water.png"},
special_tiles = {
-- New-style water source material (mostly unused)
{name="default_water.png", backface_culling=false},
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3},
})
minetest.register_node("default:lava_flowing", {
description = "Lava (flowing)",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles ={"default_lava.png"},
special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
},
},
paramtype = "light",
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3},
})
minetest.register_node("default:lava_source", {
description = "Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
--tiles ={"default_lava.png"},
tiles ={
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{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
-- New-style lava source material (mostly unused)
{name="default_lava.png", backface_culling=false},
},
paramtype = "light",
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3},
})
minetest.register_node("default:torch", {
description = "Torch",
drawtype = "torchlike",
tiles ={"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
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inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2,dig_immediate=3},
legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
})
minetest.register_node("default:sign_wall", {
description = "Sign",
drawtype = "signlike",
tiles ={"default_sign_wall.png"},
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inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2},
legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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on_construct = function(pos)
--local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
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end,
})
minetest.register_node("default:chest", {
description = "Chest",
tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_take_allow_all(
pos, listname, index, count, player)
end,
})
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return
end
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return stack
end
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return
end
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_take_allow_all(
pos, listname, index, count, player)
end,
})
default.furnace_inactive_formspec =
"invsize[8,9;]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("default:furnace", {
description = "Furnace",
tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
paramtype2 = "facedir",
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groups = {cracky=2},
legacy_facedir_simple = true,
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sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace")
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_node("default:furnace_active", {
description = "Furnace",
tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace");
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
function hacky_swap_node(pos,name)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
local meta0 = meta:to_table()
if node.name == name then
return
end
node.name = name
local meta0 = meta:to_table()
minetest.env:set_node(pos,node)
meta = minetest.env:get_meta(pos)
meta:from_table(meta0)
end
minetest.register_abm({
nodenames = {"default:furnace","default:furnace_active"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"
}) do
if meta:get_string(name) == "" then
meta:set_float(name, 0.0)
end
end
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
meta:set_float("src_time", meta:get_float("src_time") + 1)
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if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-- check if there's room for output in "dst" list
if inv:room_for_item("dst",cooked.item) then
-- Put result in "dst" list
inv:add_item("dst", cooked.item)
-- take stuff from "src" list
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
else
print("Could not insert '"..cooked.item.."'")
end
meta:set_string("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext","Furnace active: "..percent.."%")
hacky_swap_node(pos,"default:furnace_active")
meta:set_string("formspec",
"invsize[8,9;]"..
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-percent)..":default_furnace_fire_fg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]")
return
end
local fuel = nil
local cooked = nil
local fuellist = inv:get_list("fuel")
local srclist = inv:get_list("src")
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
if fuellist then
fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if fuel.time <= 0 then
meta:set_string("infotext","Furnace out of fuel")
hacky_swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
return
end
if cooked.item:is_empty() then
if was_active then
meta:set_string("infotext","Furnace is empty")
hacky_swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
end
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
local stack = inv:get_stack("fuel", 1)
stack:take_item()
inv:set_stack("fuel", 1, stack)
end,
})
minetest.register_node("default:cobble", {
description = "Cobble",
tiles ={"default_cobble.png"},
is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobble",
tiles ={"default_mossycobble.png"},
is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles ={"default_steel_block.png"},
is_ground_content = true,
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groups = {snappy=1,bendy=2},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:nyancat", {
description = "Nyancat",
tiles ={"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
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"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
inventory_image = "default_nc_front.png",
paramtype2 = "facedir",
