paramat
2aad3be2cb
Mgv7 floatlands: Add exponent parameter
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Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged.
2018-01-03 04:05:55 +00:00
Thomas--S
f3b9d87076
Connected Nodeboxes: Add disconnected
boxes
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The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.
* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Hybrid Dog
345e1041a2
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
2018-01-03 04:01:15 +00:00
Hybrid Dog
d7c1f6c92e
Tool getDigParams: Fix selecting the best fitting time
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Previously, time was compared with result_time before dividing it by
the level difference.
2018-01-03 03:58:11 +00:00
Loïc Blot
0d6b58a772
Add unittests on ActiveObject and BanManager class ( #6866 )
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* Add unittests on ActiveObject and BanManager class
This also permit to fix a bug in ban manager setting bans modified when no modification occurs
2018-01-01 18:48:52 +01:00
rubenwardy
026ad912af
Fix rounding error in g/set_node caused by truncation to float
2017-12-26 21:55:08 +00:00
rubenwardy
0bcc2f33eb
Add check to pause game on lost window focus
2017-12-26 21:53:45 +00:00
Dániel Juhász
2153965cf9
Line_of_sight: Improve using VoxelLineIterator
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This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00
number Zero
189daf87a0
Fix dancing text
2017-12-25 15:00:50 +01:00
Rob Blanckaert
787cd15c14
- Clear colors when reading property info.
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- Set vertex colors on upright_sprites.
2017-12-25 15:00:25 +01:00
nOOb3167
7354d0f3d8
Fix undefined behaviour on getting pointer to data in empty vector
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`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2017-12-22 10:39:25 +00:00
Vitaliy
257626ceed
Fix wrong scrolling ( #6809 )
2017-12-21 20:58:06 +01:00
Jordan Irwin
18b921015a
Allow 'default' parameter in 'settings:get_bool' function
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Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.
#6188
2017-12-17 15:27:37 +00:00
Ezhh
26c7e98e3d
Adjust default console height
...
#6797
2017-12-17 04:38:54 +00:00
Vitaliy
770eb09adc
Fix items turning black ( #6780 )
2017-12-16 17:01:37 +01:00
paramat
f1d2bc0965
Zoom: Add 'disabled by game or mod' message
2017-12-14 20:59:54 +00:00
paramat
8a99c8c94a
Minimap messages: Improve 'disabled by server' message
2017-12-14 20:59:54 +00:00
SmallJoker
6e5109fd46
Chat: Remove prompt history duplicates ( #6762 )
2017-12-14 19:47:29 +01:00
adrido
551c12391a
directiontables: Fix MSVC compiler error ( #6785 )
2017-12-14 19:46:42 +01:00
Vitaliy
2d9f0d344e
Update light decoding table size ( #6696 )
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Fix old undiminish_light bug
2017-12-12 19:29:55 +01:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading ( #6738 )
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* CSM fixes: load mods after flavours & add flavour to block mod loading
* Don't permit to load mods twice
* Prepare builtin integrity global algorithm
* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour
* flag typo fix
* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
ThomasMonroe314
419799b831
F5 debug info: Add colons, use lowercase except for FPS and RTT
2017-12-10 14:24:28 +00:00
SmallJoker
03caa1e319
Damage: Remove damage ignore timer
2017-12-10 14:23:45 +00:00
adrido
d677f292cc
Use std::vector instead of dynamic C-Array ( #6744 )
2017-12-10 09:07:24 +01:00
Lars Hofhansl
9c669016d1
Add an active object step time budget #6721
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This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc
Add coloured logs ( #4549 )
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The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
Luis Cáceres
2b5341c518
Ensure no item stack is being held before crafting ( #4779 )
2017-12-06 17:32:05 +01:00
Lars Hofhansl
fd9f195fcc
Use Irrlicht's mesh cache for animated meshes.
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Fixes #6676 .
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04 22:29:11 -08:00
paramat
f470cb7270
Zoom: Set zoom FOV per-player using a player object property
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Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.
Needed due to zoom now loading and/or generating distant world
according to zoom FOV.
Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
Lars Hofhansl
5a03b1f5f9
Optionally extend the active object in a players camera direction.
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See #6667
By setting active_object_send_range_blocks > active_block_range a server admin
can allow clients to retrieve active objects futher out from the player at
relatively low cost to the server
(only objects in the players' view cone are considered).
2017-12-03 17:52:05 -08:00
raymoo
83b12ed481
Shut down mapgen threads before other shutdown tasks ( #6689 )
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Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
2017-12-03 10:28:35 +01:00
SmallJoker
089f594582
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
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'automatic_face_movement_max_rotation_per_sec'.
Rotate towards the smaller angle.
2017-12-01 05:36:49 +00:00
Lars Hofhansl
f4fedfed07
Turn off verbose info message introduced accidentally with ae9b1aa
2017-11-29 22:55:37 -08:00
paramat
ea1ae07beb
F5 Debug info: More compact, return to 2 lines
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All data fits on width 960, most useful data still visible on width 800.
2017-11-27 01:28:47 +00:00
sfan5
813d819d15
Hint at problematic code when logging deprecated calls
2017-11-27 01:28:39 +00:00
paramat
03c11a73d8
Light curve: Add and tune mid boost gaussian
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Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
SmallJoker
990d0b0264
Inventory: Restrict access from too far away
2017-11-24 05:39:47 +00:00
paramat
912ba1e47f
Clearobjects: Send progress messages to terminal using actionstream
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Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
paramat
4b553ece09
Stratum ore: Add option for a constant thickness stratum
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Add a 'stratum thickness' integer parameter, as an alternative
to providing a 2nd noise parameter for thickness variation.
2017-11-19 00:25:39 +00:00
shivajiva101
3f8e2e8c38
Fix mousewheel behaviour in textarea ( #6641 )
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Allowing scrolling with the mousewheel when the vertical scrollbar is
hidden, unnecessarily exposes oversized containers and newlines at the
end of the text. For example try scrolling over the textareas in the
pause menu. This PR addresses the issue by requiring the scrollbar to be
visible before allowing the scrolling with the mousewheel.
2017-11-18 14:58:08 +01:00
Vitaliy
0780ee51c5
Fix dark liquids ( #6621 )
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* Update light storage format
2017-11-18 10:57:22 +01:00
paramat
ec93893c7f
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
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No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17 19:27:06 +00:00
number Zero
05d93c7fa1
Load files from subfolders in texturepacks
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Updated and rebased version of a PR by red-001
2017-11-17 19:23:08 +00:00
Lars Hofhansl
ae9b1aa177
Allow zoom to actually show more data.
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This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
2017-11-15 22:03:58 -08:00
Vitaliy
ee6bb5a315
Fix item and wield meshes ( #6596 )
2017-11-14 19:23:34 +01:00
paramat
a0c8c05242
PlayerSAO damage: Update to cope with variable player heights
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Nearby codestyle cleanup.
2017-11-14 00:38:36 +00:00
Vitaliy
20a85d76d9
Move files to subdirectories ( #6599 )
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* Move files around
2017-11-08 23:56:20 +01:00
sfan5
b692454f70
Add minetest.safe_write_file() to script API
2017-11-08 16:14:05 +01:00
Muhammad Rifqi Priyo Susanto
9526c68699
Fix issue Minetest crash when custom font path is not exist
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We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-08 16:14:00 +01:00
paramat
179476d833
LINT: Add files to whitelist, fix detected indent errors
2017-11-06 12:54:08 +00:00