Commit Graph

5351 Commits

Author SHA1 Message Date
Paramat
2e37ee9565
CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
2018-11-24 10:41:11 +00:00
texmex
a969635322 MacOS: Fix default sneak key. Improve mouse response (#7885) 2018-11-24 05:21:29 +00:00
Ben Deutsch
93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.

Includes setting and key change GUI element for enabling and
disabling this feature.
2018-11-22 21:47:15 +00:00
stujones11
015e46310a Android: Fix recursive delete (#7882) 2018-11-21 23:06:03 +00:00
Paramat
67b20ff15a
Android settings: Develop adaptive HUD scaling (#7784)
Use font size 14 for phones.
Use x_inches < 3.7 instead of < 3.5 for small phones.
Add a new category x_inches < 6 for larger phones.
Use HUD scaling 0.85 for larger phones.
Use desktop defaults for tablets.
2018-11-18 22:29:45 +00:00
Vitaliy
4900ff0c4b Fix Android build (#7873) 2018-11-18 11:48:16 +01:00
stujones11
3b11288989 Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
2018-11-18 11:31:19 +01:00
Paramat
e5a37543cc
Framed glasslike: Don't use cuboids to draw glass faces (#7828)
Previously, each glass face used drawAutoLightedCuboid() to draw a
flat cuboid. This also disallowed backface culling, making the
backface culling inconsistent with 'glasslike'.

Use code from 'glasslike' to draw glass faces using drawQuad().

Remove long-unknown top/bottom textures feature:
Makes the code simpler and cleaner.
Never documented, long-unknown and not of much use.
2018-11-15 18:45:44 +00:00
Paramat
85b01eacd2
Night sky: Fix brightness threshold for applying night colours (#7859)
Previously, 'time_brightness' never fell below the threshold so
night sky colours were not applied.

Increase the threshold value. But now also set it to a value less
sensitive to possible future small changes in 'time_brightness',
by setting it halfway between the 'time_brightness' values for
darkest night and first stage of dawn.
2018-11-12 22:25:35 +00:00
HybridDog
98ee08904b Enable subtle fall bobbing (#7856)
Set the default value of fall_bobbing_amount to 0.03
2018-11-12 19:34:47 +01:00
rubenwardy
81d55338fa Fix get_server_status() segfault due to uninitialized m_env
Fixes #7857
2018-11-12 14:34:29 +00:00
number Zero
b78698240c Minor changes for IrrLicht 1.9 support 2018-11-11 18:08:15 +01:00
number Zero
4f9c33de64 Disable HW stereo for IrrLicht 1.9 (not supported anymore) 2018-11-11 18:08:15 +01:00
number Zero
d90e3ea88d Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX 2018-11-11 18:08:15 +01:00
rubenwardy
b1112f663b Content store: Add setting to filter non-free packages (#7766)
Defaulting to hiding in order to help with Debian/etc distribution.
This could be changed at a later date.
2018-11-08 21:59:56 +00:00
SmallJoker
c4f1a709b1 New sneak: Smoothen the climb up event (#7727) 2018-11-08 21:12:39 +00:00
random-geek
3a992ce76d Formspecs: Fix text clipped by scrollbars (#7816) 2018-11-06 22:28:34 +00:00
Paramat
4d4bfb1251
Framed glasslike: Fix z-fighting, improve codestyle (#7826)
Increase inset distance of glass faces that is meant to avoid
z-fighting.
Note: Enabling basic shaders made the z-fighting more likely to
happen.
2018-10-31 10:04:33 +00:00
Paramat
34a5960671
Framed glasslike: Fix and document top/base textures feature (#7824) 2018-10-30 06:41:15 +00:00
stujones11
88ba1c70d3 Remove un-needed header inclusion 2018-10-29 15:37:44 +01:00
stujones11
323c860045 Move touchscreen input handling to base GUIModalMenu class 2018-10-29 15:37:44 +01:00
adrido
2322078fe4 Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
2018-10-26 21:37:51 +02:00
SmallJoker
45b52f6d5a
Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
Paramat
622e2235ee
clear_craft: Return false if recipe not found, don't throw error (#7804) 2018-10-24 15:03:21 +01:00
Paramat
e369eb1a9b
Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
2018-10-19 04:52:47 +01:00
Wuzzy
40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
Paramat
b982e45456
F5 debug info: Use full words for NSEW directions for readability (#7461) 2018-10-06 00:53:50 +01:00
SmallJoker
d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Paramat
1413b722a7
Dig particles: Various improvements (#7714)
Improve codestyle.
Add clarifying comments.
Use 'movement_gravity' setting and physics override instead of hardcoded value.
Halve number of particles in final 'node dug' burst.
Avoid extremely small, near-invisible particles.
Increase velocity to increase number emerging from within a cubic node.
2018-10-04 04:13:41 +01:00
Treer
84a5fa01ff Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756) 2018-10-03 00:50:21 +01:00
Paramat
dc948382f5
Night clouds: Boost brightness for a moonlit appearence (#7748)
Previously, night clouds were almost indistinguishable from night sky,
especially since a recent commit that made night sky brighter.
They were lacking the beautiful luminosity caused by being lit by the
permanently-full moon.

When 'directional_colored_fog = false' allow the dawn/dusk cloud
brightness boost to apply through the night too.
Set an identical minimum cloud brightness for when
'directional_colored_fog = true'.
2018-10-01 19:43:32 +01:00
SmallJoker
a29bc8e8ba
Remove settings properly (#7676) 2018-09-30 19:57:31 +02:00
Vitaliy
18a8fbf465 Software inventorycube (#7651)
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
SmallJoker
b9343a7da4
Fix temporary path crash in TestAuthDatabase (#7753)
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
2018-09-28 20:12:11 +02:00
Aspen
ce2d33eb97 Fix stretched stars bug, change render order 2018-09-27 23:21:55 +02:00
Paramat
8543df7752
Fix various code issues found by cppcheck (#7741)
Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member.
Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'.
Inventorymanager: Remove assignment error 'found = '.
2018-09-23 20:12:39 +01:00
SmallJoker
785f68ef33
Make OpenGL preference configurable, default to LEGACY (#7666)
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
Vitaliy
79e393cf4b Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
SmallJoker
220ec79e4a
Inv deSerialize(): Prevent infinite loop, error on failure (#7711)
Throws an error about potentially damaged player inventories but proceeds converting the rest of them
2018-09-14 20:29:21 +02:00
SmallJoker
81c06dea9b markAliasDeprecated: Fix MSVC build 2018-09-11 19:32:10 +02:00
Paramat
766fb7b46e
Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat
7e21cec55b
Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.

Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
2018-08-29 22:00:49 +01:00
Paramat
dcd1a15545
Play damage sound on player death (#7679)
Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
2018-08-28 23:23:04 +01:00
Paramat
8516f28458
Change mapgen order to ores > dungeons > decorations (#7656)
Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.

The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
2018-08-20 18:24:53 +01:00
rubenwardy
5a26e46aaa
Formspecs: Fix invalid background warning
Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size

Fixes #7197
2018-08-20 13:56:16 +01:00
ShadowNinja
1ec5028e5a Set OpenGL preference to GLVND
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Vitaliy
78bd902b9f Really delete things in fs::RecursiveDelete (#7433)
* Really delete things in fs::RecursiveDelete
2018-08-18 11:00:06 +02:00
Paramat
4dff0021b8 Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
2018-08-16 20:10:56 +02:00
SmallJoker
297beea5bf
Check node updates whether the blocks are known (#7568)
* Remove unused ignore_id
2018-08-16 20:10:34 +02:00