Commit Graph

1569 Commits

Author SHA1 Message Date
Perttu Ahola
578fc5bb44 Add EnvRef:find_node_near(pos, radius, nodenames) 2012-04-06 22:44:42 +03:00
Perttu Ahola
6a57eabb14 Handle failing openal init properly, add enable_sound and sound_volume settings 2012-04-06 15:30:36 +03:00
Perttu Ahola
a67540807a Add #include <unistd.h> to filesys.cpp 2012-04-06 14:56:14 +03:00
Perttu Ahola
5436f1c7d5 Attempt to fix sound left-right channels 2012-04-06 00:39:37 +03:00
Perttu Ahola
e74da72b82 Fix crash when inputting only / in chat 2012-04-05 21:18:42 +03:00
Perttu Ahola
22a5a1fa43 Show reported map seed on debug info (F5) 2012-04-04 22:43:54 +03:00
Perttu Ahola
66e1cb324c Fix visual='cube' size 2012-04-04 18:10:10 +03:00
Perttu Ahola
a869d23451 Fix sound direction and add experimental:soundblock alias sb in minimal for testing 2012-04-04 13:32:08 +03:00
Perttu Ahola
41f4941b74 Remove debug output 2012-04-04 13:20:56 +03:00
Perttu Ahola
b22168d3da Fix dropped nodeitem visuals 2012-04-04 13:16:09 +03:00
Perttu Ahola
b9b56bac6b Fix buildbot 2012-04-03 08:55:13 +03:00
Perttu Ahola
b131a0cf0c Add optional MINGWM10_DLL to cmake install 2012-04-03 01:03:31 +03:00
Perttu Ahola
2cd5addc0c Fix things for cross-compiling using mingw 2012-04-02 21:14:30 +03:00
Perttu Ahola
5bf06efb2a Tune cave generation 2012-04-02 08:51:05 +03:00
Perttu Ahola
5196e309b8 Improve caves more 2012-04-02 02:49:21 +03:00
Perttu Ahola
bee1adc651 Some completely crapshit coding to make caves more varied 2012-04-01 20:54:36 +03:00
Perttu Ahola
f0e7da8a63 Implement dropped items as LuaEntities; leave the old ones as is for compatibility 2012-04-01 16:06:01 +03:00
Perttu Ahola
5bd32eca0f Fix disabling of player movement cheat detection in singleplayer 2012-04-01 13:37:07 +03:00
Perttu Ahola
491287c0af Don't apply player movement cheat detection in singleplayer 2012-04-01 13:19:50 +03:00
Perttu Ahola
8ecfd88d92 Remplement and improve /setting in Lua, now called /set 2012-04-01 13:08:52 +03:00
Perttu Ahola
56ba193c77 Allow getting the path of builtin.lua using minetest.get_modpath("__builtin") 2012-04-01 12:38:14 +03:00
Perttu Ahola
4cf00f5698 Change default privileges from "build, shout" to "interact, shout" 2012-03-31 17:48:46 +03:00
Perttu Ahola
13159c1a48 Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast' 2012-03-31 17:08:39 +03:00
Perttu Ahola
0fbef74f31 Fix client.h getting included on the server build 2012-03-31 16:32:00 +03:00
Perttu Ahola
52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola
dc70f50b59 initial_properties field in entity definition 2012-03-31 13:50:25 +03:00
Perttu Ahola
280e1a2512 Allow group:groupname in ABM definition and implement minetest.hash_node_position() 2012-03-31 12:30:11 +03:00
Jonathan Neuschäfer
1518b8f753 cmake: lua: use COMMON_CFLAGS
This fixes LUA_USE_DLOPEN having no effect.
