Loic Blot
83fc0fd2f1
Fix various Client class functions not marked as override (virtual)
...
Also switch some of them which are reported by clang-tidy
2018-03-29 13:33:32 +02:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf
2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange
2018-03-28 16:05:18 +01:00
Andrew Ward
2323842dd3
Add formspec theming using prepended strings
2018-03-28 16:04:41 +01:00
nOOb3167
b0fef16a27
Guard sound manager initialization with "enable_sound" ( #7167 )
2018-03-26 17:44:40 +02:00
D Tim Cummings
9802e59724
macOS: don't require X11 libraries during compilation ( #7149 )
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The xxf86vm needs to be removed from Apple builds to avoid CMake Error XXF86VM_LIBRARY is NOTFOUND
2018-03-26 17:43:59 +02:00
Paramat
2f280cc672
Mapgen: Remove unused mgv7 code and some unused biometypes
2018-03-26 04:59:49 +01:00
nOOb3167
43f98eb47c
Make sounds stop playing when entering game or mainmenu
2018-03-24 16:05:26 +01:00
Loïc Blot
4fd9715876
Cleanup sound manager class ( #7158 )
...
* Cleanup sound manager client
* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
you
bcd22fc34c
Print the mod loading time ( #7137 )
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* Print the mod loading time
2018-03-24 00:31:33 +01:00
Loic Blot
eab652fd52
Fix some gcc 7.3 reported warnings
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```
src/client/joystick_controller.h:85:2: warning: duplicate 'virtual' declaration specifier [-Wduplicate-decl-specifier]
virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickAxisCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
destroy(_Up* __p) { __p->~_Up(); }
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickButtonCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
destroy(_Up* __p) { __p->~_Up(); }
```
2018-03-23 22:12:48 +01:00
nOOb3167
9293d8e271
Global initialization of sound using SoundManagerGlobal ( #7063 )
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* Global initialization of sound using SoundManagerGlobal
2018-03-23 15:31:43 +01:00
Vitaliy
9fcc0c1217
Update mesh collector and move it to a separate file ( #6904 )
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* Update MeshCollector
* Simplify MeshCollector
2018-03-22 20:59:49 +01:00
paramat
cd6bcef6d9
Minetest ASCII art: Move from actionstream to rawstream
2018-03-21 04:31:46 +00:00
Vitaliy
0358ae789a
Fix node-nodebox lighting difference in direct sunlight ( #7061 )
2018-03-17 10:10:16 +01:00
Loic Blot
e800684ead
Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp
2018-03-16 19:34:41 +01:00
Loic Blot
478b785bc8
Drop Server::m_enable_rollback_recording it's only used in server constructor
2018-03-16 09:12:39 +01:00
Loic Blot
95ce5583a9
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself
2018-03-16 08:52:42 +01:00
Loic Blot
858c95630f
Forgot to remove obsolete Server::m_mods
2018-03-16 08:44:57 +01:00
Loïc Blot
6c184947c3
Server: delegate mod management & config to ServerModConfiguration ( #7131 )
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* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)
* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00
Loic Blot
5e61f64ce2
Fix an alone if to be with a missing else
2018-03-16 08:40:21 +01:00
paramat
19c993bc39
Biomes: Fix vertical biome blend
2018-03-16 02:59:38 +00:00
paramat
7ad6cdd09b
Biome API: Add 'get_biome_name(biome_id)' API
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Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
Loïc Blot
a09a994417
Add Voxelarea unittests ( #7121 )
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* Add voxelarea unittests
2018-03-11 21:16:19 +01:00
Loic Blot
f7938fab9f
Finally fix android build
2018-03-11 17:52:46 +01:00
Loic Blot
a1c5a01142
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
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* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
stujones11
22a891a925
Android build fixes for c++11
2018-03-11 16:56:27 +01:00
Vitaliy
cf8d579abc
Drop texture file list cache ( #6660 )
2018-03-10 19:33:37 +01:00
SmallJoker
ee20433425
Fix typo in lighting code since bcdb3d5
2018-03-10 09:37:43 +01:00
paramat
644d0ab2bb
Spawn level: Add 'get_spawn_level(x, z)' API
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Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
SmallJoker
473d81f2e2
Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
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* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot
12d1e4ff04
VoxelArea: add_{x,y,z,p} must be static
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Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot
3b27cf30d9
Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata
2018-03-09 23:27:26 +01:00
Loic Blot
2c860a6a42
ServerEnvironment & StaticObject cleanups
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* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
Loic Blot
def46c6cdb
Drop unused Server::m_ignore_map_edit_events_peer_id
2018-03-09 23:27:26 +01:00
Loic Blot
bcdb3d56c0
