Commit Graph

10964 Commits

Author SHA1 Message Date
sfan5
2479d51cc6 Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
sfan5
033128d8dc Show better description to users when std::bad_alloc happens 2023-09-13 13:58:59 +02:00
SmallJoker
4ef93fe25f
Allow place_param2 = 0 node placement predictions (#13787)
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.

This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
Gregor Parzefall
833c324498
Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
rubenwardy
48ab1835da Replace settings tab with button 2023-09-09 18:49:33 +02:00
Zughy
798b9eae4a Add settings button icon 2023-09-09 18:49:33 +02:00
Desour
010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
Desour
7897450b27 Fix -Winconsistent-missing-override warnings 2023-09-09 18:48:56 +02:00
Desour
2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
Gregor Parzefall
95056f9783
Higher default graphics settings on Android (#13780) 2023-09-07 17:55:11 +02:00
Gregor Parzefall
1a568cc491
Fix that negative integer values for float settings don't get a ".0" suffix (#13779) 2023-09-05 15:36:05 +02:00
Gregor Parzefall
83b85ba16a
Rewrite the gamebar (#13768) 2023-09-02 23:02:02 +02:00
chmodsayshello
294ad98776
Send ever lasting particle spawners to all players (#13774) 2023-09-02 22:58:11 +02:00
sfan5
f080aa29b5 Remove usage of obsolete HighPrecisionFPU field 2023-09-01 12:46:36 +02:00
Gregor Parzefall
4252f9d4d5
Restore the appearance of the "Start Game" tab after #13761 (#13769) 2023-08-30 14:45:44 +02:00
rubenwardy
0cbf96cc83
Use formspec version 6 in the main menu (#13761) 2023-08-28 22:36:54 +01:00
Gregor Parzefall
7b56daa236
Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
savilli
852d6a7976
Fix potential freeze in core.check_for_falling 2023-08-27 20:12:53 +02:00
SmallJoker
bf9f831cb2 Inventory: skip redundant stack movement
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
SmallJoker
0ba899e239 Inventory: Fix assertion caused by a no-op stack movement 2023-08-27 20:12:10 +02:00
Rising Leaf
660151572f
Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
1F616EMO~nya
54eacca287
Use issue templates for creating issues (#13222) 2023-08-25 22:00:05 +07:00
Desour
f47b00426a Revert "Get rid of guiroot"
This reverts commit 45e7a800575f6d96ea307d99f1945aeb6c22a4e1.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd70b326f21cec9547237f55de18d4253.
2023-08-24 22:14:44 +02:00
Desour
f98726c516 Revert "Use our GUIButton in touchscreengui"
This reverts commit f7f3aaf43c88179bafd255f3c67275f316cff91a.
Fixes #13743.
2023-08-24 22:14:44 +02:00
Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall
92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Gregor Parzefall
72ef90885d
Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
gamefreq0
d0ee63c766
Enable shift-click crafting (#13729) 2023-08-24 12:00:54 +07:00
fluxionary
587e2b2526
Set item description as infotext for item entities (#13728) 2023-08-24 12:00:18 +07:00
rubenwardy
a65cdbe66e
Settings GUI: Use language names rather than codes (#13752) 2023-08-24 00:33:23 +01:00
Montandalar
7b3ed32003
Persist text inputs in mainmenu local tab
Co-authored-by: archfan <33993466+archfan7411@users.noreply.github.com>
2023-08-14 18:17:53 +02:00
sfan5
2c987b66c1 Move implementations of some LuaVoxelManip functions to l_mapgen 2023-08-14 18:16:36 +02:00
sfan5
e48f15c135 Skip liquid updates in MapgenSinglenode if not applicable 2023-08-14 18:16:36 +02:00
sfan5
bf36a90579 Optimize Mapgen::updateLiquid()
-55% runtime in singlenode usage, which is the best case
2023-08-14 18:16:36 +02:00
sfan5
43c9c38a28 Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
sfan5
f6bddc4e8d Fix registered_craftitems not populated in async env 2023-08-14 18:16:36 +02:00
sfan5
f9c881eb5a Add two missing classes to async environment 2023-08-14 18:16:36 +02:00
Desour
16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057 Get rid of guiroot
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1 Replace all actual uses of irrlicht CGUIStaticText with our StaticText 2023-08-14 18:13:47 +02:00
Desour
d75c956dbc Remove ugly hack in static_text.h
Just use the root element, like GUIButton:add().
2023-08-14 18:13:47 +02:00
Desour
f7f3aaf43c Use our GUIButton in touchscreengui 2023-08-14 18:13:47 +02:00
Desour
91c0439922 Use our GUIButton in our GUIScrollBar
Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
2023-08-14 18:13:47 +02:00
Desour
9d62abbe46 Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar 2023-08-14 18:13:47 +02:00
Desour
124d064015 GUIButton: Default BgColor to white, as opposed to unintialized
(Same as what CGUIButton uses (via colors=0).)
2023-08-14 18:13:47 +02:00
Desour
2903f692ba GUIButton: Use default member initializers 2023-08-14 18:13:47 +02:00
Desour
7f9de5db0b Make touchscreengui compile 2023-08-14 18:13:47 +02:00
jordan4ibanez
14441a289e
Document openSUSE Required Packages 2023-08-14 18:13:36 +02:00
rubenwardy
137e4ce866
Fix hypertext in the mainmenu (#13731) 2023-08-13 13:28:33 +01:00