2012-03-31 01:31:17 +03:00
Perttu Ahola
462003363f Make server ignore media files with unknown filename extensions 2012-03-30 22:49:44 +03:00
Perttu Ahola
4cee9a86ac Improved teleport command 2012-03-30 20:54:57 +03:00
Perttu Ahola
7cad0a2dcd Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
Perttu Ahola
ed1ff06867 Fix the position of LuaEntityCAOs not getting updated at all 2012-03-30 13:55:08 +03:00
Perttu Ahola
bbf3eebb1a Fix object visuals flashing brightly or disappearing when switching them at night 2012-03-30 13:44:48 +03:00
Perttu Ahola
6b20ea0752 Fix walking sound of other players (and other objects) 2012-03-30 13:34:25 +03:00
Perttu Ahola
3241ad3ae8 ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! 2012-03-30 13:34:21 +03:00
Perttu Ahola
9e7ccedba4 ObjectProperties 2012-03-30 12:51:51 +03:00
Perttu Ahola
b9ffb5f30d minetest.register_chatcommand(cmd, def) 2012-03-30 01:45:23 +03:00
Perttu Ahola
9d456ca87a Raise the player fall damage threshold to a much more fun level 2012-03-29 23:32:56 +03:00
Perttu Ahola
18350ad37f Improve the look of fences 2012-03-29 22:59:43 +03:00
Kahrl
0983f65da7 [transformN image modifier 2012-03-29 22:58:01 +03:00
Perttu Ahola
42bbd5c9ae Simple fix for camera blinking black when jumping into ceiling with current smaller collision box 2012-03-29 21:21:34 +03:00
Perttu Ahola
92ae11bd3b Use GenericCAO in place of LuaEntityCAO and PlayerCAO 2012-03-29 19:42:42 +03:00
Perttu Ahola
443f45eca1 Add GenericCAO and player armor groups, but don't use them yet 2012-03-29 16:10:11 +03:00
Kahrl
a9ddbb4beb on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00
Kahrl
f8c3743991 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola
440e9cdbef Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff) 2012-03-29 13:35:20 +03:00
Perttu Ahola
ace005bf7c Try a default day+night length of 20 minutes instead of 15 2012-03-29 11:41:41 +03:00
Perttu Ahola
75821c6889 Generate beaches 2012-03-29 03:44:37 +03:00
Perttu Ahola
d376148ca1 Generate blobs of dirt and gravel in stone 2012-03-29 02:23:59 +03:00
Perttu Ahola
582ca33507 Remove unnecessary debug output 2012-03-29 01:38:13 +03:00
Perttu Ahola
a6ca7eb29d Area-based MapEditEvent ignore and that put to use for on_generate too 2012-03-29 01:22:08 +03:00
Perttu Ahola
02c035c548 Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
Perttu Ahola
418041d906 Fix on_generate minp/maxp (was broken due to chunkymapgen) 2012-03-28 23:11:28 +03:00
Perttu Ahola
a3a400992e Add EnvRef:set_node() 2012-03-28 22:50:08 +03:00
Perttu Ahola
68625b047f Add range option to PseudoRandom:next() 2012-03-28 22:01:23 +03:00
Perttu Ahola
9a1df7bf38 Add blockseed to on_generated 2012-03-28 22:01:21 +03:00
Perttu Ahola
81b9cfdfa4 Default to having fancy trees and 3d clouds turned on 2012-03-28 14:10:54 +03:00
Perttu Ahola
ae7aa65069 Add minetest.is_singleplayer() 2012-03-28 13:22:48 +03:00
Perttu Ahola
14a8fa4d68 Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption) 2012-03-28 12:51:47 +03:00
Perttu Ahola
07e5c9bd5f No occlusion culling when free_move is on and camera is inside ground 2012-03-28 12:19:25 +03:00
Perttu Ahola
49c2ca0216 Make mapgen use mapgen_* node aliases rather than the LEGN macro 2012-03-28 01:26:15 +03:00
Perttu Ahola
04172e3dd0 Add PseudoRandom in Lua API 2012-03-28 00:38:20 +03:00
Perttu Ahola
2c56a9f588 Tune skybox 2012-03-27 23:30:41 +03:00
Perttu Ahola
20e025b3d8 Try to make background/fog/sky color selection work better 2012-03-27 22:41:07 +03:00
Perttu Ahola
10591d2080 Set default minimum viewing range of 35 nodes 2012-03-27 19:57:24 +03:00