Variable name fix + structure creation unrolling in lighting code
2018-03-09 23:27:26 +01:00
Loic Blot
6036f865cb
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent
2018-03-09 23:27:26 +01:00
paramat
1a88c4b7a5
Getv3intfield: Fix logic of return bool
2018-03-09 03:16:25 +00:00
paramat
cbb9301bea
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
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'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot
c7c03ad7a6
Cleanup & bugfix
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* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot
c7656edaa5
Cleanup: drop Server::hudGetHotbarSelectedImage()
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Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot
4be46aeeb1
Cleanup: drop Server::hudGetHotbarImage()
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Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00
Loic Blot
373f1bfb4a
Cleanup: drop Server::hudGetHotbarItemcount()
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Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-03-08 23:00:17 +01:00
Loïc Blot
f35236afea
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) ( #7108 )
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* mods.cpp/h: little performance improvement in getModsInPath
2018-03-08 20:03:43 +01:00
you
540e07e3ef
Fix missing warningstream (or similar problem) ( #7034 )
...
Use the --color command line parameter instead of a setting for coloured logs
This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
2018-03-04 17:34:36 +01:00
Brian
929792e15e
Allow for getting world name and path separately on the command line ( #6555 )
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Change to --worldlist instead of --world list.
Gets rid of --worldpath parameter added as part of this pull request,
instead moving the listing function to a command --worldlist that
accepts either name, path, or both and prints out the corresponding
information.
2018-03-04 17:34:09 +01:00
paramat
48493a979b
Gennotify: Add 'minetest.get_decoration_id' API
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Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat
07622bf9b4
Generate Notifier: Clear events once after all 'on generated' functions
2018-03-03 22:59:49 +00:00
Gael-de-Sailly
b952d42000
MapgenValleys: Fixed submarine valleys shape
2018-03-03 22:59:26 +00:00
SmallJoker
ebbd158774
c_converter: Function template for numeric fields, add v3s16 default ( #7090 )
2018-03-03 10:59:43 +01:00
SmallJoker
a1cf8a127c
Slippery: Simplify, make more efficient ( #7086 )
...
Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
2018-03-03 10:59:14 +01:00
Vitaliy
f5fd4a0af1
Cleanup in flat lighting ( #7051 )
2018-03-03 10:58:45 +01:00
red-001
e7f1611991
Fix liquid post effect colour behaviour in third person view
2018-02-27 19:40:10 +00:00
paramat
c610643c4c
Place schematic (on vmanip): Enable use of 'place center' flags
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For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
paramat
6c9df2ffa7
CollisionMoveSimple: Collide with 'ignore' nodes
2018-02-26 17:21:45 +00:00
paramat
359a940dde
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
2018-02-26 17:21:45 +00:00
nOOb3167
88a7160ad8
Fix CMake error ( #7074 ) by bumping the required CMake version past 3.8.1 ( #7075 )
2018-02-25 12:26:41 +01:00
nOOb3167
4118e150f8
CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
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The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23 17:02:02 +01:00
nOOb3167
cbf891ef1d
CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS
2018-02-23 17:02:02 +01:00
SmallJoker
57418111a8
Registration dialog: Larger text field with scrollbars ( #7047 )
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Center text, text area doubled now
2018-02-23 17:01:05 +01:00
paramat
673f7196a2
Find nodes in area (under air): Raise volume limit and document it
2018-02-21 15:54:06 +00:00
paramat
f9ad061910
Vertical biome blend: Tune blend patterns
2018-02-20 15:28:52 +00:00
paramat
2bc7c5ff93
Dungeons: Add Y limits in all mapgens
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Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
red-001
4bb41a19dc
Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. ( #6878 )
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This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-18 22:33:42 +01:00
sfan5
3f2e0c1206
Check argument types inside MetaDataRef Lua API ( #7045 )
2018-02-18 10:40:45 +01:00
red-001
ae6aed15cf
Remove legacy chat network code. ( #6954 )
2018-02-17 19:23:21 +01:00
Vitaliy
11928b7af1
Render copyright notice: Fix name spelling ( #7042 )
2018-02-15 21:19:34 +01:00
red-001
338d645fcf
Add on_auth_fail
callback ( #7039 )
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Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
861cfd8484
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
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Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.
Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.
Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
2018-02-13 03:48:39 +00:00
Loic Blot
359c8f82ce
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
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Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
2018-02-11 09:23:25 +01:00
Dániel Juhász
3face01a20
Node definition manager refactor ( #7016 )
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* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
stujones11
617d94c803
Position entity nametags relative to selection-box ( #7031 )
2018-02-10 10:42:33 +01:00
SmallJoker
af89a25ff3
Fix 'Change Keys' menu crash caused by 501f936
2018-02-09 09:39:34 +01:00
ThomasMonroe314
501f936b37
Switch F3 to use 'enable_fog' setting
2018-02-08 15:40:16 +01:00
stujones11
e87b410a33
Include alpha channel reference in MaterialTypeParam
2018-02-08 15:38:49 +01:00
red-001
1e94a7feaf
Move setlocale
from Lua to C++.
2018-02-08 15:38:34 +01:00
PorygonZRocks
0e4c467a82
Add main_menu_style setting
2018-02-08 15:38:24 +01:00
lisacvuk
4f5090ff68
Make hud_get return aligment, offset and size. ( #7006 )
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* Make hud_get return aligment and offset.
* Return size aswell.
2018-02-04 10:17:46 +01:00
Dániel Juhász
735fc2a1f2
Remove unused light updating code
...
Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
sfan5
cf0bcebc76
Refine movement anticheat again ( #7004 )
...
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
number Zero
49b65a5593
Fix liquid bottoms not being rendered
2018-01-30 21:13:24 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call ( #6958 )
...
* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
sfan5
de2c40c8fc
Apply physics overrides correctly during anticheat calculations ( #6970 )
2018-01-28 10:21:21 +01:00
SmallJoker
7d3295e21f
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
2018-01-26 21:27:30 +01:00
red-001
4f688d5616
Fix issues with earlier CSM HUD commit ( #6940 )
...
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-26 16:05:47 +01:00
lisacvuk
62c10e3d08
Disable fall damage when "immortal" group set ( #6946 )
2018-01-23 19:28:21 +01:00
red-001
0425c6b8c8
CSM: Remove screenshot API
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Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001
d6050bee51
[CSM] Don't Load the package library ( #6944 )
...
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One
684e70477d
Change include from "cmake_config.h" to "config.h"
...
Fixes #6894
2018-01-21 23:25:04 +01:00
red-001
49ff1d2ea8
[CSM] Remove on_connect
callback ( #6941 )
...
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
5dab742645
[CSM] Add functions to create particles and particlespawners. ( #6072 )
2018-01-20 23:31:53 +01:00
Loic Blot
99c9e7a986
Game refactor [4/X]: keycache is now owned by InputHandler
...
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
f5a006dce7
Game refactor [3/X]: Move keycache to inputhandler
2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
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* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Loic Blot
362323cdc2
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
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Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20 16:38:38 +01:00
red-001
9649e47214
[CSM] Add basic HUD manipulation. ( #6067 )
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat
d45e5da8ca
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
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'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001
4c0d4e4105
Load a texturepack from the 'textures' subfolder of a game
2018-01-16 08:45:17 +00:00
paramat
142474196a
Mapgen folder: Update and improve copyright information of files
2018-01-15 04:42:08 +00:00
Muhammad Rifqi Priyo Susanto
670f8afd18
Registration confirmation dialog: Fix grammar
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Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
2018-01-13 19:30:34 +00:00