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groups = {cracky=2},
legacy_facedir_simple = true,
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sounds = default.node_sound_defaults(),
})
minetest.register_node("default:nyancat_rainbow", {
description = "Nyancat Rainbow",
tiles ={"default_nc_rb.png"},
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inventory_image = "default_nc_rb.png",
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groups = {cracky=2},
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sounds = default.node_sound_defaults(),
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles ={"default_sapling.png"},
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inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3},
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sounds = default.node_sound_defaults(),
})
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles ={"default_apple.png"},
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inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
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sounds = default.node_sound_defaults(),
})
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--
-- Crafting items
--
minetest.register_craftitem("default:stick", {
description = "Stick",
inventory_image = "default_stick.png",
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})
minetest.register_craftitem("default:paper", {
description = "Paper",
inventory_image = "default_paper.png",
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})
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
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})
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minetest.register_craftitem("default:coal_lump", {
description = "Lump of coal",
inventory_image = "default_coal_lump.png",
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})
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minetest.register_craftitem("default:iron_lump", {
description = "Lump of iron",
inventory_image = "default_iron_lump.png",
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})
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minetest.register_craftitem("default:clay_lump", {
description = "Lump of clay",
inventory_image = "default_clay_lump.png",
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})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel ingot",
inventory_image = "default_steel_ingot.png",
2011-11-29 16:15:18 +01:00
})
minetest.register_craftitem("default:clay_brick", {
description = "Clay brick",
inventory_image = "default_steel_ingot.png",
inventory_image = "default_clay_brick.png",
2011-11-29 16:15:18 +01:00
})
minetest.register_craftitem("default:scorched_stuff", {
description = "Scorched stuff",
inventory_image = "default_scorched_stuff.png",
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})
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--
-- Creative inventory
--
minetest.add_to_creative_inventory('default:pick_mese')
minetest.add_to_creative_inventory('default:pick_steel')
minetest.add_to_creative_inventory('default:axe_steel')
minetest.add_to_creative_inventory('default:shovel_steel')
minetest.add_to_creative_inventory('default:torch')
minetest.add_to_creative_inventory('default:cobble')
minetest.add_to_creative_inventory('default:dirt')
minetest.add_to_creative_inventory('default:stone')
minetest.add_to_creative_inventory('default:sand')
minetest.add_to_creative_inventory('default:sandstone')
minetest.add_to_creative_inventory('default:clay')
minetest.add_to_creative_inventory('default:brick')
minetest.add_to_creative_inventory('default:tree')
minetest.add_to_creative_inventory('default:wood')
minetest.add_to_creative_inventory('default:leaves')
minetest.add_to_creative_inventory('default:cactus')
minetest.add_to_creative_inventory('default:papyrus')
minetest.add_to_creative_inventory('default:bookshelf')
minetest.add_to_creative_inventory('default:glass')
minetest.add_to_creative_inventory('default:fence_wood')
minetest.add_to_creative_inventory('default:rail')
minetest.add_to_creative_inventory('default:mese')
minetest.add_to_creative_inventory('default:chest')
minetest.add_to_creative_inventory('default:furnace')
minetest.add_to_creative_inventory('default:sign_wall')
minetest.add_to_creative_inventory('default:water_source')
minetest.add_to_creative_inventory('default:lava_source')
minetest.add_to_creative_inventory('default:ladder')
2011-11-29 16:15:18 +01:00
--
-- Aliases for the current map generator outputs
--
minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_clay", "default:clay")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
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--
-- Some common functions
--
default.falling_node_names = {}
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function nodeupdate_single(p)
n = minetest.env:get_node(p)
if default.falling_node_names[n.name] ~= nil then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
minetest.env:remove_node(p)
minetest.env:add_entity(p, "default:falling_"..n.name)
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nodeupdate(p)
end
end
end
function nodeupdate(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
nodeupdate_single(p2)
end
end
end
end
--
-- Falling stuff
--
function default.register_falling_node(nodename, texture)
default.falling_node_names[nodename] = true
-- Override naming conventions for stuff like :default:falling_default:sand
minetest.register_entity(":default:falling_"..nodename, {
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-- Static definition
physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
-- State
-- Methods
