Commit Graph

186 Commits

Author SHA1 Message Date
sfan5
471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sorcerykid
15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
sfan5
3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
sfan5
8a03097450 script: Put getGuiEngine() inside a client-only #ifdef 2020-04-27 06:58:34 +02:00
Loic Blot
5146086a64 Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot
894a34aef4 Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
Loic Blot
6d43736172 Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
2020-04-11 16:07:17 +02:00
sfan5
659245acc7
Work around LuaJIT issues on aarch64 (#9614)
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-08 20:14:08 +02:00
sfan5
de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
sfan5
4da057cc49 Script API: Document ObjectRef handling in a comment 2020-02-23 22:24:12 +01:00
sfan5
b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
sfan5
4d668f32a6 Call on_secondary_use when object is right-clicked 2019-11-10 13:12:31 +01:00
sfan5
82a2e02323 Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
sfan5
5ab546f99b Refactor loading of Lua code with mod security 2019-11-09 16:08:38 +01:00
SmallJoker
b0baa698a4 CSM: Fix itemstack:get_meta() 'metadata' indexing error 2019-09-14 19:42:30 +02:00
SmallJoker
23677be951 Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)

Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
Jozef Behran
86d7f84b89 Merge pull request #8776 from osjc/FixGetNode
Finish getNode cleanup
2019-08-10 19:45:44 +02:00
ANAND
d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
Beha
b8aaef704d Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-07-30 17:29:45 +02:00
SmallJoker
8efa1de835 Check for 'action' field in ABMs & LBMs 2019-07-27 21:13:47 +02:00
y
ecd20de64d Removed debug.upvaluejoin to prevent leak of insecure environment 2019-07-24 11:43:09 +02:00
Paul Ouellette
22ad820aa4 Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
rubenwardy
1e3e4fb649 HPChange Reason: Fix push after free, and type being overwritten (#8359)
* HPChange Reason: Fix push after free, and type being overwritten

Fixes #8227 and #8344
2019-03-12 08:56:56 +01:00
SmallJoker
ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
DS
07c1c72aae Fix wrong code comment (#8061)
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06 17:21:04 +01:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
Dániel Juhász
325bf68041 Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
nOOb3167
9537cfd3f8 Add a MSVC / Windows compatible snprintf function (#7353)
Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
Loïc Blot
eef62c82a2
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
SmallJoker
d99a033fd6
Fix builtin inventory list crash when size = 0 (#7297) 2018-05-05 22:37:07 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker
9fa547bb80 Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
SmallJoker
f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
Loïc Blot
d88c4e1822
LINT: add clang-tidy step (#6295)
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
Loic Blot
ef979ee2e9
Fix a warning reported by clang
minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
2018-03-29 13:37:24 +02:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
red-001
338d645fcf Add on_auth_fail callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
Dániel Juhász
3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
red-001
1e94a7feaf Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
red-001
d6050bee51 [CSM] Don't Load the package library (#6944)
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One
684e70477d Change include from "cmake_config.h" to "config.h"
Fixes #6894
2018-01-21 23:25:04 +01:00
red-001
49ff1d2ea8 [CSM] Remove on_connect callback (#6941)
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
30821ad8de [CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library.

* Rename the function to match the Lua API function name and add a missing `const`

* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-04 08:21:12 +01:00
rubenwardy
2af47e6f5f Fix crash on can_bypass_userlimit returning non-boolean 2018-01-03 14:18:13 +00:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
SmallJoker
f547452685 Unkown nodes: Provide position on interact (#6505)
* Unkown nodes: Provide position on interact
2017-10-07 15:11:07 +02:00
Vincent Glize
4e19791cde [CSM] Add callback on open inventory (#5793) 2017-10-02 22:09:49 +02:00
Loïc Blot
6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00