Perttu Ahola
af29c0ade5 Unrelated, but anyway: tune light levels again 2012-03-27 19:25:25 +03:00
Perttu Ahola
4c876ac62e Tune caves 2012-03-27 19:09:08 +03:00
Perttu Ahola
66bf7b0b01 Fix deep ground cave generation a bit 2012-03-27 19:09:08 +03:00
Perttu Ahola
17d51a1609 Fix mapgen block_is_underground heuristic 2012-03-27 19:09:07 +03:00
Perttu Ahola
0a59605e05 Tune mapgen 2012-03-27 19:09:07 +03:00
Perttu Ahola
202658678d Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-03-27 19:09:07 +03:00
Perttu Ahola
4f01db256f Re-implement and re-tune mapgen v2 2012-03-27 19:05:59 +03:00
Perttu Ahola
c04f4a7d73 Tune generation responsiveness and cheat inhibition on server 2012-03-27 19:05:59 +03:00
Perttu Ahola
f5e46ba7fc Increase maximum generate distance now that generation might actually keep up with it 2012-03-27 19:04:59 +03:00
Perttu Ahola
8609af54fc Remove usage of mapgen::add_random_objects(block) 2012-03-27 19:01:52 +03:00
Perttu Ahola
9a4ef87859 Remove no-op mapgen::add_random_objects 2012-03-27 19:01:52 +03:00
Perttu Ahola
a57f4c23d8 Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization 2012-03-27 19:01:52 +03:00
Perttu Ahola
d629f4d2fb Remove some debug output 2012-03-27 19:01:52 +03:00
Perttu Ahola
6f20a73782 Tune block fetching to clients on server 2012-03-27 19:01:52 +03:00
Perttu Ahola
8cb7badd63 Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently) 2012-03-27 19:01:51 +03:00
Perttu Ahola
0f3c2f6541 voxalgo::clearLightAndCollectSources 2012-03-27 19:01:51 +03:00
Perttu Ahola
56496ad5d8 Implement propagateSunlight for VoxelManipulator 2012-03-27 19:01:50 +03:00
Perttu Ahola
e15dca2a9f Fix tree generation density for different mapgen chunk sizes 2012-03-27 18:52:36 +03:00
Perttu Ahola
a32706bc26 Post-mapgen lighting optimization 2012-03-27 18:52:36 +03:00
Perttu Ahola
bdcca4767c Make mapgen generate stuff in chunks of 3^3 mapblocks 2012-03-27 18:52:36 +03:00
Perttu Ahola
38f4dbfb51 Update minetest.conf.example and defaultsettings.cpp 2012-03-27 18:51:21 +03:00
Perttu Ahola
a374b1a6a3 Increase vertical FOV on lower aspect ratios (<16:10) 2012-03-27 18:39:21 +03:00
Perttu Ahola
cbe11fc7aa Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen 2012-03-27 00:06:26 +03:00
Perttu Ahola
bd9912213f Prefer _game postfix in game names (to be squashed to the previous commit) 2012-03-26 23:17:29 +03:00
Perttu Ahola
814ada538a Support _game postfix in game names, taking it out to make the gameid 2012-03-26 23:16:02 +03:00
Perttu Ahola
53f7eef052 Add game.conf check in subgame.cpp 2012-03-26 23:02:12 +03:00
Perttu Ahola
405347769a New world removal GUI code 2012-03-26 08:37:15 +03:00
Perttu Ahola
5b31d32da8 Better file/directory removal platform code and utilities 2012-03-26 08:36:59 +03:00
Perttu Ahola
dcef5183f7 Small fix to fs::GetDirListing when trying to list an inexistent directory 2012-03-25 23:16:53 +03:00
Perttu Ahola
728d01ef4b MSVC build directory autodetection at startup 2012-03-25 23:10:09 +03:00
Perttu Ahola
0557df8d06 Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used optionally when installing 2012-03-25 22:50:09 +03:00
Perttu Ahola
3a9753b85f Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS 2012-03-25 22:07:34 +03:00
Perttu Ahola
188b303991 Don't try to use sound if building only server 2012-03-25 21:10:25 +03:00
Perttu Ahola
836595313c Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions 2012-03-25 20:36:02 +03:00
Perttu Ahola
6779036d25 Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint' 2012-03-25 20:30:58 +03:00