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
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if bcn.name ~= "air" then
-- Turn to a sand node
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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minetest.env:add_node(np, {name=nodename})
self.object:remove()
else
-- Do nothing
end
end
})
end
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default.register_falling_node("default:sand", "default_sand.png")
default.register_falling_node("default:gravel", "default_gravel.png")
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--
-- Global callbacks
--
-- Global environment step function
function on_step(dtime)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
--print("on_placenode")
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nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
--print("on_dignode")
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nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
end
minetest.register_on_punchnode(on_punchnode)
local function handle_give_command(cmd, giver, receiver, stackstring)
if not minetest.get_player_privs(giver)["give"] then
minetest.chat_send_player(giver, "error: you don't have permission to give")
return
end
minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"')
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
minetest.chat_send_player(giver, 'error: cannot give an empty item')
return
elseif not itemstack:is_known() then
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
local receiverref = minetest.env:get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
partiality = "could not be "
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to inventory.');
else
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to '..receiver..'\'s inventory.');
minetest.chat_send_player(receiver, '"'..stackstring
..'" '..partiality..'added to inventory.');
end
end
minetest.register_on_chat_message(function(name, message)
--print("default on_chat_message: name="..dump(name).." message="..dump(message))
local cmd = "/giveme"
if message:sub(0, #cmd) == cmd then
local stackstring = string.match(message, cmd.." (.*)")
if stackstring == nil then
minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
return true -- Handled chat message
end
handle_give_command(cmd, name, name, stackstring)
return true
end
local cmd = "/give"
if message:sub(0, #cmd) == cmd then
local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
if receiver == nil or stackstring == nil then
minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
return true -- Handled chat message
end
handle_give_command(cmd, name, receiver, stackstring)
return true
end
local cmd = "/spawnentity"
if message:sub(0, #cmd) == cmd then
if not minetest.get_player_privs(name)["give"] then
minetest.chat_send_player(name, "you don't have permission to spawn (give)")
return true -- Handled chat message
end
if not minetest.get_player_privs(name)["interact"] then
minetest.chat_send_player(name, "you don't have permission to interact")
return true -- Handled chat message
end
local entityname = string.match(message, cmd.." (.*)")
if entityname == nil then
minetest.chat_send_player(name, 'usage: '..cmd..' entityname')
return true -- Handled chat message
end
print(cmd..' invoked, entityname="'..entityname..'"')
local player = minetest.env:get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
2011-12-04 15:20:54 +01:00
local p = player:getpos()
p.y = p.y + 1
minetest.env:add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
return true -- Handled chat message
end
local cmd = "/pulverize"
if message:sub(0, #cmd) == cmd then
local player = minetest.env:get_player_by_name(name)
if player == nil then
print("Unable to pulverize, player is nil")
return true -- Handled chat message
end
if player:get_wielded_item():is_empty() then
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
else
player:set_wielded_item(nil)
minetest.chat_send_player(name, 'An item was pulverized.')
end
return true
end
end)
2012-06-02 11:19:44 +02:00
--
-- Test some things
--
local function test_get_craft_result()
print("test_get_craft_result()")
-- normal
local input = {
method = "normal",
width = 2,
items = {"", "default:coal_lump", "", "default:stick"}
}
print("torch crafting input: "..dump(input))
local output, decremented_input = minetest.get_craft_result(input)
print("torch crafting output: "..dump(output))
print("torch crafting decremented input: "..dump(decremented_input))
assert(output.item)
print("torch crafting output.item:to_table(): "..dump(output.item:to_table()))
assert(output.item:get_name() == "default:torch")
assert(output.item:get_count() == 4)
-- fuel
local input = {
method = "fuel",
width = 1,
items = {"default:coal_lump"}
}
print("coal fuel input: "..dump(input))
local output, decremented_input = minetest.get_craft_result(input)
print("coal fuel output: "..dump(output))
print("coal fuel decremented input: "..dump(decremented_input))
assert(output.time)
assert(output.time > 0)
-- cook
local input = {
method = "cooking",
width = 1,
items = {"default:cobble"}
}
print("cobble cooking input: "..dump(output))
local output, decremented_input = minetest.get_craft_result(input)
print("cobble cooking output: "..dump(output))
print("cobble cooking decremented input: "..dump(decremented_input))
assert(output.time)
assert(output.time > 0)
assert(output.item)
print("cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
assert(output.item:get_name() == "default:stone")
assert(output.item:get_count() == 1)
end
test_get_craft_result()
2011-11-17 15:21:17 +01:00
--
-- Done, print some random stuff
--
2011-11-29 16:44:07 +01:00
--print("minetest.registered_entities:")
--dump2(minetest.registered_entities)
-- END