519 Commits

Author SHA1 Message Date
SmallJoker
c175046d30 Network: Fix serialization version checks (#15477)
This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
2024-11-27 18:39:57 +01:00
Lars Müller
b77ad82fb9 Sanitize invalid particle spawner time (#15465) 2024-11-24 19:23:53 +01:00
Lars Müller
138052adfc Add particle blend mode "clip" (#15444)
This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.

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Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00
sfence
03cf7a8e05 Make Luanti buildable for macOS 10.15 also. (#15352) 2024-10-28 19:40:28 +01:00
sfence
d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sfan5
b61c83a19d Move some more sources to shared target 2024-10-16 19:39:59 +02:00
Lars Mueller
067a5b5ac3 Fix local animations not working (was broken in 06907aa) 2024-10-13 15:48:39 +02:00
Zemtzov7
1b2d24791a Separate anticheat settings (#15040) 2024-10-11 12:01:22 +02:00
Lars Mueller
06907aa99b Support floating-point animation frame numbers 2024-10-10 21:39:57 +02:00
grorp
6ac4447134 Make bloom parameters server-controlled (#15231) 2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490 scrollcontainer: Add automatic scrollbar calculation (#14623)
New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
SmallJoker
3797ca52c4 Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1 Expose analog joystick input to the Lua API (#14348) 2024-10-01 17:21:42 +02:00
grorp
fbb0e82679 Fix uninitialized shadow tint regression from #14610 (#15197)
* Fix uninitialized shadow tint

This resulted in shadows having a different, random color each time I started a game

* Fix formatting mistakes from the same PR
2024-09-27 11:08:35 +02:00
grorp
526a2f7b8c Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
GefullteTaubenbrust2
d8f1daac25 Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience.

    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)

Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
1F616EMO~nya
38b4505ad7 Allow requesting reconnect when mods kick player (#14971) 2024-09-12 23:42:46 +02:00
sfan5
72c306d920 Improve some protocol code log messages
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601 Fix RTT set before value is available 2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5 Nerf protocol window sizes
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c Count duplicate packets as congestion indicator 2024-09-12 23:41:56 +02:00
red-001
d5d8fb629b Simplify TOSERVER_INIT and TOCLIENT_HELLO
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
e55fb6da71 Mark a bunch of classes as final 2024-09-02 21:50:13 +02:00
SmallJoker
0c4f03d9a5 Reduce include count in headers 2024-09-02 16:09:32 +02:00
sfan5
8972c80d7d Warn if max_packets_per_iteration reduced 2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88 Fix ordering issue with new server peers 2024-08-31 20:47:38 +02:00
red-001
1b8b84bee8 connection: Remove unused timeout feature
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
grorp
322a9c2f74 Restore proportional minimap scaling (#15022) 2024-08-31 18:11:56 +02:00
cx384
52376fd87a Add hotbar Lua HUD element and replace hardcoded hotbar 2024-08-31 16:04:14 +02:00
sfan5
7968ab6928 Move network protocol implementation behind an interface 2024-08-21 21:40:58 +02:00
sfan5
c6ef5ab259 Sanitize formspec fields server-side (#14878) 2024-08-21 21:34:46 +02:00
1F616EMO~nya
5acc2736db Translate access denied strings (#14842) 2024-08-17 19:48:54 +02:00
Lars Mueller
cc8e7a569e Switch player names to std::string 2024-08-16 22:13:16 +02:00
1F616EMO~nya
98e51a0159 Clamp hotbar selection to slots that exist (#14869) 2024-08-12 15:35:13 +02:00
SmallJoker
26deb26f17 Sounds: Partial revert of #14436 and #14341 (#14889)
This reverts functional changes of:
 * commit bf52d1e6 (#14436)
 * commit 63a98538 (#14341)
2024-07-30 21:25:50 +02:00
grorp
3de42f56c5 Fix and improve particle(spawner) documentation (#14804) 2024-07-06 18:02:31 +02:00
sfan5
27cb54c1db Stop misusing volatile keyword 2024-06-10 18:49:43 +02:00
Lars Müller
5c187363b2 Fix some clang compiler warnings (#14654)
* Fix some clang compiler warnings

* Get rid of sdl_supports_primary_selection

* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
d8190e1c5f Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
sfan5
97066bf795 Sanity-check reliable packet size at earlier point 2024-03-30 11:07:20 +01:00
src-tinkerer
08284e420d Disable default password check in single player (#14493) 2024-03-27 21:46:41 +00:00
sfan5
bc4ab8b99e General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
sfan5
24f2c38093 Split internal parts from connection.h 2024-03-20 16:37:32 +01:00
sfan5
dfba79f8ff Split servermap.cpp/h off from map.cpp/h 2024-03-20 16:37:32 +01:00
cx384
234b01a8c2 Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
SmallJoker
32f68f35cf Avoid packets getting sent to disconnected players (#14444)
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
Lars Müller
bf52d1e624 Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
sfence
63a9853811 Remove attached sounds when the active object is removed (#14341) 2024-02-25 22:10:39 +00:00
sfan5
492aab20fe Fix compiler warnings 2024-02-24 12:39:12 +01:00
sfan5
e3cc26cb7c Irrlicht support changes (#14383) 2024-02-19 21:14:47 +01:00