Dániel Juhász
3face01a20
Node definition manager refactor ( #7016 )
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* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
Dániel Juhász
735fc2a1f2
Remove unused light updating code
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Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
Loïc Blot
1c1c97cbd1
Modernize source code: last part ( #6285 )
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* Modernize source code: last par
* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
2017-08-20 13:30:50 +02:00
Loïc Blot
fd3afbced5
Optimize headers (part 2) ( #6272 )
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* Optimize headers (part 2)
* less debug.h in headers
* less remoteplayer.h for everybody
* Cleanup (part 2)
* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
2017-08-18 19:25:07 +02:00
Loïc Blot
921151d97a
C++ modernize: Pragma once ( #6264 )
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* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
Loïc Blot
9a17b65f26
VoxelManip cleanups (const ref, const move) + function removal ( #6169 )
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* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance
* VoxelArea: precalculate extent (performance enhancement)
This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
2017-07-26 07:35:09 +02:00
Loïc Blot
1425c6def1
Cpp11 initializers: last src root changeset ( #6022 )
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* Cpp11 initializers: last src root changeset
Finish to migrate all src root folder files to C++11 constructor initializers
2017-06-21 11:51:29 +02:00
SmallJoker
d99b6fed55
Time: Change old u32
timestamps to 64-bit ( #5818 )
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MacOSX build fix + cleanups
2017-05-26 14:03:36 +02:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
gregorycu
577701cabd
Optimise MapBlockMesh related functions
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Directely or indirectly optimises the following functions:
* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00
unknown
5d08ada224
Add VoxelArea::hasEmptyExtent
2015-01-13 23:24:32 +10:00
Craig Robbins
d406ac994b
Optimise functions from CNodeDefManager and VoxelManipulator
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CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
sapier
8ad83767cf
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
kwolekr
11afcbff69
The new mapgen, noise functions, et al.
2013-01-21 21:41:33 +02:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
56496ad5d8
Implement propagateSunlight for VoxelManipulator
2012-03-27 19:01:50 +03:00
Perttu Ahola
d81e783665
Clean unit test output
2012-03-10 17:10:16 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Giuseppe Bilotta
163c38e175
Always return from non-void functions
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This quiets a warning in Clang.
2011-08-08 16:13:48 +02:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
9d4e9c59de
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
Perttu Ahola
e0f7bd4d57
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03 19:50:54 +03:00
Perttu Ahola
14fafc7217
added sneaking/crouching and changelog
2011-02-14 02:54:15 +02:00
Perttu Ahola
52d99fef31
fully working i guess
2011-02-11 19:55:42 +02:00
Perttu Ahola
71dbee43d0
some generation-time mud flow tweaking
2011-02-03 13:48:17 +02:00
Perttu Ahola
6e196c2ce4
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
2011-02-01 03:06:02 +02:00
Perttu Ahola
9f882bf74d
Reworked texture, material, mineral and whatever handling
2011-01-26 00:41:06 +02:00
Perttu Ahola
3909e712a0
Faster lighting at map generation time
2011-01-24 16:36:58 +02:00
Perttu Ahola
7274b82ef4
commented out old water stuff
2011-01-24 13:42:13 +02:00
Perttu Ahola
0fa0e0752a
old water removed, some fixes here and there
2011-01-17 14:57:37 +02:00
Perttu Ahola
3ac2abb0b5
commit before content-tile separation
2010-12-13 21:32:35 +02:00
Perttu Ahola
22037459e3
fixes for vc++
2010-12-13 11:51:53 +02:00
Perttu Ahola
571fb14f94
working nicely
2010-12-13 03:19:12 +02:00
Perttu Ahola
47a593b519
starting to separate "material" to "content" and "tile"
2010-12-12 14:33:13 +02:00
Perttu Ahola
2a0d1a059e
commit before some radicallish changes to water behavior
2010-12-11 18:11:03 +02:00
Perttu Ahola
5e0c284f3a
some work-in-progress water stuff
2010-12-01 15:20:12 +02:00
Perttu Ahola
fc26dcdb19
license stuff
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--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
af95cfc7a1
vokselijuttu lisätty
2010-11-29 10:57:05 +02:00