Perttu Ahola
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1709fd854a
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Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
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2012-06-03 22:31:02 +03:00 |
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Perttu Ahola
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7bf446f671
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Reshape inventory menu code
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2012-06-03 22:31:02 +03:00 |
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Perttu Ahola
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e4bc76f55c
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Add a bit of unit test for inventory
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2012-06-03 22:31:02 +03:00 |
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Perttu Ahola
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81c5e5200b
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Fix loading of legacy chests
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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bf8cfce50e
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Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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b235e4d290
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Make GUIinventoryMenu::drawList more robust with invalid data
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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353f9fd43c
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minetest.get_craft_result
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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3899f83da8
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NodeMetaRef:{to,from}_table and lua_api.txt additions
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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5f3c70061d
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Properly handle dropping of items from nodes, and disallow moving items directly between nodes
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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aba7134301
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on_metadata_inventory_{move,offer,take}
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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d7447cdf9e
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Implement sign using form field protocol
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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ff8d2bbc36
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Convert legacy chest inventory list "0" to "main"
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2012-06-03 22:31:00 +03:00 |
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Perttu Ahola
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45f32838b9
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Improve GUIInventoryMenu error messages more
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2012-06-03 22:31:00 +03:00 |
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Perttu Ahola
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7d6e80a423
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Add proper error messages to GUIInventoryMenu when inventory lists are invalid
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2012-06-03 22:31:00 +03:00 |
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Perttu Ahola
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fe8c5546f0
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Add node on_construct, on_destruct callbacks and update lua_api.txt
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2012-06-03 22:31:00 +03:00 |
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darkrose
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c4315a7afa
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Strip unneeded variables from NodeMetadata
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2012-06-03 22:31:00 +03:00 |
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Kahrl
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704782c95b
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WIP node metadata, node timers
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2012-06-03 22:31:00 +03:00 |
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Perttu Ahola
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67059e1932
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Catch VersionMismatchException while loading world data
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2012-06-03 20:42:49 +03:00 |
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Perttu Ahola
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e2ea711136
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Check password hash validity
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2012-06-03 20:32:44 +03:00 |
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Perttu Ahola
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74aa598769
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Fix MSVC build (pow type overload stuff)
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2012-05-31 20:22:37 +03:00 |
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Perttu Ahola
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747ff7daf8
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Add support for putting modpacks directly into mod directories
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2012-05-21 19:49:35 +03:00 |
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Perttu Ahola
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1f670fc688
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Add better trace peudo-loglevel support
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2012-05-20 18:30:30 +03:00 |
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Perttu Ahola
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388906ac70
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Allow using --worldname for local game too
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2012-05-20 17:41:40 +03:00 |
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Perttu Ahola
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49d9745dc4
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Comment out unnecessary debug output in Settings
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2012-05-20 17:19:48 +03:00 |
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Perttu Ahola
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7c15d793ac
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--world list
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2012-05-20 17:09:46 +03:00 |
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Perttu Ahola
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afda9810f1
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Tune smooth lighting a bit
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2012-05-20 14:12:17 +03:00 |
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Perttu Ahola
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22df8b81b3
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Log more stuff in Client::afterContentReceived()
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2012-05-19 17:11:41 +03:00 |
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Perttu Ahola
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a35e4bdbda
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Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure
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2012-04-15 14:37:35 +03:00 |
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Perttu Ahola
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0aeb5adb8f
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Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
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2012-04-14 18:46:10 +03:00 |
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Perttu Ahola
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1eac6ff8ff
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Fix unhandled InvalidPositionException
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2012-04-10 18:16:03 +03:00 |
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Perttu Ahola
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8ed74a3429
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Fix ABM handling on block activation
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2012-04-09 23:06:24 +03:00 |
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Perttu Ahola
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f8c2f1cf54
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Make client know about reverted disallowed diggings
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2012-04-09 21:13:22 +03:00 |
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Perttu Ahola
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e4485f5412
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Call this 0.4.dev-20120408
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2012-04-08 23:55:17 +03:00 |
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Perttu Ahola
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42323014ea
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Support placing a minetest game inside $world/game to allow creating proper adventure maps
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
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2012-04-08 23:17:02 +03:00 |
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Perttu Ahola
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c59d139eeb
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Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
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2012-04-08 23:16:15 +03:00 |
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Perttu Ahola
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e29a5b11e4
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EnvRef:find_nodes_in_area(minp, maxp, nodenames)
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2012-04-08 14:37:12 +03:00 |
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Perttu Ahola
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b58ee690a3
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Allow looping of local and positional sounds
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2012-04-08 14:35:57 +03:00 |
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Perttu Ahola
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d8edd3d0c8
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Make lava brighter by showing light sources at their full emitted light level
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2012-04-08 04:01:12 +03:00 |
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Perttu Ahola
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1b078efd5f
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Improve texture atlas generation
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2012-04-07 23:37:12 +03:00 |
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q66
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e8e73d37fb
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Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.
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2012-04-07 23:23:00 +03:00 |
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Perttu Ahola
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dca28b9e12
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Tune mapgen
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2012-04-07 19:57:26 +03:00 |
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Perttu Ahola
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e879c92596
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Fix collision code getting stuck if speed is 0
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2012-04-07 19:19:36 +03:00 |
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Perttu Ahola
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7281c68b27
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Fix segfault when setting privileges of a non-connected player
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2012-04-07 18:46:10 +03:00 |
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Perttu Ahola
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d228f1b658
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Fix fabs() brainfart
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2012-04-07 18:05:06 +03:00 |
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Perttu Ahola
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2e60593c5b
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Tune desert beaches
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2012-04-07 17:59:24 +03:00 |
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Perttu Ahola
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531fe10f51
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Fix MSVC ambiguous fabs() call errors
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2012-04-07 16:47:45 +03:00 |
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Perttu Ahola
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454b07455a
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Add deserts to map generator
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2012-04-07 15:36:51 +03:00 |
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Perttu Ahola
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a4dc6f2c76
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Tune mapgen a bit
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2012-04-07 14:08:49 +03:00 |
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Sergey Gilfanov
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5608f12f9b
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PerlinNoise for Lua.
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2012-04-07 13:39:01 +03:00 |
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Perttu Ahola
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18d8e3acec
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Support custom textures installed as /textures/all/*.png
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2012-04-07 10:43:06 +03:00 |
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